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Will Assassin's Creed IV: Black Flag Put the Series Back on Course?

This year's Assassin's Creed hopes piracy will keep the series ticking along.

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Assassin's Creed has always been about exploring the rooftops and alleyways of the past, but Ubisoft's most lucrative annual franchise has seen itself lumbered with its own fair share of history in the last couple of years. From the final installment in Ezio's trilogy which didn't live up to its predecessors, the plodding pace and frenzied sprawl of the occasionally stunning Assassin's Creed III, and the web of confusion which surrounded the present-day hero Desmond Miles' apocalyptic storyline, Assassin's Creed has become a series more than a little bit tricky to keep up with.

While Assassin's Creed IV: Black Flag might be the worst-kept secret since Bungie's Destiny, the sixth mainline Assassin's Creed game in six years arrives with all the bombast you'd expect from one of gaming's most lucrative franchises. But new hero Edward Kenway's first outing aims to simplify the cluttered world of Assassin's Creed and make itself an easier jumping-on point for both new and returning players. Also, it has pirates… lots of pirates.

No in-game footage was shown at the game's unveiling event in London, though there was a video of a brief in-engine demo designed to whet the appetite. This certainly looked impressive, but for all we know it could have been rendered on a computer powerful enough to actually travel through time. But alongside this, Ubisoft was also detailing the kind of antics new 18th century protagonist Edward Kenway would get up to when Assassin's Creed IV: Black Flag launches in October. I'm going to run through all that information without making any laborious nautical puns (other than the one in the headline, sorry).

Black Flag wants to be a 'greatest hits' compilation of Assassin's Creed.

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As last week's barrage of leaks reported, Assassin's Creed IV: Black Flag is set across the Caribbean in 1715--almost 40 years before the start of Assassin's Creed III--and features Edward Kenway, grandfather of Assassin's Creed III protagonist Connor. Despite being themed around piracy, Ubisoft is quick to assert that the game won't fall into the same caricatures and tropes of the subject matter that most other forms of media can't resist, which means talking parrots are out, for better or worse.

But a pirate-skinned take on the regular Assassin's Creed format isn't going to be enough to rope in the series' detractors growing increasingly critical of the game's annual regularity. Black Flag aims to be a bigger, wider world that's also learnt its lessons from last year, promising a game that gets going straight from the off, as opposed to four hours of tutorial missions. It certainly doesn't hurt that Edward seems to have a bit more derring-do and panache than his Assassin's Creed III descendant, either.

According to creative director Jean Guesdon, the development team has plucked certain central themes out of every previous Assassin's Creed game and attempted to incorporate them into Black Flag. Guesdon cites the original's open-ended assassinations, the breadcrumb trail of unlocks in Assassin's Creed II, and the freedom Brotherhood offered you to play around with those open-world systems.

There are 50 locations to explore across 3 main cities.

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Assassin's Creed IV: Black Flag features 50 different Caribbean locations to explore, though only three of these are those typically big cityscapes the series trades so well in: Havana, Kingston and Nassau.

Following the best-of theme, Ubisoft has designed its take on Havana to recall the grand, towering architecture of Assassin's Creed II. Hopefully Black Flag will also be able to capture the sense of glee gained from scampering around these environments. Kingston, on the other hand, is modelled in a way more similar to Boston in Assassin's Creed III; wider, flatter, and peppered with the hustle and bustle of life.

Nassau, on the other hand, serves as the pirates' base of operations. Historically, pirates flocked to Nassau after the governor of Jamaica refused to let a group of English privateers spend their loot on his island, which means it should enjoy a central role in the events of Black Flag.

The rest of your time will be spent visiting smaller locations including plantations, hidden coves, jungles, forts, Mayan ruins, and coconut islands. For the first time in the series you'll also be able to go underwater to explore sunken galleons, and have fights with sharks.

You can sail around in your own pirate ship.

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Edward's pirate ship, the Jackdaw, is a central part of the game. Assassin's Creed III's naval battles were one of its most well-received aspects, and while Black Flag was developed concurrently alongside its predecessor--work on the game started in 2011--it's clear that Connor's Aquila has had a big impact here.

The game's 50 locations are linked by open ocean, too, and the Jackdaw can nip around this world as the player sees fit. The ship's main purpose is to hijack, board and plunder other ships, and by spending the loot from these efforts the player can add upgrades and hire more crewmates in a bid to take on bigger, badder ships with more sensational swag. And by setting all of the game's side-missions around improving the Jackdaw, Ubisoft is hoping to regain some of the focus lost in the sprawl of Assassin's Creed III.

