comon people :( gamplay is debatable. but story? im sory but tactics has to take the throne hands down
ThreeVo
Story is very debatable. It all depends on what style people like. Matsuno has a very distinct way of going through a story some like it and some don't.
playing thrrough tactics war of the lions WHAT THE HELL IS GOING ON?!!? i dont get it at all. i like the gameplay but the stroy is too complicated, just like 12(which is a good game). im sorry but x has the best storyline. yuna, tidus and auron have great characters. even rikku has her good points, she stops the game forom getting so depressing you want to slit ur wrists.johngebreadmanYour on chapter 2 and ur confused?....... ouch that sucks. The original on ps1 back in 97-98 had a truly bad translation, making it even harder to understand, the psp port has had its dialogue test completley rewritten and is a lot more comprehendable
The first 3 discs of VIII were to me truely amazing then near the end of the 3rd disc it just its gets to random and umb with the Ultimecia crap. If it wasnt for the last 10% of that game I would say 8. But I must admit I liked 7 alot too (couldnt tell from the Sephiroth get up of my profile...). VI is pretty good too I just have a hard time getting into the SNES and NES era of FF games considering I started with the PS1 era.
The first 3 discs of VIII were to me truely amazing then near the end of the 3rd disc it just its gets to random and umb with the Ultimecia crap. If it wasnt for the last 10% of that game I would say 8. But I must admit I liked 7 alot too (couldnt tell from the Sephiroth get up of my profile...). VI is pretty good too I just have a hard time getting into the SNES and NES era of FF games considering I started with the PS1 era.
Ket87
That stinks because the snes games are wesome. I started during the ps2 era and i didnt have a problem but everyone is different.
IV had a great story, but the the gameplay wasn't anything special, it was just "fight, level up and sometimes learn spells". While every other FF had a unique system and much more depth. IV still had fun battles, it just lacked the depth in the battle system department for me.DJ-Lafleur'You aren't thinking in it's time frame. IT was the deepest thing out in 1991, savce maybe PC rpgs. Was Fallout or The Elder Scrolls: Arena out back then? IF so, then it WASN'T the deepest RPG. Then again, any entry in those 2 series is deeper than every entery in the FF series.Anyway, it introduced the ATB system
[QUOTE="DJ-Lafleur"]IV had a great story, but the the gameplay wasn't anything special, it was just "fight, level up and sometimes learn spells". While every other FF had a unique system and much more depth. IV still had fun battles, it just lacked the depth in the battle system department for me.fs_metal'You aren't thinking in it's time frame. IT was the deepest thing out in 1991, savce maybe PC rpgs. Was Fallout or The Elder Scrolls: Arena out back then? IF so, then it WASN'T the deepest RPG. Then again, any entry in those 2 series is deeper than every entery in the FF series.Anyway, it introduced the ATB system
Well, FFs I-III had a little more depth to their battle systems, and they obviously came before IV. You could make your characters whatever jobs you wanted in I and III, and give them whatever spells you wanted them to have. In II, you got more powerful by using using certain types of weapons alot, and the same thing could be said about magic, and this lead to alot of customizaton. In IV, the characters already had their jobs picked out, and you couldn't pick what spells they could have, since they just learned them when they leveled up. The only thing you really had to do in Iv was fight and equip your equipment, not as much customization. IV was fun and all, it just didn't allow for as much customization.
'You aren't thinking in it's time frame. IT was the deepest thing out in 1991, savce maybe PC rpgs. Was Fallout or The Elder Scrolls: Arena out back then? IF so, then it WASN'T the deepest RPG. Then again, any entry in those 2 series is deeper than every entery in the FF series.Anyway, it introduced the ATB system[QUOTE="fs_metal"][QUOTE="DJ-Lafleur"]IV had a great story, but the the gameplay wasn't anything special, it was just "fight, level up and sometimes learn spells". While every other FF had a unique system and much more depth. IV still had fun battles, it just lacked the depth in the battle system department for me.DJ-Lafleur
Well, FFs I-III had a little more depth to their battle systems, and they obviously came before IV. You could make your characters whatever jobs you wanted in I and III, and give them whatever spells you wanted them to have. In II, you got more powerful by using using certain types of weapons alot, and the same thing could be said about magic, and this lead to alot of customizaton. In IV, the characters already had their jobs picked out, and you couldn't pick what spells they could have, since they just learned them when they leveled up. The only thing you really had to do in Iv was fight and equip your equipment, not as much customization. IV was fun and all, it just didn't allow for as much customization.
