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That Awful Forspoken Ad Reflects The All-Consuming "Jossification" Of Video Games

The internet can't stop roasting a very bad ad, but Forspoken is just the latest example of one of the worst trends in gaming.

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By now, you've probably seen it: the young heroine of the upcoming game Forspoken flits her way through empty fields and hadokens bad guys into pillars of ash, quipping all the way. "So, let me get this straight…" she begins, adopting the ironic, mocking tone of so many contemporary pop culture heroes. Throw in some mentions of "freaking dragons" and "killing jacked-up beasts," and you have the makings of an instant internet meme.

It didn't take long for people to start cracking jokes at the ad's expense. Content creator and voice actor ProZD was one of the first to get in on the action:

FunnyWes from Bloodborne PSX put together an amusing take on FromSoftware's beloved game:

And my personal favorite is this Tony Hawk-themed contribution by BobVids:

As a whole, it's tempting to laugh at these goofy memes and move on with our lives. After all, the game community will find something new and embarrassing to laugh at in the next few days. And since the game is still in the oven, we have no idea if this ad will reflect the final product. But, to me, the regrettable writing in this ad speaks to a greater problem in game production, one that has been bubbling for the past five to 10 years. I'm referring to the abject "Jossification" that has taken hold of gaming at its root, especially in the triple-A space.

If you play a lot of video games, you've probably noticed that the tone and character writing of big-budget blockbusters have become remarkably similar in recent years. Or, to put it a less charitable way, there's an acute sense that a lot of games are settling for the generic instead of actually differentiating themselves from the rest of the pack. The writing style of big video games has settled on the sarcastic, quip-filled malaise first popularized by Joss Whedon on shows like Buffy the Vampire Slayer and Firefly.

For example, compare the reveal trailers of the upcoming Saints Row and the delayed Arkane exclusive Redfall, each from about a year ago. Despite being very different in genre and overall presentation, the two games strike an eerily similar tone, filled with witty banter, non-sequiturs, visual gags, and--of course--lots and lots of quips. "Sleep tight," our intrepid sniper says before blowing holes in five vampires. "Ugh, that is SO unprofessional," one of our loveable losers quips upon learning that the gang they're about to rob shot the arms dealer delivering the goods.

Now, there's nothing wrong with injecting your game with a bit of levity. By their very nature, video games are often ridiculous, and well-timed humor can go a long way toward sanding down some of the more annoying aspects of a lengthy campaign. (And, to be fair to these two games, they both exhibit much better writing than that cursed Forspoken ad.) But lately, it feels like every game has the exact same sense of humor: violent, but not graphic; goofy, but not absurd; irreverent, but never transgressive. It's not clear exactly what the objects of these punchlines are, except perhaps the concept of anyone taking anything seriously.

Backlash to this sort of smarmy, on-the-nose writing style has been brewing in some quarters of the internet for a long time now, especially in film communities. The heavy-handed critique is perhaps best encapsulated by the recent memeification of the quip: "Well, that just happened!"

Despite the fact that this phrase doesn't actually seem to appear in any actual Marvel movie, it's become a shorthand for the cliche, shopworn quips that certain people ascribe to the MCU. The line itself is the essential ethos of The Avengers writer and director Joss Whedon: No matter what just happened, we can make a dumb referential joke at its expense and instantly erase all dramatic tension. (For the record, someone does actually say, "He's right behind me, isn't he?" in Thor: Love and Thunder. That's Taika Waititi for you.)

Whether you enjoy this style of writing will ultimately boil down to personal taste. Still, even if you love something, there's an ultimate limit to that love. Nobody wants to eat pizza for every meal. For me, the main problem with leaning on Whedon-esque quippery all the time is that it robs every situation of stakes. Fear, anger, hate, love--it flattens all the extremities of human emotion into a smug grin and an "up yours." Noted horror writer Gretchen Felker-Martin recently described Whedon's style as "rolling your eyes at the most profound visions of ecstasy and horror the universe has to offer," and I think that's a great way of putting it.