Spectacular sights are promised when the time comes to board enemy vessels, with all of your crew charging onto the enemy ship as you attempt to take on its captain. It's in your best interests here to work as quickly as possible, apparently, as the longer you dither the more likely it is that you'll have to spend your ill-gotten gains on hiring new crewmembers to replace those killed in the assault.

There will also be more variety in the types of enemy ships the player will have to take on, according to Ubisoft, and apparently each vessel will now fit into one of five archetypes--some ships will charge you head-on, for instance. But to make life easier on the open seas, Edward will also be able to use a spyglass to scan the environment and assess the capabilities of his targets, as well as what goodies they'll be carrying.

Edward Kenway is Ezio Auditore Mark II.

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Ratohnhaké:ton didn't quite have the flair and panache of his father Haytham or series superstar Ezio. Edward Kenway, however, is a confident, charismatic British privateer who, at the start of the game, is motivated by wealth and booze. He's also clearly a fan of doubles, shown in a CG trailer carrying a pair of pistols, dual swords, and enjoying some bedroom antics with two ladies at once.

Ubisoft isn't prepared to say that Edward has been designed to emulate Ezio, but the character's attitude and propensity towards action--and his own narrative arc, where he begins cocksure and arrogant but learns responsibility and wisdom through the Order of the Assassins, clearly bears some similarities with a certain Signor Auditore. And that can only be a good thing.

Assassin's Creed IV is riddled with pirates.

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Assassin's Creed IV: Black Flag is set in the closing chapter of the Golden Age of Piracy, after the end of the War of Spanish Succession in 1714 saw numerous unemployed privateers turn to piracy in the region. The area is a vital part of history, as it was the beating heart of the booming transatlantic shipping routes and was a key location in the slave trade; the halfway point in a round trip that proliferated the trade of armaments, slaves, and exotic goods like sugar and cocoa.

Famous pirates like Charles Vane, Blackbeard, Benjamin Hornigold, Anne Bonny, and Calico Jack will all feature in Black Flag. The series' usual attempt to mix historical events with dramatic gameplay continues, and Ubisoft has already promised recreations of Bartholomew Roberts' raid of 42 Portuguese ships and Charles Vane's marooning--he'll be stuck on an island alongside Edward with only a bottle of rum and a loaded pistol, apparently. The most famous pirate of all, Blackbeard, features heavily in the game's CG trailer, too, so you can expect to see him around in much of the game.

The present-day storyline is still kicking around, too.

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Even with present-day hero Desmond Miles' story wrapped up, the animus-dipping frame narrative continues into Black Flag. This time now, though, the player takes the role of an Abstergo employee--the modern day name for the Assassin-hating Templar order, in case you've forgotten--who will dive into the Animus for a new company called Abstergo Entertainment.

Ubisoft is clearly hoping that a mix of pirates, sailing and the open seas will be enough to keep the Assassin's Creed franchise riding high, but what about you? Are you excited for Assassin's Creed IV: Black Flag? Do you think the new additions to Edward Kenway's adventure are enough to keep you interested, or do you think you're ready to give the annual series a rest?

Assassin's Creed IV: Black Flag will be released for PlayStation 4, PlayStation 3, Xbox 360, Wii U, and PC in October and is being produced by eight Ubisoft studios: Montreal, Singapore, Sofia, Annecy, Kiev, Quebec, Bucharest, and Montpellier.

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Acillatem1993

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How dare you gamespot? AC3 was way better than brotherhood and revelations!

Also, i knew that this game was gonna be awesome, but it looks even better than i expected. Its been in development for 2 years now so i dont see a problem with it, even if its released just 1 year after AC3. Cant wait!!!

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TohouAsura

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@Acillatem1993 Brotherhood was the most refined and well-crafted Assassin's Creed, gameplay wise.

Revelations delivered a stale yet stable continuation to Ezio's story with a satisfying ending.

AC3 had good animations and superior graphics... That about it.

AC3 did alot of new things. But new =/= better. Naval combat was about the only real gameplay enhancement the franchise has seen, and ACIV is riding on that big time.

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Acillatem1993

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@TohouAsura @Acillatem1993 I cant agree with you on this one, because brotherhood didnt have almost anything new that 2 didnt have, it was shorter than 2, it was just 1 big city, the story wasnt even good and brotherhood Ezio was just boring compared to AC2 Ezio.

Then we have AC3 that does a lot of new things, some good, some bad, but it still was the most innovative AC to date, yet people prefer the copy-paste brotherhood was.

