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Is Nintendo Trapped by Its Legacy?

Tom Mc Shea explains why Nintendo's latest game announcements fail to muster much excitement.

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We've been here before. The trickle of new releases has dried up. Release dates that seemed so near have been pushed to the distant future. Third-party developers are nowhere to be found. It's the ugly reality of Nintendo's consoles, and this worrying cycle is on display once more with the Wii U. And as is always the case, just when people have almost lost hope, a light shines down from Kyoto, illuminating the bleak tableau in a ray of blinding white promises. The characters and worlds that you love most, that you cut your teeth on in your formative years, are set to relieve your boredom once more. Franchise updates are on the way, but are more sequels enough to elicit excitement?

A light shines down from Kyoto, illuminating the bleak tableau in a ray of blinding white promises.
A television psychic could have proven his telepathic might by forecasting Nintendo's latest announcements. Coming soon to a Wii U near you are the latest iterations of franchises that anyone who has a mild interest in the industry saw coming a mile away. Nintendo's hallowed Tokyo studio tries its hand at another Mario platformer, Eiji Aonuma vows to "rethink the conventions of Zelda" in his latest attempt to top Ocarina of Time, Yoshi enters a world that looks strikingly like Kirby's Epic Yarn, and Mario Kart and Super Smash Bros. add more fuel to the flames of friendly competition. Anyone playing Nintendo Bingo at home would have won with a clean sweep, though a couple of surprises caused a mild stir. Intelligent Systems is working on a mash-up of its own Fire Emblem series with Atlus' revered Shin Megami Tensei, and Monolith Soft looks to be taking on Monster Hunter in another expansive role-playing game.

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There's no doubt that Nintendo has cheered up those who have been lamenting their purchase of the Wii U. News has been dire since the troubled launch. A bloated firmware update had eaten up a large chunk of the system's meager storage space, third parties have been announcing games for every system except for Nintendo's, and interesting offerings in the future have seemed depressingly far away. Nothing can brighten the day quite like another entry in a beloved franchise, and though we have no idea when those newly announced games will hit, Nintendo extended a bonus for those in need of coaxing. The Legend of Zelda: The Wind Waker, the most endearing of Link's many outings, is being reimagined in high definition this fall. All is right with the world.

When will we learn our lesson? And, more importantly, when will Nintendo?
How quickly we forgive Nintendo for their mistakes. They have pulled this same maneuver in the past, and it's tiring to suffer through lengthy neglect followed by effusive apologizing to make us forget about how they wronged us. For the last two decades, Nintendo has ventured forth alone. Third-party developers have flocked toward Sony and Microsoft, forcing Nintendo to pick up the slack. And they've yet to solve the constant dilemma that has infected every one of their consoles. They simply cannot create enough games to fill an entire calendar year, which leads to aching dry spells while we wait for the next release. Promises followed by promises followed by promises. To appease us a decade ago, those who preordered Wind Waker received a bonus disc containing both the original and Master Quest version of Ocarina of Time. Now, while we wait for Zelda Wii U, we're given a remake of Wind Waker. The circle is complete. When will we learn our lesson? And, more importantly, when will Nintendo?

Nintendo has a knack for catering to its excitable fan base. It has earned that trust through years of churning out top-notch games, so it's no surprise that people are willing to forgive Nintendo for every misstep the company takes. But Nintendo is so infatuated with its history that it seems reluctant to pull away from it, even slightly. They are being smothered by their own legacy, forced to endlessly resurrect elderly franchises to appease the unquenchable desire for the same-old experiences. A ripple tore through the industry when Nintendo announced a slew of new franchise installments. But how much longer can Nintendo rely solely on the same tried-and-true characters to push its products? At some point, Nintendo has to step boldly into the future, without the rope of frayed memories holding it back.

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Nintendo has earned goodwill by periodically reinventing its most enduring properties. Mario has been as malleable as he is portly, pushing the bounds of platforming in every 3D adventure he undertakes. Kirby and Donkey Kong are just as flexible. The pink puff can be found in a delightful world constructed of yarn or floating in a dangerous land as you use the stylus to guide him to safety, while his simian pal might fancy the rhythmic tapping of a plastic bongo drum. It's these forays into previously unexplored realms that keep aging Nintendo franchises feeling fresh despite their years of digital work, but they are rare exceptions to the rule.