Perhaps the most interesting case study in the ongoing Jossification of the industry came in 2018, when Destiny 2 killed off fan-favorite Exo Cayde-6 in the expansion Forsaken. Voiced by frequent Whedon collaborator Nathan Fillion, Cayde-6 served as a walking embodiment of the game's lighthearted writing style. Cayde's death was taken by many fans as a move towards a more serious style in line with the game's weighty lore and deeper themes. At Destiny 2's launch, Cayde-6's sense of humor was front and center, leading to a more Jossified tone shift that not every fan appreciated. Thanks to this move, Destiny has managed to explore more thoughtful territory in the trauma-focused Season of the Haunted. Regardless of how you view it, it was certainly interesting to see a popular video game developer take the concept of idle quippery out back and put two holes in its head.

As a whole, I don't think that video game writers should strive to institute a new wave of grim and serious dialogue--or at least, not all at once. However, I would like to see more games take cues from well-written humor-focused indies like Disco Elysium, Hades, and even Cruelty Squad. Disco Elysium's novel conceit of giving each of your character's emotions a unique voice makes it stand out in the space, along with its bent towards the surreal. Cruelty Squad portrays an absurd, ugly world riven by capitalism that is so thoroughly cynical that it manages to elicit belly laughs. And though Hades does have its fair share of Tumblr-y quips, each of its memorable characters has such a strong voice and personality that it manages to nail the landing.

Walking punchline Cayde-6 was a fan-favorite, and his death is one of the best moments in Destiny history
Walking punchline Cayde-6 was a fan-favorite, and his death is one of the best moments in Destiny history

Not every game needs to have award-winning writing, but a little bit of diversity in tone, genre, and humor would go a long way. This is a big part of why The Witcher 3 is such a good RPG, and I hope some devs learn from its example. The dialogue in this Forspoken ad might have attracted the ire of online jokers, but there's nothing uniquely bad or objectionable about it. Whedon-esque writing came off as cutting-edge and fresh in its day, but time has passed, and it now seems generic and trite without the proper treatment.

Regardless of how developers feel about this style, it's clear that there is a fairly large portion of the public primed to poke fun at its excesses on occasion. As such, if you write video games, you better sharpen your one-liners, because the content creators are coming for you.

The real tragedy of this whole debacle is that the footage of Forsaken in the ad actually looks pretty compelling, at least by the standards of today's big-budget open-world games: vibrant traversal options, satisfying combat. If only Square Enix had uploaded a version without sound.

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starjet905

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Being all dark and brooding all the time is just as bad as this, but people praise that as OH SO MATURE

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Ultramarinus

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Waititi is a hack that should be driven out of the industry, he's far worse than even Whedon which was bad for his time. Hopefully Disney will never employ him again and he'll be forgotten. People are mostly to blame overrating the worst Thor movie Ragnarok to high heavens. Now everything is memey because they rated memefication high. That's why we ended up bland fiction that's as remarkable as a chewing gum.

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ID0ntKn0w7

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The characters need to be super-serious when discussing how the Norse God of Thunder needs a giant little person to build him a weapon by thawing out a star so he can fight a giant purple nutsack. "Tony Stank" will prove to be the cause of the apocalypse

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ID0ntKn0w7

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I think Joss' personal failings have made him an easy target for someone looking to blame bad writing on. He was in many ways a skilled writer, dialogue among them. Maybe the writer behind this horrible ad was going for Whedon, but if so they failed spectacularly. Wheden was more than simply self-aware. His characters were overflowing with personality. Forspoken is just self-aware.

Also, cheers for blaming the state of gaming on Forspoken's bad writing and not on soulless suits focusing on gaas and NFTs

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Pierce_Sparrow

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Maybe it's because I didn't watch Buffy the TV series or because I am not overly familiar with Whedon's writing, but I have no idea what "Jossification" is. I've never seen that written as a thing in describing something else and I've never heard anyone use that term before...until now. So, congrats, I guess, for coming up with a descriptor.

I'm also not entirely sure what is wrong with the trailer. If I didn't know any better, meaning knowing that people are making fun of it and this article, I'd shrug my shoulders. It's not great writing, but it also doesn't come off as trash to me. It just...is. I've heard kids speak worse and say cheesier stuff irl than what she says in that trailer. Idk, maybe it's just age or being so worn out from everyone having to be critical of every single thing that comes out these days. Personally, the game looks fun and I'll definitely be playing it.