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Sheik2

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@TohouAsura The problem with the new things in brotherhood is that they were most UNNECESARY. The game was already too easy by using basic combat attacs, counters, etc. Things like having assassins to your disposal were just... well, pointless.

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Acillatem1993

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@TohouAsura You may be right, for some reason i never enyojed brotherhood and its features as much as i enyojed other games.

And the thing in AC3 is that is has all these features like hunting and naval missions but it does not force you to use them. However you really didnt need money in AC3, but the feature was there so i used it and earning money turned out to be quite nice.

I am not saying that brotherhood is a bad game, but in my opinion it is not as good as the other games. And as you said, there really is no use arguing about it.

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TohouAsura

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Edited By TohouAsura

@Acillatem1993 @TohouAsura Well it sounds to me like most of your reasons are just personal tastes rather than actual changes.

Brotherhood added more than just Chain attack. It also added the Brotherhood micro-management, which, unsurprisingly, stayed in following games. To be noted, AC3's Brotherhood management was abysmal and an after-thought.

Seeing Ezio grow is interesting, yet Ezio as a Master Assassin shows you what a developed character he is now, and how he makes far better choices than he did in the past. But again, to each his own.

First you say Rome is nothing special (which alot of people here are bound to disagree with you on that), and now you say the Frontier is actually a feature? The frontier was impressive, but overly repetitive too and nothing much to see. Tree climbing was the same as Parkour was before only without the buildings. Nothing really changed.

Hunting was very shallow, RDR still did it better, and you never actually needed money in AC3.

No, really, you didn't.

Oh well, no use arguing, your mind is already set it seems.

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Acillatem1993

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@TohouAsura @Acillatem1993 Yes it added chain attack, but thats pretty much it.

There was nothing detailed and impressive about Rome and it wasnt that big either.

Why would someone like AC2 Ezio better? Because in AC2 we can see him growing up and how his life changes and how he changes through the years. While in brotherhood he's just a master assassin walking aroudn killing people he doesnt like, nothing special about it.

AC3 also intruduced the frontier and tree climbing, which i both very much liked. It also has hunting which is interesting and a good way to make money. The economy system was way better than before, where you just bought all the stores in the city.

Thats just my opinion, but to each his own.

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TohouAsura

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@Acillatem1993 @TohouAsura Brotherhood added the feature that every following AC game had: Chain attack.

I dare you to return to before Chain attack was added-- It's not as fun.

Yes, Brotherhood had 1 city. One, VERY LARGE, extremely detailed and impressive city.

That's more than can be said for either Boston, Forli, or even Damascus.

Story, was certainly not as grandiose as AC2's, but it was decent and gave the feeling of being part of a Brotherhood, not AC2's solo killing machine. I don't see why you think angry, angsty teen Ezio who cared for none but himself is a better character, but a manner of taste, I guess.

How can you call AC3 innovative, when it really only took what AC previously had, and simplified it. The Homestead is Montergionni with quests. Gameplay was the same with different button layout and animations. Parkour was simplified and combat made easier.

The only redeeming aspect of AC3's "innovation" was naval combat, which is carried into ACIV.

AC:B didn't break any new ground, but it didn't need to. It just took a good but flawed formula, and further perfected it. It was just plainly a good game.

If you want innovation, look to AC1.

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truckingpete

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@Acillatem1993 I actually didn't mind Brotherhood at all. Revelations is another story though....

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Acillatem1993

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@truckingpete @Acillatem1993 Well i liked revelations more than brotherhood.

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puukusa

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@Acillatem1993 Brotherhood was great (i loved how they created this conspiration theory atmosphere through subject 16 riddles - that was an actual revelation), but ACIII was almost same disappointment as revelations was. The story became so straight forward and dull

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Acillatem1993

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@puukusa @Acillatem1993 No it wasnt and those were way better in AC2 and the Truth it unlocked was better too. I even liked revelations more than brotherhood, at least it looked different.

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Acillatem1993

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@puukusa so it must be true because they say so? No i dont think so, AC2 was way better than brotherhood and actually brotherhood is just copy of AC2 with less content, a worse story(not to mention that Ezio was really boring in that one) and some minor improvemets. So no its not the best assassins creed by far. And btw those articles are more than 2 years old by now.

