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When $60 Isn't Enough

As publishers find more ways to squeeze gamers for incremental revenue, the $60 boxed retail product is buying a smaller and smaller portion of the game experience.

376 Comments

Until recently, I was just fine with the digital era of gaming. I didn't mind downloadable content that shipped on the disc but needed to be purchased separately. I didn't mind unlocking online multiplayer modes with one-time use codes from new games or a $10 online pass. And despite some misgivings, I didn't even mind microtransactions or retailer-exclusive preorder incentives when they were done right.

But the rise of premium subscription services like Call of Duty: Elite and Electronic Arts' Season Ticket is a fee too far for me. My tolerance for incremental revenue streams has died a death of a thousand cuts, and I've lost all taste for publishers' short-sighted, exploitive, and (in the case of free-to-play games) downright predatory tactics in the marketplace.

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If the subscribers are considered Elite, what does Activision think of the unwashed masses who paid "only" $60 for Modern Warfare 3?

In most of these cases, publishers will tell us that the game on the disc is every bit as good as it ever was, and that gamers are getting everything they're accustomed to--a full-featured product with sufficient bells and whistles to justify a $60 price tag. And to take their side for a moment, each one of these approaches is defensible.

After all, the difference between DLC on the disc or not is a question of semantics: Should transferring MB of data to access the content instead of KB really make a big difference to the consumer? As for combating used game sales, why shouldn't publishers take issue with the practice? These companies spend millions making and marketing a game to convince people to go to their local GameStops to buy the thing, only to have the retailer sell them a used copy from which the people who made the game won't see a dime. Those sales add up pretty quickly, given that GameStop annually rakes in $2 billion in used game sales, an amount roughly 13 percent the size of the US retail gaming market last year.

Even microtransactions and preorder incentives have had their place. Who could argue with Rock Band's a la carte approach that gave gamers access to thousands of extra songs, tailoring the game to their exact musical tastes? And I'll be the first to admit I preordered Rogue Squadron III: Rebel Strike just for the preorder disc that featured the old Star Wars arcade game.

But when taken together, every one of these incremental revenue streams that publishers so desperately crave might leave a bitter taste in a gamer's mouth. While the $60 we once spent for new retail games is arguably buying just as much, it certainly isn't buying any more than it did before. In fact, that same $60 is now undeniably buying a second-class game experience.

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Rock Band did it right by focusing one extra revenue stream and implementing it in a consumer-friendly way.

If you don't buy the collector's edition with the extra content, the map packs, and the subscription service with the whiz-bang Web-based tools, you're only getting a fraction of the total game experience. And if that fraction doesn't meet your fancy and you trade the game in, you're getting less value in return because GameStop knows it's getting a disc with crippled online features. As a result, even consumers who always buy new games at full price are being punished by this scheme.

Publishers can say the core product doesn't suffer as a result of these initiatives, but the problem is one of perception. I perceive that my $60 is no longer enough for them. I perceive that their focus is shifting from making a game to making a business model. I perceive that the more desperate they become for my money, the more cynical, manipulative, and dehumanizing their approach to getting it will become. I can't even convince myself that I am a valued customer any longer; I am simply a potential revenue stream with an incidental pulse.

But the more examples I see of downright disrespectful cash grabs from publishers, the less common it becomes for my full-price purchase to get me a complete, cohesive gaming experience and the more I'll appreciate (and happily shell out for) the games that buck that trend: the Vanquishes, the Children of Eden, and the Shadows of the Damned.

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Zeeksie

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Edited By Zeeksie

Indeed...

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ssj2los

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Edited By ssj2los

@parkurtommo You can get pirated games for ps3 and xbox360 and wii and psp and then emulators that work on all these systems as well... I see more pirates being born... actually more like being driven to become a pirate by these greedy business models.

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ahbs

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Edited By ahbs

I like the backlog free DLC system that some publishers use

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deactivated-62a2e05c0ed2d

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@parkurtommo So can you on consoles -.-

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fkbwii

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Edited By fkbwii

Tweet, Like, Favorite, +1 this article... whatever it is you're into just do it.

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ssj2los

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Edited By ssj2los

Its these young kids that were born in this era of DLC and watered down full priced games that will continue to support these bullish marketing tactics becuz they dont know any better. Plus when you can get mommy or daddy to pay for it i guess it really doesnt matter to the kids.

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parkurtommo

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Edited By parkurtommo

PC gamers have it easy though, they can get pirated versions of anything these days :(

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punksterdaddy

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Edited By punksterdaddy

Well FINALLY!! I was starting to think that everyone in the "Gaming Magazines and Game Websites," was too afraid to say anything against game publishers and developers? Thankfully, I have read this article here, slamming this ongoing scam of "Pre-orders, Incentives and On-line Passes..." So at last, a real honest view from someone who appears to feel the same way, that we all are? With the regards to forking out a fortune, for only a partially complete game? If it is second hand sales the "Money Men," are worried about, then why not just include a code with the games, so that it can only be accessed once? That is all that is needed! If you buy the game 2nd hand, then you need to buy the code too and in that case, you'd be better off buying a brand new retail one? Better and fairer idea, no? But it isn't just about that is it? Its about squeezing as much as possible out of the one product, that is on sale, for as much money as they can get? Its about time WE ALL STOPPED PLAYING INTO THEIR HANDS? I am or was, just as bad, but no more! Not after getting burned a couple months back... I too like DLC, as long as it is extra content? Not content locked off from the main game!