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Nargg

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It's not truly memed unless Internet Rule 34 has been applied.

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Joeyjojo1972

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His career is basically over. Flogging his corpse feels gratuitous.

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deactivated-64efdf49333c4

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Wow. People complain about everything these days. It's no wonder developers are so risk averse. Their FANS are equally risk averse. Everyone is so afraid of being offended it's no wonder this style of writing has become so popular. Quite simply it delivers. People play games and see movies for fun. The people who play games and watch movies seeking guidance, wisdom, or some kind of affirmation of their political ideologies to make themselves feel better about their crappy lives...now that's weird. You should REALLY be looking elsewhere for that kind of stuff. And, no, NOT the internet.

I don't know why people think so many movies are "smarter" just because they're darker and edgier. Just because a movie has an opinion doesn't mean it's intelligent. Heck, when Souls started throwing around all the subtle dialogue people bitched it was too vague, so there you go.

And given today's climate, people are probably complaining because it's Whedon more than anything else.

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Destructionzz

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@Barighm: What is weird is that you think wanting to have a deeper sense of entertainment is weird, or that it is somehow opposed to life satisfaction. If anything it's the opposite. The fact I choose to consume things of a certain quality, that satisfy me, not just consume to consume, shows I value life and what I experience, even entertainment. Movies, TV, games, music, books, are all mediums for art, and at their best can be ways to reflect on actual life, in a number of ways. If you can't see parallels between imagination and life, your loss. I never thought playing a game or seeing a movie, "Oh it's just a game or movie so I don't care if that character died", that would defeat the purpose. It's a story, and you buy into it, or you wouldn't care whatever happened in it. The purpose isn't that it's so important in itself, as no it isn't real life, but how does it make you feel. That is meaningless? just because it's a game or a movie? So by that I can say that it makes no sense to think that people shouldn't want wisdom etc from the things they consume. You think people don't read books for wisdom? When people say "that was such a great book" it's often because it made an impact on them, sometimes in a deeper sense. If I can have that from movies and games, why the heck not. Not saying every game has to give me that, but that wasn't the point. Don't excuse lack of imagination or tell people to consume mindless crap that doesn't even truly stimulate in the most superficial sense. At this rate just churn out more of the same, don't look for anything else because you know, it's just a movie! God forbid we have nuance, quality, variety.

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Wahsobe

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@Destructionzz: Your whole post is based off of the assumption that a game that appears to be serious but loads up on humor is somehow a lesser game. There are mountains of games and movies that take themselves seriously and strait up suck. There are tonnes of games and movies that on the surface are stupid and are in fact brilliant.

The OP is stating things that really boil down to a show or games quality, and then blaming it on the style. Calling it Whedon is just an excuse to not give the genre it's due (or even a valid genre name). Comedy doesn't wholly describe it, campy is close but still feels far off the mark. Whatever you want to call it the quality of the genre is still specific to it's writing and execution, not whether some people like the type, kind or volume of humor being used. Complaining otherwise would be akin to complaining that a gore movie had to much gore in it. The humor is part of the genre regardless of what else is going on.

Now had this argument been about a serious movie that only imparts humor in it's most serious scenes then I would fully be on board with the complaint.

Speaking of incorrectly labeling genre's, with the way the world is going I'm starting to wonder if it's time to move Idiocracy over to non-fiction

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Destructionzz

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@wahsobe: It's ironic that you say my post is based off assumptions when your reply starts off with you assuming what I meant. No where did I say a game, or anything, that has humor or any other quality is lesser. What I said to OP was that there is nothing wrong in wanting substance in your media intake, substance meaning actual substance, not some perceived notion of "deepness". What this can look like is good writing for one. It's also care put into it, that it isn't just a marketing ploy of "let's use this formula because it works". They make more, we keep taking it. Doesn't make it good. I could take a ton of other examples of things like this.