III maybe, only because it had the job system, but FFIV deffinitelyh has more depth than I and II[QUOTE="DJ-Lafleur"]IV had a great story, but the the gameplay wasn't anything special, it was just "fight, level up and sometimes learn spells". While every other FF had a unique system and much more depth. IV still had fun battles, it just lacked the depth in the battle system department for me.fs_metal'You aren't thinking in it's time frame. IT was the deepest thing out in 1991, savce maybe PC rpgs. Was Fallout or The Elder Scrolls: Arena out back then? IF so, then it WASN'T the deepest RPG. Then again, any entry in those 2 series is deeper than every entery in the FF series.Anyway, it introduced the ATB system
What are your thoughts on bethesda making fallout3? I think they're changing too much.
'You aren't thinking in it's time frame. IT was the deepest thing out in 1991, savce maybe PC rpgs. Was Fallout or The Elder Scrolls: Arena out back then? IF so, then it WASN'T the deepest RPG. Then again, any entry in those 2 series is deeper than every entery in the FF series.Anyway, it introduced the ATB system[QUOTE="fs_metal"][QUOTE="DJ-Lafleur"]IV had a great story, but the the gameplay wasn't anything special, it was just "fight, level up and sometimes learn spells". While every other FF had a unique system and much more depth. IV still had fun battles, it just lacked the depth in the battle system department for me.UntouchableHyer
What are your thoughts on bethesda making fallout3? I think they're changing too much.
I'm not too happy about it. After Oblivion, Im not sure I trust them with another classic RPG series.
[QUOTE="DJ-Lafleur"]'You aren't thinking in it's time frame. IT was the deepest thing out in 1991, savce maybe PC rpgs. Was Fallout or The Elder Scrolls: Arena out back then? IF so, then it WASN'T the deepest RPG. Then again, any entry in those 2 series is deeper than every entery in the FF series.Anyway, it introduced the ATB system[QUOTE="fs_metal"][QUOTE="DJ-Lafleur"]IV had a great story, but the the gameplay wasn't anything special, it was just "fight, level up and sometimes learn spells". While every other FF had a unique system and much more depth. IV still had fun battles, it just lacked the depth in the battle system department for me.fs_metal
Well, FFs I-III had a little more depth to their battle systems, and they obviously came before IV. You could make your characters whatever jobs you wanted in I and III, and give them whatever spells you wanted them to have. In II, you got more powerful by using using certain types of weapons alot, and the same thing could be said about magic, and this lead to alot of customizaton. In IV, the characters already had their jobs picked out, and you couldn't pick what spells they could have, since they just learned them when they leveled up. The only thing you really had to do in Iv was fight and equip your equipment, not as much customization. IV was fun and all, it just didn't allow for as much customization.
III maybe, only because it had the job system, but FFIV deffinitelyh has more depth than I and IIwell, You're able to control what you're characters are strong at and what they spells they can have in I and II, but not in IV. There's just more customization in I and II, and also III, which means there was a little more thought put into the battle system of the NES ones while in IV the only thing you could do is fight and level up, and all the attributes and classes were already chosen, so you could never formulate things yourself or experiment, you just used whatever characters you had at the specific point in the game and their skills. There's nothing wrong with that at all, just saying there was a little more you could do with the battle sytem in the previous FFs, and ones past IV.
