What's your biggest complaint with the GC version of Twilight Princess?

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LordelX

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#1 LordelX
Member since 2004 • 1376 Posts

I think the game's bosses were too easy. Other than that, amazing game. One of the best I've ever played.

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DaLegendKilla92

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#2 DaLegendKilla92
Member since 2007 • 919 Posts
I agree, and the special gold suit disappointed me. The music wasn't as memorable as LoZ:OoT, but what music is?
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Articuno76

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#3 Articuno76
Member since 2004 • 19799 Posts

I agree, and the special gold suit disappointed me. The music wasn't as memorable as LoZ:OoT, but what music is?DaLegendKilla92

*Starts to list hundreds of games...*

Nah, seriously, the games use of rupees was broken, you couldn't carry enough, you had to much, there was nothing to spend it on that was worthwhile and the game was never hard enough to force you to spend (though maybe that's a good thing in thwarting artificial difficulty.)

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Archangel5784

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#4 Archangel5784
Member since 2003 • 677 Posts

[QUOTE="DaLegendKilla92"]I agree, and the special gold suit disappointed me. The music wasn't as memorable as LoZ:OoT, but what music is?Articuno76

*Starts to list hundreds of games...*

Nah, seriously, the games use of rupees was broken, you couldn't carry enough, you had to much, there was nothing to spend it on that was worthwhile and the game was never hard enough to force you to spend (though maybe that's a good thing in thwarting artificial difficulty.)

That's been the case since at least OoT (I've never beaten LttP so I can't say about that). The easiest way to fix it would be to make items (bombs, arrows, etc.) waaaaaaaay more rare from cutting down grass/bushes. Why should I go spend 50 rupees to refill my arrows when I can just cut down some grass?
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DJ_Lae

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#5 DJ_Lae
Member since 2002 • 42748 Posts

In terms of the actual gameplay, I wasn't a fan of the opening segment, since it seemed to drag on far too long (to be fair, I also didn't much care for the opening of Ocarina of Time).

If we're talking the Gamecube version in particular, I'm annoyed it doesn't support widescreen. I still don't know if I believe Nintendo's excuse that the extra power of the Wii made widescreen possible, or if I think they just axed it from the GC version to push sales of the Wii at launch (okay, I believe the latter).

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SolidSnake1125

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#6 SolidSnake1125
Member since 2007 • 907 Posts
hmm i didnt really like the platforming aspects, but then again i never do
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bunchofpixels

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#7 bunchofpixels
Member since 2003 • 7049 Posts
I dont really have many complaints. The game is pretty much perfect. Personally, I think they should get rid of rupees all together. Requiring people to buy refills for arrows and bombs would be too tedious IMO. I hope Nintendo jumps into the world of voice acting and really fleshes out the story telling aspect of the next console version of Zelda. Im pretty sure that wont happen, though.
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theonlygamer

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#8 theonlygamer
Member since 2007 • 55 Posts
The bosses were easy but still cool. The gold amor guzzled too many rupees and the game wasnt long enough. Other than that it was awesome.
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bobbymcbobob

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#9 bobbymcbobob
Member since 2007 • 253 Posts

The one thing i think that made the Wii version better than the GC version was the ability to aim with the bow, slingshot, boomerange, clawshot etc... In the GC version,though free camera control has returned, this ability has been lost. So instead of being able topoint and shoot witha remote,we had to scroll around with the analog stick in search of targets. But of course, this is exactly like all the other 3D zelda's.

Ultimately it doesn't really matter, coz the game is so darn good (if a bit easy) and so cinematic, it doesn't really make a difference.

If only it has been in widescreen...

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zh666

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#10 zh666
Member since 2005 • 5068 Posts
Zora's being frozen.. again..
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Ellimist314

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#11 Ellimist314
Member since 2007 • 1375 Posts
I don't have many complaints either, it was a great game. If I had to say something, it'd be that some of the Hidden Skills weren't as useful asthey could have been.
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Funkyhamster

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#12 Funkyhamster
Member since 2005 • 17366 Posts
Not enough items to buy, not enough side quests, and the camera control was kind of awkward compared to WW's.
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staindcoldlp

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#13 staindcoldlp
Member since 2004 • 15121 Posts

I've got a love hate relationship with TP. The hate part consists of the long into tutorial. I hate that in all games but it almost seemed worse in TP. My other big complaint was that nearly all the items were useless outside of the temple you got them in. Sure you were able to get a heart piece or two using them, but than they gathered dust. You didn't have to use them. I wish they used themmore. The spinnerand the ball and chain should have been used more.Except for the clawshot, which they OVERUSED. By the end of the game I hated the clawshot.