My point is that maybe these creatives need some push back on just recycling the same ideas, and maybe we don't necessarily need to encourage it by being fine with eating the same food over and over. That's not a sin, but neither is expanding your horizon. Marvel is not about the substance, it's a whole meta thing where substance isn't the point. The joke's not funny as much as it is "Hah, classic quip, I got it because I'm such a fan". The writer goes "Hah, they'll eat this right up, it's such a fan service". Like an echo chamber full of people enabling each other. What suffers here is quality, or substance.

You don't need to put any creative effort into making a meal from scratch, it's already premade with a recipe that works, and no one's complaining. So we could all just live on that same thing then, in principle, forever. You see that as a good thing? Bliss in ignorance to all else that might be? No new ideas, originality? And who's responsible for that. That's on both us and creators. They keep making it, but we keep taking it. If we didn't, they'd have to go back to the drawing board. Just because it works doesn't make it good, for anyone. Just because it works doesn't mean it has substance. No need to applaud someone that made drugs that people think feel nice, or is what they want, or to applaud the drug itself for making you feel good. It still isn't good. It just makes you feel like, this is what you need.

OP said something like "the writing delivers", well... delivers what? An addiction, more or less, to a very specific thing taken mostly because you can't avoid it, it's everywhere. Is more Marvel all you really want in life? That's a very shallow part of what creative imagination can be, it has capacity for much more than recycled jokes and the same idea being worshiped to no end, "hey look, here's our NEW hero". To be clear my complaint isn't specifically for Whedon, I was more replying to the idea that movies or games can't be more than just mindless "fun". Marvel is just an convenient example.

Things like this tend to set trends and dominate, and affects how we think about what we consume, or don't think. That makes it problematic. Currently there's remakes on remakes, and most else is more of the same formula. It's not a good direction to go, but it's gonna keep going there without anyone questioning it. There are exceptions, but again, this cultural mentality dominates. YouTube algorithms come to mind, "give me more more more, of what I want to see!". Is that the definition of substance though? And is that what you really want to see, or is it difficult to get out of the habit when it's continuously being reinforced by being fed back to you?

This went a bit more political and philosophical than I intended, but that's on me. I wasn't very interested in discussing Whedon to begin with, or whether people like Marvel or not, hell I've watched most of it. OPs post made me think about how a lot of media lacks substance, which led to why. 1) Someone has a formula that works and it's easy to reproduce, so why not. 2 ) Someone thinks it's quite good, and then before they get to dwell on it further, they get more of the same and it's becoming habitual to want it. Like drugs, you only need to get hooked once. Finally, this isn't necessarily substantial.

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Wahsobe

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@Destructionzz: "What is weird is that you think wanting to have a deeper sense of entertainment is weird, or that it is somehow opposed to life satisfaction. If anything it's the opposite. The fact I choose to consume things of a certain quality, that satisfy me, not just consume to consume, shows I value life and what I experience, even entertainment."

The remainder of your post just kinda says the same thing in more words. The only thing you say to the contrary is "Not saying every game has to give me that, but that wasn't the point" and then you just go back to saying it needs to be good.

Note I said your whole post argues that, not that it's the entirety of your personal opinion.

Even your new post seems like a further extended version arguing many of the points of your first post just from different angles. I don't think anyone disagrees better writing is better. I wouldn't even argue that commercial success for a style or genre ends up being the driving force for other titles and how that can be frustrating.

The problem is this is an industry first and art second. We aren't talking about a struggling artist who's only costs are paint and a canvas, these companies invest hundreds of millions of dollars so you can imagine they want a recipe for success. Indie development is where you spice things up but even then they still have to pay the bills.

Back to my point, it's that the OP seems to be complaining about the Genre when there is plenty of content coming out under other Genre's. Their complaint again seems to be that they want to play the games in the style of their choosing instead of how they are being released. I don't mind if they complain that a game sucked because of poor writing but complaining that a cross-section of games suck because they are growing tired of the Genre and just want them to be more of what they want instead, is just wrong.

Don't get me wrong I agree with much of your sentiment I just don't wholly agree with the Op and your general support of their opinion as it has been laid out.