[QUOTE="fs_metal"][QUOTE="DJ-Lafleur"]'You aren't thinking in it's time frame. IT was the deepest thing out in 1991, savce maybe PC rpgs. Was Fallout or The Elder Scrolls: Arena out back then? IF so, then it WASN'T the deepest RPG. Then again, any entry in those 2 series is deeper than every entery in the FF series.Anyway, it introduced the ATB system[QUOTE="fs_metal"][QUOTE="DJ-Lafleur"]IV had a great story, but the the gameplay wasn't anything special, it was just "fight, level up and sometimes learn spells". While every other FF had a unique system and much more depth. IV still had fun battles, it just lacked the depth in the battle system department for me.DJ-Lafleur
Well, FFs I-III had a little more depth to their battle systems, and they obviously came before IV. You could make your characters whatever jobs you wanted in I and III, and give them whatever spells you wanted them to have. In II, you got more powerful by using using certain types of weapons alot, and the same thing could be said about magic, and this lead to alot of customizaton. In IV, the characters already had their jobs picked out, and you couldn't pick what spells they could have, since they just learned them when they leveled up. The only thing you really had to do in Iv was fight and equip your equipment, not as much customization. IV was fun and all, it just didn't allow for as much customization.
III maybe, only because it had the job system, but FFIV deffinitelyh has more depth than I and IIwell, You're able to control what you're characters are strong at and what they spells they can have in I and II, but not in IV. There's just more customization in I and II, and also III, which means there was a little more thought put into the battle system of the NES ones while in IV the only thing you could do is fight and level up, and all the attributes and classes were already chosen, so you could never formulate things yourself or experiment, you just used whatever characters you had at the specific point in the game and their skills. There's nothing wrong with that at all, just saying there was a little more you could do with the battle sytem in the previous FFs, and ones past IV.
No.; There is deffinitely more customication in FFIV. More spells. More ways to develope your character. More armor. More items. More item types. Everything is deeper.
[QUOTE="DJ-Lafleur"][QUOTE="fs_metal"][QUOTE="DJ-Lafleur"]'You aren't thinking in it's time frame. IT was the deepest thing out in 1991, savce maybe PC rpgs. Was Fallout or The Elder Scrolls: Arena out back then? IF so, then it WASN'T the deepest RPG. Then again, any entry in those 2 series is deeper than every entery in the FF series.Anyway, it introduced the ATB system[QUOTE="fs_metal"][QUOTE="DJ-Lafleur"]IV had a great story, but the the gameplay wasn't anything special, it was just "fight, level up and sometimes learn spells". While every other FF had a unique system and much more depth. IV still had fun battles, it just lacked the depth in the battle system department for me.fs_metal
Well, FFs I-III had a little more depth to their battle systems, and they obviously came before IV. You could make your characters whatever jobs you wanted in I and III, and give them whatever spells you wanted them to have. In II, you got more powerful by using using certain types of weapons alot, and the same thing could be said about magic, and this lead to alot of customizaton. In IV, the characters already had their jobs picked out, and you couldn't pick what spells they could have, since they just learned them when they leveled up. The only thing you really had to do in Iv was fight and equip your equipment, not as much customization. IV was fun and all, it just didn't allow for as much customization.
III maybe, only because it had the job system, but FFIV deffinitelyh has more depth than I and IIwell, You're able to control what you're characters are strong at and what they spells they can have in I and II, but not in IV. There's just more customization in I and II, and also III, which means there was a little more thought put into the battle system of the NES ones while in IV the only thing you could do is fight and level up, and all the attributes and classes were already chosen, so you could never formulate things yourself or experiment, you just used whatever characters you had at the specific point in the game and their skills. There's nothing wrong with that at all, just saying there was a little more you could do with the battle sytem in the previous FFs, and ones past IV.
No.; There is deffinitely more customication in FFIV. More spells. More ways to develope your character. More armor. More items. More item types. Everything is deeper.
From that aspect, IV definetely had more depth, I was looking at the characters themselves and being able to mess aroundand being able to decidewhat they are and what types of things they are able to use.
