Anyone else completely turnd off of Assassin's Creed after 2

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Metamania

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#51 Metamania
Member since 2002 • 12035 Posts

[QUOTE="Metamania"]

[QUOTE="Drakebunny"]

Compare the assassination of Al Mualim to the attempted assassination of Rodrigo Borgia. The apple rolls away while Altair uses Hassan Sabbah's "Nothing is true, everything is permitted line", and Al Mualim looks on in as Altair uses the apple. Now, compare this to how Ezio uses the same line (albeit his own language) and he throws Rodrigo to the ground before walking away. No emotion in the latter assassination.

vadicta

Actually, there was emotion behind it, but what Ezio did was very powerful, if you think about it. Once your family is dead, you can't bring them back to life, so killing Rodrigo wasn't going to do anything. But it did make Ezio the better man. He now knows that Rodrigo is humiliated and wasn't able to acheive the goal that the Templars wanted. Ezio acheived his purpose, although I still believe it said that he didn't kill him.

More powerful to have the hero walk away? Absolutely not. It's a cheap cop-out with absolutely no reasoning behind it. Assassins don't embarass people, so they can't do what they want, they kill them. The fact that Ezio didn't kill Rodrigo shows how little he belongs as one. And it just shows how this one lacked the depth of violence that the original held so preciesly. Ezio is just a boring, cartoon hero in a game that fluffed itself up when people called it boring.

The difference, however, is that Ezio had a lot more personality and we got to know more about him through his personal history of himself and his family. In the original game, nothing was revealed about Altair, except that he was part of the Assassins group and not much else. I guess, in a way, that's good, because it added mystery and flair to Atlair's profession, but it truly sucks that we got to know nothing about him until Desmond had that small dream in Assassin's Creed 2.

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8732_YoungJeezy

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#52 8732_YoungJeezy
Member since 2008 • 1656 Posts

The first AC was just a bit too boring for me... so never played 2 and don't plan on it anytime soon.

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Kaim91

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#53 Kaim91
Member since 2010 • 967 Posts

[QUOTE="Metamania"]

[QUOTE="Drakebunny"]

Compare the assassination of Al Mualim to the attempted assassination of Rodrigo Borgia. The apple rolls away while Altair uses Hassan Sabbah's "Nothing is true, everything is permitted line", and Al Mualim looks on in as Altair uses the apple. Now, compare this to how Ezio uses the same line (albeit his own language) and he throws Rodrigo to the ground before walking away. No emotion in the latter assassination.

vadicta

Actually, there was emotion behind it, but what Ezio did was very powerful, if you think about it. Once your family is dead, you can't bring them back to life, so killing Rodrigo wasn't going to do anything. But it did make Ezio the better man. He now knows that Rodrigo is humiliated and wasn't able to acheive the goal that the Templars wanted. Ezio acheived his purpose, although I still believe it said that he didn't kill him.

More powerful to have the hero walk away? Absolutely not. It's a cheap cop-out with absolutely no reasoning behind it. Assassins don't embarass people, so they can't do what they want, they kill them. The fact that Ezio didn't kill Rodrigo shows how little he belongs as one. And it just shows how this one lacked the depth of violence that the original held so preciesly. Ezio is just a boring, cartoon hero in a game that fluffed itself up when people called it boring.



It makes sense, if you think about it. Borgia is a real historic person. I can't say for sure if he had the same name, but there was a Spanish pope appointed that year. If Ezio had killed him, it wouldn't make the story historically correct. And as I said in a previous post, that's partly what the AC series is all about. Also, assassin's don't necessarily have to kill everyone as you say. The assassins is an organization that lives to stop the templars. Note "stop" not "kill."

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vadicta

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#54 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]

[QUOTE="Metamania"]

Actually, there was emotion behind it, but what Ezio did was very powerful, if you think about it. Once your family is dead, you can't bring them back to life, so killing Rodrigo wasn't going to do anything. But it did make Ezio the better man. He now knows that Rodrigo is humiliated and wasn't able to acheive the goal that the Templars wanted. Ezio acheived his purpose, although I still believe it said that he didn't kill him.

