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The Personal Moment That Changed My Mind About Red Dead Redemption 2

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The best part of the Old West is hanging out with other outlaws.

While playing the first handful of hours of Red Dead Redemption 2, I was coming to terms with kinda sorta...hating it. Rockstar's sprawling western just wasn't for me. It was too plodding, too deliberate, too time-consuming, and too dull. So many of the game's systems seemed designed deliberately to keep you from having fun while playing it. No matter how much I liked the original Red Dead Redemption--a game I'd fully completed in 2010, despite a lot of the same sorts of issues--I was getting ready to let the sequel ride off into the sunset that is deleting it off my PS4 hard drive.

Then I hit one of the game's best scenes (at least, so far), and it significantly changed my mind.

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Now Playing: Red Dead Redemption 2: The Beauty Of Nothing

It's not exactly an easy task to get to that scene if you're already at odds with the game's pace. It comes in Chapter 2, after you have gone through quite a few tutorial missions, learning about brushing horses, tracking and hunting game through the wilderness, and improving camp. Red Dead 2's story isn't in any particular hurry to pull you along, but eventually you spend time with all of the Van der Linde gang's characters, and hanging around with them starts to become the story in itself. One mission sees you and your comrades mounting a rescue mission to save Sean, an outlaw pal who was captured by bounty hunters off-screen in the earlier Blackwater job that happens before the game's start.

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It's not the mission to save Sean that turned the corner for Red Dead 2. That's another of those "fight a bunch of guys" missions common to video games, where you gun down a small army while ducking behind trees and random bits of wood to hide incoming fire. Red Dead 2's gunplay isn't especially engaging most of the time; leaving the game's sticky aim assist on basically does the work for you, but turning it off makes picking out targets finicky and difficult. But the gang and I managed to clear out the bounty hunters holding Sean and secure his release, safe and sound.

One evening not long after rescuing Sean, I returned to camp to find everyone in good spirits. Dutch, the gang's leader, declared Sean's return a major victory, and before long, a full-blown party started. Scattered groups of people in the gang started pounding whiskey, singing, dancing, and conversing. The camp came alive as the characters cut loose and had a rare bit of fun.

The party scene is, so far, my favorite thing that's happened in Red Dead 2. You can wander around, sitting by campfires and joining in as other members of the gang sing songs, to which protagonist Arthur doesn't always know all the words. You can ask one of the women of the gang for a dance, and somewhat clumsily sway with her, or offer a quick dip. You can listen to a variety of interactions, including Sean drunkenly trying to convince one of the camp's women, Karen, that he's in love with her--and then to their tryst in a tent, where both break down in whiskey driven tears. It's a moment that's both heartfelt and hilarious, especially when Sean stumbles back out of the tent afterward and playfully calls Arthur a creep.

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The party lasts through the night, and while there's not a particularly large amount to actually do from a gameplay standpoint, it's one of the better moments in Red Dead 2 because it takes advantage of what's great about the game: its characters. You spend the party just learning about the people who make up the gang, and time spent with them deepens the story moments and conversations that come later.

It's nice, too, that for as much shooting and stabbing as you do in Red Dead 2, there are ways to interact with its world that don't come at the end of a gun barrel. The games industry is full of triple-A titles that have huge, beautiful, imaginative worlds, but your only way of taking part in those worlds is to kill the stuff within them. For all that imagination, the reality of what games offer is usually pretty narrow: kill, or be killed. In Red Dead 2, there are at least these other opportunities, where interacting with characters is as rewarding as sticking them up or gunning them down.

Video games as a medium often still struggle in trying to tell compelling stories, specifically focusing on plot and action while relegating character development and worldbuilding to collectible notes and audio logs. Games often feel like their creators fear that if players aren't constantly running from one battle to the next, they'll stop playing altogether--there's no time to waste on populating many games with people, even though the people within them are what make humans so interested in stories in the first place.

