Any Thought Provoking Games

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firefox59

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#51 firefox59
Member since 2005 • 4530 Posts

@withe1982 said:
@bowchicka07 said:

Far Cry 3: A lot of Alice in Wonderland references and the human moral compass is thrown for a loop.

Final Fantasy VII: Story had me wrapped around it's finger, thinking about it gives me chills to this day.

Assassins Creed: the Assassin/Templar war is very in-depth and the animus idea is pretty insane.

Minecraft: No explanation needed.

Good shout.

All I've ever heard is that Far Cry 3's story is terrible and messy. Anyone care to weigh in on this?

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Lucianu

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#52  Edited By Lucianu
Member since 2007 • 10347 Posts

@alim298 said:

@withe1982 said:

Game play comes second for me.

That can't ever be true. This summer I thought I give Planescape torment a try ( I mostly play games for their stories too) But the D&D formula was horrible for a newcomer like me. I gave it up really soon.

The key to enjoy Planescape: Torment is to play it like an adventure game - put most of your points into intelligence, wisdom and charisma and lower the difficulty to the easiest settings (it only affects the combat). You can avoid combat 9 times out of 10.

The gameplay is all about interaction with the beautiful hand-painted environment, puzzle solving (both environmental and dialogue) and just exploring the Nameless One and his companions. Basically, you need to BE the Nameless One, to role play him.

I have no idea why you thought the D&D formula was horrible, because it almost does not exist. Planescape: Torment is an adventure game built in the Infinity Engine. Also, add the mods i suggested. Playing the game in 720p is a infinitely better experience than playing in 640 x 480.

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Lulu_Lulu

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#53 Lulu_Lulu
Member since 2013 • 19564 Posts

Deus Ex's Social Scenarios caught my eye.

How do they work exactly ?

details people !

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platinumking320

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#54 platinumking320
Member since 2003 • 668 Posts

Silent Hill 2. A guilty man, really made to look in the mirror.

Silent Hill 3. Chooses to understand the creepy religious zealots on some level, even when you have to kill them.

Good psych horror and curious themes. That town is a real psycho trip. ( in its better iterations of course )

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withe1982

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#55  Edited By withe1982
Member since 2005 • 450 Posts
@Lulu_Lulu said:

Deus Ex's Social Scenarios caught my eye.

How do they work exactly ?

details people !

The underlying message in HR is the emergence of technology, giving man the power of gods (not literally of course). You can choose how to augment your character but to be honest it has little change on the story other than the play style you use; stelth, gung-ho or a mixture of both.

Many of the choices in Deus Ex are pretty black and white really. just simplistic moral decisions.

When faced with an angry terrorist, who has a hostage do you a) just attack him b) try and reason with him c) trick him into releasing said hostage... then attack him.

Another scenario sees you inside a prison where a deadly toxin is about to be released. You are given a choice: save the doctors below or the prisoners above, taking into consideration the doctors have been involved in some less than savoury practices. As a third (cop out) option you can save both but it takes a lot longer.

Almost every conversation gives you the option of being forthright and compassionate or being aggressive and generally unpleasant. Sometimes the wrong response can lock out some mission in the game so it's more the illusion of choice but a choice non the less.

In the end you are literally given a straight decision. Do you a) expose the world to the harsh truth about human augmentations knowing full well it will lead to the world abandoning science and resulting in a second dark age for man b) Lie about everything and protect the corporations giving them free reign over the future development of the human race c) half-lie: tell the truth but keep out key aspects. Namely the secret organisation behind the recent atrocities. This gives those in power full control over who get's access to any augmentations in the future. d) blow yourself and everyone else up as you can't really decide.

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Lulu_Lulu

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#56  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

What about the Social Enhancer, "CASIE" ?

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withe1982

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#57 withe1982
Member since 2005 • 450 Posts

@Lulu_Lulu said:

What about the Social Enhancer, "CASIE" ?

Lets you "read" a person and gives you clues as to their character type (alpha, Beta or Omega) you can then use pheromones to your advantage to persuade them.

Despite playing through the game 7 times I still can't get the hang of it myself. Even now I can blow a conversation when lights seem to pop up for 2 distinct types. It is worthwhile and opens up a number of new dialogue choices but for me is a bit hit and miss.

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Lulu_Lulu

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#58 Lulu_Lulu
Member since 2013 • 19564 Posts

@ withe1982

It definately sounds more interesting then what Heavy Rain or Mass Effect did. I have to play this game. :D

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VintAge68

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#59  Edited By VintAge68
Member since 2010 • 531 Posts

Video games can be remarkable for different reasons, I guess: gameplay options, graphics/design, narrative, even soundtrack.

For instance, games (I played this year) that stood out through their narrative have been The Last of Us and Amnesia: A Machine for Pigs, but other ones that seem extraordinary in gameplay or design are Bioshock: Infinite or Blood Dragon.

On the other hand, neither of these games is my GOTY so I don't think that a video game has really to be "outstanding" in one of the above-mentioned aspects in order to be great.

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Lulu_Lulu

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#60  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@ VintAge68

The Last Of Us's Narrative did not stand out not even alittle bit perhaps you mean its plot

and Infintes gameplay is clearly better than its predecessors but its design structure is severely flawed, broken even.

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#61  Edited By VintAge68
Member since 2010 • 531 Posts

@Lulu_Lulu said:

@ VintAge68

The Last Of Us's Narrative did not stand out not even alittle bit perhaps you mean its plot

and Infintes gameplay is clearly better than its predecessors but its design structure is severely flawed, broken even.

You'll allow me to have my proper opinion about this, no?

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ShadowsDemon

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#62 ShadowsDemon
Member since 2012 • 10059 Posts

@withe1982: Indeed, those games go above and beyond philosophical questions. Sometimes there just isn't an easy solution.

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Lulu_Lulu

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#63  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@ VintAge68

So long as you allow me to have mine. :D oppinions are funny that way.

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FireWalkerMD

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#64 FireWalkerMD
Member since 2010 • 41 Posts

Did anyone mention Red Dead Redemption yet?
The game and especially the ending makes you think about whether one can escape his past or not. I thought Rockstar weighed on that pretty well.
Also, there's Spec Ops The Line. The game itself is pretty mediocre stuff but it's probably the only plausible depiction of war and it's effects on people in video games.