Metamania

More powerful to have the hero walk away? Absolutely not. It's a cheap cop-out with absolutely no reasoning behind it. Assassins don't embarass people, so they can't do what they want, they kill them. The fact that Ezio didn't kill Rodrigo shows how little he belongs as one. And it just shows how this one lacked the depth of violence that the original held so preciesly. Ezio is just a boring, cartoon hero in a game that fluffed itself up when people called it boring.

The difference, however, is that Ezio had a lot more personality and we got to know more about him through his personal history of himself and his family. In the original game, nothing was revealed about Altair, except that he was part of the Assassins group and not much else. I guess, in a way, that's good, because it added mystery and flair to Atlair's profession, but it truly sucks that we got to know nothing about him until Desmond had that small dream in Assassin's Creed 2.

That makes sense. We do know a lot more about Ezio, but he's so boring! All he is, is the basic unwilling hero, Italian ladies man. He jsut isn't at all what I hoped for in a hero of this series. And there just isn't anything that unique there, but of course silent protaginous isn't that unique either. I've also heard it argued that this is just his up- and- coming story, the tale of his beginings. So, I'm hoping, with that out of the way, they'll go back in a darker direction, and with all the mystery gone from the story, maybe the writing won't kill me as much. I still want to love the series as much as I loved the first one, but it's just hard to see that happening in its current direction.

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San_09

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#55 San_09
Member since 2009 • 1206 Posts

Something about the second put me off. It's wierd...

But yeah, I though the first was a 7.5, the second a 7.0

Really, 9+ average scores? Pfft...

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Grammaton-Cleric

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#56 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Grammaton-Cleric"]

[QUOTE="feel_freetwo"] ok i shall briefly. combat was awful in both games, and was not improved in any significant way in the sequel. stealth was non-existent in both games AI was dumb in both games. these are major problems in the games and AC2 did little to nothing to improve these things.feel_freetwo

The combat was actually greatly improved, with several different weapon types, better projectiles, and the ability to fight with bare hands and disarm enemies. Those are all "significant" additions.

Stealth isn't the primary crux of the game play but you can kill stealthily and, if you're skilled enough, you can kill stealthily in plain view.

The A.I. is no worse in ACII than in any other stealth game save perhaps Arkham Asylum. The guards in ACII are actually quite aggressive and pursue you as well as look for your character when you hide. If you have a problem with the A.I. in ACII, I assume you have a problem with the A.I. in stealth games in general.

Also, the fetch-quest comment was nonsensical. ACII featured some of the most varied mission structure I've played, along with plenty of other diversions.

Feel free to hate the game but your actual criticisms don't gel with the game I played.

the combat was not greatly improved. adding weapons and new kill animations did nothing for the game play, other then glossing up. But it's pretty hard to gloss up a turd. the combat was still completely passive. the game had little to no skill in it's combat. you can kill stealthy, sure you can, i even posted a video conveying the stealth aspects of the game. but saying "you can kill stealthy" doesn't say anything about the quality of the stealth. Which was not of high quality. Levels of AI depend on the game, AC wasn't solely a stealth game, because of that the AI had to be improved which it wasn't. AC2 featured alot of missions, none of which were exciting because of the fundamental flaws in the game.

You're obviously completely and fervently against this series, which is your prerogative, but in your original post you claimed the combat had not been significantly extrapolated upon, which isn't true. They added quite a few elements to the combat and apparently are doing even more additions with the third installment. All of the additions I alluded to in my post deepen the combat options and frankly, your critique of the combat as "passive" is nonsensical. The game clearly allows you to fight however you wish, be it counter-centric or aggressively offensive. As combat engines go, Assassin's Creed has one of the best out there, as it emulates realistic fencing but balances it out with gaming conventions so as to not make the game impossible. The combat as it appears in the game is a very good facsimile of the combat of that era, which often ended in a handful of strikes or less. The only real criticism I can levy against ACII is that the combat is a bit too easy, something I hope they remedy with the next iteration.