It's hard to get excited about the newest round of Nintendo announcements, because it feels as though we've been in this exact place before. What can be done with Mario Kart that we haven't seen before? Why should we trust Aonuma's claim that he's going to reinvent Zelda when he has failed to do so in every attempt thus far? Does a new Smash Bros. have much appeal beyond the requisite roster update? Chances are that every one of these games will exhibit the high quality that Nintendo is known for, but that doesn't change the feeling of sameness that suffocates this upcoming lineup.

Excitement is a difficult property to bottle. Nintendo has briefly conjured interest in the Wii U after it had been collecting dust in the months since release, but it has done so by courting the very people who have already made up their minds about the system. The company's reluctance to break new ground has made it appear like a tired relic desperately grasping old ideas, and that identity is only going to be harder to shake the longer Nintendo embraces it. Nintendo has the talent and expertise to forge a glorious future. It just has to trust that it can fly without the safety net of nostalgia underneath it.

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yahyakun

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@IPete2 totally agree.
same old games ftw. nintendo should stop making them when no one buys it. and that will be like never cuz new children are coming up and they know nothing about gaming, so for them is completely new and awesome.


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deactivated-5f7f1f15951f0

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No It doesn't look promising. Nintendo is handing us snippets of it's own in-house development, to try to change the tide. The alarming part behind all this is the utter lack of any new titles from 3rd party developers. Tomb Raider has just been announced as a no-go. Nintendo needs to rework it's multiplayer services if they ever want to compete and secure 3rd party development. Huge chucks of developer hours are going towards the multiplayer aspect that is almost a given for games nowadays and Nintendo is so far behind they can't even compete with current end of life consoles. It's no surprise that developers are steering clear of Nintendo. They really need to turn things around here, before they end up in Dreamcast country.

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ominous_prime

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@gregrout You don't own a Wii U, do you? Multiplayer works well. Ask those that enjoy COD BlOps on Wii U, and you would know you are wrong.

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goldensunfan

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@ominous_prime @gregrout Indeed Black Ops 2 on WiiU runs better than the PS3. My friend and I both own a PS3, he has Black Ops 2 for PS3 and has said it causes his PS3 to lockup and lags frequently I have not had any of those issues with Black Ops 2 on WiiU. Not to mention Miiverse is quite possibly one of the best gaming communities I have seen in a while.

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Edited By Zelseisdabest

@goldensunfan @ominous_prime @gregrout and once more this is a next gen console. Devs are staying in the last gen supporting those because there are TWO last gens still active. More gamers are on 360/ps3 that's where the money is, wen the x-box/ps4 comes out believe NINTY will receive alot more support. But Nintendo is also making this up by investing in 3rd party exclusive which by the recent Direct it's getting. I'm sorry Tom but I trust NINTY no matter how long it takes because I know (whether new or old ip) I will always get a quality game with high replay value, exclusives included.

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flipecapela

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There's more third-party games for the Wii U than first-party right now, I'm freaking excited about the Wind Waker hd, it not only look beautiful but they will enhance the gameplay. And yes, I can't wait for the Mario, new Zelda and others first-party games.

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goldensunfan

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@flipecapela Exactly. If my math is correct there are currently only 2 first party offerings on WiiU. Super Mario Bros. U, and Nintendo Land.

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Edited By goldensunfan

@Tripleshock I think you are confused. Reggie does not make games. He is the NOA (Nintendo of America) president not a developer. And furthermore Nintendo is based in Japan which is where Nintendo games are developed. We get the localized versions here stateside. And If there was some magical cutoff.. for a franchise why does Megaman, Sonic and Metal Gear still exist? Could it be because people like them? And If you did some research you would learn that any Zelda game is a self contained story. Skyward Sword has a different story than Twilight Princess and Twilight Princess has a different story than Ocarina of time and so on. As far as new characters... you are aware that the final boss in Skyward Sword wasn't Ganondorf right? You are also aware that Grirahim was completely different also? And that Mario Galaxy introduced Rosalina instead of Princess Peach?

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goldensunfan

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Edited By goldensunfan

Yet just more drivel by someone who is biased against Nintendo simply because it seems like its the "cool thing" to do.

