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Why It Matters: The Art of Villainy

Where have all the good bad guys gone?

1085 Comments

Like basket weaving and towel origami, video game villainy is becoming a lost art form. There is no shortage of villains, but there is certainly a shortage of memorable ones in recent memory. In even the simplest narrative, the hero needs an obstacle to overcome, and that obstacle is most frequently provided by an individual (or individuals) who seeks to impede the hero. For every thesis, there is an antithesis; for every action, there is reaction. It's classic storytelling: The protagonist contends with an opposing individual or force, and the struggle leads to ultimate triumph or tragedy.

Even the simplest video games represent this classic arc. The Space Invaders are descending to earth, so you must destroy them. Blinky, Pinky, Inky, and Clyde are tailing you, so you must gobble them up before they gobble you. Now, we've reached an age in which the medium can offer a more intricate tale. Why is it, then, that so many modern games spend so much time telling a story when that story is completely expendable? Most good stories stem from having good characters and we usually need a hero to identify with, but it's often the villain that provides the pungent moments that stay with us long after we've left the game behind. Actually, this is true in almost any narrative art form. Where would Luke be without Darth Vader? How would we see Cinderella without her wicked stepsisters? What would drive Hamlet if not the rage inspired by his murderous uncle Claudius? Oftentimes, good heroes are only worth rooting for because of the villains that draw out their most interesting or extraordinary characteristics. Without Vader, Luke might still just be bull's-eyeing some womp rats. (Of course, he also wouldn't have been born, but that's beside the point!)

What, then, makes for a good villain? And, what makes some games succeed at delivering a great antagonist while others fail? I think good villains usually possess four characteristics that make them leap off the screen and wriggle into your psyche. That isn't to say that every great bad guy possesses all of these characteristics nor do they possess them in equal measure. But these fundamental attributes are common to the villains we remember most--and the villains that lack them are tacky, boring, or cliche. Let's take a look at these attributes and at some examples of games that use them to proper effect, as well as games that had a lot of opportunity to grow. Caution: Spoilers

Humanity

No Caption Provided Sephiroth (Final Fantasy VII)
Sephiroth isn't just evil for evil's sake: He's the result of a genetic experiment using Jenova's alien cells. Discovering that he is a biological horror, he burns Nibelheim to the ground and attempts to steal Jenova with the hope of finding it a planet where it can thrive. Like many great villains from literature, Sephiroth is a great warrior driven to darkness by a life-altering betrayal.

No Caption Provided Nene (Blue Dragon)
Nene seeks world domination. Why does he attack Shu's village? In his own words: "I wanted to hear your screams." Nene's lone personality attribute is that he is evil. And in a game in which every character can be boiled down to a single overblown trait, a grand villain is needed all the more. Alas, developer Mistwalker didn't understand that great antagonists are more than just mean.

Motive

No Caption Provided Kane (Command & Conquer 3: Kane's Wrath)
While a good villain doesn't reveal his deepest desires in a monologue the moment he appears (see: Mystery, below), we still get a sense of his ambitions. And if lines like "Comrade Chairman: I am the future," weren't enough, certainly the biblical subtext to his name and Seth's evolving jealousy in the original Command & Conquer would provide plenty of metaphorical context to Kane's motives.

No Caption Provided Reapers (Mass Effect 2)
Here's what we know: The Reapers are coming. These highly advanced aliens indulge in galactic purging every now and again. Perhaps they come to gather our technology; perhaps they bask in the thrill. But after two games, the Reapers are no more interesting than the aliens in Independence Day, and we know even less about them. Surely, the developer that created Jon Irenicus can do better than this.

Mystery

No Caption Provided The Conqueror (The Last Remnant)
Mystery comes from more than just a creepy stare, though it certainly helps. In The Last Remnant, The Conqueror seeks to, well, conquer. We know he collects remnants, presumably to harness their power. But the story continually points to a link between him and leading man Rush, and each time The Conqueror appears onscreen, your desire to uncover the truth rises. This is the most interesting character in the game because, in part, we want to discover what makes this man tick, but also because we want to discover what shampoo keeps his hair so luxurious.