The AI is actually better than most stealth games in terms of aggressiveness and persistence and the ability to kill in plain view is actually a unique aspect of this series. There's really nothing else to say on that particular issue because you really haven't demonstrated why the AI is supposedly poor outside of your own dislike for the franchise.

There's a reason why ACII was one of the highest rated and best selling games of 2009 and it's not because your tastes and standards exceed everyone else's. When you employ a vernacular that includes adjectives like "turd", you are employing hyperbolic terminology that far exceeds any reasonable criticisms of this franchise. Whether or not you personally like ACII, the game is very well made and does a number of things both competently and uniquely. If your distain is that pronounced, move on to something else, because you are referring to this game as if it is on the level of something like Superman 64.

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blaqphantom

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#57 blaqphantom
Member since 2010 • 1829 Posts
I thought AC2 was 100x better in everyway i loved the atmosphere, the soundtrack, collectibles and everything perfect length for a game.
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rockyoumonkeys

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#58 rockyoumonkeys
Member since 2004 • 237 Posts

The first game was just okay. The second one was excellent, and makes the first one absolutely unplayable by comparison.

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feel_freetwo

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#59 feel_freetwo
Member since 2006 • 1888 Posts

[QUOTE="feel_freetwo"][QUOTE="Grammaton-Cleric"]

The combat was actually greatly improved, with several different weapon types, better projectiles, and the ability to fight with bare hands and disarm enemies. Those are all "significant" additions.

Stealth isn't the primary crux of the game play but you can kill stealthily and, if you're skilled enough, you can kill stealthily in plain view.

The A.I. is no worse in ACII than in any other stealth game save perhaps Arkham Asylum. The guards in ACII are actually quite aggressive and pursue you as well as look for your character when you hide. If you have a problem with the A.I. in ACII, I assume you have a problem with the A.I. in stealth games in general.

Also, the fetch-quest comment was nonsensical. ACII featured some of the most varied mission structure I've played, along with plenty of other diversions.

Feel free to hate the game but your actual criticisms don't gel with the game I played.

Grammaton-Cleric

the combat was not greatly improved. adding weapons and new kill animations did nothing for the game play, other then glossing up. But it's pretty hard to gloss up a turd. the combat was still completely passive. the game had little to no skill in it's combat. you can kill stealthy, sure you can, i even posted a video conveying the stealth aspects of the game. but saying "you can kill stealthy" doesn't say anything about the quality of the stealth. Which was not of high quality. Levels of AI depend on the game, AC wasn't solely a stealth game, because of that the AI had to be improved which it wasn't. AC2 featured alot of missions, none of which were exciting because of the fundamental flaws in the game.

You're obviously completely and fervently against this series, which is your prerogative, but in your original post you claimed the combat had not been significantly extrapolated upon, which isn't true. They added quite a few elements to the combat and apparently are doing even more additions with the third installment. All of the additions I alluded to in my post deepen the combat options and frankly, your critique of the combat as "passive" is nonsensical. The game clearly allows you to fight however you wish, be it counter-centric or aggressively offensive. As combat engines go, Assassin's Creed has one of the best out there, as it emulates realistic fencing but balances it out with gaming conventions so as to not make the game impossible. The combat as it appears in the game is a very good facsimile of the combat of that era, which often ended in a handful of strikes or less. The only real criticism I can levy against ACII is that the combat is a bit too easy, something I hope they remedy with the next iteration.

The AI is actually better than most stealth games in terms of aggressiveness and persistence and the ability to kill in plain view is actually a unique aspect of this series. There's really nothing else to say on that particular issue because you really haven't demonstrated why the AI is supposedly poor outside of your own dislike for the franchise.