[QUOTE="DJ-Lafleur"][QUOTE="fs_metal"][QUOTE="DJ-Lafleur"]'You aren't thinking in it's time frame. IT was the deepest thing out in 1991, savce maybe PC rpgs. Was Fallout or The Elder Scrolls: Arena out back then? IF so, then it WASN'T the deepest RPG. Then again, any entry in those 2 series is deeper than every entery in the FF series.Anyway, it introduced the ATB system[QUOTE="fs_metal"][QUOTE="DJ-Lafleur"]IV had a great story, but the the gameplay wasn't anything special, it was just "fight, level up and sometimes learn spells". While every other FF had a unique system and much more depth. IV still had fun battles, it just lacked the depth in the battle system department for me.fs_metal
Well, FFs I-III had a little more depth to their battle systems, and they obviously came before IV. You could make your characters whatever jobs you wanted in I and III, and give them whatever spells you wanted them to have. In II, you got more powerful by using using certain types of weapons alot, and the same thing could be said about magic, and this lead to alot of customizaton. In IV, the characters already had their jobs picked out, and you couldn't pick what spells they could have, since they just learned them when they leveled up. The only thing you really had to do in Iv was fight and equip your equipment, not as much customization. IV was fun and all, it just didn't allow for as much customization.
III maybe, only because it had the job system, but FFIV deffinitelyh has more depth than I and IIwell, You're able to control what you're characters are strong at and what they spells they can have in I and II, but not in IV. There's just more customization in I and II, and also III, which means there was a little more thought put into the battle system of the NES ones while in IV the only thing you could do is fight and level up, and all the attributes and classes were already chosen, so you could never formulate things yourself or experiment, you just used whatever characters you had at the specific point in the game and their skills. There's nothing wrong with that at all, just saying there was a little more you could do with the battle sytem in the previous FFs, and ones past IV.
No.; There is deffinitely more customication in FFIV. More spells. More ways to develope your character. More armor. More items. More item types. Everything is deeper.
How can you develop your character in FFIV besides levelling up?
Besides that, I agree with you.
[QUOTE="fs_metal"][QUOTE="DJ-Lafleur"][QUOTE="fs_metal"][QUOTE="DJ-Lafleur"]'You aren't thinking in it's time frame. IT was the deepest thing out in 1991, savce maybe PC rpgs. Was Fallout or The Elder Scrolls: Arena out back then? IF so, then it WASN'T the deepest RPG. Then again, any entry in those 2 series is deeper than every entery in the FF series.Anyway, it introduced the ATB system[QUOTE="fs_metal"][QUOTE="DJ-Lafleur"]IV had a great story, but the the gameplay wasn't anything special, it was just "fight, level up and sometimes learn spells". While every other FF had a unique system and much more depth. IV still had fun battles, it just lacked the depth in the battle system department for me.TaCoDuDe
Well, FFs I-III had a little more depth to their battle systems, and they obviously came before IV. You could make your characters whatever jobs you wanted in I and III, and give them whatever spells you wanted them to have. In II, you got more powerful by using using certain types of weapons alot, and the same thing could be said about magic, and this lead to alot of customizaton. In IV, the characters already had their jobs picked out, and you couldn't pick what spells they could have, since they just learned them when they leveled up. The only thing you really had to do in Iv was fight and equip your equipment, not as much customization. IV was fun and all, it just didn't allow for as much customization.
III maybe, only because it had the job system, but FFIV deffinitelyh has more depth than I and IIwell, You're able to control what you're characters are strong at and what they spells they can have in I and II, but not in IV. There's just more customization in I and II, and also III, which means there was a little more thought put into the battle system of the NES ones while in IV the only thing you could do is fight and level up, and all the attributes and classes were already chosen, so you could never formulate things yourself or experiment, you just used whatever characters you had at the specific point in the game and their skills. There's nothing wrong with that at all, just saying there was a little more you could do with the battle sytem in the previous FFs, and ones past IV.
