Just completed it, was surprised by how high the production values were I was totallyinvested in the characters, story and the amazing setting
wish more people brought it as I wanted a sequel
oh yeah and Andy Serkis isthe the MAN!!!
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I've heard it is good. It has been recommended to me various times. I believe it is $20 now. The only problem there is that I already have too many games I haven't even touched.
Yh i liked it a lot.
But not much substance there after the first playthrough. The third act also kinda dragged.
The ending made the game for me since it kind of hit a slow point going through the junkyard collecting parts. I think it was originally made up to be a movie, so that may explain the actual story and characters being well done.
Aside from fighting the camera alot, I loved it. It was one of those games that very few people got into it, and it was hard to convince friends to play it...but those who did equally enjoyed it. Have you ever played Darksiders? Most people who liked Enslaved also liked it too.
Ya I thought it was really enjoyable. Looked great, played really well and a nice story. Don't know if it sold well enough to get a sequel tho. I also liked the relationship between the two main characters. It was not jarring like in a lot of games.
Shazaaman
as of the endMarch 2011 it hadsold 730,00 copies
I reckon its close to 1 million
Enslaved is one of those buried treasures. No one played it, it had mixed reactions but it was an aboslute gem of a game. In my opinion one of the best games of all time
For me it was 2010s Uncharted 2. Did for me in 2010 what UC2 did for me in 2009. The characters & the story between them really made the game for me. I genuinely felt for Trip & the need to complete the story for her sake.
The game itself just nailed the pacing, variety, characters, story & the beauty of the world itself. Each segment felt different from the last. Beating up robots, to walking through minefeilds, platforming, puzzle sovling, shooter sequences, chases, bosses, cloud surfing, every section felt different than the last. i never felt like i was just beating up robots from section to section. The art style, the color, the whole world looked gorgeous & felt very unique.
It's only real problems were the fact that the combat felt underwhelming at times & the platforming was too linear & easy.
I love unique games, espescially ones that have platforming like UC, Tomb raider & Enslaved. Some people didn't see what was so special about the game but it was a masterpiece. If only more people would have played it we might have gotten a sequel. Hoping we'll see another one anyways.
I thought it was a great game. Really enjoyed the characters, the combat, and the environments. I thought the story was top notch as well.
Only complaint was the camera - during combat it would often decide to spin around so I couldn't see my enemies and just had to launch attacks at the side of the screen where I thought (hoped) they were.
was going to get this but i ended up getting vanquish will prob. get this next year because aint got no money to spare i got to get forza, battlefield or mw3, and skyrimredskins26rocs
yes I ended up getting Castlevania, Enslaved and Vanquish over the course of the last year. They were all good games but all with little hype to them
I really wish for a sequel to Vanquish also. I loved it but like Mirrors edge there would be so much potential for a sequel
Honestly, no, I really didn't like it at all. Just about the only thing that I liked was the art style, but the gameplay was so constricted and linear that you really couldn't enjoy much of what they'd created anyways. With a character as acrobatic and rugged as Monkey you'd think you'd have a little more opportunity to explore your surroundings. :P
Honestly, no, I really didn't like it at all. Just about the only thing that I liked was the art style, but the gameplay was so constricted and linear that you really couldn't enjoy much of what they'd created anyways. With a character as acrobatic and rugged as Monkey you'd think you'd have a little more opportunity to explore your surroundings. :P
raven_squad
yes if you arent bothered about story setting and character development I would understand that, but the average gameplay didnt bother me at all when im so involved in the rest of the game
Bayonetta for exmaple wasnt great in those departments, but its gameplay was 10/10
The problem with nina theory is that they are very good with graphics and story but very poor when it comes to gameplay, the gamplay was very average for Enslaved which is why it did not sell well. I am also very worried they may do the same thing to devil may cry and turn it into a flop.
The problem with nina theory is that they are very good with graphics and story but very poor when it comes to gameplay, the gamplay was very average for Enslaved which is why it did not sell well. I am also very worried they may do the same thing to devil may cry and turn it into a flop.
yukushi
Agreed, about the gameplay thing. I couldn't bring myself to finish Heavenly Sword for that exact reason.
I DID finish Enslaved, but I felt the ending lacked...something. And having the guy's face superimposed over the game's graphics was an "interesting" design decision, but one that ultimately fell flat for me. Oh, and the dam level reminded me of the library in the first Halo: just more of the same.
It was a good game, but it deserved the score it got.
Yeah it was good fun. The gameplay is pretty shallow but it keeps the pacing up nicely and moves the characters along, which were just great.
I've never understood the complaints that claim the gameplay is shallow. While it isn't as deep as something like DMC or Bayonetta, it's not really trying to be that type of experience. The combat as it stands delivers a robust set of moves and techniques and more importantly, every hit actually feels real and resonates with a satisfying thud. The platforming was a bit too linear but no worse than something like Uncharted, though I'd certainly love to see a Parkour-type system in the sequel more akin to Infamous or Assassin's Creed.