There's a reason why ACII was one of the highest rated and best selling games of 2009 and it's not because your tastes and standards exceed everyone else's. When you employ a vernacular that includes adjectives like "turd", you are employing hyperbolic terminology that far exceeds any reasonable criticisms of this franchise. Whether or not you personally like ACII, the game is very well made and does a number of things both competently and uniquely. If your distain is that pronounced, move on to something else, because you are referring to this game as if it is on the level of something like Superman 64.

You're obviously completely and fervently FOR this series, which is your prerogative. Saying everything is "nonsensical" that you may disagree with it not a argument. I explained why combat wasn't improved. how is it nonsensical as i explained it. weapon types added nothing to the gameplay as they had little to no actual advantages or disadvantages. http://www.youtube.com/watch?v=SiKvJFnRXug Here's a ac2 combat video, which could equally be called a counter video as that is all that is done in the video, which is actually a good representation of the game. infact your point about fencing is nonsensical (wow that was easy to sound like a condescending dick, maybe i should use your debate tactics more). being aggressive centric in combat is a complete fabrication on your part. being aggressive in the game is not only not possible but by trying you are actually at a disadvantage as you leave your self open to attack. show me a video on youtube or any other video sharing site of some one doing as you described, i looked and found nothing. Assassin creed 2 does not have a good fighting engine as it depends solely on counters or counters masquerading as something else. How does the game emulates realistic fencing, please elaborate. How does it replicate the fighting of the time? with it's counter animations? or did combat at the time involved a group of men standing around one individual man for 10 minutes before actually trying to hit him? " you really haven't demonstrated why the AI is supposedly poor outside of your own dislike for the franchise" no all I did is disprove your argument that it was no worse then other stealth games. although right back at you you really haven't demonstrated why the AI is supposedly poor outside of your own love for the franchise. Yes i know the burden of proof is on me as i made the claim, but you really shouldn't throw out insults that apply to you as well. you might as well claim I'm a loser for using the gamespot forums. The AI was awful because they didn't act like people, no one did. However i will say this, AC1 had awful AI partly because of it was constantly informing you of how stupid it's AI was with that buzzing eye in the top corner. By getting rid of this and advancing it, AC2 improved the appearance of it's AI. Nothing about the AI actually changed. Also pet peeve about the game, why can you only kill 3 civilians at a time? why does it limit your homicidal killing spree? As for talking about critics and sales, that means nothing. But as their views are so important to you, let's see if they agree with the great variety that ac2 offers in its aggressive and defensive freedom. "....The essentials of combat remain the same throughout, however: When battle is initiated, you lock onto targets, dance about each other looking for an opening, and time counter moves to pull off a bloody and satisfying kill. Combat isn't difficult, but the addition of larger-scale battles makes it more exciting in this outing. Nevertheless, it's disappointing that enemies still dutifully wait their turn to attack..." Yes using the term "turd" was a amplified statement, well done on working that out. People will simplify and exaggerate their points for the sake of easy understanding on the internet.
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Helghast_Merc

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#60 Helghast_Merc
Member since 2006 • 808 Posts

The only gripe I have with the second one is that it has a slow beginning. I also do miss some of the side missions from the first game. While I like the main character, he is not quite as interesting as the one from the first Assassin's Creed.

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narog84

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#61 narog84
Member since 2006 • 1126 Posts

this game is pure presentation ,more style than gameplay , the combat is similar to the old prince of persia and the story is nice but they dont plan on give a decent ending any time soon , the first 1 was a turn off for me the second is just the same with some more "stuff"

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VigilanteArtist

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#62 VigilanteArtist
Member since 2004 • 699 Posts

Most people (well, critics, at least) feel that the second game improved upon the first in every way, and I have to agree with that.

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#63 r4v3gl0ry
Member since 2006 • 1285 Posts

I completely agree with you about the story having a boring lead, but everything else was better.

