About health recovering system

This topic is locked from further discussion.

Avatar image for wiouds
wiouds

6233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 wiouds
Member since 2004 • 6233 Posts

There are a few way character to recover their health. What are they and do you think about them.

There is the item recover. This is where the player find or carry item that restore their health. It can add a challenge. The problem is when you are down to 1% of your health and face a group of enemies and you use all he health items you have access to.

Another is health regeneration. This is where the health slower recovers. Many have complained about this system allowing the player to just hid and return to the peak of the health. It also allow for much larger combat moments. It also allow for less to be focus on searching for health item and more on the combat.

There are hybrids of the two system talk about before. These can fail; like, in RPG where your magic recover and you have a healing spell that allow you to recover with out a worry about your items. They can also be a system better than the two that are it source. They keep the player being needing to search every corner just to find just a little more health and keep them player from being able to charge right through a huge group of enemies.

Avatar image for Treflis
Treflis

13757

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Treflis
Member since 2004 • 13757 Posts
Guess you could call me old-fashioned but I think it makes more sense that if you're wounded then you mind a medkit that lets you heal up your wounds, rather then just hiding for a couple of seconds and then run back out into combat. Not to mention the former makes the game more challenging.
Avatar image for wiouds
wiouds

6233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 wiouds
Member since 2004 • 6233 Posts

Guess you could call me old-fashioned but I think it makes more sense that if you're wounded then you mind a medkit that lets you heal up your wounds, rather then just hiding for a couple of seconds and then run back out into combat. Not to mention the former makes the game more challenging.Treflis

My problem with a pure heal by item is when you are down to 1% of your health and still need to fight a group of enemies.

I would say I like a mixture of the healing by item and healing over time when it is done right for FPS.

Avatar image for Black_Knight_00
Black_Knight_00

78

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#4 Black_Knight_00
Member since 2007 • 78 Posts
Regenerating health was made to avoid situations where you're so beat up you can't possibly win. This happened a lot in 90s shooters: there's a million monsters, you're down to 5% life and thee are no health packs around
Avatar image for ZombieKiller7
ZombieKiller7

6463

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 ZombieKiller7
Member since 2011 • 6463 Posts

I think health should always regen, but it should regen more slowly.

Like 1 health per second, if max health is 600, takes 10 minutes to regen full.

It's just realistic that it should take a long time of resting to heal up to full.

Furthermore I like to see health kits and stuff, but not insta-fix, bandages a la L4D that take time to apply and are semi-rare.

Avatar image for CD-i_ownz
CD-i_ownz

494

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 CD-i_ownz
Member since 2009 • 494 Posts

I like hybrid health systems the most-health packs are still your primary concern, but if you run out or there are none immediately availible you have a little bit of "mercy" health to fall back on to avoid unwinnable situations. This is common in a lot of PSP shooters like Syphon Filter.

Avatar image for JustPlainLucas
JustPlainLucas

80441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 226

User Lists: 0

#7 JustPlainLucas
Member since 2002 • 80441 Posts

I guess it depends on the type of game and how they set up their enemy AI. If your enemies are crack shots and they're hitting you the moment you poke out from cover, yeah, give me recoving health. But if I can use my skill to avoid damage, then I can survive until I find health pick ups.

Avatar image for mrbojangles25
mrbojangles25

60668

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#8 mrbojangles25
Member since 2005 • 60668 Posts

yeah I prefer the "item pickup", whether it be medkits and power cells for health and armor (a la Halflife) or stored medkits for use at later times like in FEAR

but I dont mind the newer, universally adopted regenerating health. It did not take away a significant amount of challenge and it is awfully covenient.

Avatar image for fl4tlined
fl4tlined

4134

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#9 fl4tlined
Member since 2007 • 4134 Posts
i really really enjoyed halo combat evolved and resistance fall of mans health systems where its a mixture of both halo you lose shields then health bar which you can recover with med packs resistance you have regenerating health but if you lose a bar its gone unless you get a health pack
Avatar image for Maroxad
Maroxad

25252

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Maroxad
Member since 2007 • 25252 Posts

The best 2 health systems I am aware of did not employ a single life bar. I would say I dislike regeneration as it discourages exploration and the fact hiding somewhere for a few seconds will instantly get your health back.