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Red Dead 2 isn't afraid to let you stop and just spend time with its characters. The party scene has no real gameplay loop, there's no achievement or trophy tied to it, and you can basically set your controller down for most of it. Red Dead 2's confidence in its characters is such that the game is okay with you not playing for a bit, but instead just being there, in that moment it's trying to create for you. Rockstar's willingness to try to leave you in moments like that is refreshing, because so many games and developers aren't. When other developers are looking at Red Dead 2's success, I hope that's the lesson they take from it.

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philhornshaw

Phil Hornshaw

Phil Hornshaw is a former senior writer at GameSpot and worked as a journalist for newspapers and websites for more than a decade, covering video games, technology, and entertainment for nearly that long. A freelancer before he joined the GameSpot team as an editor out of Los Angeles, his work appeared at Playboy, IGN, Kotaku, Complex, Polygon, TheWrap, Digital Trends, The Escapist, GameFront, and The Huffington Post. Outside the realm of games, he's the co-author of So You Created a Wormhole: The Time Traveler's Guide to Time Travel and The Space Hero's Guide to Glory. If he's not writing about video games, he's probably doing a deep dive into game lore.

Red Dead Redemption 2

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xxmavr1kxx

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If you rent a room at the saloon and hit has a mirror. Interact with it. You can.

See what Arthur thinks of himself.

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PeRsPeCtIvE-1998

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I genuinely love everything about this game, even the parts of it people say are boring. Swerve fast travel. I really like how you have to eat and sleep. I want this mechanic in all open world games from now on.

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mpl911

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This video is a great watch. Thanks!

Looking forward to this game. There do seem to be a lot of one-off incidents that make you remember these types of games. Love that horse kicking the guy in the face; those mean buggers do that all the time so it's good to see it in a game! Also, on that "when cinematic view goes wrong" video, it's great to see the horses slam into each other and the riders get thrown off, which is what would happen, as opposed to just clipping through, or brushing past each other.

I also spent a lot of time in GTA5 (and Mafia3) just driving around, and in Fallout 3/4 just wandering aimlessly / exploring, so I'm looking forward to wasting many hours in the countryside in RDR2.

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el_swanno

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One of my favourite moments so far is hearing Charles pouring his heart out to some of the other members around the campfire about how he feels he was just born to suffer. It was really unexpected and felt like it was possibly adlibbed.

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MisterVulpes

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@el_swanno:

In my second playthrough and just saw a bit in camp where Charles socks Micah in the face and floors him. It’s a great moment and totally missable.

Love Charles.

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el_swanno

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@mistervulpes:

I missed that one. Damn.

I also heard two women screaming that they were going to kill each other on the other side of camp but by the time I finished trimming my sideburns and ambled slowly across the camp it was all over.

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MisterVulpes

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@el_swanno:

That one is Susan and Karen I think.

Karen gets lippy and Susan smacks her round the face and screams at her.

Like loses her actual sh*t at her.

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franizarduy

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maaaan, so many haters here, the gameplay is not for everyone, thats for sure, you cant rush in this game, is realistic people, and is epic, i started to get the hang of the shooting and i can tell you its wonderfull, the most cinematic shooting mechanics i´ve ever seen.......kids keep playin COD. and stay away from red dead articles......jesus.........it´s inquestionable that this game is the best game of the generation and perhaps, ever.....but yes it´s not for everyone, same as the godfather, the movie, not for everyone but a masterpiece none the less.

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santinegrete

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@franizarduy: just to know, what kind of gunplay are you comparing this game with? I mean to ask, have you played games with gunplay of the height and standard of Killzone2/3 or Killing Floor2?

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franizarduy

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Edited By franizarduy

@santinegrete: the new doom is up there, Wolfenstein too, but in this game you can feel the actual recoil and differences between weapons, the Springfield rifle pack some punch against de vermint rifle for example, and is quite similar to Max Payne 3, which to me, is the best 3rd person shooter ever made, I mean just look at the dead animations, it's incredible.

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santinegrete

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@franizarduy: thanks man, I really wanted to know about gunplay, from a fellow gamer.