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wizdom

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#64 wizdom
Member since 2003 • 10111 Posts
I can't see how anyone can think the second game isn't light years ahead of the first game, but to each their own I guess.
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vadicta

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#65 vadicta
Member since 2007 • 4354 Posts

I can't see how anyone can think the second game isn't light years ahead of the first game, but to each their own I guess.wizdom

Well, I've complained about the story enough. But, gameplay wise, it's just spread so thin for no reason. There were a small handful of platforming missions that gave you the best armor right away, so buying up the armor was kind of pointless, although the whole buying system itself was useless. No weapon really played that differently from the others, and you jsut bought the best when you could, because, by that point, you had all the money in the world. And you got that money from playing the shallow, watered down, menu-clicking game they set up as a city improvement diversion (can't even be called a mini-game). It did several things, but didn't actually make use of any of them, they were all stripped down, imbalanced, time-sinks that took away from the actual game. None of it was intigrated into the actual gameplay. And all the assassination missions were so much less interesting in the second one.

The first one may not have had a lot to do, but it did everything so perfectly. Not like the half-baked mess the second one was. But I well realize I'm in the minority here. :P

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Drakebunny

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#66 Drakebunny
Member since 2008 • 3029 Posts

[QUOTE="wizdom"]I can't see how anyone can think the second game isn't light years ahead of the first game, but to each their own I guess.vadicta

Well, I've complained about the story enough. But, gameplay wise, it's just spread so thin for no reason. There were a small handful of platforming missions that gave you the best armor right away, so buying up the armor was kind of pointless, although the whole buying system itself was useless. No weapon really played that differently from the others, and you jsut bought the best when you could, because, by that point, you had all the money in the world. And you got that money from playing the shallow, watered down, menu-clicking game they set up as a city improvement diversion (can't even be called a mini-game). It did several things, but didn't actually make use of any of them, they were all stripped down, imbalanced, time-sinks that took away from the actual game. None of it was intigrated into the actual gameplay. And all the assassination missions were so much less interesting in the second one.

The first one may not have had a lot to do, but it did everything so perfectly. Not like the half-baked mess the second one was. But I well realize I'm in the minority here. :P

Minorities together, bro.

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TacticalDesire

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#67 TacticalDesire
Member since 2010 • 10713 Posts

No I disagree, the first one was very good, but could be a bit repetitive and the second was absolutely stellar. The setting of Italy was just fantastic the cities felt so alive I absolutely loved the 2nd. As for prostitutes and thieves being nice and all politicians being bad...most of the politicians/leaders if not all of them, that you assassinated in AC2 were real and are historically recorded as being cruel and tyrannical.

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Metamania

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#68 Metamania
Member since 2002 • 12035 Posts

[QUOTE="wizdom"]I can't see how anyone can think the second game isn't light years ahead of the first game, but to each their own I guess.vadicta

Well, I've complained about the story enough. But, gameplay wise, it's just spread so thin for no reason. There were a small handful of platforming missions that gave you the best armor right away, so buying up the armor was kind of pointless, although the whole buying system itself was useless. No weapon really played that differently from the others, and you jsut bought the best when you could, because, by that point, you had all the money in the world. And you got that money from playing the shallow, watered down, menu-clicking game they set up as a city improvement diversion (can't even be called a mini-game). It did several things, but didn't actually make use of any of them, they were all stripped down, imbalanced, time-sinks that took away from the actual game. None of it was intigrated into the actual gameplay. And all the assassination missions were so much less interesting in the second one.

The first one may not have had a lot to do, but it did everything so perfectly. Not like the half-baked mess the second one was. But I well realize I'm in the minority here. :P

The first one was a starting point, but the missions were getting very tedious. Doesn't matter which town you entered, it was the same thing - steal their map, eavedrop conversations, etc. Just gather enough information to find out where the target was and assassinate him. Also, it doesn't matter what the target said either, because each of them said basically the same thing, just different. I pointed some of this out in my reader review that's posted on here (shameless plug, I know). It left a lot to be improved on.

