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New Xbox Series X Info Could Come Next Week

In the wake of GDC 2020 being postponed, Microsoft is hosting its scheduled conference panels and announcements on Mixer.

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With GDC 2020 postponed, several companies and developers are sharing what they had planned for the conference via alternative means. One such company is Microsoft, which is hosting two days of Mixer livestreams (called Game Stack Live) to share its GDC panels and announcements, including a talk seemingly designed to provide further details about Xbox Series X.

On the second day of livestreams, March 18, Microsoft will hold a panel for Xbox Series X and Project xCloud at 11:40 AM PT. The segment will be devoted to talking about the new chapter of gaming. Just before that, at 10:40 AM PT, Microsoft will talk about how online services are defining the next generation of gaming--which could possibly offer insight into Xbox Series X as well.

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Now Playing: Xbox Series X - Exclusive Details On Microsoft's Next-Gen Console

Throughout both days, Microsoft will also talk about other aspects of game development. On March 17, at 10:45 AM PT and 11:35 AM PT, the company will be discussing accessibility and inclusivity. Talks for Gears 5 and Sea of Thieves will occur on March 17 as well, while one for Wasteland 3 will take place on March 18. The full schedule is outlined below.

Game Stack Live Schedule (Times Listed In PT)

​​​Day 1 - March 17, 2020​

  • 10:00 AM - Welcome to Game Stack Live!​
  • 10:25 AM - How The Coalition built Gears 5 to be more accessible
  • 10:45 AM - Building accessibility into your game - the Xbox Accessibility Guidelines
  • 11:00 AM - Panel: The changing nature of today’s game industry
  • 11:35 AM - Panel: How to be intentionally inclusive in your game design
  • 12:15 PM - What is Microsoft Game Stack?
  • 12:30 PM - The Importance of LiveOps
  • 1:00 PM - Rare: Building Sea of Thieves with a LiveOps Mentality
  • 1:35 PM - What it means to run a game studio – a conversation with Turn 10
  • 2:00 PM - Maximizing impact and reach for your independent games with the ID@Xbox team​

Day 2 - March 18, 2020

  • 10:00 AM - Previously on Game Stack Live 10:15 How inXile used creative iteration to drive Wasteland's development
  • 10:40 AM - Panel: How online services are defining the next generation of game development
  • 11:40 AM - Xbox Series X + Project xCloud = New Chapter in Gaming
  • 12:40 PM - The spark of creativity that drives Double Fine
  • 1:20 PM - What's new in DirectX: Raytracing, mesh shading, and more

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SkyHighGam3r

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More info is always good...
Still, I was really hoping they'd be talking more about their Backwards Compatibility, particularly given this was intended for GDC. They are doing great work over there, and I wanna know more, and I want more companies to get on board.

It's bizarre the way that we treat older games in the game industry. Imagine if you had to hold onto your 4:3 "formatted to fit this screen" VHS copy of Terminator 2 (and a VCR) just to watch it. It's getting better, but the "Uncle Buck vs. Ducktales" argument is still as solid as ever.

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jumalan75

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@skyhighgam3r: in all fairness... I never understood why the backwards compatibility thing was such a big deal.

Don’t get me wrong it’s nice and something that should be included when and if possible, but personally I barely have enough time for the newer games. That and I find that most of my older game experiences are often better left for memory failing to deliver after playing current gen games.

Again... valuable feature in my opinion and gives long lasting value as well as security to purchases, but I’ve never understood why it’s this must have feature.

At least as far as very early gen consoles. I get it for MS and Sony’s recent gen and given console life cycles possibly narrowing.

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SkyHighGam3r

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@jumalan75: How's that different from movies though? Surely you don't have enough time to watch all the big movies that come out - god knows I can't see everything this year, but I will always have Ghostbusters, Star Wars, and Back to the Future on my movie shelf. I'd be willing to bet you have your own collection of movies that were originally released well before Blu-Ray was the standard format.

Similarly there will always be a copy of Jet Set Radio Future for XBOX on my shelf, along with Winback: Covert Operations for PS2, Super Mario Sunshine for Gamecube, Power Stone for Dreamcast, Castlevania for N64, Mega Man Legends for PSX, Powerslave for Saturn, and honestly I could go on and on all the way back to my Coleco Telestar Alpha (Pong, basically).

The difference though is 2 fold.
1.) Movies are re-released almost without question, and always with praise. You could get nearly any decent movie on Beta, VHS, LaserDisc, VCD, DVD, HD-DVD, Blu-Ray, and UHD Blu-Ray. - Conversely, everyone bitches incessently when Skyrim comes to a new platform... but they are ready to drop cash on the UHD re-release of Alien with 0 criticism.

