Name the game that had the most impact on you.

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203762174820177760555343052357

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#1 203762174820177760555343052357
Member since 2005 • 7599 Posts
usagi704 had a recent blog that got me thinking. His blog listed thirty games in 30 different categories that had the most impact on him. If you could list JUST ONE game that had the most impact (not your favorite necessarily, not the best made game necessarily, but the one that had the MOST IMPACT), what would it be? I'm not going to give mine yet because I do not want to sway the conversation in one direction or another.
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waflerevolution

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#2 waflerevolution
Member since 2004 • 10598 Posts
though question... I do not think I can answer it....
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usagi704

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#3 usagi704
Member since 2003 • 2058 Posts
I didn't put the list of 30 in an order because it would have been very difficult to do, but I can definitely choose the one out of those 30 that had the most impact on me. That game would be the most obvious to people who know me here: Street Fighter II: The World Warrior. Hands down. It completely opened me up to a new genre of games and made a fighting game fan for life.
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#4 203762174820177760555343052357
Member since 2005 • 7599 Posts

Well, since no one else wants to play, I'll tell you mine.  I could list other games for other reasons, but playing by my rules the one game that had the most impact on my would be the very first video game I saw and played, Gran Trak 10 by Atari (Arcade).  I could barely reach the steering wheel controller, and did not play for very long, but it is what got me hooked.

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gmsnpr

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#5 gmsnpr
Member since 2004 • 4242 Posts
There are several games that have been impactful for me, but I'll describe a few.

I used to play Triple Action on the INTV with my dad after he cam home from work and we'd have a series of tank or biplane duels for a good half an hour on an almost daily basis when I was 8, which was pretty good. Games like Triple Action are designed to be simple enough to enjoy by just about anyone with hands, and by leaving the complexity of the game strategy to the player, it makes for an engrossing game, even though it's just a blue tank versus a red tank on a 2-D field with walls. I think that a design model like this (fun and shallow) is what the WarioWare games have been striving for and succeeding.

Once I got into RPGs, the one that had the most early influence on me were Miracle Warriors (MW). MW came packed with a pretty complex map and when I opened the box I remember unfolding the map and thinking how much work I had cut out for me to finish the game. Since it's been at least a decade since I've played it with any seriousness, I don't remember how low the campaign lasted, but I remember all of the items that you had to get just to unlock new areas of the map and to find, let along get all the possible party members. There are only four, and if you try to fight the final boss (The Dark Lord Terrarin) without having everyone in your party with maxed out stats and your inventory full, you will lose. After that game, "tough" RPGs have never seemed all that tough to me. I've met several people who have fond memories of SMS RPGs who never even found the last boss and still liked the game immensely, even through the difficulty.

The game that I've sunk the most hours into is Phantasy Star Online. It must have something impactful to make it seem fresh for 400+ hours of game played across all platforms and all of my characters.  I still like picking up my main character (a lvl 117 Humar named Rollins) every once in a while and go wading through Ultimate Mode on Version 2 on the Dreamcast.
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venus577

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#6 venus577
Member since 2003 • 1555 Posts

The most influential game would obviously be the one that got you into gaming in the first place. Saddly I don't remember which game that was, but there are photographs of me (as a baby) sitting on my Uncle's lap playing SeaQuest on the Atari 2600, so that probably influenced a few things.

Breath of Fire II was the game that got me into RPGs. I had gotten a number of old Nintendo Power magazines from a friend that I liked to flip through. I must have flipped through the issue that had BoFII a lot, perhaps because it also had Mega Man X3. I think it was the art that really got me intrigued. But yeah, an emulator and a download later, I had taken my first step into the genre that now dominates my collection. On a side note, I remember almost breaking down doors to get a copy of GBA remake. Finally, I could own the game that so dramatically changed my gaming habits.

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203762174820177760555343052357

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#7 203762174820177760555343052357
Member since 2005 • 7599 Posts

The most influential game would obviously be the one that got you into gaming in the first place.

venus577

For me it was, but the game that almost had even more impact on me was almost Soul Calibur for the Dreamcast, in terms of BAM! knocking me on the floor when I saw it for the first time.  Plus it was the first fighter that I completely mastered (the only other three being Soul Blade, SC2 and SC3).
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Working_Stiff

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#8 Working_Stiff
Member since 2004 • 2253 Posts

For me it would probably be LoZ: Wind Waker. While many may argue that it wasn't the greatest game ever, it is important to me for what it did. It brought me back into gaming. Not only did it bring me back into gaming, but it brought me back in when I had a real job and time to really get into games.