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deactivated-62a2e05c0ed2d

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@Unholy123 Well at least we got Valve were we can create our own maps

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parkurtommo

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Edited By parkurtommo

I definately feel the same with RDR, the online experience feels so limited. Half of the free roam content (which is on display, just so you can droll while stairing at it) is only availible with the purchase of the required DLC.

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mortis1982

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Edited By mortis1982

Video game market crash coming again soon! Check back in two years!

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penguingamer13

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Edited By penguingamer13

This is a fantastic article and while I do agree with the on disc DLC and online passes I see those silly premium services as starting do jump over the line there Agree 100%

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parkurtommo

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Edited By parkurtommo

You people are lucky, we have to pay 70 euros for a game.

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ssj2los

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Edited By ssj2los

@Nickprovs Na bro devs are just as responsible. Like you said.. they can go independent but dont. Its a relationship that works becuz both parties agree to the model they practice. yo ho yo ho a pirates life for me.... fudge their business model. When games started to get watered down in order to release "DLC" for an additional charge on top of the \\$60 originally spent, I quit paying altogether. If their not finished with the game why release it? And for the full price too? Na, sorry... im no sucker. Currently replaying Secret of Mana on my snes emulator.... A great, full, and complete game with story and gameplay elements that draw you into the world the devs created. A rare case these days

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Nickprovs

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Edited By Nickprovs

Great article, It's sickening what publishers do to the experience. A lot of times I wonder why developers still need these publishers. I mean there are so many independent music artists out there who do just fine. With digital distribution having a much bigger market today than in a past, musicians can (pretty easily) put their music and apparel and whatever else up for sale and market themselves using youtube or whatever. That's what's great about digital distribution. I guess if everyone made the switch places like gamestop would cease to exist. But the point is it's sickening devs have to put up with this bull. Maybe COD is just about the money, I'm not sure, but I used to like infinity ward (doesn't really exist anymore) but now, Activision has turned them into a hollow shell. Devs: A great group of people who can make great games and care about their fans. Publishers: Greedy corporations who's only talent is essentially propoganda and marketing with little to no positive interest in the fans of the games they publish.

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Rocker6

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Edited By Rocker6

BTW Im really glad how Gamespot is expresing their opinion on these disgusting new gaming trends.Brendan Sinclair,you have my respect!

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Rocker6

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Edited By Rocker6

Right now Im replaying some older games like KoTOR,Deus Ex,GTA3,Vice City,San Andreas,etc,and Im thinking how superior they are to the games of today.You would get a complete experience fully worth the money without any stupid DLC,and today most games even with DLC arent as half as deep as above games.If gaming continues on this path of overpriced DLC,microtransactions,etc,I will be forced to leave it.

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never-named

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Edited By never-named

"I am simply a potential revenue stream with an incidental pulse." It took me roughly 2.5 seconds to realize how powerful and true this line rings for today's industry. Its truly a sad state of affairs...

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jedicommand7

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Edited By jedicommand7

I remember the good ol' days of PC gaming when patches included what is now called "DLC."

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wwlettsome

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Edited By wwlettsome

While I can certainly understand game developers and publishers trying to get the most money for their product I was disturbed by what I saw when DLC first arrived. On the one hand it's nothing more then a natural step from expansions to DLC...but the problem is the pricing model that arrived with DLC. Single player DLC arrived with a price tag that is significantly higher then a normal game considering the amount of content that is typically delivered. This is contrary to what used to happen with a lot of expansions. At that point it felt to me like the gaming companies started trying to take advantage of their customers versus treating them fairly. And every time I hear about another 90 minute or 2 hour DLC being sold for $10 or more it just confirms that impression.

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Paulie_C

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Edited By Paulie_C

An example I always use in the game shop I work in. Bad Company 2 PC - £30, subsequent maps were all free. CoD BO 360/PS3 - £45/£70 SE/£120 PE, subsequent maps (4 as of mid-August) £10 a piece. So for CoD BO I would end up paying £85/£110 SE/£160 PE for a vastly inferior game. This is why modern day CoD players/Activision make me sick.

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StryfeBringer

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Edited By StryfeBringer

As long as people are willing to pay these prices, they will continue with these practices. Unfortunately, I don't see a mass revolt against this practice in the near future.

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deactivated-66c3a92fab78a

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Gaming is slowly turning into what other areas of entertainment have become. General prices of things becoming very high and forcing consumers to pay for "special features" that should be included standard.

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orion124

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Edited By orion124

Agree 100%

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Lotus-Edge

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Edited By Lotus-Edge

This....has so much win...

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deactivated-62a2e05c0ed2d

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Well soon you will see the downfall of gaming.... when one day they take the step that is so far over the line that every person goes crazy and boycott the game-industry there will be a change back to the old way... But that day is far from now, since the most "gamers" that buy these overpriced games are children with their parents wallet, and they seem not to care about it... Question is when will they care

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