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Mass Effect Reportedly On "Hiatus," Changes Made At BioWare Montreal

EA confirms that some of the Andromeda developer's staff have moved to EA Motive.

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During a conference call with investors yesterday, EA management voiced support for both the Mass Effect franchise and Andromeda developer BioWare Montreal in light of the mixed reaction to the latest game in the series. But change is reportedly afoot at the studio, according to a new report.

Mass Effect has been put on "hiatus," Kotaku reports. The franchise hasn't been axed altogether, but Kotaku's sources indicate that EA is waiting to kick off development on the next game in the series, rather than immediately getting started, as you might expect.

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Now Playing: GS News Update: Mass Effect Reportedly On "Hiatus," Changes Made At BioWare Montreal

Additionally, changes are reportedly being made to the direction of BioWare Montreal. Some individuals have been moved to EA Motive, which is contributing to the upcoming Star Wars Battlefront II (as well as another project that won't be out until at least 2018, if not later). The remainder of BioWare Montreal will either continue working on Andromeda multiplayer content or shift to the new BioWare IP, which was just pushed back until at least April 2018.

EA clarified with GameSpot that there hasn't been any downsizing at BioWare Montreal and shared a statement from studio director Yanick Roy. It confirms some staff have moved over to Motive or are now helping with other BioWare games.

"Our teams at BioWare and across EA put in tremendous effort bringing Mass Effect Andromeda to players around the world," Roy said. "Even as BioWare continues to focus on the Mass Effect Andromeda community and live service, we are constantly looking at how we're prepared for the next experiences we will create.

"The teams in EA Worldwide Studios are packed with talent, and more than ever, we are driving collaboration between studios on key projects. With our BioWare and Motive teams sharing studio space in Montreal, we have BioWare team members joining Motive projects that are underway. We're also ramping up teams on other BioWare projects in development.

"There will be much more to come from BioWare in the years ahead.”

Andromeda was the first Mass Effect game to be developed primarily by BioWare Montreal, a subject that came up often in interviews with Roy and other team members in our documentary series earlier this year.

The reception to the game wasn't up to par with what we've come to expect from Mass Effect, a fact which was acknowledged by EA CEO Andrew Wilson in this week's post-earnings conference call.

"Mass Effect [Andromeda] is an interesting title; it was in development for a really long time and represented a lot of the great things that BioWare is known for: story, size, depth, breadth, imagination," Wilson said. "And while overall the aggregate review scores were lower than we would have liked, we did have over 100 reviewers score the game at 80 or higher. So it represents a fanbase that's very passionate, that's looking for very particular things, and many players found exactly what they're looking for, and some players did not."

"We're very happy with how BioWare is doing, how BioWare is treating Mass Effect, and our expectations for Mass Effect are still strong for the future and the franchise overall," he added.

Wilson promised that new content will continue to be released for Andromeda. He also denied that the issues Andromeda faced are related to the just-announced delay of BioWare's new IP.

Aside from new content, BioWare continues to work on improving Andromeda. Following an update last month that addressed Andromeda's maligned facial expressions, a new patch hit today that makes "various improvements" to its cinematic scenes.

Got a news tip or want to contact us directly? Email news@gamespot.com

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joupena

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joupena  Online

Should not have let Montreal handle the development. Also, just fire Mac Walters finally. Ever since he got in charge of ME, it's been going downhill.

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deactivated-5bd1e31726b43

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@joupena: Shouldnt you be finishing your books

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joupena

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joupena  Online

@Legend_of_Link: Next year. ;)

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deactivated-5bd1e31726b43

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@joupena: Totally agree that Mac Walters should be fired or at least removed from the project. The game could have been so much better than what we got.

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joupena

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@Legend_of_Link: I think that ME3 (endings specifically) and Andromeda are evidence enough that Walters is not capable of leading a team to develop a great game.

If there's going to be another ME game, the Edmonton team should take over once more, and Drew Karpyshyn should come back to lead the development, or at least the story.

