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Why You Shouldn't Worry about Facebook Buying Oculus Rift

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Editorial: Facebook may not be everyone’s favorite company, but that doesn’t mean its acquisition of Oculus VR will negatively impact the Rift's gaming potential.

I was as surprised as anyone when I heard that Facebook acquired Oculus VR, the company behind the Oculus Rift virtual reality headset. Oculus VR has repeatedly positioned its device as a gaming platform, and outside of supporting social games made by developers like Zynga, Facebook has relatively little experience in gaming at large. This, coupled with the fact that a lot of people dislike some of Facebook's practices, has left a lot of people confused and dismayed by the announcement.

Regardless of Facebook's privacy-related controversies, I think this acquisition is a clear boon for VR's biggest proponents, not a threat. Here’s why.

More Funds for Research and Development

Not long after the announcement, Oculus co-founder and VR visionary Palmer Luckey took to Reddit to defend the decision to join a large and controversial company like Facebook. For someone who’s made VR his life’s work, Luckey knows full well that developing new technologies requires money--lots of money. Luckey had this to say about the benefit of the acquisition:

“The partnership accelerates our vision, allows us to execute on some of our most creative ideas and take risks that were otherwise impossible. Most importantly, it means a better Oculus Rift with fewer compromises even faster than we anticipated.”

So, with more working capital, Oculus VR will improve the Rift faster than it could have before and bring it to market sooner than they previously envisioned? Makes sense. So far so good.

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Facebook Has Proven its Ability to Grow Businesses

When Facebook acquired the photo sharing service Instagram nearly two years ago, there were 30 million active users. Today, that number is over 200 million. Did Facebook do this by fundamentally changing Instagram? No. If Zuckerberg’s statements to investors earlier today are to be believed, Instagram has continued to operate independently since it was purchased. That doesn’t mean that Facebook isn’t leveraging Instagram as a product, but apart from reducing it’s functionality on Twitter, Instagram has benefited from the partnership with Facebook because it's largely been left alone.

The association with a company like Facebook, whose proliferation of users is admirable, will expose Oculus VR and the Rift to a wider audience. With more people interested in VR, there’s a greater chance that game publishers will take VR seriously, and the medium will grow faster than it otherwise would have.

Facebook is in this for the Long Run

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Facebook’s acquisition of Oculus VR is part of a long-term plan that aims to connect the global population, ideally, within the next 10 years. When discussing the development of VR, including gaming, Zuckerberg stated that he views VR as a five to ten year initiative. What that means is that Facebook isn’t in a rush to turn a profit on the hardware; it’s in a rush to fund development today to get results further down the road.

Though Zuckerberg made it clear that VR can serve Facebook’s business outside of gaming, he also said that Oculus VR was valuated at $2 billion “solely” for its gaming business alone, and that it is the “clearest opportunity” for the device. Time, Facebook money, and its belief in VR gaming equals a brighter future for the medium.

Facebook Supports Open Software Development

Facebook began its Open Compute Project in 2011, which aims to develop advanced, energy efficient data centers, but more importantly, share its findings with the industry at large in the form of open-source design documents. While that doesn’t mean Facebook will give away Oculus VR’s secret sauce, it’s proof that Facebook isn’t solely driven by monopolizing technology, and there’s a great chance it will keep Rift development open to anyone who’s interested.

...with more working capital, Oculus VR will improve the Rift faster than it could have before...

If Facebook throws more money at research and development, if it isn’t in a rush to turn a profit on VR, and it respects the Rift’s value as a gaming platform, why should this acquisition negatively impact the future of VR gaming? We know that the Rift will also be leveraged for non-gaming purposes that tie into Facebook’s advertising network, but that doesn’t mean gaming will as well.

Not everyone is convinced. Mojang pulled out of a potential deal to bring Minecraft to the Rift due to owner Markus Persson’s feelings that “Facebook creeps me out.” But, who says VR gaming will be threatened just because a service-based company with a social focus is involved? I’m optimistic that Facebook will help legitimize VR as a future gaming medium, and that Oculus VR will benefit as a result of time and further investments.

What do you think? Will VR gaming benefit or suffer from Facebook’s involvement?

Got a news tip or want to contact us directly? Email news@gamespot.com


doc-brown

Peter Brown

Peter used to work at GameSpot. Now he just lurks at GameSpot.

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EmpiricalRoot

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Edited By EmpiricalRoot

Oculus Rift will suck for the same reason you suck. You didn't write this article to defend Oculus Rift, you wrote it to attract a flame war and induce ad revenue because your job demands it.


When CBS or Facebook are in charge, it's no longer about quality. It's about money. Your points are hereby void.

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SpLiTMaN

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@empiricalroot everything in this world since currency was first invented to replace trades is about money...EVERYTHING...weather you like it or not hows is this any different...and there is no point other then facebook own occulus...(faith in VR lost)....and seriously about this paying gamespot again -_-...This is not an objective view on a subject ..its subjective its his opinion and his right as a humain being to express it...

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doc-brown

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@empiricalroot I beg to differ. Just look around the site and you'll find that I've supported Rift plenty of times in the past.

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EmpiricalRoot

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@doc-brown @empiricalroot That's precisely my point. Oculus Rift that we all advocated is gone. Those 2 billion dollars didn't come without fat strings attached. Just wait. And see.

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naz99

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Edited By naz99

@doc-brown @empiricalroot When i first heard the news i was doin the WTF!!!


But after the initial shock i came to a similar conclusion as you.

At the end of the day even if Occulus just gets gets the ball rolling with VR and set standards like S3/3DFX did for 3D hardware,other companys will take their place and could end up doing a great job Much like Nvidia and AMD do now.


All we need is one company with deep pockets and that could help VR more i the long run than any small upstart company could do,of course that could suck for occulus as a company in the future who knows...

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n0xinab0x

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@doc-brown @empiricalroot Still Doc, it's Facebook man....Facebook!

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n0xinab0x

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Edited By n0xinab0x

@empiricalroot Uh...so..is this a good time to get the flame-thrower out?

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naz99

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@n0xinab0x @empiricalroot I have a bucket of water on standby..but i will only use it if i get 12 likes on Facebook..

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naz99

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Edited By naz99

@empiricalroot Put the tinfoil hat down and slowly step away......

I need it for my jacket potato....

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EmpiricalRoot

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@naz99 And so it begins.

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naz99

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Edited By naz99

@empiricalroot @naz99 :)

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deactivated-58a78a043e9d4

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You're talking about development of ideas, the main concern I have is when the shareholders start demanding the profit margins are improved by sacrificing build quality or tighter deadlines.

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Xtasy26

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We shall see.

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doc-brown

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Edited By doc-brown

@Xtasy26 Yes, we shall.

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