Tom McShea lost any and all credibility when he botched the review of Skyward Sword which later had to be edited to correct his error.

Nintendo does have a legacy which is something many developers can only dream of saying they have in an age where many development studios have closed their doors. It is this legacy that has made Nintendo successful and why should they shy away from games that they know can and will sell millions of copies? They are a business after all. How many new 'core' Zelda games come out each year for a console? Skyward Sword came out in 2011. And the way things look we won't see a new HD Zelda until 2014-2015.

Compare that to a franchise like Call of Duty where a new installment is released every year. MW3 one year, Black Ops 2 the next, and likely MW4 the following year. Or how about the countless NCAA or MADDEN sports games out there? Every year and yet here we have people criticizing Nintendo of making some of the best games and experiences out there.

Of course its easy for Mc Shea to knock Nintendo when he himself seems to have little interest in what Nintendo is doing. But for someone who does enjoy Nintendo games, these announcements were nothing short of incredible. Remember that Xenoblade and The Last Story, and Pandora's Tower were never originally planned to be released in the states. And here we are Nintendo has allowed XSEED to bring them over and now we get an announcement that another Xeno game is in the works. This says volumes about the fact that Nintendo is actively seeking to bring new IP's to us here in the States. The announcement of a Fire Emblem and Shin Megami Tensai crossover illustrates Nintendo is actively pursuing more collaboration. If the result of Pokemon and Nobunga's Ambition in the form of Pokemon Conquest is any indication, the result should be interesting to say the least.

Remember all the hate from fans because Bayonetta 2 is to be a WiiU exclusive. What about new titles like the Wonderful 101? Pikmin3?

Its easy to overlook other games that Nintendo is bringing to the WiiU when you focus on just Zelda and Mario. And I think it is highly premature to think that the next smash bros will simply be just a roster update. That is a criticism that seems more apt to be leveled at sports games like Madden. Brawl saw the inclusion of online play, stage builder, countless unlockables, the ability to record replays and screenshots not to mention an adventure mode. It seems like Smash Bros certainly had enough appeal to spur Sony to make its own Smash Bros game in Playstation All Stars Battle Royale.






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Wolflink001

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Gamespot reviews are so broken it ain't even funny!

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CodingGenius

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It's all about repackaging the same magic for today's kids. The fact that their franchises don't interest me as much as they once did is not bad, it's just that they focus on a particular demographic.

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Bigboi500

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@CodingGenius Just because they don't interest you personally, it doesn't mean that Nintendo only caters to kids as you wrongly suggest. Catering to everybody is a much better business strategy than only focusing on teenaged neckbeards or bro gamers.

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Edited By ExplicitMike

@Bigboi500 With all do respect why do you think that only (teenaged neckbeards or bro gamers) are the only ones that aren't into Nintendo's games for everyone. Believe or not a lot of us that play many genres (walking dead adventure game), (journey emotional game) aren't into Nintendo titles. Please don't label us all as Bro gamers just because we aren't into it.

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xderosamel

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Edited By xderosamel

So... tired relic, exact place, old ideas, same old experiences, incapibility to reinvent Zelda...

No, what you mean is : same characters, same universes (and yet), same type of story (and yet). Which isn't a bad thing and... every sequel to any franchise on any platform is the same.

So, old ideas and same experiences. Ok, let's talk figures :(console only games / Own productions only / No spin-offs / At least 1 game released in the past 3 years / Starting in 1996 : Mario 64 first game)

(Yes there are of course other series : these are amongst the most popular & representative of the rest)


Nintendo :

Mario : Mario 64 : 1st 3D game in the series / Super Mario Sunshine : graphic improvement & a few novelties but no real change from gameplay / Super Mario Galaxy : True innovative platforming change from its predecessors with gravity / SMG graphic / novelties but no real change.

- 5 main games in 14 years with 1 major gameplay changes from predecessor.

Donkey Kong : DK 64 : 1st 3d game / DK Jungle Beat : ... you played with bongos, need I say more on the "new"... / DKC Returns : nice comeback to the old DKC, and still radical gameplay change from its predecessor.

- 3 main games in 11 years with 2 major gameplay changes from predecessor.