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Wahsobe

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I care little for the ad but I'm all for quippy one liners in movies and games but then again I'm an 80's kid. I certainly don't need every character in a game to be funny, but I'm not against it either provided they are in fact funny. People in general use humor as a tension release so I find it perfectly natural no matter how bad the situation.

My buddy had to get a testicle removed from cancer and the first thing I said to him after he got out of the operation was, "so I guess we'll be calling you one nut wonder from now on." his reply was " I prefer to be called the uniballer." We laughed and our worlds were all the better for it.

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@wahsobe: I can totally understand how important for you and your friend it was to break that tension and make fun of the tragedy, but I also agree with the writer: that is important for you two to release that tension, but when we are watching a movie, we shouldn't have all the tension released all the time. It takes away the oomph of the scenes, the weight of the consequences, the moment for us, viewers, to gasp at what just happened. It sucks if all scenes of all movies/games are actually just cannon fodder for a funny one liner to drop.

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Edited By Wahsobe

@MigGui: I didn't say I needed them to impart humor constantly but then again if that is the style of game or movie it is than there should be no complaints. I will agree that I tend to prefer a movie or game that understands the benefits of creating a balance between humor and drama.

If what bothers you about it is that there are just too many movies or games that use this style then I would argue that maybe the you and the OP should choose a more strict genre. There's enough horror or dramatic games out there that impart minimal if no humor in them that everyone can be happy.

I understand that it can be frustrating when we can't get everything we want from every game/movie that contains so many traits that we love. I know I've wished for simple additions, subtractions, or changes to many a movie/game to improve my experience but unfortunately that's not an option. Such is life.

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Fursnake

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Cringey trailer and I hope the game doesn't have as much freaking slow-mo as the trailers do because that will get irritating fast.

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esqueejy

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This is all very true...and I would point out the following as well:

"the main problem with leaning on Whedon-esque quippery all the time is that it robs every situation of stakes."

It also robs characters that SHOULD be behaving that way of their uniqueness, humor and identity. Characters like Spider-Man and Deadpool are SUPPOSED to be quip-factories, full of sarcasm and one-liners and witty repartee, but that special flavor they bring (and both of those examples do it in different ways to some extent too) gets entirely erased and buried if you have every other character doing it too.

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Simonthekid7

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I think witty dialogue in games is fun sometimes. Did not Uncharted 2007 and Jak & Daxter games (2001-2003) have it? Probably not very new. but maybe too many games use it now. Mario and Link are usually kind of silent in most games. Maybe it is not so bad after all. I might like them less if they had bad dialogue and too many jokes.

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Simonthekid7

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I think you could have some humor sometimes if it is used not too often to releave tension or give the audience a joke. A movie which maybe uses too much humor in some places is Justice League but at the same time, i did laugh out loud at some of it! It has much more humor than the previous movie. The Flash is obviously a sort of comic relief character. I think also it is easier as an audience to relate to the Flash because he has more doubts about being a hero than the silent strong macho types Batman and Superman. The Flash is a lot like some of the comic book audience might be if they suddenly got to be super heroes.

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Simonthekid7

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So let me get it straight Steven..! You wrote a text... you published on Gamespot...you freaking spoiled Destiny 2: Forsaken! And you are talking through the text to a freaking horde of opinionated players who missinterprete everything you write?!


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Edited By JoeCollin

I can’t even express how cringeworthy this game looks. It’s not just this ad, it’s every piece of the game that has been shown so far. It’s a huge cliche. The MC is as annoying as can be. It’s clearly aimed at teenagers, but I suppose that’s fine. Hard pass for me, though.

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Slash_out

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I agree, I am not even sure if it's trying to be a dismissive snarky kind of humor or edgy like a dad would try to be to connect with kids.

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Pyrosa

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Natural devolution from catch-phrases down to one-liners, down to (let's stick with Jossification), and ending with "BATIN'!"...

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Nargg

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Wow Steven. Butt hurt by an ad? That's pretty sad.

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arishok124

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@nargg said:

Wow Steven. Butt hurt by an ad? That's pretty sad.

What a moronic thing to say; it's literally a cringeinfested trailer, are you not paying attention? It's BAD because it doesn't explain the direction of what the game is suppose to be nor what the devs are asking for and overall gives this terrible PR. Especially in the long term.

