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Wii U 2015 Report Card

Nintendo's Wii U has some fight left, but the bells are tolling.

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As part of GameSpot’s Game of the Year 2015 series, throughout this week we will publish annual performance reviews of all home game platforms: Xbox One, PlayStation 4, Wii U, and PC.

With Nintendo's new NX console on the horizon, you can't blame anyone for thinking Wii U is on its way out. It's not selling particularly well compared to PlayStation 4 and Xbox One, and new games have been few and far between. In truth, the story of Wii U in 2015 is more complicated than sales numbers. Below you’ll find a collection of headline observations that defined the console’s performance and evolution in 2015, followed by a final verdict for the year.

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Now Playing: How did the Wii U do in 2015?

Super Mario Maker Gives Players the Keys to the Castle

Gaming as we know it was almost singlehandedly revived by Nintendo in the 1980s, and the company quickly achieved Disney-like status thanks to its memorable games and mascots. As it has done for years, Nintendo continued to dip into its well of icons in 2015 to satisfy the desires of its biggest supporters with new sequels and spinoffs. But more than any Wii U game in recent memory, Super Mario Maker sent a meaningful message to fans: this is for you.

Super Mario Maker isn't the first great Wii U game, but with near-universal appeal and easy-to-use tools, it's one of the best reasons to own a Wii U.

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Like kids in a candy store, Wii U owners pounced on Super Mario Maker and quickly started crafting the 2D Mario levels of their dreams. In the weeks following Super Mario Maker's release, social media networks were flooded with posts from people sharing their favorite creations, and in a rare turn of events, people without a Wii U expressed genuine envy. Super Mario Maker isn't the first great Wii U game, but with near-universal appeal and easy-to-use tools, it's one of the best reasons to own a Wii U.

Nintendo Launches Splatoon and Reinvents Shooters

No Caption Provided

Nintendo has flirted with new characters and franchises over the past few years, but with Splatoon, it pulled no punches. Inklings, the game's human-squid hybrid characters, were plastered across all forms of media, and Nintendo confidently released a Splatoon Wii U console bundle on launch week: a bold move for an untested product.

Apparently Nintendo knew what it was doing all along. Splatoon was one of the best reviewed games of the year, and Wii U owners purchased 2.5 million copies in six months, making it the fifth best-selling game on the system (Nintendo Land excluded). It's a competitive shooter, but by trading bullets for ink, Nintendo opened the genre up to people who couldn't warm up to the violent and intimidating nature of games like Call of Duty or Titanfall. Splatoon overflowed with charm, redefined a genre, and cornered the hearts of a younger generation by tapping into youthful tastes and trends. All of a sudden, Splatoon made Wii U fresh.

A Steady Stream of DLC Keeps Old Wii U Hits Relevant

2014 was a big year for Wii U owners, with major releases such as Mario Kart 8, Super Smash Brothers, and Hyrule Warriors arriving on the scene. In 2015, Nintendo continued to support these games--and Splatoon, notably--with a flood of downloadable content, diving headlong into a practice it's historically ignored. While not all of Nintendo's DLC has been free, or a must-buy, it has been significant enough to keep people interested in games long past their release dates.

No Caption Provided

Nintendo nailed DLC on Wii U in 2015, extending the life of its most popular games without charging consumers an arm and a leg.

DLC is a divisive topic, but Nintendo's approach is far from nickle-and-diming its fan base. In the case of Splatoon, everything released post-launch is free. By everything, I mean: over 30 weapons, 8 stages, and 6 multiplayer modes. Super Smash Bros. for Wii U shipped with a huge cast of characters, but Nintendo continues to dish out more, at a very reasonable price of $4. For Mario Kart 8, it released 16 new tracks, 6 new characters, and 8 new vehicles. The grand total? $12. Nintendo nailed DLC on Wii U in 2015, extending the life of its most popular games without charging consumers an arm and a leg.

Amiibo Are Still Popular, Still Disappointingly Hard to Find

Many Nintendo fans had to import hard-to-find amiibo from Japan, where supply doesn't seem to be an issue.
Many Nintendo fans had to import hard-to-find amiibo from Japan, where supply doesn't seem to be an issue.