Kirby : Kirby 64 : first 3D kirby game / Kirby's Epic Yarn : drastic design & gameplay change / Kirdby's return to Dreamland : complete graphic design & gameplay change

- 3 main games in 11 years with 2 major gameplay changes from predecessor .

However, if there is ONE franchise you cannot criticize to reinvent itself... it's Zelda !

TLGOZ : Ocarina of time : 1st release in 3D & need I say more / Majora'a Mask : complete change of gameplay with time control / The Wind Waker : COMPLETE grahic style change (tell me what other franchise would dare that?) / Twilight Princess : Again complete graphic style change and new way to play with the wiimote, admittedly not great, but still / Skyward Sword: although better, no real innovations to gameplay or style.

- 5 games in 14 years with 3 major gameplay changes from predecessor .

To sum up, on four main series : 16 games released in 14 years with 8 real gameplay/style modifications from its predecessor.


(Don't get me wrong, I love the following franchises and are amazing games, I'm just stating facts)

Sony Computer Entertainment :

God of War : 1st entry in the series / GOWII : graphic improvement & a few novelties but no change from gameplay / GOWIII : graphic improvement a few novelties but no real change

- 3 main games with no major gameplay change

Killzone : (2004) 1 est entry in the series / KZ2 : graphic /novelties but no real change / KZ3 : graphic / novelties / but no real change

- 3 main games with no major gameplay change

Uncharted : 1st entry in the series / U2 : graphic / novelties but no real change / U3 : graphic / novelties but no real change

- 3 main games with no major gameplay change

Ratchet & Clank : Future Trilogy : graphic / novelties but no real change / All 4 One : true change with the coop mode bringing a whole new experience / Full Frontal Assault : tower defense system changing completely the gameplay from its predecessor

- 5 games with 2 major gameplay changes.

To sum up : 14 games released in 8 years with 2 real gameplay/style modifications from its predecessor


Microsoft Games :

Halo (2001) : 1st game in the series / Halo 2 : graphic / novelties but no real change / Halo 3 : graphic / novelties but no real change / Halo 4 :graphic / novelties but no real change

- 4 games with no major gameplay change

Gears of War : 1st game in the series / GoW2 : graphic novelties but no real change / GoW3 : graphic novelties but no real change

- 3 games with no major gameplay change

Forza Motortsport : 1st game in the series / FM2 : graphic /novelties but no real change / FM3 : graphic / novelties but no real change / FM4 : graphic / novelties but no real change /

- 4 games with no major gameplay change (counter example of major gameplay change on a car game : NFS series)

Fable : 1st entry in the series / Fable II : true redefined and improved gameplay / FIII : graphic / novelties but no real change / The Journey : true gameplay innovation with kinect

- 4 games with 2 major gameplay changes

To sum up : 15 games in 11 years with 2 real gameplay/style modifications from its predecessor


In other words, on their most popular series:

Sony : 1 new entry every 7 months with 1 major modification/risk taken on a sequel for every 7 games

Microsoft : 1 new entry every 9 months with 1 major modification/risk taken on a sequel for every 7,5 games

Nintendo : 1 new entry every 10 months with 1 major modification/risk taken on a sequel for every 2 games


And you're talking about Nintendo's lack of reinvention, use of old ideas or inability to deliver new experiences?

Nintendo is by far the most inovative one and the less greedy on its top franchises.

Yes I'll agree with you that Nintendo clearly lacks the 3rd party support & the independent studios who deliver these rare unique experiences, Yes Nintendo's main series don't have the stories & the plots of the deeper PS3/XBOX games that make them so great. I'll agree with all of that & related points. But one thing you CANNOT do is accuse Nintendo of resting on its laurels & providing the same recipe over & over again.

MS&Sony's franchises all rely on one single -every game connected- story. With Nintendo's franchises you might not get the plot but you're sure to discover something new every 2 games.

That is why they last so long. Maybe they made a mistake on their consoles choices. You may think whatever you'd like. But their games have always been their true strength, it still is today. And not another one of the big 3 can ever amount to that level of quality & innovation.

So no tom, Nintendo is not a "tired relic" who is "reluctant to break new ground". It might fail sometimes, but Nintendo has always understood the player's constant need for innovation & has been able to deliver all most every single time. It pains me to see a videogame editor criticizing the very core of the videogame industry and not even realizing it.

