I think the game's bosses were too easy. Other than that, amazing game. One of the best I've ever played.
I agree, and the special gold suit disappointed me. The music wasn't as memorable as LoZ:OoT, but what music is?DaLegendKilla92
*Starts to list hundreds of games...*
Nah, seriously, the games use of rupees was broken, you couldn't carry enough, you had to much, there was nothing to spend it on that was worthwhile and the game was never hard enough to force you to spend (though maybe that's a good thing in thwarting artificial difficulty.)
[QUOTE="DaLegendKilla92"]I agree, and the special gold suit disappointed me. The music wasn't as memorable as LoZ:OoT, but what music is?Articuno76
*Starts to list hundreds of games...*
Nah, seriously, the games use of rupees was broken, you couldn't carry enough, you had to much, there was nothing to spend it on that was worthwhile and the game was never hard enough to force you to spend (though maybe that's a good thing in thwarting artificial difficulty.)
That's been the case since at least OoT (I've never beaten LttP so I can't say about that). The easiest way to fix it would be to make items (bombs, arrows, etc.) waaaaaaaay more rare from cutting down grass/bushes. Why should I go spend 50 rupees to refill my arrows when I can just cut down some grass?In terms of the actual gameplay, I wasn't a fan of the opening segment, since it seemed to drag on far too long (to be fair, I also didn't much care for the opening of Ocarina of Time).
If we're talking the Gamecube version in particular, I'm annoyed it doesn't support widescreen. I still don't know if I believe Nintendo's excuse that the extra power of the Wii made widescreen possible, or if I think they just axed it from the GC version to push sales of the Wii at launch (okay, I believe the latter).
The one thing i think that made the Wii version better than the GC version was the ability to aim with the bow, slingshot, boomerange, clawshot etc... In the GC version,though free camera control has returned, this ability has been lost. So instead of being able topoint and shoot witha remote,we had to scroll around with the analog stick in search of targets. But of course, this is exactly like all the other 3D zelda's.
Ultimately it doesn't really matter, coz the game is so darn good (if a bit easy) and so cinematic, it doesn't really make a difference.
If only it has been in widescreen...
I've got a love hate relationship with TP. The hate part consists of the long into tutorial. I hate that in all games but it almost seemed worse in TP. My other big complaint was that nearly all the items were useless outside of the temple you got them in. Sure you were able to get a heart piece or two using them, but than they gathered dust. You didn't have to use them. I wish they used themmore. The spinnerand the ball and chain should have been used more.Except for the clawshot, which they OVERUSED. By the end of the game I hated the clawshot.
The biggest dissapointment was that TP was too easy.
Yet, you have to admit thatTP is the funnest Zelda game yet!
This is one of the best games ever but it does have flaws...
Complaints:
1. No Voiceovers for NPCs... When I saw their lips moving in trailers I expected voiceovers this time.
2. Bosses were too easy... I wish they would make a hard master quest version of this game. This is coming from someone who has beat pretty much every Zelda there is though.
3. Lags abit in the main square of Castle Town where the music band is playing. (on GC only not the Wii)
With all that being said this game was another really fun Zelda game and I want to play it again on the Wii.
Nothing really. For the Wii version, it's a tad too glitchy (cannon room and game ending glitches, which are fixed in the GC version, come into mind) and there's no free camera control. I don't really care about the lack of widescreen support in the GC version. I'll take the superior free camera control over that any day.
What's your biggest complaint with the Gamecube version of Twilight Princess
It didn't control as well as the Wii version. Other than that it's a great game.
For the Wii version, it's a tad too glitchy (cannon room and game ending glitches, which are fixed in the GC version, come into mind)
It's the same freakin' game except for the controls. You can stop making things up. We know you hate the Wii. End of story.
What's your biggest complaint with the Gamecube version of Twilight Princess
It didn't control as well as the Wii version. Other than that it's a great game.
Rocky32189
Really? I played the Wii version recently and honestly though the GC version's analog stick was a lot more responsive when moving Link around. Although that could have been an issue with the HDTV I was playing the Wii version on...
Voice Overs would have worked extremely well with this game! Every NPC should have had a voice except for link; like Retro did with Metroid Prime 3. This worked extremely well for MP3 and I think it will be included in the Zeldas to come.
[QUOTE="Articuno76"][QUOTE="DaLegendKilla92"]I agree, and the special gold suit disappointed me. The music wasn't as memorable as LoZ:OoT, but what music is?Archangel5784
*Starts to list hundreds of games...*
Nah, seriously, the games use of rupees was broken, you couldn't carry enough, you had to much, there was nothing to spend it on that was worthwhile and the game was never hard enough to force you to spend (though maybe that's a good thing in thwarting artificial difficulty.)
That's been the case since at least OoT (I've never beaten LttP so I can't say about that). The easiest way to fix it would be to make items (bombs, arrows, etc.) waaaaaaaay more rare from cutting down grass/bushes. Why should I go spend 50 rupees to refill my arrows when I can just cut down some grass?That I think falls under artificial. TBH I don't think bombs or arrows should have limits anyway and should be infinite because the overuse of bombs isn't likely to happen due to lack of skill or anything.