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texasgoldrush

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@joupena: Drew Karpyshyn is a writer, not a developer.

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joupena

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@texasgoldrush: That's why I said that he should at least lead the game's story development, like he used to do.

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texasgoldrush

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@joupena: He never did. Casey Hudson did. That's the creative director's job, not the lead writer.

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joupena

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joupena  Online

@texasgoldrush: It's not like Karpyshyn didn't have any power at all in either case. He's still a much better lead writer than Walters, and I'm willing to bet that he'd make a better director too, if he so would choose.

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texasgoldrush

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@joupena: Not really. Drew K may be better with overarching plot and lore, Mac Walters is far better with characters.

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joupena

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Edited By joupena  Online

@texasgoldrush: Yeah, and Walters hasn't been writing characters for years now. Someone else needs to take control, and he needs to be put back in his place, where he excelled before. And that is writing characters, like you said.

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texasgoldrush

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Edited By texasgoldrush

@joupena: If he was responsible for Andromeda's narrative web, then he stays. That is good cRPG storytelling. The problem with Andromeda, that makes this news perhaps even worse, is sequel baiting. Worse case, this ends up like Prince of Persia 2008, discontinued on a cliff hanger.

You also have Leliana's (THE most popular Dragon Age character) writer do Vetra and Suvi, and many other vetran team members. And really, the writing is fine. The problem with the game is the quest design and technical issues.

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markfontana56

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@texasgoldrush: 1st, if Leliana is the most popular, then you shouldn't have to tell ppl she's the most popular...they would know who you are talking about. 2nd, the writing was nowhere near fine, it was as if a teenager wrote it. Ryder was talking too much as well, if I'm trying to be a brooding, murdering, dick....Ryder shouldn't be joking and trying to be funny all the time, it breaks immersion. Yes, that was a big run on sentence, I don't care

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texasgoldrush

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Edited By texasgoldrush

@markfontana56: If you do not want to have Ryder joke all the time, then don't pick the casual option. Its that simple. She jokes less in autodialogue if you go professional. Second, the main character and the cast is more casual, and really, the writing is better than ME2. You want bad writing, play renegade Shepard.

Leliana was the most used and most romanced character in DAO. There is a reason why she has more appearances in the series than any other character.

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Lutinz

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@texasgoldrush: I agree with this. Andromeda actually had a pretty good story and pretty good characters. The main issue I had was it should have spent a bit less time hinting at what is coming in some future ME and focusing more on the events happening in the now.

That, the grindy quest structure and the animation/bug issues were the major problems. I would actually say ME:A handled none crew members with more detail than previous games.

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sentry

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@Abomination713: Agree entirely about FFXV and MGS5. Both are mediocre games that live off their series reputation. They are just...boring..

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immortaltech6

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@Abomination713: I upvoted your comment but disagree about your praise of the loudmouth Sterling. This is the same genius who gave Vanquish a 5/ 10 for reasons such as not understanding why the punch used up energy.

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somberfox

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@Abomination713: "my opinion is objective, everyone else is wrong"

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Tiwill44

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Edited By Tiwill44

@Abomination713: MGSV and BotW had by far the best gameplay of their respective franchise, though. Their metascores are spot on in my opinion (93 and 97). Previous games may have had more focused stories and level design, but that's because they were linear. You don't rate a linear game quite exactly the same way you do an open-world one, since they offer different things.

ME:A always looked bad and it got the metascore it deserved (70).

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markfontana56

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@Tiwill44: I think it was a 5 at launch with the potential of a 7 once all the issues are fixed, I never give an unfinished game higher than a 5, there's no excuse for it

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markfontana56

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@Abomination713: some ppl like to role play open world games and ride horses everywhere with no fast travel so I call shenanigans on the horse thing

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deactivated-642321fb121ca

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Good, was a mistake carrying it on anyway.

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Forcecaster

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So there will be no new Mass Effect, probably we won't miss out on anything.

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snugglebear

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They dead.

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