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@xderosamel

Very well put. I would argue a little on a couple of the games said to have little to no changes.

Uncharted 1 to Uncharted 2 - Added in a competitive and a cooperative multiplayer mode. It gave a very unique experience that we previously hadn't really seen implemented outside of single player campaigns. I didn't even think it would be that great, but when I tried it out I played the online beta for the entire month pre-release.


The Halo series - Yes, it is an FPS and it is always hard to see true innovation there so often. With most of the games in the series it has been about little improvements to really make the game polished, and some iterations showed more true change than others. I would say the biggest innovations have arisen from theater mode and forge. Just the fact that you can change the angle freely on how you replay matches is pretty impressive. And forge started as just a way to change weapons and maybe a door here and there on the maps. Players took it MUCH further than that and Bungie replied by making it even better. I see both these items trying to be copied by other games, but Halo still seams to have a pretty steady lead on all of them with efforts to stay that way.


Again, not at all bashing your post. It was well thought out and put very well. I commend you on your posting. I just wanted to give some credit to two of the series I saw in the zero innovation list that I have played and enjoy.


Cheers

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xderosamel

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@xXNutcrackerXx @xderosamel Thanks for the comment and I'll take back a few things that I said (especially on the Uncharted series).

I'll still disagree a little bit on Halo, on the - because it is a FPS, innovation is hard to find. New games such as Borderlands or DeadIsland have proven that there is still much to explore in the FPS world. The other point is that, it is not because you are a FPS series that you have to remain a FPS. For example, the Metroid series has proven that it is not because you have taken the FPS direction, that you have to remain in it (metroid Prime, Metroid Other M). And still have great games.

Again, I'm not criticizing Halo, it is an amazing series and I'm a big fan. but this is what I love about Nintendo. it takes the risk of going an entirely new direction with a sequel. Something that Microsoft or Sony would never do.

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@xderosamel

I wasn't saying innovation is impossible to find in FPSs. It just feels rare to me. (Now you have me wishing I was home to play Borderlands.) I definitely agree that the campaign of Halo hasn't seen much change. And much of the gameplay overall has definitely remained very similar to itself (minus tweaks here and there). So gameplay has had little innovation, but you have to agree that forge and theater mode when first introduced into the game were ahead of their time.

And sorry, I didn't mean to make you feel that I thought you were criticizing it. I'm not defending it out of fandom. Similar to you, I try to avoid attacks and defenses stemming from being a fan. If I did that, I would be screwed. I'm a fan of too many games. But that is a cross I am more than happy to bear. ; )

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goldensunfan

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@xderosamel Perhaps it isn't Nintendo that is the tired relic but rather Mr. Mc Shea.

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ABetancourt

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@goldensunfan @xderosamel one more of this guy and i'll stop visiting this website...

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Wolflink001

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Agreed.

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Redley911

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@goldensunfan @xderosamel Agree on that.

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Rickystickyman

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@xderosamel What the ... you obviously haven't even played any of the games you mentioned. No gameplay changes between Halo 1 to Halo 4? Oh yeah maybe you forgot custom games, equipment, new game-modes, forge mode, and many other things. I could list all of the gameplay changes on every game you listed so your comment is bull crap. Sorry but it is.

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enrique_marrodz

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@Rickystickyman @xderosamel Yes, surely Halo 4 is a whole new world from Halo 1. Just run and shoot everything. The story itself is so thin as the gameplay. Is a great game for fans of the genre, but is nothing near innovation. Sorry, but you could have mentioned a lot other IPs but Halo, which is not from M$ itself but a 2nd party.

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VampireLord123

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To me that whole subject is meaningless because use the same characters and story does not mean that is not going to be succesful. Now days most game have the same recycle mechanics than any other previous games. There is many examples of how gameplay mechanics are just the same in the same genre. They might add something to differentiate between game of the same genre, but basically they are the same. I dont see why Nintendo has to change what is already a great franchise, what is the point of making a new platformer, or a new adventure game, if what they already have is good. The difference between Microsoft and Sony, is that they have the money to acquire more developer teams and work in different projects, and Nintendo does not have this, and they have to work with what is only theirs.

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MirkoS77

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@VampireLord123 Bullcrap. Nintendo has billions in the bank. They are lazy, period, end of story.

