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"We truly believe virtual reality will change the world," Oculus Rift devs say

$350 Oculus Rift Dev Kit 2 now available for preorder.

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Just over 12 hours after Sony announced its own virtual reality initiative, Project Morpheus, Oculus VR has revealed its own Oculus Rift Dev Kit 2 (DK2). Like the Crystal Cove prototype, DK2 employs a low-persistence OLED display as a means to eliminate motion blur and judder, which are known to cause simulator sickness.

The devkit also features a 960x1080p (per eye) display that aims to reduce the screen-door effect and boost clarity, color, and contrast. It also uses an external camera to allow you to move with six degrees of freedom, which should allow you to "lean in" to get a closer look at objects or peer around corners.

DK2 also includes updated orientation tracking, a built-in latency tester, a USB accessory port built into the headset, a redesigned SDK, and "further optimized Unit and Unreal Engine 4 integrations."

"DK2 isn’t identical to the consumer Rift, but the fundamental building blocks for great VR are there," Oculus said in a statement. "All the content developed using DK2 will work with the consumer Rift. And while the overall experience still needs to improve before it’s consumer-ready, we’re getting closer everyday. DK2 is not the Holodeck yet, but it’s a major step in the right direction."

DK2 will launch at $350 and developers can preorder a kit today at the Oculus website. The first wave of units will ship in July and production will ramp up based on interest, the company said.

But when will the consumer version of Oculus Rift be ready? The company said today that it is "deep into development" on the consumer version, and continues to make improvements in the areas of comfort, resolution, tracking, software, ergonomics, optics, and industrial design.

"Virtual reality is going to continue to evolve rapidly in the coming years," Oculus said. "There's no cutting corners or 'good enough' when it comes to VR; the consumer Rift needs to be perfect and we're dedicated to getting it right. We're moving as fast as possible and promise it’ll be worth the wait."

"We truly believe virtual reality will change the world--Thanks for being part of the journey with us."

We got to try out the Oculus Rift DK2 this week at the Game Developers Conference in San Francisco. Check out our impressions in the video below.

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GSyynoandnoyyGS

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Are you sure Oculus VR won't cause headaches and those kinds of negative effects??

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Spartan_418

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<< LINK REMOVED >> that's what they're actively trying to avoid, with the improvements in latency and motion blur

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Khuzko

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<< LINK REMOVED >> lol - avoiding a 3rd strike ?

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Hvac0120

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It would have been convenient for Sony to use Oculus Rift so that it could be the standard VR across mutiple platforms. Of course, then there'd be a lack of competition and thus it's good they will be separate products.

If Oculus requires a gaming PC, then the cost is (estimated) $350 + cost of PC build (~$800 - from scratch, depending)

Sony's Morpheus will use a PS4. So the cost will be $400 + cost of VR (estimated) $200-350.

Since VR is a niche within a niche, it's hard to predict the success of either.

I don't have much interest in VR as a replacement to my traditional gaming. It would be nice every once in a while to play a VR game or experience, just Iike I do with 3D movies and games. I'm not sure that the cost to get going is worth the time I'll actually invest in using the device.

Sony has the advantage of its PlayStation brand, it's large bank or developer resources, and it's relationships with other companies in the industry.

Oculus seems to have a tight relationship with Valve, who has good relationships within the industry. Though Valve lacks the in-house development resources as compared to Sony. Plus Oculus is not owned by Valve so the relationship is very different than for Sony.

It'll be interesting to see where VR goes from here through this time next year.

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Gamerno66666

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<< LINK REMOVED >> The consumer product will not be $350.

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Hvac0120

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@gamerno66666 which one? Rift or Morpheus? Are you thinking more or less?

The goal of Rift is to make VR affordable. Sony is going to follow suit.

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sammoth

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<< LINK REMOVED >> Rift.

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stillstillstill

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<< LINK REMOVED >> how do you figure sony's headset will be cheaper than the rift? would you simply like that to be the case or do you have more than conjecture? off topic, sony snubs the rift and creates its own headset. ea snubs steam and develops it's own client. sony good, ea bad.

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Hvac0120

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@stillstillstill I left it open for anywhere between $200 and 350. $350 being on par with Oculus. I have no idea if this is even close to what the end product will cost or that Sony's will be cheaper. I hope it's cheaper, but I don't know.

Sony didn't snub the Rift. They like to use proprietary hardware and have probably been investing in VR technology for a good part of the last decade. They're not going to go with a 3rd party when they can do it all in-house.

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Moonco

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Moonco  Moderator

I wish Oculus VR all the best, but I have no interest strapping something on my head. VR is just fad that is going to be replaced by interactive holographic displays.

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naz99

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<< LINK REMOVED >> *facepalm*

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gregglle

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They just keep trying to rationalize vr as a failure don't they. I love reading what all the ignorant, very close minded, sheeple skeptics have to say.

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stillstillstill

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<< LINK REMOVED >> you say that as if it's going to happen in the next year or so.
holographics are at least a decade away, a ten year rift.

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bunchanumbers

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so if the Dev unit is 350 what do you figure the consumer version will cost? 250$?

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