The 2 best health systems are

Robinsson's Requiem (best)
Deus Ex (second best)

Avatar image for GodModeEnabled
GodModeEnabled

15314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#11 GodModeEnabled
Member since 2005 • 15314 Posts
I miss medkits. Fear had the best system where you could stock and carry 10 of them and heal at the press of a button, that was perfect. Regenerating health made sense for Halo (where it was introduced) because the character had power armor with shields that repowered overtime. So how the **** are the thousands of other characters regenerating health in these games now anyways through the ****ing magical power of hopes and dreams? Every shooter has to be ripping off halo with regen health and 2 weapon carry limit for like 10 years.... it SUCKS.
Avatar image for wizdom
wizdom

10111

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#12 wizdom
Member since 2003 • 10111 Posts
Guess you could call me old-fashioned but I think it makes more sense that if you're wounded then you mind a medkit that lets you heal up your wounds, rather then just hiding for a couple of seconds and then run back out into combat. Not to mention the former makes the game more challenging.Treflis
I agree, but I really don't like runing around looking for health packs or runing back in levels to find health packs that I need all of a sudden or being upset because I can't go back and get a health pack i need know, I see it from both sides, and game can be challenging imo with a regen health system, it really is up to the developers if they want it to be like that.
Avatar image for MasonLovak
MasonLovak

741

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 MasonLovak
Member since 2011 • 741 Posts

[QUOTE="Treflis"]Guess you could call me old-fashioned but I think it makes more sense that if you're wounded then you mind a medkit that lets you heal up your wounds, rather then just hiding for a couple of seconds and then run back out into combat. Not to mention the former makes the game more challenging.wiouds

My problem with a pure heal by item is when you are down to 1% of your health and still need to fight a group of enemies.

I would say I like a mixture of the healing by item and healing over time when it is done right for FPS.

that was done in one of the recent medal of honour games (cant remember which one) and I always thought it should have been implemented into more.

Avatar image for brickdoctor
brickdoctor

9746

Forum Posts

0

Wiki Points

0

Followers

Reviews: 156

User Lists: 0

#14 brickdoctor
Member since 2008 • 9746 Posts

I like the way Far Cry 2 does it. Your health bar is divided into segments, and each segment regenerates as long as the segment doesn't completely run out of health. And when segments are empty the only way to restore them is by using a medkit or if you get really hurt you can perform first aid on yourself.

Avatar image for deactivated-5ac102a4472fe
deactivated-5ac102a4472fe

7431

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

I prefer segmented healthbars aswell, like in the max payne games, or Far cry 2 (the one good thing about that game)

Health auto regens untill a certain point (around 1/5th) and if all that is gone, then next piece is taken from, and you cant auto recover to full.

when down to the last bad you should start to worry :P

Overall I prefer the medkit approach, fully rechargable health has taken away far more then it has given, since the player do not need to search (and thus not truely conntected to) the envioment. This gens fps games with a single liniar corridor, and cover, is more thn just a tad bad. Sure it may look good, but when you look at gameplay, it is void... empty... about 20 steps back from where we got to last gen, all in the name of letting the lowest common denominator suceed at the game.

And people say "it is a nusiance to go search for health, it takes me out of the action" Well, guess what, it wont be long untill we are invulnurable in those games removing the last bit of challange all together, because some people really dislike anything challanging (well its allready hee, I havent forgotten Bioshock yet)

The segmented health bar is the closest thing to a comprimise between those two large groups ofpeople, Ive seen.

Avatar image for Black_Knight_00
Black_Knight_00

78

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#16 Black_Knight_00
Member since 2007 • 78 Posts
The original F.E.A.R. has a cool one: health regenerates up to 25%, to get the remaining 75% back you need health packs... which are plentiful and can be carried around ten at a time -__-
Avatar image for Geosisnl
Geosisnl

143

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 Geosisnl
Member since 2009 • 143 Posts

I prefer medkits myself, or a combination of the two. Necrovision has a nice mix of the two, regenerating up to 60% and to get full health you need medpacks or health orbs.

Avatar image for wiouds
wiouds

6233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 wiouds
Member since 2004 • 6233 Posts

For FPS I like a hybrid. There you regenerated something and need an item that get to the character peak.

For RPG games, I like they only have items recover. Part of a RPG is planning and spending the money you gain as wisely as you can. Having a healing spell with mana regeneration just takes that away.

Avatar image for WhiteKnight77
WhiteKnight77

12605

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 WhiteKnight77
Member since 2003 • 12605 Posts

I always liked Rainbow Six/Rogue Spear's health system for SP. It involved real time healing as in real time. After a mission, an operative would be exhausted and would take 2 or so real days to get back to full alertness. If wounded, it could take weeks to heal (just as it would if you got shot for real). If an operative was killed, he stayed dead for the rest of the SP campaign.