What they should do instead is postiviely promote spending by sticking stuff in shops that we actually want.
- Awkward 3D controls (but this I have come to expect from every 3D Nintendo game) SoulSlayer_
It seems to control fine like 99% of the games out there, unless you mean Wii functionality or something. Honestly, the controls were mapped fine to the GCN controller.
[QUOTE="DaLegendKilla92"]I agree, and the special gold suit disappointed me. The music wasn't as memorable as LoZ:OoT, but what music is?Articuno76
*Starts to list hundreds of games...*
Nah, seriously, the games use of rupees was broken, you couldn't carry enough, you had to much, there was nothing to spend it on that was worthwhile and the game was never hard enough to force you to spend (though maybe that's a good thing in thwarting artificial difficulty.)
Yes, very true.Now, Wii enthuists of TP are gonna hate me for this, but it must be said and is absolutely true:
My biggest complaint with GC version of Twilight Princess is how much easier, simpler, and dumbed down it is because of a subsequent Wii version being made.
This game had so much potential to be on par or even better than OoT, but they ruined it by dumbing down the game for wii, subsequently making the game for gamecube much more crappy then originally intended. If you think about it, it's true.
A couple examples are: "Empty" chests that were filled with more meaningful objects rather than common rupees (these are all over the place), easier control options, such as the auto-raise shield option, minigames obviously changed to make them be on wii, easier and more linear dungeons, and just an overall toned down easiness because of Wii.
Dammit is all I have to say.
I agree with most of the complaints expressed so far. I think that TP was a great game but also was full of various small blemishes. Well, my biggest complaint would be about the easiness. After playing OoT, MM and WW, it was very easy to beat a game that had puzzles similar to those in the previous ones and its enemies were even less menacing than that. I mean, this game may have posed a challenge for new Zelda players, but it should have tried to cater for the longtime players, say, with a hard mode, perhaps?
Also, I was disappointed at Hyrule Castle Town. Very few people talked to you and they usually weren't saying anything of significance so there weren't any of those background stories that gave personality to the towns in the other games.Also, I was disappointed at Hyrule Castle Town. Very few people talked to you and they usually weren't saying anything of significance so there weren't any of those background stories that gave personality to the towns in the other games.Link-13-
[QUOTE="Articuno76"][QUOTE="DaLegendKilla92"]I agree, and the special gold suit disappointed me. The music wasn't as memorable as LoZ:OoT, but what music is?link_1000
*Starts to list hundreds of games...*
Nah, seriously, the games use of rupees was broken, you couldn't carry enough, you had to much, there was nothing to spend it on that was worthwhile and the game was never hard enough to force you to spend (though maybe that's a good thing in thwarting artificial difficulty.)
Yes, very true.Now, Wii enthuists of TP are gonna hate me for this, but it must be said and is absolutely true:
My biggest complaint with GC version of Twilight Princess is how much easier, simpler, and dumbed down it is because of a subsequent Wii version being made.
This game had so much potential to be on par or even better than OoT, but they ruined it by dumbing down the game for wii, subsequently making the game for gamecube much more crappy then originally intended. If you think about it, it's true.
A couple examples are: "Empty" chests that were filled with more meaningful objects rather than common rupees (these are all over the place), easier control options, such as the auto-raise shield option, minigames obviously changed to make them be on wii, easier and more linear dungeons, and just an overall toned down easiness because of Wii.
Dammit is all I have to say.
I'd say, more succintly, it's because of the "Wii generation" than the Wii itself.
[QUOTE="Link-13-"]Also, I was disappointed at Hyrule Castle Town. Very few people talked to you and they usually weren't saying anything of significance so there weren't any of those background stories that gave personality to the towns in the other games.Funkyhamster
The best "castle town" is in OoT. 'cause u had stuff to buy and felt more like a "town" with cheerful music and people talking(a couple dancing and a kid chasing a dog).
The best "castle town" is in OoT. 'cause u had stuff to buy and felt more like a "town" with cheerful music and people talking(a couple dancing and a kid chasing a dog).
XmasterX01
Yeah, I just started playing through OoT, and Castle Town is amazing... and in OoT the fixed camera in Castle Town actually makes sense, because they use prerendered (or whatever the term is) backgrounds. It doesn't seem like there's a reason for it in TP.
The only thing I can think of is the GC version was only having 2 buttons for items. I found it annoying having to constantly switch items in the inventory menu. This is comparing to WindWaker where the Z button was also used for items, instead of having the button for Midna.
Buy the way, if anyone's interested, I saw the GC version for $29.99 at Blockbuster yesterday (in Toronto, CAN). I was very suprised to see it that cheap already. Too bad I already have it. If only they dropped the price on the Wii version.
The fact that Link is left handed. Kinda wierd for me o.ODragster61
Hating on lefties ain't cool man. :evil:
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