No Caption Provided General Sarrano (Bulletstorm)
Every character in Bulletstorm is an obnoxious potty-mouthed meathead, but none is more grating than its profane villain. He is clearly deranged, irrational, and psychopathic. How is this guy in charge of anything, with such insanity on constant display? As they say, it's better to keep your mouth shut and appear stupid than to open it and remove all doubt. Profanity is Bulletstorm's shtick, but it makes for a villain with all the intrigue of a whoopee cushion.

Presence

No Caption Provided Andrew Ryan (BioShock)
You only meet Andrew Ryan in person once, but his presence is felt in every moment of the game. Rapture is Andrew Ryan, so even when his voice isn't heard, Ryan is always there with you; his creed and architectural masterwork a constant reminder of his philosophy and aspirations. You can't forget an antagonist when his creation surrounds you.

No Caption Provided

? (Dragon Age II)
Dragon Age II's story suffers in part because it doesn't have a villain at all. In some ways, its political factions allow you to create your own antagonists, and I suppose some may see a vital character that makes a shocking action toward the end of the game as a villain. But without giving you a true enemy, Dragon Age II feels aimless; there is nothing or no one over which to triumph.

Who are your favorite villains, and what games failed to capitalize on the possibilities of a big, bad presence? Let us know in the comments!

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SpikeJones767

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Edited By SpikeJones767

Some of my very favorite villains are Mithos Yggdrasill from Tales of Symphonia, Kane from Command and Conquer, Darth Vader- Star Wars, Zoran Lazarevic from Uncharted 2, Yuri from Yuri's Revenge, Maximilian from Valkyria Chronicles, Lukav Minaev from Front Mission 3, General Plastro the tan leader from the old plastic Army men series... Its really sad that developers don't spend time creating evil villains as much any more. I can't think of one game in the last couple of years that had a truly epic villain.

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madSomnambulist

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Edited By madSomnambulist

However much I really hate always falling back on Sephy as an example of quality villain, sigh, the article is right. The game spends so much time on him that you know him as well as any member of the party, and either he or something tied directly to him is in every single bit of plot that moves the story ahead. He's not just well-written, he's well-integrated. A follow-up article on plot twist villainy such as betrayal and antihero characteristics would be welcomed! I'll disagree with one thing, though... there's something to be said for villain simplicity... to a degree. If someone has seemingly dull and straightforward motives ("I like to kill people!") a game can still be made well around it if the character him/herself is deeper. Like, do we learn how they became that way? What's their MO? Is it actually a handful of otherwise-petty issues that add up to something bigger? Maybe they are just a clinical psychopath, but does the game offer a realistic sense of insanity that drives it? Can we be made to pity them even on something that's so shallow on the surface? I'd argue that 'a Kefka' or similar fits this. Sure, they want to take over the world and kill everyone just for the hell of it and no higher purpose, but man it's way more interesting than it appears on paper. He even hosts the party for dinner at one point to screw with them, and changes apparent motives and objectives several times.

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Raizak

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Edited By Raizak

In the "Presence" section of this article, it should also mention villains that utilize trickery by concealing themselves as allies. *Spoiler*To name a few that I felt succeeded at this, I would have to say: The Origami Killer from Heavy Rain, and Adachi from Persona 4.

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OGKNav

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Edited By OGKNav

A lot of Capcom games have good villains. Imo, Wesker is the newest milestone in the history of villains. There are too many new school villains on this list.

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theTriquster

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Edited By theTriquster

I would also say the Boss from Metal Gear Solid 3. Great character conflict, both internal and external, great final battle, motives, etc.

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mebenton

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Edited By mebenton

I really found this article interesting, in that the writer is offering their criteria for a villain, versus just trying to justify which villains are the best. While all are valid, I feel that Presence probably plays the biggest role (for me) in creating a memorable villain... Wolfenstein, General Knoxx, Joker.. just to name a few for me

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Scalds

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Edited By Scalds

Ummm. Where is SHODAN? Yeah, probably too old for you whipper snappers, but its your loss. One of the best of all time - Andrew Ryan is just a shadow of SHODAN.