2.) Your UHD Blu-Ray player is gonna play all your DVD's. It's so beyond standard it doesn't even have to be expressed. There's something to be said about hardware BC and BC via emulation - but the point is that the movie industry understands how important our media is to us REGARDLESS of it's age.

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jumalan75

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@skyhighgam3r: I used to have a vast DVD library. And you’re right I saved a few for a rainy day. It’s nice to know you own it and not rely on some streaming service etc. is that what you’re getting at?

I still have most all my old DOS games and the computers to play them on. (Not sure if some of those 5.25 floppies would still work however).

I do wish there was some sort of all encompassing digital locker so to speak. For movies games software etc. or some universal cloud system that all physical purchases could be saved for future tech.

So I do consider the backwards compatibility a good feature for the reasons of physical media and actual ownership. It’s just low on the totem pole of priority when it comes to these newer systems features.

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Jarrkha

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@jumalan75: Not all people hold onto fractions of their libraries. Some folk including -- and perhaps especially -- those with a predilection for physical copies (people who loathe digital ones), trade it all in with their old consoles when upgrading to new ones.

Probably the reason why EB Games still exists.

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SkyHighGam3r

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@jumalan75: I'm not even talking about physical media specifically - my point is having access to previous releases. You mentioned a digital locker, and you are dead on correct. That's why I have a 12TB hard drive full of roms, movies, and music.

Emulation (which, conceptually, includes things like video and audio codecs in media players) is the true end-game for Backwards Compatibility. The frustrating part is how technically achievable this all is for official hardware/software... but most companies just refuse to do it.

For example, there's no technical obstacle that is stopping a system like the Xbox One from ripping a digital copy of a Dreamcast game, and playing it via an emulator released by Sega on the Microsoft Store. This isn't much different from how it handles playing an XBOX game, when you put in the disc it provides a copy of the game from Xbox Live for your hard drive, and runs it on their official emulator.

Even something like Nintendo, the Switch is completely capable of running the entirety of Nintendo's history... but they don't seem interested in releasing an emulator or letting us buy the digital versions of the games anymore.

Like I said though, the real point is having access. Not HAVING to keep your VCR to watch Terminator 2, or your Sega Saturn to play Burning Rangers. Be it via emulation, or a re-release, or a remaster... whatever. Companies should have some baseline standard for supporting old content.

It's getting better, Xbox is front and center on that one. Between the support for X360 and XBOX games, and even remasters of games like Phantom Dust and Voodoo Vince. It's just not anywhere up to par with the movie industry, and companies like PlayStation are being incredibly ridiculous by not allowing Digital PSX Classics to run on the PS4 when even the PS3, PSP, and Vita could do that.

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deactivated-5f5fbd033c899

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@jumalan75: I've always understood being backward compatible with the previous generation of consoles because it allows people to transition with a good library of games from their previous console. But I agree with you that the necessity to go back further (X360 and PS3) makes very little sense. I'd rather a remake (e.g. FF7, UHD version of Terminator 2 movie) that modernises and improves the game in every way than playing the game as it was.

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jumalan75

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@Roach: yeah with this upcoming generation it seems like they could really utilize current gens games and just patch some flashiness into them. For upcoming games like TLOU2 ghost of tushima cyeberpunk etc.

I’d be bummed if I got them at launch and a better version released for next gen instead of a patch

Or perhaps for psvr2 I could see several current generation psvr games getting some enhancements for next gen with a patch etc.

But I could care less about Xbox 360 or ps3 games.

Fun feature but there’s already too much to play imo

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SParent180

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@jumalan75: I know for myself I like having the option incase I do want to replay some old favorites but I rarely end up going back and usually when I do I play for a little bit, get my "fix", and move on. When Xbox One got bc there were a few games I was looking forward to replaying (such as the Mass Effect games and Dead Space) but much like you I get too occupied with newer games to replay older ones I already beat. I even find myself replaying newer games I loved over going back to older games. Plus there's always the possibility of a game getting remade or remastered so I usually hold out hope for that.

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deactivated-5f5fbd033c899

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@jumalan75: Well hopefully Sony have a feature similar to Microsoft's "Smart Delivery" so you automatically get the PS5 version when you buy the PS4 version (for games that support it). I'm sure 1st party titles will support it.

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jumalan75

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@Roach: yes that’s a great feature. And it feels generous in a practical sense. I’d be surprised if Sony doesn’t match these features or at least have it in the pipeline. I’m guessing this is one of the reasons they’ve lagged on news for ps5. Perhaps waiting to see what they can get away with based on what MS is willing to give.

I’m hoping this gen MS goes neck to neck with Sony. I always loved MSs UI among other features. This was the first gen I got a PS for the exclusives and it didn’t disappoint. Was the main area for me personally where MS was lagging. And it didnt help that I have a decent PC.

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