I had primarily stopped playing games after the SNES due to lack of funds, lack of time, lack of interest, and the fact that most 1st gen 3d games (PS1/N64 or before) tended to make me very motion sick, which is interesting because I ususally dont get motion sick. I did own a PS1, and played a few games on it, but that was primarily during extended college breaks (ie summer and winter) and even then it tended to be either 2d games or 3d fixed camera games (Resident Evils).

After I graduated from college, I figured I would have some free time while I looked for a job, so I used some graduation money to pick up a GC which came with Wind Waker. I originally was put off by the sailing and the idea of the cartoon graphics; however once I got into the game I was hooked. Shortly after I ended up landing a job much quicker than I had anticipated (hoped for), but being the "upstanding" person I am, I started shortly thereafter. At the time I was living with my parents to save money for a house and had a lot of free time while my then-girlfriend, now-wife finished school. The ultimate result of this was a love of gaming that had been renewed to levels above what it used to be, a decent amount of disposable income, and enough free time to waste away in front of the TV.

-- I think this all worked to my disadvantage though. Now I am completely hooked on games, but have a mortgage that eats up most of my money, and a wife that eats up most of my time. Oh well, such is life...

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inkwolf

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#10 inkwolf
Member since 2003 • 1159 Posts
OK, so I was just about to create another GS user account with the name alex-rogan and post in this thread that the game which had the most impact on me was Starfighter.  Then I read the GS Terms of Service and decided not to do anything that might jeopardize my real account for a cheap joke.  Oh well. 
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jollyroger78

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#11 jollyroger78
Member since 2005 • 2551 Posts
Game that got me started: Target Fun (Atari 2600)
Game that blew my mind: Mike Tyson's Punch-Out!! (NES)-saw it at a friend's house...I actually got straight A's for the last quarter of third grade so my dad would buy me the NES and the game.
Game that started me on my collector's journey: Baldur's Gate: Dark Alliance (PS2)-the title that I traded a whole bunch of sports and wrestling games for...I'll never do it again.
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Apathetic_Prick

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#12 Apathetic_Prick
Member since 2003 • 4789 Posts

I've always liked gaming because I've always been a solitary person; I don't need other people to keep myself sane.  Gaming was just an extension of my GI Joes, Transformers and books. 

The game that was the most influential to me, I think, really didn't come around until I was well into gaming.  The only game that really changed my perspective, I think was Daggerfall.  I didn't need a perspective change with stuff like Syndicate because it had doses of everything I like - especially cheer brutality.  But Daggerfall opened me up to something far more.  It was, at the time (and, I think, still is) the biggest game I've ever played.  It's also the buggiest, but when a game's playable and the gameplay's good, crashes don't bug me too much, especially when I save every 5 minutes (because in Daggerfall, you were still pretty mortal with a suit of Daedric armour, unlike, say, Morrowind).

What Daggerfall changed, though, was my whole point of view regarding a single genre - the RPG.  At the time (I was 17) I got Daggerfall, the deepest RPG that I'd probably played was Final Fantasy.  Well...no, DnD second ed. tabletop was probably just a wee bit moreso.

Daggerfall took the "Role" part to whole new level because of the way you could build your characters.  Depending on strengths and weaknesses, you might have very steep level up curves, or very shallow ones , and you could specialise right down to not only elemental weaknesses, but weapon and armour restrictions not only based on equipment class, but also equipment materials.  So, if you were building, say, a Paladin, there's no way he'd be using Daedric because it's an unholy material.  At least if you were a real RP'er.

Levelling up was based on skills, just like Morrowind and Oblivion which came after it, so it took teh "You Are What You Do" concept to the next level.  At least for WRPG's; Final Fantasy 2 had a similar concept.  If the game hadn't sucked, it might have been a bit more influential. 

I also very much liked the combat system; you hold the left mouse key and then slash by moving your mouse in teh direction you want to strike in.  It made things much more immersive and some of the skills were very cool, like the ability to climb walls.

I've neevr played a game like Daggerfall, and unfortunately, I don't think I ever will.  Which is why I'm trying to get my brother to part with the old PMMX 233 so I can play it again.

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waflerevolution

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#13 waflerevolution
Member since 2004 • 10598 Posts

I've always liked gaming because I've always been a solitary person; I don't need other people to keep myself sane. Gaming was just an extension of my GI Joes, Transformers and books.

Apathetic_Prick

aw man... that's so me... if you add the real ghostbusters, thundercats, TMNT and marvel comics...

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#14 Apathetic_Prick
Member since 2003 • 4789 Posts
[QUOTE="Apathetic_Prick"]

I've always liked gaming because I've always been a solitary person; I don't need other people to keep myself sane. Gaming was just an extension of my GI Joes, Transformers and books.

waflerevolution

aw man... that's so me... if you add the real ghostbusters, thundercats, TMNT and marvel comics...

Other than Thundercats, I had all that stuff, too :p  I still have all my old GI Joes at my dad's place.