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puukusa

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Edited By puukusa

@Acillatem1993 well, ok. But Kotaku says "Assassin’s Creed Brotherhood Is The Best Assassin’s Creed" (bit.ly/a89hdF) and the Guardian says "Why Assassin's Creed: Brotherhood is the best videogame ever" (bit.ly/ft5fpq)

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Acillatem1993

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@puukusa @Acillatem1993 i meant that brotherhood wasnt great

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puukusa

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Edited By puukusa
@Acillatem1993 no it wasn't what? Brotherhood didn't give you a revelation moment or ACIII story wasn't straight forward?
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Azure_Nova

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What people here are failing to realize is that this game has been in development since 2011.....what a shame. Also like that Bordonaro guy said, doesn't matter how long the game has been in development, it's the skill of the devs that make the game amazing.

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mcmesk99

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it looks exactly the same as AC3.

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Tygraph

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I just wish someone would make another great Tenchu game like Wrath of Heaven.

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kashkropsntokes

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If this is during the era of Blackbeard, there's no way it can be considered the fourth installment. Installments in a progressive game narrative such as this run their titular installments forward in timelines, and yet this game takes place chronologically before its predecessor--ON TOP OF BEING AN AN ENTIRE GAME BASED UPON AN ACCENT PIECE.

C'mon, publishers and developers (mainly publishers). You had the ability to OK Assassin's Creed and Dead Space the first go around(s), but how many times are you going to play it safe and go back to the same well?

As long as people keep buying it. This industry needs a swift kick in the balls.

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Bordonaro

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lol these people..."too soon, dont turn into cod" "yearly release cod"

you people don't understand it's not the time it's released that effects anything. It's the skill of the people releasing it. Some can do quality work in short time, where others need to take time for quality work.
Your arguement for yearly releases ending up crap because your opinion on cod's yearly release of crap means nothing..a game could be in the works for 40 years and still come out crap,duke nukem came out crap, a lot of games in dev for years come out crap, these are all examples of why you are wrong and yearly releases mean nothing lol

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TohouAsura

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Edited By TohouAsura

@Bordonaro Wrong, and yet correct.

Skill has nothing to do with it. They are all equally talented, with their own merits. Call of Duty (Treyarch) developers aren't inferior to Ubisoft developers. They just do what they are told.

The different is in the work method. Whereas Treyach works on the COD franchise solely (before IW's disbandment), Ubisoft splits the work between it's many studios, taking stress off of each team while putting all that manpower to use. That's how they finish the games fast.

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Eldeorn

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Edited By Eldeorn

@Bordonaro Rushing out products too fast is by far a better method to reduce the chance of it being well done compared to taking the time to do it right.

Afterall, rushed products that are crap are much more common when compared. Less time = cut out features that takes too long to produce and polish. Well balanced open world games takes alot of effort, so the obvious choice is to make them more linear, generic and easy to create.

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Bordonaro

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@Eldeorn @Bordonaro As I stated above...It's the skill of the people. One can do something right with a short amount of time while another needs time to do something right.

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Eldeorn

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@Bordonaro @Eldeorn Skill plays a factor, sure. But any individual has limits how much they can produce within a given time frame.

The solution is to add more man power to speed things up. The downside to this is the complexity that comes along with "too many chefs working on the same dish" - higher risk of errors, too much input from different directions, harder to manage. And so on.

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JBStone1981

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@Bordonaro @Eldeorn Nonsense. You're just making excuses. Time matters. If a game is rushed, it tends not to be as good as a game that wasn't. Grand Theft Auto is delayed every time it's about to release because the developers know they need to do better. Churning games out on a yearly cycle inevitably hurts its quality.

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tamabeast04

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Edited By tamabeast04

the ONLY problem I have (so far, given the limited info on this) is that there is no mention of visiting san juan. Maybe they can add a city through dlc??

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Phil-teh-Pirate

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Edited By Phil-teh-Pirate

I do not mind one bit that some games come out yearly. I really do not mind at all as long as the games are good and offer something new to the franchise. With that said, I can not wait for this game. Obvious reasons aside (I'll give a gold doubloon to the first man that realises), its the most unique the series has looked since its creation.

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Sekhemket

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Edited By Sekhemket

If Ubisoft wanted to be awesome, they would sneak as many Spongebob Easter eggs in as humanly possible without getting sued.

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Sekhemket

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Edited By Sekhemket

What is with pirates and eyeliner? Johnny Depp now Blackbeard... Were they capturing ships that had stockpiles of it on board and just couldn't sale it all and did not want to waste it? I must find some way to explain this or immersion will be ruined!