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Boomfiction

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#14 Boomfiction
Member since 2007 • 25 Posts

The biggest dissapointment was that TP was too easy.

Yet, you have to admit thatTP is the funnest Zelda game yet!

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X-BoxWii60

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#15 X-BoxWii60
Member since 2007 • 25 Posts

The beginning took too long, way longer than it needed to be.

That's my only complaint.

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xKingofGamesx

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#16 xKingofGamesx
Member since 2006 • 74 Posts
Well as much as i like link to stick to his traditions of charging his sword in the gamecube, there were moments that really ticked me off when i could not charge up when there are so many enemies shooting damn arrows. In the Wii version all you have to do is wait till you hear a ring then all i have to do was flick the nunchuck to do a spin attack. well thats just for me.
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slimdave21

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#17 slimdave21
Member since 2003 • 2646 Posts

This is one of the best games ever but it does have flaws...

Complaints:

1. No Voiceovers for NPCs... When I saw their lips moving in trailers I expected voiceovers this time.

2. Bosses were too easy... I wish they would make a hard master quest version of this game. This is coming from someone who has beat pretty much every Zelda there is though.

3. Lags abit in the main square of Castle Town where the music band is playing. (on GC only not the Wii)

With all that being said this game was another really fun Zelda game and I want to play it again on the Wii.

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skrat_01

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#18 skrat_01
Member since 2007 • 33767 Posts

Didnt keep me entertained.

I loved OOT and MM - but TP became very tiresome quickly - and fetch quests became such a chore.

I dunno I should get back into it - I simply feel no real incentive to.

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Legendaryscmt

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#19 Legendaryscmt
Member since 2005 • 12532 Posts
Too darned easy.
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WiiFii

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#20 WiiFii
Member since 2006 • 245 Posts
...that it was delayed for 4 years.
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SoulSlayer_

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#21 SoulSlayer_
Member since 2005 • 3426 Posts
- Awkward 3D controls (but this I have come to expect from every 3D Nintendo game) - Too easy - Still not enough character interaction (this has always been part of Zelda games, but I just get lonely sometimes when I play them...) - Laggy Hyrule Town square - Not being able to carry enough rupees - That I had to wait a whole year longer to play it (damn you Nintendo!) I wasn't really bothered by the midi music or not having voice overs.
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xKingofGamesx

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#22 xKingofGamesx
Member since 2006 • 74 Posts
having voice overs for zelda could break the game into pieces. link's yell is kind of his trademark and if he talks then the voice actor will make link sound different but..... i wouldnt mind if he was a silent hero and everyone else can talk.
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theplayer131

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#23 theplayer131
Member since 2007 • 52 Posts

NOTHING!:D

But, still, i'm a guy who loves pretty much anything from Nintendo. You can ignore me:?.

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Nintendogamer33

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#24 Nintendogamer33
Member since 2004 • 1285 Posts

Nothing really. For the Wii version, it's a tad too glitchy (cannon room and game ending glitches, which are fixed in the GC version, come into mind) and there's no free camera control. I don't really care about the lack of widescreen support in the GC version. I'll take the superior free camera control over that any day.

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Nintendogamer33

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#25 Nintendogamer33
Member since 2004 • 1285 Posts
Actually, I do have one complaint. Getting Rupees isn't as easy as in Ocarina of Time.
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BobbyTurkalino

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#26 BobbyTurkalino
Member since 2003 • 31463 Posts
I'd say the small wallet size, plus the lack of stuff to buy. There have been times when I left chests unopened in dungeons and such because I just could hold the rupees, even with the highest upgraded wallet.
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elektrixxx

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#27 elektrixxx
Member since 2004 • 11804 Posts

If I can think of anything, it's the lack of 16:9 support.

I've also got the Wii version anyway.

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Rocky32189

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#28 Rocky32189
Member since 2007 • 8995 Posts

What's your biggest complaint with the Gamecube version of Twilight Princess

It didn't control as well as the Wii version. Other than that it's a great game.

For the Wii version, it's a tad too glitchy (cannon room and game ending glitches, which are fixed in the GC version, come into mind)

It's the same freakin' game except for the controls. You can stop making things up. We know you hate the Wii. End of story.

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Funkyhamster

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#29 Funkyhamster
Member since 2005 • 17366 Posts

What's your biggest complaint with the Gamecube version of Twilight Princess

It didn't control as well as the Wii version. Other than that it's a great game.

Rocky32189

Really? I played the Wii version recently and honestly though the GC version's analog stick was a lot more responsive when moving Link around. Although that could have been an issue with the HDTV I was playing the Wii version on...