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Slash_out

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@nargg: He is making a good point. Having an opinion is not being butthurt. Actually, I'd say your comment goes right along his point.

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OpenMind23

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I agree with how bad this trailer is, just a terrible misread of what interested consumers want and now has tainted the game with consumer concern.

Until I watched this trailer, I didn't have much concern, but now I do. This is either down to the marketing team screwing up a trailer, or the directors disjointed vision and the game is like this all the way through; being half Skyrim (Visuals) and half Marvel (Narrative).

If I was to buy this game, I want it to be one or the other. Preferably Skyrim and only Skyrim, with a serious overtone :)

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arishok124

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Seeing this is only just going to make me give less fucks about this game. At any rate, I think it's time folks go and play something with a bit more integrity and values... not stupidity that is over-ironically cringe for no fuckin' reason.

Like uhh

Klonoa Phantasy Reverie Series or

Phoenix Wright: Ace Attorney Trilogy hell even Vampire Survivors and

Bayonetta all better than this garbage named Forspoken. Not convincing me in the slightest that Triple A can produce anything without trend chasing.

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NilsDoen

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cayde 6 wasnt a fan fav. he was the reason many ppl stopped playing destiny and returned once he was dead

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salman261802

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Edited By salman261802

i miss games that STFU and be just fun games not pretentious bullshit movies but apparently this what games do now

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NilsDoen

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@salman261802: marketing dept

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The game looks awesome. This guy knitpicking the crap of a couple clips can't design a top tiered game, so stop hating. Just call it woke if you hate colored people, dude. Keep fighting online.

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gts-r288

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@tonybaja: Joss Whedon is white (as all the writers of this game are), better luck next time.

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NilsDoen

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@tonybaja: lol i kinda disagree w most of your sentiments here, but i am going to steal 'call it woke if you hate colored people'. (probably gonna use it ironically most of the time, but not always)

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JJ__Garcia

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Time to uncancel Joss, so we can actually get good "Whedonesque" writing. RIP Firefly, gone too soon.

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mogan

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mogan  Moderator

@jj__garcia: Yeah, I think “Jossification” kinda forgets that he was actually good at it. It’s all the CW shows that try to make every character a big pile of quips and nothing else. Shows like Firefly manage to make their characters quippy AND likable.

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fenriz275

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I miss most of this since unless hearing the dialogue is key to the game I put on my own music.

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GalvatronType_R

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Edited By GalvatronType_R

I could not agree more with this piece.

There’s smart quippy (Tarantino) and dumb quippy (Whedon). Tarantino dialogue is always interesting, entertaining, and serves the overall plot. Whedon dialogue is his and his characters trying too hard and not being as cool as they think they are.

The Redfall trailer is ruined and diminished by the quips. They really need to think long and hard about what kind of game they’re making and whether they want it to be credible.

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NilsDoen

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@GalvatronType_R: well put

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aaronlav

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...can I get different toppings on the pizza?

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Simonthekid7

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@aaronlav: Extra cheese for you my friend!

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Tread33

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I really like this article. I think Mr. Wright did a great job exploring the topic, and gave good examples of what he's writing about. As with any trope or meme, things get worn out. Catch phrases from various times and decades start to sound the way old Tech looks in movies and TV series from five or ten years ago. Of course the same can be said for clothing fashion and automobiles. People and time move on, and some things should move on faster than others.

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Jarrkha

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Edited By Jarrkha

Not only is it not that bad, but all of us - yes, readers, Gamespot included - have been unintentionally and subconsciously aping each other in everything for years. Even our contextual vocabulary is unintentionally (or perhaps purposefully, tbf) mimicked way too much on the Internet -- see: overuse of "seemingly," "iconic," etc., poor use of the word "literally," lack of a sophisticated/encapsulated term for "content creation," a stretched "misuse" of the word "content," etc.

Notice how I didn't refer to a collective of people as the "Internet?" Oh yeah, people do metonymy-like stuff like that too; Gamespot did it right in the subtitle of this article. Some of this stuff becomes industrialized: standard practice.