Now for MP, R6/RS/GR all feature wounding and you stay wounded through the whole round. In GR you got gimped and limped around. If killed, you stayed dead until the end of the round. NO health packs, no med kits, no regenerating health. It really makes one be careful if you want to play a complete round. Shame more games do not feature this type of gameplay.

Avatar image for deactivated-59b71619573a1
deactivated-59b71619573a1

38222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

The original F.E.A.R. has a cool one: health regenerates up to 25%, to get the remaining 75% back you need health packs... which are plentiful and can be carried around ten at a time -__-Black_Knight_00

Which is a great system. If you got shot you would recover somewhat to try get some help (the 25%) but you would never get back to full running pace without medical aid. Full health regen never works unless they have super suits (ala crysis , half life) Games like BFBC2 shouldn't have full regenerative health which im glad to see been ditched for a different version in BF3. Its still there but just not as much

Avatar image for Black_Knight_00
Black_Knight_00

78

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#21 Black_Knight_00
Member since 2007 • 78 Posts

[QUOTE="Black_Knight_00"]The original F.E.A.R. has a cool one: health regenerates up to 25%, to get the remaining 75% back you need health packs... which are plentiful and can be carried around ten at a time -__-seanmcloughlin

Which is a great system. If you got shot you would recover somewhat to try get some help (the 25%) but you would never get back to full running pace without medical aid. Full health regen never works unless they have super suits (ala crysis , half life) Games like BFBC2 shouldn't have full regenerative health which im glad to see been ditched for a different version in BF3. Its still there but just not as much

On the other hand most people who play medic in BF suck and don't give a damn if you're hurt. They just play medic for the LMGs and to heal their own butts. I think DICE should bring back health cabinets, like in BF1942. That way you can get healed without needing help, but you have to earn it instead of just standing around behind cover

Avatar image for deactivated-59b71619573a1
deactivated-59b71619573a1

38222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Black_Knight_00"]The original F.E.A.R. has a cool one: health regenerates up to 25%, to get the remaining 75% back you need health packs... which are plentiful and can be carried around ten at a time -__-Black_Knight_00

Which is a great system. If you got shot you would recover somewhat to try get some help (the 25%) but you would never get back to full running pace without medical aid. Full health regen never works unless they have super suits (ala crysis , half life) Games like BFBC2 shouldn't have full regenerative health which im glad to see been ditched for a different version in BF3. Its still there but just not as much

On the other hand most people who play medic in BF suck and don't give a damn if you're hurt. They just play medic for the LMGs and to heal their own butts. I think DICE should bring back health cabinets, like in BF1942. That way you can get healed without needing help, but you have to earn it instead of just standing around behind cover

Exactly, even though I am a fantastic medic most times I hate when your own team don't revive you. They just want to spray. Im glad they fixed it for BF3 with the new classes. It will really change this attitude. But the new health system is great too (not perfect mind) but how you only regain health out of cambat situations. But if you are shooting or being shot at you are just gonna be left the same. BF3 seems to be really driving home teamplay. Which is what more people need to learn to play BF properly and enjoy it more

Avatar image for ej902
EJ902

14338

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#23 EJ902
Member since 2005 • 14338 Posts
I don't see what's wrong with a standard med kit system, it's not realistic but it works just fine I'm ok with regenerating health though if there's enough challenge and excitement to the game that running around for health packs just feels like a chore. Not having to worry as much about health sometimes works out alright
Avatar image for deactivated-59b71619573a1
deactivated-59b71619573a1

38222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I don't see what's wrong with a standard med kit system, it's not realistic but it works just fine I'm ok with regenerating health though if there's enough challenge and excitement to the game that running around for health packs just feels like a chore. Not having to worry as much about health sometimes works out alrightEJ902

Fast paced action FPS games it works good in. But survival horror is where regen health would be a game breaker. Imagin Dead space with it, It wouldn't work at all

Avatar image for Black_Knight_00
Black_Knight_00

78

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#25 Black_Knight_00
Member since 2007 • 78 Posts
Exactly, even though I am a fantastic medic most times I hate when your own team don't revive you. They just want to spray. Im glad they fixed it for BF3 with the new classes. It will really change this attitude. But the new health system is great too (not perfect mind) but how you only regain health out of cambat situations. But if you are shooting or being shot at you are just gonna be left the same. BF3 seems to be really driving home teamplay. Which is what more people need to learn to play BF properly and enjoy it moreseanmcloughlin
How will health recovery work exactly? Ok, you only regenerate health when the area is clear of enemies, but do you recover up to 100% in that case or do you still need a medic to come and fully patch you up? Also, off topic, do we know anything about weapon customization yet? I want a silencer on my guns
Avatar image for wiouds
wiouds

6233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 wiouds
Member since 2004 • 6233 Posts

Different games need different system. Each system has strength and weakness. There is a trade off with each.