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nintendoboy16

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@MirkoS77 @VampireLord123 Billions that they can't go crazy and spend in THIS economy?

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BLKCrystilMage

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I think Penny Arcade put it best: "They should get Homeland Security to take a look at all these PORTS."

Nintendo, I still have a perfectly functional copy of the original Wind Waker. Ditto for Ocarina of Time, Super Mario 64, Pokemon Red and Blue, and Star Fox 64. I'm not going to pay for the same game twice. No matter how many new handheld systems you port it to *coughcoughDonkeyKongCountry*

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Drkirk08

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http://www.ign.com/articles/2013/01/28/im-addicted-to-buying-super-mario-bros Hmmmm...this is me.

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darkfiercelink

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I think Monster Hunter Ultimate and Lego City: Undercover will last me till new tittles come out on Wii U

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Edited By Jock_Nerd

It's Nintendo's own AAA first-party games and ever-revolutionizing controllers that keep third-parties away. Third-parties can't compete with Nintendo if they don't create their own AAA product that utilizes the system to its max. And even then, it's not guaranteed to catch enough steam to compete. Nintendo's games, overall, are just that good. And its audience must be considered as well.

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deactivated-5eea5a5a83edd

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@Jock_Nerd Third parties haven't stayed away from their handhelds though..

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emarati999

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wii u u mast go far i wanna buy this but they tell me don't where sould i listen buy it or not help me

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xXNutcrackerXx

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Edited By xXNutcrackerXx

@emarati999

I'd say it depends on the taste of the individual. I'm not an evangelist for any console. I see strengths and weaknesses in all of them. I am fortunate enough to be able to have all of them. I honestly didn't have any desire for the Wii U pre-launch. But about a month after it came out I looked into it, watched some videos, and drove out to get one. I think it's a blast.

I love playing 5 player Mario with my wife, siblings, and friends. (It is surprisingly fun to place block to help or hinder their progress.)


Nintendoland was a much more fun game than anticipated. Primarily the versus games where it is gamepad vs everybody else. These mini-games use the system in ways the console was made to be. It really gives me hope for what else they could do. I might even pick up that next mini-game filled disc when it comes out as well just to have more mini-games. And I am not a person that finds these kinds of games fun usually (minus the older Mario Parties). I play Wii sports and was pretty much done with it on day 1.

And Scribblenauts....I mean come on. How many games can you make a dead baby appear and solve the no ammo problem for the cannons on a pirate ship? (Yes, that actually worked for that mission.)


Sadly, these are the only retail games I have gotten to really play, but they have given me great hope for the future of the console if they can bat 3 for 3 at launch for my satisfaction.


In summary, I would say at least look into it. If you have a way to try out a game or two (preferably with friends) then check it out.

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nicksns1

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I agree with Tom. Many other tech journalist are claiming that this was a great step by Nintendo, but I have yet to get excited about the system, even after Windwaker HD unveil (sarcasm). Is it me, or is Nintendo starting to to repackage and reselling their older content -- Ocarina 3DS, Windwaker HD etc. Nintendo is good at innovating controls, but seems to lack the imagination to really change their IP to be something fresh. For a company that prides itself on freshness, they seem very fearful of changing what matters -- their games.

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xXNutcrackerXx

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@nicksns1

I will definitely agree that the announcement isn't huge or shocking. Most of these games were already expected. Still, I'm looking forward to a handful of them and can't wait to get my hands on. I'm not excited, but I'm still happy.

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Shantmaster_K

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Nintendo is the family industry. They must like it that way.

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toddx77

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Anyone else think Star Fox would work wonder for Wii U sales? Considering how it is linear like COD and its an action game it could probably gain a lot of sales based on that. And the best part is the casual gamers get the action ,linear game play, and easy game play if going the easy route. Hard core gamers get the story part as the story is told through the characters comm chatter, and the more difficult game play if choosing the more harder path.

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Kingfish1982

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These are the games that people want, can't blame the Big N there. You can blame them for putting out hardware that barely competes with 6 and 7 year old machines, that was a mistake that will hurt them when the new machines come from Microsoft and Sony. But a lot of gamers, myself included will still buy a WiiU likely just to have one of those games from those popular franchises, probably Zelda, maybe Metroid... a lot of us will do it. That's just the truth.