No.; There is deffinitely more customication in FFIV. More spells. More ways to develope your character. More armor. More items. More item types. Everything is deeper.
How can you develop your character in FFIV besides levelling up?
Besides that, I agree with you.
Via things like more in depth stats and bonuses from various items in the game. IT all adds up to being more in depth[QUOTE="TaCoDuDe"][QUOTE="fs_metal"][QUOTE="DJ-Lafleur"][QUOTE="fs_metal"][QUOTE="DJ-Lafleur"]'You aren't thinking in it's time frame. IT was the deepest thing out in 1991, savce maybe PC rpgs. Was Fallout or The Elder Scrolls: Arena out back then? IF so, then it WASN'T the deepest RPG. Then again, any entry in those 2 series is deeper than every entery in the FF series.Anyway, it introduced the ATB system[QUOTE="fs_metal"][QUOTE="DJ-Lafleur"]IV had a great story, but the the gameplay wasn't anything special, it was just "fight, level up and sometimes learn spells". While every other FF had a unique system and much more depth. IV still had fun battles, it just lacked the depth in the battle system department for me.fs_metal
Well, FFs I-III had a little more depth to their battle systems, and they obviously came before IV. You could make your characters whatever jobs you wanted in I and III, and give them whatever spells you wanted them to have. In II, you got more powerful by using using certain types of weapons alot, and the same thing could be said about magic, and this lead to alot of customizaton. In IV, the characters already had their jobs picked out, and you couldn't pick what spells they could have, since they just learned them when they leveled up. The only thing you really had to do in Iv was fight and equip your equipment, not as much customization. IV was fun and all, it just didn't allow for as much customization.
III maybe, only because it had the job system, but FFIV deffinitelyh has more depth than I and IIwell, You're able to control what you're characters are strong at and what they spells they can have in I and II, but not in IV. There's just more customization in I and II, and also III, which means there was a little more thought put into the battle system of the NES ones while in IV the only thing you could do is fight and level up, and all the attributes and classes were already chosen, so you could never formulate things yourself or experiment, you just used whatever characters you had at the specific point in the game and their skills. There's nothing wrong with that at all, just saying there was a little more you could do with the battle sytem in the previous FFs, and ones past IV.
No.; There is deffinitely more customication in FFIV. More spells. More ways to develope your character. More armor. More items. More item types. Everything is deeper.
How can you develop your character in FFIV besides levelling up?
Besides that, I agree with you.
Via things like more in depth stats and bonuses from various items in the game. IT all adds up to being more in depthmeh, I guess you're right, overall IV had more depth than I and II, definetely. There was more thought and creativity put into I and II's battle system, but still not as much depth as IV. III had more depth than IV, though, you could completely alter each character's stats by changing their jobs, which also means different abilities, and III also had many items and equipment to find.
[QUOTE="fs_metal"][QUOTE="TaCoDuDe"][QUOTE="fs_metal"][QUOTE="DJ-Lafleur"][QUOTE="fs_metal"][QUOTE="DJ-Lafleur"]'You aren't thinking in it's time frame. IT was the deepest thing out in 1991, savce maybe PC rpgs. Was Fallout or The Elder Scrolls: Arena out back then? IF so, then it WASN'T the deepest RPG. Then again, any entry in those 2 series is deeper than every entery in the FF series.Anyway, it introduced the ATB system[QUOTE="fs_metal"][QUOTE="DJ-Lafleur"]IV had a great story, but the the gameplay wasn't anything special, it was just "fight, level up and sometimes learn spells". While every other FF had a unique system and much more depth. IV still had fun battles, it just lacked the depth in the battle system department for me.DJ-Lafleur
Well, FFs I-III had a little more depth to their battle systems, and they obviously came before IV. You could make your characters whatever jobs you wanted in I and III, and give them whatever spells you wanted them to have. In II, you got more powerful by using using certain types of weapons alot, and the same thing could be said about magic, and this lead to alot of customizaton. In IV, the characters already had their jobs picked out, and you couldn't pick what spells they could have, since they just learned them when they leveled up. The only thing you really had to do in Iv was fight and equip your equipment, not as much customization. IV was fun and all, it just didn't allow for as much customization.