What about the system from Front Mission Evolved? In it your mech is separated into parts: left arm, right arm, legs and torso. If the torso become zero you lose and it does regenerate. With the arms, if they become zero then your weapons on the arms become weak. If the legs become zero you can only move slowly.

Avatar image for trastamad03
trastamad03

4859

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#27 trastamad03
Member since 2006 • 4859 Posts

I think the best health system, in my opinion, would be a hybrid of auto-filling and item based healing. What I mean is, that let's say you're down to 5%, without items, you'd heal back up to say 25%, beyond the 25% threshold there's no auto-fill and you resort to using medpack/kits and such.

Avatar image for IndianaPwns39
IndianaPwns39

5037

Forum Posts

0

Wiki Points

0

Followers

Reviews: 73

User Lists: 0

#28 IndianaPwns39
Member since 2008 • 5037 Posts

[QUOTE="seanmcloughlin"]Exactly, even though I am a fantastic medic most times I hate when your own team don't revive you. They just want to spray. Im glad they fixed it for BF3 with the new classes. It will really change this attitude. But the new health system is great too (not perfect mind) but how you only regain health out of cambat situations. But if you are shooting or being shot at you are just gonna be left the same. BF3 seems to be really driving home teamplay. Which is what more people need to learn to play BF properly and enjoy it moreBlack_Knight_00
How will health recovery work exactly? Ok, you only regenerate health when the area is clear of enemies, but do you recover up to 100% in that case or do you still need a medic to come and fully patch you up? Also, off topic, do we know anything about weapon customization yet? I want a silencer on my guns

Off topic I know, but weapons in BF3 have 3 slots, and you can add various things to each gun such as typical silencers and scopes, but you can also add things like foregrips and flashlights. That's all that's been said, but I'm guessing you'll be able to add silencers to all the guns where it makes sense (rifles, smgs) but I doubt we'll be seeing shotguns and LMGs with silencers for some reason.

Avatar image for volchcha
volchcha

150

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 volchcha
Member since 2008 • 150 Posts

In shooters health should regen but stop at 20% untill you find a health pack.

In other games absolutely NO regenerating health.

Avatar image for ck02623
ck02623

1534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#30 ck02623
Member since 2003 • 1534 Posts
I think that Reach and the original Resistance almost had it perfect.
Avatar image for Black_Knight_00
Black_Knight_00

78

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#31 Black_Knight_00
Member since 2007 • 78 Posts

[QUOTE="Black_Knight_00"][QUOTE="seanmcloughlin"]Exactly, even though I am a fantastic medic most times I hate when your own team don't revive you. They just want to spray. Im glad they fixed it for BF3 with the new classes. It will really change this attitude. But the new health system is great too (not perfect mind) but how you only regain health out of cambat situations. But if you are shooting or being shot at you are just gonna be left the same. BF3 seems to be really driving home teamplay. Which is what more people need to learn to play BF properly and enjoy it moreIndianaPwns39

How will health recovery work exactly? Ok, you only regenerate health when the area is clear of enemies, but do you recover up to 100% in that case or do you still need a medic to come and fully patch you up? Also, off topic, do we know anything about weapon customization yet? I want a silencer on my guns

Off topic I know, but weapons in BF3 have 3 slots, and you can add various things to each gun such as typical silencers and scopes, but you can also add things like foregrips and flashlights. That's all that's been said, but I'm guessing you'll be able to add silencers to all the guns where it makes sense (rifles, smgs) but I doubt we'll be seeing shotguns and LMGs with silencers for some reason.

Sweet! The lack of customization was my second biggest complaint about BFBC2. Sounds like what they are doing with BF3 is similar to Medal of Honor: 3 slots, one for scopes/sights, one for barrels (silencers, launchers?) and one for magazines and ammo.
Avatar image for Cyrez60659
Cyrez60659

183

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 Cyrez60659
Member since 2009 • 183 Posts

I like the way Far Cry 2 does it. Your health bar is divided into segments, and each segment regenerates as long as the segment doesn't completely run out of health. And when segments are empty the only way to restore them is by using a medkit or if you get really hurt you can perform first aid on yourself.

brickdoctor

I agree with this. Far Cry 2 had a brilliant health system. It also had a ton of disturbingly gross 'heal yourself' animations which included things like digging bullets out of yourself or popping your arm back into place.