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WSGRandomPerson

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#30 WSGRandomPerson
Member since 2007 • 13697 Posts
Costing 49.99
when the gamecube itself cost 39.99
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slimdave21

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#31 slimdave21
Member since 2003 • 2646 Posts

Voice Overs would have worked extremely well with this game! Every NPC should have had a voice except for link; like Retro did with Metroid Prime 3. This worked extremely well for MP3 and I think it will be included in the Zeldas to come.

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Articuno76

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#32 Articuno76
Member since 2004 • 19799 Posts
[QUOTE="Articuno76"]

[QUOTE="DaLegendKilla92"]I agree, and the special gold suit disappointed me. The music wasn't as memorable as LoZ:OoT, but what music is?Archangel5784

*Starts to list hundreds of games...*

Nah, seriously, the games use of rupees was broken, you couldn't carry enough, you had to much, there was nothing to spend it on that was worthwhile and the game was never hard enough to force you to spend (though maybe that's a good thing in thwarting artificial difficulty.)

That's been the case since at least OoT (I've never beaten LttP so I can't say about that). The easiest way to fix it would be to make items (bombs, arrows, etc.) waaaaaaaay more rare from cutting down grass/bushes. Why should I go spend 50 rupees to refill my arrows when I can just cut down some grass?

That I think falls under artificial. TBH I don't think bombs or arrows should have limits anyway and should be infinite because the overuse of bombs isn't likely to happen due to lack of skill or anything.

What they should do instead is postiviely promote spending by sticking stuff in shops that we actually want.

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Articuno76

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#33 Articuno76
Member since 2004 • 19799 Posts

- Awkward 3D controls (but this I have come to expect from every 3D Nintendo game) SoulSlayer_

It seems to control fine like 99% of the games out there, unless you mean Wii functionality or something. Honestly, the controls were mapped fine to the GCN controller.

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Funkyhamster

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#34 Funkyhamster
Member since 2005 • 17366 Posts
Yeah, more useful items to buy at the shops would be nice...
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Wosz

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#35 Wosz
Member since 2007 • 166 Posts

...that it was delayed for 4 years.

What? you're saying this game should have come out 3 months after WW?

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cman8467

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#36 cman8467
Member since 2007 • 138 Posts
i dont have any complaints.LOZTP for the GC is one of the best games iv ever playd!
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link_1000

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#37 link_1000
Member since 2006 • 807 Posts

[QUOTE="DaLegendKilla92"]I agree, and the special gold suit disappointed me. The music wasn't as memorable as LoZ:OoT, but what music is?Articuno76

*Starts to list hundreds of games...*

Nah, seriously, the games use of rupees was broken, you couldn't carry enough, you had to much, there was nothing to spend it on that was worthwhile and the game was never hard enough to force you to spend (though maybe that's a good thing in thwarting artificial difficulty.)

Yes, very true.

Now, Wii enthuists of TP are gonna hate me for this, but it must be said and is absolutely true:

My biggest complaint with GC version of Twilight Princess is how much easier, simpler, and dumbed down it is because of a subsequent Wii version being made.

This game had so much potential to be on par or even better than OoT, but they ruined it by dumbing down the game for wii, subsequently making the game for gamecube much more crappy then originally intended. If you think about it, it's true.

A couple examples are: "Empty" chests that were filled with more meaningful objects rather than common rupees (these are all over the place), easier control options, such as the auto-raise shield option, minigames obviously changed to make them be on wii, easier and more linear dungeons, and just an overall toned down easiness because of Wii.

Dammit is all I have to say.

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Link-13-

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#38 Link-13-
Member since 2005 • 40 Posts

I agree with most of the complaints expressed so far. I think that TP was a great game but also was full of various small blemishes. Well, my biggest complaint would be about the easiness. After playing OoT, MM and WW, it was very easy to beat a game that had puzzles similar to those in the previous ones and its enemies were even less menacing than that. I mean, this game may have posed a challenge for new Zelda players, but it should have tried to cater for the longtime players, say, with a hard mode, perhaps?