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203762174820177760555343052357

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#15 203762174820177760555343052357
Member since 2005 • 7599 Posts
[QUOTE="Apathetic_Prick"]

I've always liked gaming because I've always been a solitary person; I don't need other people to keep myself sane. Gaming was just an extension of my GI Joes, Transformers and books.

waflerevolution

aw man... that's so me... if you add the real ghostbusters, thundercats, TMNT and marvel comics...

Hey can you explain why it was neccesary for them to add "The Real" to Ghostbusters? (This is a serious question that I have thought about often).

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#16 inkwolf
Member since 2003 • 1159 Posts

Hey can you explain why it was neccesary for them to add "The Real" to Ghostbusters? (This is a serious question that I have thought about often).

aspro73

Wikipedia to the rescue!

History

After the success of the film, a TV series based on the Ghostbusters began production. At the same time The Real Ghostbusters was being created, Filmation was making a cartoon known as The Original Ghostbusters, which was a revamp of an old 1970s show, which itself was based on a 1970's movie titled Ghost Busters (note that this movie is written as two words and the 1984 movie is written as one word). Despite rumors to the contrary, Columbia was allowed to use the name Ghostbusters for its cartoon but added "The Real" to snub Filmation.

Check out the Real Ghostbusters wiki page for more info.

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203762174820177760555343052357

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#17 203762174820177760555343052357
Member since 2005 • 7599 Posts
[QUOTE="aspro73"]

Hey can you explain why it was neccesary for them to add "The Real" to Ghostbusters? (This is a serious question that I have thought about often).

inkwolf

Wikipedia to the rescue!

History

After the success of the film, a TV series based on the Ghostbusters began production. At the same time The Real Ghostbusters was being created, Filmation was making a cartoon known as The Original Ghostbusters, which was a revamp of an old 1970s show, which itself was based on a 1970's movie titled Ghost Busters (note that this movie is written as two words and the 1984 movie is written as one word). Despite rumors to the contrary, Columbia was allowed to use the name Ghostbusters for its cartoon but added "The Real" to snub Filmation.

Check out the Real Ghostbusters wiki page for more info.

Thanks man.  You know, even as a kid I suspected something like that.

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waflerevolution

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#18 waflerevolution
Member since 2004 • 10598 Posts
ya, it was like a moreonic scobby doo type show... it was aweful... the REAL ghostbusters was awesome!
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#19 duncanr2n
Member since 2003 • 2449 Posts
I don't know that I could single out a specific game but I will name a few that I have fond memories of. The original King's Quest. I loved this game. At the time, I thought the world was enormous. I was so into it, I eventually mapped out the entire game on graph paper so I could keep track of it. I don't know how many times I've played through it but I know it was alot. Sun Tzu's the Ancient Art of War. Wow now this was a fantastic game. This game had it all. Your soldier would fatigue if you marched them to hard, terrain would play into it. You had to have the proper mix of unit type. Great game. Miner 2049. My favorite game for the Atari 5200. I could beat the whole game on one man and start cycling through the levels again. I don't know what happened to that old machine (I guess my parent threw it away years ago) but I will always remember this game. In college my roomates and I used to have speed runs with Metroid for NES. I don't remember our time anymore but I do remember that you could get to Mother Brain by only defeating one of the sub bosses. We also go so good a Tetris that the only way it became a challenge was to play it upside-down. After college and getting married, I stopped playing for 2-3 years but then a copies of Warcraft II, Command & Conquer, and X-Wing found their way onto my computer and the rest is history. I've not stopped playing since.
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waflerevolution

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#20 waflerevolution
Member since 2004 • 10598 Posts
gamesduncanr2n
I have or had all those games... I was into them as well.
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toppsseller

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#22 toppsseller
Member since 2005 • 286 Posts
Legend Of Zelda: Link to the past.  The first really epic game that I ever played all the way through.  The first game that really made me think.
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adamf_17

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#23 adamf_17
Member since 2005 • 238 Posts
If by influential you mean the first game I ever played, then it's Excitebike.  As far as content of the game, FFVII is the hands-down winner.
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-_-Nintendo-_-

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#24 -_-Nintendo-_-
Member since 2006 • 929 Posts

Monster Rancher 2 for the PS1, I must have sunk over 300 hours into that game (and still have no finished it).  I might explain later why it had such an impact on me.  Super Mario world is a close second.

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dotdarkcloud

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#25 dotdarkcloud
Member since 2006 • 669 Posts
Sonic the Hedgehog/Sonic the Hedgehog 2. The hours I spent on the game during my childhood... it's what started me on videogames. Right after those would be Desert Strike. I spent almost as much time on that game as I did on Sonic; it was harder and required more strategy.