I want to be fair and assume that we haven't forgotten the Cyberpunk 2077 fiascos, and that we all informally acknowledge that there's multiple problems with the communication and tacit perceptions within our industry/"community." Not just release date delay woes and over-promised / under-delivered advertised content, either.

The poorly-cut, muddled context "story" trailers for so many games, particularly "RPGs," are another example of worrying trends. Generic action trailers in other genres; buzzwords slapped all over advertising posts; even the genre labels being liberally bandied about as if they're supposed to actually mean something precise.

Let's also consider the increasing possibilities of certain character archetypes and world settings as the only ones poised for success... let's put it this way, when's the last time the grim silent type made for an appropriate marquee/lead character, or the grumpy finger-wagging older personality made the "posters" or trailers for an ad? Outside of Squenix taking risks like with Forspoken, when's the last time you saw an RPG or "RPG" ad tout a world that wasn't a medieval fantasy one or Asian-inspired?

So it's not just "Joss Whedon's style" of trailers and other marketed ads and what have you (btw I don't think we could truly and wholly attribute the trend to him). It's not just memetic behaviour regarding entertainment promos in general. If you're gonna complain, then, please see the bigger trends. Forest for the trees.

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Tread33

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Edited By Tread33

@Jarrkha: I think you make very good points, and wrote your comments in a very intelligent and concise way. Well done. 👍👍😊 You made me think of something that I left out of my comments regarding this article. My main complaint about much of what is on offer in films, and TV productions. Is that it is all "cookie cutter", and the same writers seem to working for all of the production companies. Of course the production companies want to cash in on current political and social trends, and hire writers with those in mind. There's a reason why some films and TV series become "fan favorites". It's because they are special, and unique in some way. I'll state the obvious by mentioning Game of Thrones, Breaking bad etc. What's particularly frustrating for me, because I view a lot of Brit, and Western European "Police dramas" that are all basically the same in one way or another.

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Jarrkha

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@tread33: Thanks, I also read your post and actually found it even more concise.

I think what you and I were forgetting and alluding to just now, is that this industry and medium isn't just a scientific endeavour or a feat of engineering... It's not just an art form, either. At the end of the day, it's primarily a business. Businesses within businesses... I guess "industry" already covers that, lol.

When we buy a video game, We're buying a product disguised as a production, and the product is less a physical thing and more an experience. So the cookie cutter aspect that you perceive is inherently tied to the nature of globalized modern-day corporate cynicism.

And really, when it's all said and done, such practises become so engrained - so copied everywhere - that it becomes cultural.

So the "Jossified" trailers with specifically edited, quippy dialogue clips, and the horde of people meme'ing those trailers on social media, is a *cultural* phenomenon. (Meme'ing or aping each others' behaviour is essentially a framework for culture itself, as well).

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Tread33

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@Jarrkha:

Thank you for your kind and polite response. I’ll just say that I concur with what you’ve said. I am truly amazed at the high production values and wonderful graphics that are included in today’s games. I remember, “like it was yesterday”😊, thinking to myself how great it would be if the graphics in the games could actually look like what was on the game disk packages. That was back in the 1990’s, and look at the beautiful graphics we have now like the last Resident Evil game, and the various other current console and desktop PC games. They are gorgeous, with mixed success in other areas like playability, plot etc. My love is real world simulation games like the armored vehicle tutorial simulator Steel Beasts. I am thrilled that games are financially out performing much of the productions that old fashion and risk averse Hollywood is endlessly churning out. People are choosing to create their own entertainment and are actually doing, rather than just sitting in a theater seat and consuming. I’m old, but I look forward to the day when CGI is so photorealistic, that it will break the old movie star structure of films. I’m tired of seeing the same old faces in every other film and TV series because the studios want big names with big salaries. To draw the audiences to films and TV productions that are rehashes of the same old material. Because I reject having political and social opinions mixed in with the productions I view. I have reluctantly given up on a number of film and TV genres that I have loved for decades. I find it interesting that at my age, I find many of the Anime productions of more interest, and more entertaining than much of the “live action” productions on offer today. I’ll leave it at that, but once again, I enjoy reading your comments here, and can only say.. “Live long and prosper.”🖖😊

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