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salty101

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@franizarduy: Ahh, so It's a Rockstar loyalty thing. Now I see.

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franizarduy

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@salty101: it's a quality thing.

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phillybro806

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Edited By phillybro806

@franizarduy: you shouldn't leave comments. You're too biased.

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franizarduy

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@phillybro806: sorry, is that good

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salty101

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@franizarduy: "it´s inquestionable that this game is the best game of the generation and perhaps, ever" So you leave no room for different tastes, preferences, interpretations. It's just the best thing ever and if you disagree you must be a COD fan and you can't even go to an article about the game?

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franizarduy

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@salty101: sorry, is that good

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Bryjoered07

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@franizarduy: Should just wait until pc version comes out, (it will, I predict summer 2019). Aiming and gunplay won't be a problem then. I've actually always hated the auto-lockon of GTA and red dead and enjoy it so much more on PC.

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aross2004

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Edited By aross2004

@franizarduy: While I agree that the game is great, why are people who don't love it instantly haters?

I totally disagree with it being the best game ever, or even the best game this generation. Does that make me a hater? I hope not.

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franizarduy

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@aross2004: I would like to know which is the best game this generation according to you....

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aross2004

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@franizarduy: What does it matter? It's just personal opinions.

But since you asked, I have to go with God of War all day long.

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franizarduy

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@aross2004: god of war is great! I loved it, although red dead is in a league of it's own.....

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aross2004

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@franizarduy: And I respect your opinion :)

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PeRsPeCtIvE-1998

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@franizarduy: Yes!

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Vodoo

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Sorry... But I find it a bit hard to believe that if you hate the gameplay, controls, pacing and mission structure (basically how the whole game plays), that a little NPC party is going to change your mind on all of the negative aspects of this cluster-fuk of a game.

The article sounds like PR damage control for the massive amount of people that are disappointed in this game. If I was able, I'd return it. I'm on that verge of hating it, especially since a bug ruined my progress after 20 hours. The fact I don't even like the game that much made starting over that much more frustrating.

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deactivated-5e50d2c5e25a2

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Oh look. More hate from people who can't be bothered with anything that isn't a twitch-fest.

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santinegrete

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@masterfrankgrimes: weird, a lot of youngsters like Open World GTA esque (Rockstar's deal). I'm not debating quality of tastes, I asked for a zombie expansion on this lol.

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MisterVulpes

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@masterfrankgrimes:

‘Adult game is for adults and not Fortnite-addled children”

In other news, water is still wet.

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martintule24

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The game is boring and a drag to ride everywhere. I have unlocked fast travel to make it more bearable and will continue to play it until I finish it. I'm only on chapter 3 so I hope it will get better.

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DeFiLeDTitan

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Horseback sucks in this game. You spend most of the game doing it. That's why this game is boring. It doesn't matter how pretty the scenery is. I can only take so much of bumbling along on my horse to get somewhere and then backtracking the same path to get back to civilization. Hunting, fishing, bounty hunting are all enjoyable, but I dread the ride back almost as much as getting up for work on mondays. I felt the same with the first game, and this game made it worse because pushing your horse too hard could kill it.

This single thing leads me to not want to explore, because then I have to make the return trip. This game makes me realize how lucky I am to live in a world with cars.

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santinegrete

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@DeFiLeDTitan: lol underwheliming horse riding? that was the final nail on the coffin in my Assassins Creed experience.

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xemnas1997

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@DeFiLeDTitan: I think I would agree that the horse riding is the most boring part of the game, I made a point to look up the fastest horse you could get early on for that very reason. Still it's not as bad as the first game, I ALWAYS encounter stuff to do along the way, there's always some random event on the side of the road or people to rob or animals to hunt. And once you play enough you do unlock limited fast travel via stagecoaches and trains, and even a fast travel map at the camp once you upgrade it.

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gerfrend

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Edited By gerfrend

What made that night for me was when they started singing The Ring-Dang-Doo. Best song ever!

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