Nintendo is the undisputed king of fan service, and nothing represents its efforts better than amiibos. These well-made statuettes of characters from Nintendo's pantheon of personalities have proven to be a big draw for fans: over seven million amiibo have been sold in the US alone.

Unfortunately, due to exclusivity deals with retailers and incredible demand from fans, a large number of amiibo are becoming increasingly hard to come by. It's far too common for amiibo to sell out before they're released, and most fans have to resort to paying well-above retail prices in order to secure their toy of choice on second hand markets--which are typically fueled by resellers looking to make a profit.

Whatever the cause, fans are audibly frustrated that Nintendo is pushing amiibo so hard while at the same time failing to make them easy to acquire. Most new Wii U games made or published by Nintendo feature some kind of amiibo functionality, and while very few of these games have made amiibo an essential purchase, they are characterized as an important part of the Wii U experience. Nintendo clearly loves amiibo and how well they are selling, but in 2015, it failed to make amiibo fun for Wii U owners.

Two of the Year's Biggest Wii U Games Slip to 2016

At E3 2014, Nintendo stole fans' hearts by announcing new Star Fox and Zelda games coming to Wii U in 2015. Star Fox is a beloved series that Nintendo infrequently revisits, so the announcement of a new game was a pleasant surprise. And then there's the new Zelda: a cel-shaded, open-world epic, and the follow-up to the divisive Wii game, The Legend of Zelda: Skyward Sword. Star Fox may only have niche appeal among Nintendo's fanbase, but when a new Zelda game comes out, everyone pays attention. It's one of Nintendo's golden-children, and the first trailer for the new Wii U game didn't disappoint. With sweeping landscapes that stretched to the horizon, and an exciting battle between a fresh-faced Link and a big, energetic monster, fans were hypnotized once again.

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Unfortunately for Wii U owners, hopes of playing either game in 2015 were eventually dashed. In March, Nintendo announced that Zelda was pushed back to 2016 in order to realize "several new possibilities" for the game. Star Fox, initially intended to release this past November, was pushed to Q1 2016 so that Nintendo could refine the game's use of the GamePad and improve things like cutscenes and level design. Nintendo has said in the past that it would rather delay a game to improve it than rush one out the door before it's ready. It's hard to argue with that logic, but Wii U owners expected a new Zelda and a new Star Fox in 2015 and were ultimately let down.

It was fun while it lasted.
It was fun while it lasted.

Club Nintendo Shuts Down

For years, Nintendo offered incentives to fans in the form of Club Nintendo points. Every game or system sold included a code that could be registered to a profile, and when enough points were accumulated, they could be traded in for free games, accessories, and other Nintendo goodies. By hitting certain thresholds, some people attained gold or platinum status, and access to exclusive offers in turn.

In a move to streamline its online, cross-platform ecosystem, Nintendo decided that Club Nintendo had to go. Between June and September, Nintendo shutdown its rewards program across the globe, promising that it would be replaced with something similar down the road.

Nintendo is undoubtedly in a state of flux, but in 2015, Club Nintendo is an example of how this transition had a negative impact on Wii U owners, who lost a unique opportunity to have their loyalty rewarded with exclusive games and gear. It's not surprising that Nintendo needs to update its dated account system, but it's disappointing that it couldn't have made the transition without disrupting a beloved service like Club Nintendo in the process.

Verdict

Nintendo is unique among console manufacturers in that it lives and dies by its ability to produce its own games and keep fans, young and old, enraptured with series the like of Mario, Zelda, and Metroid. To its credit, Nintendo did an amazing job of giving fans what they wanted in the form of DLC, breathing new life into months old games at little-to-no cost.

For a console to stay afloat, however, it needs a steady flow of new games, and while there were some amazing games for Wii U released in 2015, three or four hits over a twelve-month period isn't enough. Similarly, Nintendo's inability to supply enough amiibo to meet fan demand, and the shuttering of Club Nintendo, left Nintendo fans and Wii U owners deprived in small but meaningful ways. It should have been an amazing year for Wii U, but 2015 proved, once again, that the system could only be loved by someone with the passion and patience to cope with Nintendo's unpredictable whims during a period of transition.