Also, I was disappointed at Hyrule Castle Town. Very few people talked to you and they usually weren't saying anything of significance so there weren't any of those background stories that gave personality to the towns in the other games.
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Funkyhamster

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#39 Funkyhamster
Member since 2005 • 17366 Posts
Also, I was disappointed at Hyrule Castle Town. Very few people talked to you and they usually weren't saying anything of significance so there weren't any of those background stories that gave personality to the towns in the other games.Link-13-

Yeah, Castle Town was pretty lame, especially compared to the other towns in the game. It felt so lifeless and devoid of personality...
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Articuno76

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#40 Articuno76
Member since 2004 • 19799 Posts
[QUOTE="Articuno76"]

[QUOTE="DaLegendKilla92"]I agree, and the special gold suit disappointed me. The music wasn't as memorable as LoZ:OoT, but what music is?link_1000

*Starts to list hundreds of games...*

Nah, seriously, the games use of rupees was broken, you couldn't carry enough, you had to much, there was nothing to spend it on that was worthwhile and the game was never hard enough to force you to spend (though maybe that's a good thing in thwarting artificial difficulty.)

Yes, very true.

Now, Wii enthuists of TP are gonna hate me for this, but it must be said and is absolutely true:

My biggest complaint with GC version of Twilight Princess is how much easier, simpler, and dumbed down it is because of a subsequent Wii version being made.

This game had so much potential to be on par or even better than OoT, but they ruined it by dumbing down the game for wii, subsequently making the game for gamecube much more crappy then originally intended. If you think about it, it's true.

A couple examples are: "Empty" chests that were filled with more meaningful objects rather than common rupees (these are all over the place), easier control options, such as the auto-raise shield option, minigames obviously changed to make them be on wii, easier and more linear dungeons, and just an overall toned down easiness because of Wii.

Dammit is all I have to say.

I'd say, more succintly, it's because of the "Wii generation" than the Wii itself.

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XmasterX01

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#41 XmasterX01
Member since 2003 • 1162 Posts

[QUOTE="Link-13-"]Also, I was disappointed at Hyrule Castle Town. Very few people talked to you and they usually weren't saying anything of significance so there weren't any of those background stories that gave personality to the towns in the other games.Funkyhamster

Yeah, Castle Town was pretty lame, especially compared to the other towns in the game. It felt so lifeless and devoid of personality...

The best "castle town" is in OoT. 'cause u had stuff to buy and felt more like a "town" with cheerful music and people talking(a couple dancing and a kid chasing a dog).

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XmasterX01

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#42 XmasterX01
Member since 2003 • 1162 Posts
Too many rupees when u don't need them, and not enough when u need them. Especially if u have a smaller wallet, you'll be leaving alot of chests unopened 'cause of all of the rupees.
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Funkyhamster

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#43 Funkyhamster
Member since 2005 • 17366 Posts

The best "castle town" is in OoT. 'cause u had stuff to buy and felt more like a "town" with cheerful music and people talking(a couple dancing and a kid chasing a dog).

XmasterX01

Yeah, I just started playing through OoT, and Castle Town is amazing... and in OoT the fixed camera in Castle Town actually makes sense, because they use prerendered (or whatever the term is) backgrounds. It doesn't seem like there's a reason for it in TP.

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xplay666

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#44 xplay666
Member since 2005 • 79 Posts

The only thing I can think of is the GC version was only having 2 buttons for items. I found it annoying having to constantly switch items in the inventory menu. This is comparing to WindWaker where the Z button was also used for items, instead of having the button for Midna.

Buy the way, if anyone's interested, I saw the GC version for $29.99 at Blockbuster yesterday (in Toronto, CAN). I was very suprised to see it that cheap already. Too bad I already have it. If only they dropped the price on the Wii version.

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Dragster61

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#45 Dragster61
Member since 2005 • 109 Posts
The fact that Link is left handed. Kinda wierd for me o.O
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KFC777

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#46 KFC777
Member since 2007 • 71 Posts
I really don't have any problems with the game. I thought it was great.
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123danny

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#47 123danny
Member since 2007 • 25 Posts
i have to agree with everyone who talked about too many rupees and a sucky castle town. i thinkcastle town could take lessons from the town in LZ majoras mask with all the games to win heart pieces and everyone has at least one line to say when you talk to them. the bosses were pretty easy too, and midna is really weird & annoying.
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Funkyhamster

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#48 Funkyhamster
Member since 2005 • 17366 Posts

The fact that Link is left handed. Kinda wierd for me o.ODragster61

Hating on lefties ain't cool man. :evil:

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ShadowofTulkas

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#49 ShadowofTulkas
Member since 2007 • 1811 Posts
Like everyone else, I found Castle Town rather annoying, lacking interaction and lacking personality. I also must say that the game itself was way too easy.
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dallasballers

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#50 dallasballers
Member since 2007 • 29 Posts

There is two things that I really didn't like about TP, is that the bosses were way to easy but they were cool, and that it was kind short. but other than that the game was perfect.Oya and there was no voice acting.