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02050muh

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can they go back to basic? it's all about conspiracy, story, character development and gameplay. that's why 1st AC got critical acclaimed

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Raanx

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This definitely has potential, since the disjointed story, Connor, and lack of open ocean sailing, were some of my biggest gripes with ACIII. I really wish they'd just drop the stupid SciFi plotline though.

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Descemator

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Edited By Descemator

@Raanx While i agree with your gripes against ACIII. I actually kinda liked the SciFi-ish plotline with desmond and the lot. the only problem is they just kinda said screw it near the end and put no effort into his plotline (or so it seemed). It actually added a lot for me, at least in the earlier games where there was more equal focus on both plotlines.

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piskinhu

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looks more an AC III DLC than a whole other game... Why rushing the game??? The only thing that looks like a ship it's these series, a sinking ship... Since Revelations they use the same formula. Rushing the game, no consistency on the story, doesn't bring many new features, and with many many bugs... One more title, to these downhill series!!!
But the problem is that there are an enormous quantity of people that still buy this game :O (just like COD or MoH, two very very crappy games).... That's the worse and Ubisoft, of course, doesn't complain at all, they still get the money from these people with very low expectations and with no respect to the 60$ they spend...

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Jamie-L

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Edited By Jamie-L

@piskinhu I'm one of those people you describe then. However, I always have high expectations for AC games and I've yet to be dissatisfied with what's delivered.

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piskinhu

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Edited By piskinhu

@Jamie-L @piskinhu yup you're just like those people, dumb people, just on the spot... High expectations??? ROFL there's a reason for good games take some time to make... and saying that AC Revelations was good and was up to your expectations, man.... you should be a Raiders fan, anything more than 1 W it's a winning season.....

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Darth_Kane

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Copy pasting Ezio isn't a good thing

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Navardo95

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I just wish want one thing from Ubisoft...please allow us to use the amazing multi-player skins for Single-Player as a cheat or a secret unlockable.Pleeeassse! :(

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Jamie-L

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Edited By Jamie-L

I've loved this series since the first Assassin's Creed came out years ago so I will get this game when it comes out. I'm sure that is one of the factors Ubisoft is counting on to keep this franchise going - fanboys like myself. While I was disappointed with the protagonist, Connor, of AC3 for reasons the author stated (lack of panache for one), the gameplay, visuals, and story were still as enjoyable as ever. I have yet to regret buying an AC game.

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Jamie-L

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Also a question: If an abstergo employee is the one reliving Edward Kenway's adventures, that must mean he/she is related to Desmond Miles, correct?

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Cashmoney007

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Edited By Cashmoney007

I worry about the bugs that will be in this new game because Ubisoft is rushing these games. Some of the ideas could be fun. But are they going to limit us like they did in AC3? The players were not even able to use Conner to get into the big land battles in AC3 because he was giving orders on a horse. Is Ubisoft going to get rid of jumping on bright white boxes? How annoying was that in AC3? I have been enjoying this series, but I am hoping that we will get another AC game that is just as good or better than AC2. It will be interesting to see what happens next.

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leonard_lim88

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Assassins Creed is such a wonderful I.P., basically giving it free reign to create a story from any time in history, and it gets most interesting when fiction is interwoven with history blurring the lines of fact and fantasy. However, Ubisoft's continuing decision to churn out one each year makes this franchise increasing "tired".

I suppose that as a responsible employee of Ubisoft, one can understand that sticking to the same core game-play of stealth, free-running and fluid combat backed with a solid story line, and adding in some limited innovations (some which worked and some which didn't) will yield the kind of sales that it faces the pressure to achieve.

However, this will only mean that the franchise will be wrung dry after a period of time and the death knell of it would be heard only by declining sales, rather than intended fitting ending to this wonderful I.P. idea.

I believe creativity takes time and isn't easy. Gamers are easily bored and increasingly discerning when it comes to creativity. But at the end of the day, its up to Ubisoft to draw the line between coming up with something that really "wows" the gamers and the need to satisfy its shareholders in terms of results. (Maybe someone can provide an insight to the Metal Gear Solid series as I believe they would've made a ton of money releasing a yearly title but softly killing its I.P. value, but they didn't.)

Personally, "pirates, sailing and open seas" doesn't cut it. If only they are willing to take more time to push the boat out.