Also, the weapons? There's a difference in them for the second one - some can swing faster, but don't last long. That's what the repair option is for. I've had to do a lot of that before I finally got Altair's sword and his armor, then it was no longer an issue anymore after that.

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TacticalDesire

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#69 TacticalDesire
Member since 2010 • 10713 Posts

[QUOTE="Metamania"]

[QUOTE="Drakebunny"]

Compare the assassination of Al Mualim to the attempted assassination of Rodrigo Borgia. The apple rolls away while Altair uses Hassan Sabbah's "Nothing is true, everything is permitted line", and Al Mualim looks on in as Altair uses the apple. Now, compare this to how Ezio uses the same line (albeit his own language) and he throws Rodrigo to the ground before walking away. No emotion in the latter assassination.

vadicta

Actually, there was emotion behind it, but what Ezio did was very powerful, if you think about it. Once your family is dead, you can't bring them back to life, so killing Rodrigo wasn't going to do anything. But it did make Ezio the better man. He now knows that Rodrigo is humiliated and wasn't able to acheive the goal that the Templars wanted. Ezio acheived his purpose, although I still believe it said that he didn't kill him.

More powerful to have the hero walk away? Absolutely not. It's a cheap cop-out with absolutely no reasoning behind it. Assassins don't embarass people, so they can't do what they want, they kill them. The fact that Ezio didn't kill Rodrigo shows how little he belongs as one. And it just shows how this one lacked the depth of violence that the original held so preciesly. Ezio is just a boring, cartoon hero in a game that fluffed itself up when people called it boring.

I think you are focusing way to much on just the "Assassin" part of the title. You keep bringing this up and in a previous post you alluded that the games should focus and be more about assassinating. First off a game doesn't have to focus entirely on its title, there can be other meanings, motives, and storylines, and also look at what the second word in the title is "Creed". Its not all about assassinating and maybe if you looked up the word creed in the dictionary you might feel a little better about everything,

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vadicta

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#70 vadicta
Member since 2007 • 4354 Posts

I think you are focusing way to much on just the "Assassin" part of the title. You keep bringing this up and in a previous post you alluded that the games should focus and be more about assassinating. First off a game doesn't have to focus entirely on its title, there can be other meanings, motives, and storylines, and also look at what the second word in the title is "Creed". Its not all about assassinating and maybe if you looked up the word creed in the dictionary you might feel a little better about everything,

Metamania

Creed: 1. Any system, doctorine, or formula for religious belief, as of a denomination; 2. any system or codification of belief or opinion; 3. an authoritative, formulated statement of the cheif articles of Christian belief.

Alright, how does this explain the stiff, boring dialogue, the cliched story, the unbalanced money system, the useless villa renevation diversion, the pointless weapon and armor upgrades, the annoying pick-pocket chases, and the lack of fucus on interesting and original assassination missions?

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vadicta

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#71 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]

[QUOTE="wizdom"]I can't see how anyone can think the second game isn't light years ahead of the first game, but to each their own I guess.Drakebunny

Well, I've complained about the story enough. But, gameplay wise, it's just spread so thin for no reason. There were a small handful of platforming missions that gave you the best armor right away, so buying up the armor was kind of pointless, although the whole buying system itself was useless. No weapon really played that differently from the others, and you jsut bought the best when you could, because, by that point, you had all the money in the world. And you got that money from playing the shallow, watered down, menu-clicking game they set up as a city improvement diversion (can't even be called a mini-game). It did several things, but didn't actually make use of any of them, they were all stripped down, imbalanced, time-sinks that took away from the actual game. None of it was intigrated into the actual gameplay. And all the assassination missions were so much less interesting in the second one.