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abHS4L88

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@Kingfish1982

I still don't get when people saying that the Wii U barely competes, that's not proven yet. We've yet to see how well the hardware can perform. Also how many statements/articles have we seen so far suggesting that the next gen XBox/Playstation won't be much more powerful than the Wii U?

But I do agree with the first statement, just like any other game developer, if a franchise is successful, then obviously you're going to continue with it. You think Microsoft would've had Bungie put out a Halo 2 if the first one sold like crap? The difference with Nintendo is that they have far more successful long time running franchises than the others and as we've seen with developers like Activison, simply "rereleasing the same game over and over again" like many accuse Nintendo of doing, will eventually lead to the franchise dying off.

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txFrank81

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Edited By txFrank81

"When will we learn our lesson?" I ponder that question concerning the entire video game industry.

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K1LLT3K

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Nintendo = family entertainment, every system has their exclusives that people enjoy. Yes they are spawning generations, but every generation of kids usually finds a Nintendo series they enjoy/ start with (Mario, Zelda, Kirby, etc.) that gets them into gaming usually. It all depends on what kind of gaming you enjoy, for a parent with young kids that enjoy games, Nintendo is the go to for consoles.

Nintendo has literally introduced generation's of kid's into the gaming scene, and yes they do play it safe with their franchises, but they are not releasing them yearly like some other publishers do. They are always different iterations of the characters. While at the same time they give new updated versions of their franchises bi-/tri-yearly. For a hardcore gamer, Nintendo probably isn't for you, but for casual gaming and party entertainment, Nintendo has a good foothold. Just my $.02

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amk11

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@thequickshooter people who play Pokemon black and white 1 still?

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emandanijeldax

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Edited By emandanijeldax

@IPete2 Yea, c'mon Nintendo, bring Laser Clay Shooting System WiiU sequel!!!
And btw, yea when you introduce new console, it's best to play it safe with old titles...wrong!

Thanks to Sony and Microsoft not playing safe, we got first Gears of War, first Uncharted, first Resistance...

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abHS4L88

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@emandanijeldax

You don't understand business do you? Every new system needs to establish itself, the games are what ultimately sell a system and without those system sellers, it's hard for a system to take off. So what are you games are you going to release to move units? Brand new games that run the risk of not appealing to much people or a new iteration of a proven system seller? Uncharted and Gears of War got a massive amount of hype which is why they took off, but even then the PS3 still struggled with sales despite the presence of Uncharted. Know what helped move PS3s? God of War 3 and Gran Turismo 5. Know what spiked 360 sales? Halo 3.

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Psylumin

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@emandanijeldax Thanks to Sony and Microsoft? Thanks to Epic Games, Naughty Dog and whoever made Resistance.

If that is the case, I can just say the same things about Nintendo. Thanks to Nintendo we've got The World Ends With You, Kid Icarus Uprising, Professor Layton, Epic Mickey, Wonderful 101, Rhythm Thief, Last Story, Pandora's Tower, Xenoblade Chronicles, Scribblenauts, Golden Sun, Animal Crossing, Ace Attorney.... Bla bla.

If we are talking new games on Nintendo systems, you would be a fool to claim that the other system developers are playing it less safe than Nintendo.

That being said, Nintendo sticks to their guns, that's absolutely true, but I need to agree with the other users who said that everybody is pretty much sticking to what has sold in the past. You say Nintendo is taking less risks because they are sticking to franchises that have existed since the 80s? Perhaps you are right, and yet these franchises are only the same in name most of the time. Brand recognition perhaps, but also because Nintendo has a different reputation to keep up. Complain all you want, but nobody should say that Nintendo is doing something 'wrong' or unexciting, we are talking about video games and as long as they deliver fun, you are doing it right.

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xXNutcrackerXx

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@Psylumin

Oooooooh, The World Ends With You. I may need to dust off my old DS and play that again.

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kishen95

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I think Nintendo games are really good but he has a point, there is nothing new here, nothing to attract any new customers, the only people buying these games have been buying them for years.

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goldensunfan

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@kishen95 So your saying games like The Wonderful 101, Bayonetta 2, or the new Xeno game are not new enough?

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