No Caption Provided

Nintendo managed to keep Wii U afloat in 2015, but it couldn't elevate it to greatness, despite releasing a handful of incredible games.

The GoodThe Bad
  • Great DLC made 2014's best Wii U games relevant again.

  • Nintendo created an innovate shooter in Splatoon, redefining the genre and itself in the process.

  • Super Mario Maker captured the minds and hearts of the gaming community at large.

  • Amiibo shortages put a dent in Nintendo's relationship with its fans.

  • Delayed games thinned an already anemic release calendar.

  • Club Nintendo closed without a viable replacement.

Come back tomorrow, December 4, for our PC 2015 Report Card, and let us know what you think in the comments below!

Got a news tip or want to contact us directly? Email news@gamespot.com

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TheZeroPercent

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--imo wiiU would be JUST FINE(or could be)
--if Nintendo would focus on getting more games out for it(or over the last 3 years)
--games more like XCX(DEEP mature themed games)
--but
--not only did Nintendo ONLY focus on Nintendo branded rehashes
--they cut out multiplats and 3rd party extras
--not sure how they expected it to do anymore than it has
--but
--it has a decent install base
--if they would drop the price
--it could still be saved(as a decent 8th gen console~on par with gamecube's success)

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trugs26

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@TheZeroPercent: Why are you typing in bullet points?

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QingJao86

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Is it just me or are 99% of the AAA games on XBox One and PS4 right now, shooters of some sort, or sports games? I am getting an XBox One for Christmas, because I want to enjoy some of the games of that type, but I still find it funny that Nintendo get's dragged through the coals for releasing the same game over and over, but XBox One and PS4 thrive on doing such.

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brn-dn

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@QingJao86: It's just you.

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QingJao86

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@brn-dn: Okay, could you name me some nonshooter, nonsports games that are popular on the XB1 right now, because I am not seeing them.

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abHS4L88

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@QingJao86:

I know right? Look at the top 25 best selling games of the PS3, 360 as well as PS4 and XBoxOne, sure you'll get something that doesn't fit what you're saying sprinkled in there but in general, it's all the same types of games that dominate sales charts for these systems. It's another reason why Nintendo sticks to what they do best, because clearly barely anyone else wants to do it.

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Yomigaeru

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Edited By Yomigaeru

@QingJao86: You have a point, but none of the games that people usually reference when they say "yearly rehash" are made by Sony or Microsoft. People give Nintendo flak because the "rehashes" are first-party games.

That said, Microsoft and Sony consoles couldn't do what Nintendo does (sell on first-party games alone). They pull ahead because they have vastly superior third party support.

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QingJao86

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@Yomigaeru: There have been as more Halo games (and as many Ratchet and Clank games) for consoles than Zelda games... just saying. I just really wish the third party support would occasionally do something new, Splatoon was as interesting as it was because First Person Shooters seem to have gone one of three routes only, Scifi shooter (Halolike), Real life shooter (CoD/BF like), or tactical shooter (which is rarer but CS like). Are we really that devoid of imagination in America?

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Sound_Demon

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Remember this is Wii U report card, not Nintendo...

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BrunoBRS

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@Sound_Demon: well the 3DS was a non-entity in 2015 after monster hunter 4 ultimate, and amiibos are mostly a wii u thing.

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SkyHighGam3r

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Edited By SkyHighGam3r

D+

You get some small points for first party games being solid as always...

But the fact remains... if we could be playing Mario, Zelda, Metroid, etc on Xbox/Playstation. We would have 0 reason to buy a Nintendo console at this point.

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trugs26

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Edited By trugs26

@skyhighgam3r: That's how I feel about PS4 and Xbox One too, considering how the PC is far superior in every other way. Sure you specified "console", but the point remains. And you can't hide behind that excuse once the Steambox systems release anyway.