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pjordan0404

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Edited By pjordan0404

greatest villain competition anyone? lolz

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Poki3

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Edited By Poki3

I'll throw someone that most people won't recognize. Dhaos from Tales of Phantasia. He fits into both Motive and Mystery. You don't know much about him, other then he started attacking cities and killing people at first, but later you learn that there may be something more to it, that he has to have a reason for it. You learn everything in the ending, won't spoil it for you.

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pccraine343

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Edited By pccraine343

Also Arcturus Mengsk

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warrner11

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Edited By warrner11

Of course Kefka is the best. I mean he's really the only villain to have achieved his goal of total world destruction and the defeat of the heroes, thus cementing his eternal rein over the planet and..... (huh.....whats that??? The heroes rallied back and kicked his @$$?!?!?! And after he destroyed everything and gained ultimate power?!?!?!??!).......Um nevermind

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Mattural

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Edited By Mattural

The more I read this article, the more I realize a lot of the games I've played lately lack a great villain and this makes me insanely sad. I think The Boss is a villain that fits a lot of the criteria listed here. But we do need some more awesome game villains who arent so bland (cough Helghast cough)

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CCGR_Pheonix

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Edited By CCGR_Pheonix

Don't forget Albert Wesker. Amazing villain.

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pccraine343

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Edited By pccraine343

You also forgot Kerrigan, she should be right next to Sephiroth (whoever that is) in terms of betrayal.

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ogara0c9

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Edited By ogara0c9

Just finished Deus Ex. Bob Page is a really good villian, controlling the world for his own means. A good villian (or at least a strong and compelling struggle) goes a long way in an overall arch of a game if a story is involved. The North Koreans seem to be the new facist Nazis and Communist Russians. I don't think Andrew Ryan is even the best villian of Bioshock. (Spoiler) I didn't even want to kill him. But it did work in the logic and story advancement. Just an all around great emotional scene.

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HailToTheGun

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Edited By HailToTheGun

Albedo and Delita.

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pccraine343

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Edited By pccraine343

The Reapers will terrify us all when they arrive in Mass Effect 3, end of story. They are so far from the aliens in Independence Day.They are sentient warships (That cannot be wiped out from a virus, BioWare is better than that) with power beyond anything we can imagine that shape life in their image and then destroy it. They should be under mystery!Just wait and see

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TrueIori

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Edited By TrueIori

@MessySlickJr Sephy not bad but I just think Kefka had more depth to him than sephy , though he wins my vote For coolest looking villain , and theme :).

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Cobra5

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Edited By Cobra5

I totally agree with this article! So many games would be made better with a more direct, more interesting antagonist. I specifically mentioned this as one of the faults of dragon age 2 as well. Seriously though, how many games do you think the villain is cooler then the hero? This is something that games need to bring back. It gives you motivation to continue, it gives you a sense of impending doom to overcome, it gives you a sense of accomplishment when you defeat them. It makes it personal, it brings you in, you know? Anyway here's a few off the top of my head... Jon Irenicus GLADOS G-Man Sauron Liquid Snake Saren Otsdarva/Thermidor Von Karma The Ur-Quan Nightmare

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SuperMessy

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Edited By SuperMessy

I know he's overrated, but Sephiroth will always be my favorite video game villain. I wish they released that Sephiroth sackboy(my avatar) for LBP already, it was announced in 2008! Also, Ocelot from the MGS series was "pretty good" too. :D

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Ronny411

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Edited By Ronny411

I agree pretty much about everything, except for the reapers tho. I thought that was one of the most mind bending villians ever. An alien race so advance It sets the evolution of the entire galaxy. Leading them to evolve in a direction of their choosing. Leaving techonology behind for the galaxy to follow. And then purge the galaxy every 50.000 yrs (give or take). For survival it seems. At least i think so (the last part). It sounded like they needed something biological too eat sort of. What puzzles me tho, Is who or how these reaper machine got created. Tbh I never played any game that made me think so much outside the box to explain how or why the villain came to be. Sure, perhaps not any clear motive besides following a cycle. But mystery, certainly!. PS: Yes, I know my english sucks :). EDIT: Also tho, I thought the entire lack of any humanity + Making themself sound like Gods a nice touch also (Reapers).