I loved the game and consider it one of the better experiences of this generation. I actually really like Ninja Theory even if they weren't necessarily the best fit for a new DMC. (Though I actually think some of what's been shown looks pretty solid)
I've never understood the complaints that claim the gameplay is shallow. While it isn't as deep as something like DMC or Bayonetta, it's not really trying to be that type of experience. The combat as it stands delivers a robust set of moves and techniques and more importantly, every hit actually feels real and resonates with a satisfying thud. The platforming was a bit too linear but no worse than something like Uncharted, though I'd certainly love to see a Parkour-type system in the sequel more akin to Infamous or Assassin's Creed.
I loved the game and consider it one of the better experiences of this generation. I actually really like Ninja Theory even if they weren't necessarily the best fit for a new DMC. (Though I actually think some of what's been shown looks pretty solid)
Grammaton-Cleric
I disagree, Enslaved takes the automation in automated platforming to a whole step up from the likes of Uncharted and even the AC series. For one, there is no sense of satisfaction to be had for scanning the environment and finding out where to proceed. In Enslaved, you don't perceive what the character can grab onto, it just shines.
Albeit, there are some accessible areas off the beaten where it does require some tact and searching to reach. But for the most part, platforming in Enslaved is straight-forward, to a fault. There is almost always a sense of safety when Monkey scales buildings and tall structures, and that stems from the gameplay design that he can never fall to his death, unless the ledge or platform supporting him falls, or due to environmental hazards.
The story, is really all about Monkey, Trip and later on, Pig. The script and interactions between these characters are the highlights of the narrative (Andy Serkis :3, wished he could have played a more interesting character than Monkey though). The plot, ending, universe are quite unexceptional, surprisingly. I anticipated that the story would be the main draw of Enslaved, I was half-right.
....
For those who don't know, Enslaved draws influence on the Chinese tale of the Monkey King or know as Sun Wukong (google it), made a servant to a priest who has the power to keep the Monkey in check when he 'misbehaves' or is about to do something rash (which Sun Wukong often does) through sending a shockwaves to the Monkey King's head through the head ornament he wears. 'Pigsy', a literal pig-man, also accompanies the priest in his pilgrimage.
Some intriguing parallels here.
I disagree, Enslaved takes the automation in automated platforming to a whole step up from the likes of Uncharted and even the AC series. For one, there is no sense of satisfaction to be had for scanning the environment and finding out where to proceed. In Enslaved, you don't perceive what the character can grab onto, it just shines.
Albeit, there are some accessible areas off the beaten where it does require some tact and searching to reach. But for the most part, platforming in Enslaved is straight-forward, to a fault. There is almost always a sense of safety when Monkey scales buildings and tall structures, and that stems from the gameplay design that he can never fall to his death, unless the ledge or platform supporting him falls, or due to environmental hazards.
The story, is really all about Monkey, Trip and later on, Pig. The script and interactions between these characters are the highlights of the narrative (Andy Serkis :3, wished he could have played a more interesting character than Monkey though). The plot, ending, universe are quite unexceptional, surprisingly. I anticipated that the story would be the main draw of Enslaved, I was half-right.
....
For those who don't know, Enslaved draws influence on the Chinese tale of the Monkey King or know as Sun Wukong (google it), made a servant to a priest who has the power to keep the Monkey in check when he 'misbehaves' or is about to do something rash (which Sun Wukong often does) through sending a shockwaves to the Monkey King's head through the head ornament he wears. 'Pigsy', a literal pig-man, also accompanies the priest in his pilgrimage.
Some intriguing parallels here.
ForceFreeze
I'll concede it is a bit more automated than Uncharted's mechanics but only by a sliver. When compared to something like Assassin's Creed of even InFamous, what Uncharted offers is incredibly linear and even a bit clumsy in some regards, as the player is given little agency as to where and how to traverse the terrain during the more dramatic moments of the script, generally speaking. I find both games to have underwhelming platform-ing components when contrasted with AC and InFamous and it was probably my biggest gripe with Enslaved. I do agree with your overall assessment of the shortcomings and I think the game (or a potential sequel) would benefit from more freedom for environmental traversal.
As for the plot, script and general setting of the game being "unexceptional", I would posit that is entirely dependant upon the context of the assessment. If comparing the narrative to stories found in literature and even films then yes, the components you mention are a bit…mundane, with an overuse of tropes and perhaps a less-than-original dystopian setting. However, when contrasted to the mediocre narratives found in the majority of games, I actually found the story to be far more engaging and well-acted than most and I actually paid attention to the plot, which is something I typically ignore when gaming. (I probably skip about 90% of cut scenes in all games) Also, as I remember, the ending seemed to be little more than a precursor for the sequel, which explains why some found it a bit weak. (I thought it was an interesting resolution though perhaps a bit too Matrix-ish for some)
I actually liked the Monkey character, though he's more of a brutish archetype than the original mythology suggests. I also found the dynamics of the slave-master relationship between Monkey and Trip to be compelling and far more divergent and unique than the typical Save the Princess/Kill Every Mother**** you see with gun archetypes that so many games rely on.
I only have a passing knowledge of Journey to the West but based on that limited knowledge I agree they created some interesting parallels with Enslaved. I'd love to see a sequel.
I had a couple of issues with the camera and a dislike for the auto platforming but other then that yes I thought it was great. Both Monkey and Trip were fantastic characters and I love the colourful environments, made such a change to see a post apocalyptic setting that wasn't....brown.
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