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SkyHighGam3r

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@trugs26: ? I never said I was. **** steam. **** it in every single way possible. With their DRM, and their nazi like use of file directories.

No, screw that.

I DO use my PC as a console, but using a frontend called Hyperspin to tie all my emulators and PC games together into a nice unified user interface.

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Creepywelps

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Nintendo will be treading water until they get 3rd party support. That plus releasing a GOTY worthy title would bring them back. Unfortunately they haven't been able to accomplish either for a long time.

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deactivated-58ce94803a170

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@creepywelps: They released 4 worthy titles this year.

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Creepywelps

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@mesome713: I only saw 1 (Mario Maker) and then a fun MP game. And MM really doesn't stand up to the heavies that released this year.

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filthy_casual_

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Did they even make a new Mario game for this generation?

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deactivated-58ce94803a170

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@filthy_casual_: Super Mario 3D World.

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BigPrimeNumbers

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Edited By BigPrimeNumbers

Phone rings.

Jack: "Dude, listen. You f*ckin' passed the test, okay? But BARELY. You know what you got?"

Nintendo: "What'd I get?"

Jack: "F+"

Click...

JK I love my WIi U (and all my consoles) :)

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FkzAz

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Edited By FkzAz

Whats up with the guy screaming "weeaboo" when i opened this page?

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maxguevera

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This years Wii U has delayed my need to buy a PS4. Was going to get one for Xmas but with Xenoblade I'm prob. going to wait until SFV is out.

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deactivated-58ce94803a170

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Great report card, loved the video and all the input from everyone. Also love our bads on the report card. We should have got a mark off for lack of thrid party support tough, it would have helped in 2015, but i guess its kinda beating the dead horse per say. Also yah for Splatoon, its hard to pick out of them, and it does suck Xenoblade came late, it knocks it out of the GOTY talks, but Merry Christmas, thank you Nintendo and Monolith Soft.

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me3639

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"Nintendo created an innovate shooter redefining the genre and itself in the process." the absolute biggest lie in the industry to date and for it to be acknowledged in this manner is a crime. They didnt innovate, they stole the idea. Fact.

Also remember when everyone went batshit for paid mods? Why were those same people not bashing mods tools for $60, which are usually free or a one time fee of $10. Oh thats right Nintedno does nothing wrong, and dont get me started on the dolls. Cant wait for NX when all 3rd party will come back for one reason, to sell dolls. Again thats a fact, book it.

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trugs26

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@me3639: From what game did Splatoon ripoff the innovation?

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me3639

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@trugs26: https://youtu.be/96WZJusSqR0

Aga me cancelled for xbox 360 called color wars. My favorite from Nintedno fans is they didnt know anything about this so how could it be a rip off. Right, just coincidence.

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abHS4L88

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Edited By abHS4L88

@me3639:

Look through the comments section of that video so you can read what an absolute moron you are because you know, developers CLEARLY pay attention to EVERY SINGLE CANCELLED digital title right? Plus this game didn't even look that great, TOTALLY a candidate to rip off from right?

But it's okay, Nintendo clearly never played with the idea of covering territory right? (Search Mario Party 4- Stamp Out), and let's say they did rip off Color Wars (lol), like trugs26 said, it's not the covering territory mechanic that's original (because it's not), it's the way Nintendo created unique abilities/mechanics utilizing ink and covered territory that made the game original, as well as the variety of weapons created for this game.

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trugs26

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Edited By trugs26

@me3639: I have seen this and I think it's stupid that people think that Splatoon ripped its innovation off of it. It clearly shows that you didn't actually play Splatoon. The core innovative mechanic of Splatoon is the transformation technique and using turf coverage to improve your manoeuvrability an reduce your opponents. This creates a unique dynamic in the game, which is no where to be seen in Color Wars. The innovation isn't simply throwing paint down, it's how the paint is used and how the squid form is used with it. That would be like saying all platforming games are the same, just because they jump on platforms. If anything, Splatoon has more in common with Mario Sunshine than Color Wars, anyway.