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TrueIori

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Edited By TrueIori

@Thunderstarter I just love how he did not have your typical "tragic past" that turned him evil , how he turned into a sick SOB right before your eyes as the games went on ,how he went from bad to sadistic just left me in awe. Awesome Villain, Kefka makes Sephiroth look like Mr Softy LOL.

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CyberRoleFire

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Edited By CyberRoleFire

Dark Samus is my fav.

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Thunderstarter

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Edited By Thunderstarter

@nocoolnamejim: Saren was a decent villain, but his motives were just to gain power through the reapers and nothing more. It was a satisfying win, to be sure, but he wasn't the best villain. ME2 had an excellent cast of squadmates, and I think that's what's important to remember when thinking about that game's story. I have to agree with @Truelori, I LOVED the final battle with Kefka because you just HAD to kill him. That was all you felt. You just had to kill Kefka. Why? He was just that evil. His motive was to destroy everything, which is just fine, because that was a good enough motive to create an awesomely insane villain. I also loved taking out the final boss in Re4 (I am ashamed at that I can't remember his name...). But that might be just me...even though RE4 was incredible.

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Caboose5565

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Edited By Caboose5565

well said

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xexis

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Edited By xexis

I miss Boss battles, you never see them anymore. :(

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TrueIori

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Edited By TrueIori

Kefka Palazzo or GTFO

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nocoolnamejim

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Edited By nocoolnamejim

Noteworthy that both of the main series of Bioware's flagship franchise currently lack anything resembling a well developed villain. This is a developer that has made it's living over the years being among the most exceptional ones around when it comes to great storytelling and character development. It's a shame that you can't really say that with it's present offerings. Although I think perhaps you could make a legitimate argument for Saren being a good villain in ME1.

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schline

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Edited By schline

@pccraine343 but that's all done just to make it easy to come wipe out the galaxy. they're pretty much like every other standard evil alien race in games and movies. nothing more. just a plot device.

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shadowysea07

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Edited By shadowysea07

lol at we want to discover what shampoo keeps his hair so luxurious. best character descrip ever XD

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ravenhost91

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Edited By ravenhost91

Best villains ever were. 1) Nameless One (Planescape) 2) Jon Irenicus (Baldurs Gate 2) 3) Arthas Menethil (Warcraft 3: TFT) Although the typical mouth breather these days probably would vote for General RAAM (a boring archetype of unreasoning rage and violence), or Kerrigan (fail) nowadays. Game companies just pander to this lowest common denominator because they know developing a villain who inhabits a grey area of morality would go over the heads of your average retard gamer and would in the end just be a waste of development time.

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pccraine343

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Edited By pccraine343

Do you not even remember the conversation with Sovereign from the first Mass Effect, let alone that they created the Mass Relays and the Citadel? The Reapers are not as flat an antagonist as you think, we just haven't seen them swarm down upon the galaxy yet. You'll change your mind when the Reapers are descending on Earth in Mass Effect 3.

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zinoalex

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Edited By zinoalex

Good article but in some games the hero or protaginist need only to rectify a situation (Singularity comes to mind). The games of the SNES and PSX period usually had defined villians. And as much as I thought Sephiroth was a grerat villian, I thought Kefka in Final Fantasy VI was better. The Castlevania series of title also had clear, defined villians, be it Dracula or another deity. These titles are good exanples of villian ending games. As was the Diablo series of games.But a game does not need a "classic villian" ending. Now ther are more "boss" games than there are "villian" games. I try not to confuse the two.

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dantesergei

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Edited By dantesergei

Sephiroth = Hatred. Really memorable character.

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Dedaxys

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Edited By Dedaxys

Great feature, but I can't help but feel as if this is just an attempt to amend the disastrous Greatest Game Villain Competition from last year. The Borgias are a great villain from the Assassin's Creed series, as they are based on real historical figures and their histories (see "The Borgias" mini-series on TV). They definitely brought something to hate to the table, especially with their actions in Brotherhood (although their presence was stronger in AC2).

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