III maybe, only because it had the job system, but FFIV deffinitelyh has more depth than I and IIwell, You're able to control what you're characters are strong at and what they spells they can have in I and II, but not in IV. There's just more customization in I and II, and also III, which means there was a little more thought put into the battle system of the NES ones while in IV the only thing you could do is fight and level up, and all the attributes and classes were already chosen, so you could never formulate things yourself or experiment, you just used whatever characters you had at the specific point in the game and their skills. There's nothing wrong with that at all, just saying there was a little more you could do with the battle sytem in the previous FFs, and ones past IV.
No.; There is deffinitely more customication in FFIV. More spells. More ways to develope your character. More armor. More items. More item types. Everything is deeper.
How can you develop your character in FFIV besides levelling up?
Besides that, I agree with you.
Via things like more in depth stats and bonuses from various items in the game. IT all adds up to being more in depthmeh, I guess you're right, overall IV had more depth than I and II, definetely. There was more thought and creativity put into I and II's battle system, but still not as much depth as IV. III had more depth than IV, though, you could completely alter each character's stats by changing their jobs, which also means different abilities, and III also had many items and equipment to find.
I wouldn't say there was more creativity in I and II either. I mean, IV is a natural progression of I's battle system. II....was different than the rest of the series. Not bad, but differentI dont think the gameplay in IV is so noteworthy(cept ATB) as much as its story. It has elements in its story which i like better than certain elements in VIs story.
That could be said about every FF though, save FFT and FFXII because those have a much stronger focus on gameplay than the rest of the series (though they certainly still have the same focus on story as well)I dont think the gameplay in IV is so noteworthy(cept ATB) as much as its story. It has elements in its story which i like better than certain elements in VIs story.
UntouchableHyer
[QUOTE="UntouchableHyer"]That could be said about every FF though, save FFT and FFXII because those have a much stronger focus on gameplay than the rest of the series (though they certainly still have the same focus on story as well)I dont think the gameplay in IV is so noteworthy(cept ATB) as much as its story. It has elements in its story which i like better than certain elements in VIs story.
fs_metal
Very true.However you shouldn't forget the people who actually like that gameplay(i think its fun at times). I was just saying that IV was a legendary title because it was one of the first games with such a great story.
[QUOTE="fs_metal"][QUOTE="UntouchableHyer"]That could be said about every FF though, save FFT and FFXII because those have a much stronger focus on gameplay than the rest of the series (though they certainly still have the same focus on story as well)I dont think the gameplay in IV is so noteworthy(cept ATB) as much as its story. It has elements in its story which i like better than certain elements in VIs story.
UntouchableHyer
Very true.However you shouldn't forget the people who actually like that gameplay(i think its fun at times). I was just saying that IV was a legendary title because it was one of the first games with such a great story.
Yeah, IV's story was very good, and the battle system, while having more depth than any other FF at it's time, didn't allow for quite as much experimenting as any FF prior or past it. And I like to experiment in games. It was still good and could have some challenges.
[QUOTE="fs_metal"][QUOTE="UntouchableHyer"]That could be said about every FF though, save FFT and FFXII because those have a much stronger focus on gameplay than the rest of the series (though they certainly still have the same focus on story as well)I dont think the gameplay in IV is so noteworthy(cept ATB) as much as its story. It has elements in its story which i like better than certain elements in VIs story.
UntouchableHyer
Very true.However you shouldn't forget the people who actually like that gameplay(i think its fun at times). I was just saying that IV was a legendary title because it was one of the first games with such a great story.
I am not stating that hte gameplay is BAD. Randomb battles always get tedius though. I am just saying it doesn't have a strong gameplay focus like other rpgs such as the Elder Scrolls seriesPlease Log In to post.
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