This is a message from Neal of Subsim.com regarding the campaign for a Silent Hunter 4 1.3 patch (If you don't already know, Silent Hunter 4 is VERY buggy, even after 2 patches):
It's coming up on two months since Silent Hunter 4 was released. Two patches have brought the game up to where it is stable and most of the basic features are functional, but there are still several key aspects that need attention and it's too quiet in the Ubisoft camp. I have not heard anything about the status of a third patch, which the game needs to be considered complete. Before the dev team gets too far from the construction site, Subsim is going to mount a campaign for patch v1.3. Silent Hunter 4 is an enjoyable game but has yet to reach the point where we consider it complete. The future of the Silent Hunter franchise depends on maintaining a reputation for quality.
We call on Ubisoft to complete Silent Hunter 4. We don't expect every wish to be fulfilled, but there are several key gameplay issues that loyal players and Ubisoft customers, who bought an incomplete game, deserve to have addressed. These include:
* All AI needs tweaking, too often merchant ships all come to a stop and muddle around when under attack. Destroyers guarding merchants and especially in task forces occasionally seem somewhat uninterested in firing back. The Subchaser is unable to fire its main gun at all. If you mod the Subchaser to have a second gun in a raised position where the AA gun is it will fire this gun. The Akizuki DD has a similar issue, of the four guns it has only the two guns on the raised platforms actually fire. When the boat is rammed by a destroyer (for example) the destroyer generally comes of worse and often explodes. * Units of measurement: Imperial units for ship dimensions, torpedo depth gauge, range figure in the TDC and Position Keeper, all UOM issues need to be resolved. * Campaign retirement - feature or bug? Bug. Suggestion that it should be optional. * Repetitive patrols still get assigned. * Chronometer still doesn't work as described in the manual. "The Chronometer bug", this needs a quick and dirty fix, just a simple speed response in the text box when the Speed button is selected in the TDC, as occurs when the player clicks the Depth Beneath Keel button. But, importantly, the player should still have the choice of manually entering his own speed estimate in the TDC. * Radar needs finishing touches. It doesn't work when heading South 90deg to 270deg. Is SD radar fixed? Does is not detect ships but will detect aircraft? Also, when SD radar fitted there is no A scope display.
We need your help to demonstrate the need for patch 1.3. Join the campaign here and make yourself heard. Post here. Don't hesitate or put it off. This thread will need hundreds of names to merit any attention.
Anyone out there that just looked here through curiosity and have never heard of a type of game called a Submarine Simulation, Please go to this link and vote because many companies these days are getting lazy, making gamers beta testers, and this will be one step forward in the fight to put an end to gaming companies that release a buggy game and forget all about it.
And to those who enjoy Sub Sims, you know what to do.
Here's the link, all the members of the Subsim.com forums are asking for your vote:
I knew better than to buy SH IV as they never finished fixing the problems with SH III. Nice game but after dealing with the bug crashes it makes ya sorta want to throw the disk across the room.
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