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sneakthief81

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I seem to be the only one who hates the whole pirate theme :-/

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Jughed

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Edited By Jughed

@sneakthief81 you got that right

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asjws14

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It's sad how often I hear reviews and comments about Assassin's Creed 3 that insult it's "4 hour long tutorial segment". It wasn't a tutorial. It was an introduction. That sequence of the game was great. I felt like it was essential to the immersion into the story, the setting and the plot. And although I agree, Connor is a rather flat hero, AC 3 more than makes up for it by providing something few other games even attempt these days: a well rounded villain. Making the player sympathetic to Haytham and his band of compatriots was a good idea well executed. Maybe most people would rather hack and slash faceless drones forever, but I prefer my prey to have a little bit more meat on their bones. I want to hunt and fight personalities and not just sprites and 3D models. I want to kill them for a clear purpose and not just because they happen to be the glowing person in the crowd.

I have high hopes for AC4, but I hope they don't sacrifice any deeper plot elements simply to appease the button masher's cry for inconstant action.

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roguebot

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Edited By roguebot

@asjws14 The thing is... the story in AC really isn't that great.

That's not a put-down, as it's okay by video-game standards, I suppose, but it's not worthy of 4 hours of exposition.

I think creators need to be able to judge their work objectively and balance pacing and action accordingly.

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noigel

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When I want to play with Guybrush Threepwood I play Monkey Island...

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Joutja

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Edited By Joutja

While I am a huge Ancient History Geek and love all the last AC's (mainly for the exploration around the cities) I am really interested in the pirate aspect. I had heard that AC:III's best feature was the naval battles so I wasn't too surprised by this theme. I'm hoping it might be a bit like Bethesda's Pirates of the Caribbean in the way that you could control the ships, upgrade, hire crew, alter the weapons like upgrading to better guns. I loved that game, shame it won't work on anything modern now.

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Jonno621

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Still longing for a really good pirate game. Risen 2 Dark Waters couldn't cut it for me, the combat put me off. Two Worlds 2's DLC wasn't really piratey so nyeh, and I can scarcely remember others. Looking forward to this one! Not usually 'hyped' about AC games, but this looks promising.

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camverge

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When they say " the original's open-ended assassinations" I hope this means they're going away from the "do these 5 things to get full sync. on this assassination". I understand that you can ignore the measures they put before you, but being as anal as I am with achievements I feel I need to do them. Yet at the same time I can't help but feel frustrated because I want to finish the game by playing the way I want to play, not get sucke in to one path they steer me into. That to me was a major downfall of ACIII. From what I've heard of this one so far, it's really sparked an interest in the franchise that I thought was long gone.

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Joutja

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@camverge I agree with you on the full sync. I rarely wanted to be bothered with them in AC:Revelations but like you I felt that I had to get the best result possible. It wouldn't be so bad if most of them weren't really fiddly ones like "do this really long puzzle in less than 6 mins". In other words, keep practising this level until you get it.

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camverge

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@Joutja @camverge Yep, it almost seems like they were trying to force replay value. I would just play through, get what I could, and then go back and try to do all that I could. Only problem was, when I went back through it I wasn't enjoying myself. I understand wanting to give the player a challenge, but this wasn't a fun challenge, it was just more of a hastle.

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camverge

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Edited By camverge

@Jonno621 @camverge @Joutja Exactly, even if you're not a completionist, it still makes you feel bad. It just feels like they're saying "pffffft, if you were any good at this, you would of done it the way we wanted you to do it." and then I feel like an idiot.

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Jonno621

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@camverge @Joutja I agree! Never did them but always felt bad. I'm by no means a completionist but I try to do things "the best way".

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macca366

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I'll be honest, I actually love the idea of the pirate Caribbean setting, sailing the seas, exploring jungles and little ports, fending off other pirate attacks or whatever. I haven't tried ACIII yet, the last one I played was ACII (which I liked, and was impressed with all the improvements over the original). Is ACIII worth picking up?

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Jonno621

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@macca366 Despite all the hate it seems to get on here I still enjoyed it. You can get creative with the combat, the Homestead's niceto build up, and the naval battles are arguably the best. Connor as a character has a naive charm, and you learn to hate the *majority* of the main antagonists. Some of the new features are a bit underdeveloped but as far as games go, it's fun. Not to say it's without its flaws, but I'd definitely say it's worth picking up.

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macca366

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@Jonno621 @macca366 Thanks for the feedback dude. I probably will!

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tommygun6644

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"This year's Assassin's Creed hopes piracy will keep the series ticking along."



Maybe I will torrent this, thanks for the suggestion.

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CaptainKrunch10

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@tommygun6644 I never did enjoy using the ships in AC3, doubt i would enjoy this. Oh well, might as 'pirate it to keep the series ticking along' i guess :D

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