The first one may not have had a lot to do, but it did everything so perfectly. Not like the half-baked mess the second one was. But I well realize I'm in the minority here. :P

Minorities together, bro.



Thank god, I thought I was just going crazy here. It's nice to finally have someone who sees what I see in the game.

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feel_freetwo

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#72 feel_freetwo
Member since 2006 • 1888 Posts

[QUOTE="wizdom"]I can't see how anyone can think the second game isn't light years ahead of the first game, but to each their own I guess.vadicta

Well, I've complained about the story enough. But, gameplay wise, it's just spread so thin for no reason. There were a small handful of platforming missions that gave you the best armor right away, so buying up the armor was kind of pointless, although the whole buying system itself was useless. No weapon really played that differently from the others, and you jsut bought the best when you could, because, by that point, you had all the money in the world. And you got that money from playing the shallow, watered down, menu-clicking game they set up as a city improvement diversion (can't even be called a mini-game). It did several things, but didn't actually make use of any of them, they were all stripped down, imbalanced, time-sinks that took away from the actual game. None of it was intigrated into the actual gameplay. And all the assassination missions were so much less interesting in the second one.

The first one may not have had a lot to do, but it did everything so perfectly. Not like the half-baked mess the second one was. But I well realize I'm in the minority here. :P

I honestly don't understand. so AC2 was bad because it added things to a game you found perfect. all your criticisms about the game are completely correct in my view, the games additions added nothing due to how pointless they all were. but then you some how conclude that all these additions make the game worse then the original. How? how do those two ideas actually work together. you complaint is that ac2 has a load of things that are pointless, so if they are pointless why does that change the game? AC2 is AC1 with a load of pointless crap thrown in. I just dont understand your logic.
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vadicta

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#73 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]

[QUOTE="wizdom"]I can't see how anyone can think the second game isn't light years ahead of the first game, but to each their own I guess.feel_freetwo

Well, I've complained about the story enough. But, gameplay wise, it's just spread so thin for no reason. There were a small handful of platforming missions that gave you the best armor right away, so buying up the armor was kind of pointless, although the whole buying system itself was useless. No weapon really played that differently from the others, and you jsut bought the best when you could, because, by that point, you had all the money in the world. And you got that money from playing the shallow, watered down, menu-clicking game they set up as a city improvement diversion (can't even be called a mini-game). It did several things, but didn't actually make use of any of them, they were all stripped down, imbalanced, time-sinks that took away from the actual game. None of it was intigrated into the actual gameplay. And all the assassination missions were so much less interesting in the second one.

The first one may not have had a lot to do, but it did everything so perfectly. Not like the half-baked mess the second one was. But I well realize I'm in the minority here. :P

I honestly don't understand. so AC2 was bad because it added things to a game you found perfect. all your criticisms about the game are completely correct in my view, the games additions added nothing due to how pointless they all were. but then you some how conclude that all these additions make the game worse then the original. How? how do those two ideas actually work together. you complaint is that ac2 has a load of things that are pointless, so if they are pointless why does that change the game? AC2 is AC1 with a load of pointless crap thrown in. I just dont understand your logic.



Well, there's the story, which is an enormous issue, and since how the story unfolds reflects the main gameplay, it cheapens the experience. Also, the fact that it does so many things is shown in the lack of fucus it has in the parts of the game I loved in the fist one. Like, the bulk of the assassination missions were just kiling a guy in the streets and running away. It didn't blend its platforming into its assassinations into its combat the perfect way that the first one did. I use the extra elements as a way of showing how the game spreads itself too thin and forgets what it used to do well. In this one, everything is kind of in its own seperate trays, and it's noticable, and it's not good.

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Crimsader

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#74 Crimsader
Member since 2008 • 11672 Posts
No, not really. It was even greater than the first one. Number 3 is a certain buy.
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KeredsBlaze

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#75 KeredsBlaze
Member since 2010 • 2049 Posts
i thought the second was ten times better than the first, but thats just my opinion