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deactivated-578f2053b4a13

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Grade : F-

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ramtracker42

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Edited By ramtracker42

I hope the NX is a solid console with a huge power leap forward. Nintendo need's to hit the ball out of the park with the NX or they will be another Sega. I have not bought a nintendo console since Gamecube, I really want a reason to return, but if its another underpowered console marketed to children, I am gonna pass once again.

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deathblow3

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@ramtracker42: all there consoles are marketed to children save for the last one. the underpowered thing though will always be the case as they tend to come out first. this new device will be stronger than current offerings but will be underpowered as soon as sony and ms drops there new devices. which they will of course do soon after the nx drops just like the wii u. nintendo needs to suck it up and wait till the one and ps4 have run there course.

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Moonco

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Moonco  Moderator

Wii U is still my favorite console and had some great games like Xenoblade, Fatal Frame, Rodea Sky Solider and Splatoon. The best word I can think of that describes the U is "fun"! Sadly, next year is the swan song...

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Moonco

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Moonco  Moderator

@Zero_Maniac: Sorry, I should of added "favorite console this gen". My top three are Mega Drive, Neo Geo and PS2

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Edited By Richardthe3rd

@Zero_Maniac: If you think there are "good" consoles this gen then I think you have low standards; They've all been pretty terrible.

It's easily the worst gen of consoles since Atari nearly killed the industry in the early 80's. Their waning influence, technical ineptitude and value/cost ratio make them extremely unappealing compared to PC and tablet options, which offer a slew of free-to-play or free-to-start games that are of high quality and varied genres. These have open platforms that give developers a low-cost and easily managed environment for their products that doesn't require burdensome and expensive screening and approval processes.

The WiiU is an example of traditional Nintendo clashing with modern market ideals. They'll either adapt or become irrelevant. Sony and M$ are resisting change as well while half-heartedly giving lip-service to the direction things are going. At the end of the day, they have as much choice as Nintendo; change your ways or go the way of the buffalo. Loosen licensing and maintenance costs and restrictions. Give players more options on how to play. Create upgradable hardware to play games optimally, not generations of games played by sub-par hardware.

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Externalpower43

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Edited By Externalpower43

@Richardthe3rd: You are right on the money. Look at past system releases. There was a huge difference in the abilities of the NES and Snes then an even bigger jump from the Snes to the N64 and so on. Then you get to current gen and when you look at multi-plat games that are released on 360/PS3 and One/PS4 the differences are minimal. They look damn close. There really is nothing that current generation consoles can do that the previous consoles cant. Back in the day they were putting out new systems about every 5 years. They had almost 10 years to develop these bastards and what did we get? 1080p on occasion? Lol.

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Metallinatus

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Edited By Metallinatus

@Richardthe3rd: I agree, as much as I love the Wii U, this is the worst gen ever since Nintendo's console renascence of the 80's....

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Nymfia

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Edited By Nymfia

@metallinatus: I think its far too early to say that, we are at the beginning of this console generation. I remember it took a full year before the PS2 had decent games for example. We are basically about 2 years or so in this current gen. Most quality titles come out later in a consoles lifespan. For example the PS3 came into its own in its final years.

In two or three years you will be able to give a much better opinion about the console generation as a whole.

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Richardthe3rd

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@nymfia: No offense but that's clearly a cop-out.

This idea that we should buy hardware because we need to hurry up and wait for relevant software is a new trend, and an equally unacceptable one.

PS2 had hugely iconic games like ICO, Devil May Cry, Final Fantasy X, and Metal Gear Solid 2, just to name a few, within a year of the console's release. It launched with a whopping 27 games, including things like Tekken Tag Tournament and Dynasty Warriors 2, with a steady stream of them flowing in.

Even the Gamecube launched with over 12 titles at it's behest, and was relatively unsupported throughout it's existence.

When the console licensing/distribution model was so dominant, game developers were at its mercy and had to deal with the cost and inefficiency. The game has changed and there's an alternative, and the console format is getting left in the dust.

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The_Bobster_10_

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So sad. I've been a Nintendo fan since the SNES and they have completely screwed up this system from the moment it was announced at E3 2012. The NX will be their last chance to become a major player in the home console market.

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