Yea, I can agree with Byshop. HR had a great build-up to release. I remember watching those trailers and getting hyped as all hell.
Personally, I like what Rocksteady does with its Batman games. They understand how to market and build hype for their work. The announcement trailer is brilliant:
A few other notable trailers that pop to mind are here and here.
When a game is yet to be released I like and admire a marketing and promotional approach that attempts to maintain the fictional universe in which it resides. Meaning, I want what is conveyed to me, the consumer, to focus what I am interested in asa consumer. That may seem like pretty obvious marketing 101 material, but surprisingly there exist developers out there who are too transparent in their development process that gloss over this very fundamental truth, and I believe that this is the incorrect way to approach and ultimately harms building up momentum for any game.
For example, I find the way Nintendo markets its games to be extremely flawed. They dig into the development and show us games that are in progress in the pipeline. The latest Zelda footage to be a prime example. Not to say I'm not interested IN that process (I most certainly am, but only after the fact) but when I'm anticipating a game and hyping it up nothing is as much as a thrill kill as dissecting it and elaborating on what is to be done because it frames the game, the fictional world, the fun, the anticipation, through a very technical, sterile, and unfinished context.
I want the illusion all the various components of a game conveys to me, all at once. Before the game's release, present that illusion.....even if it's just an illusion. Don't show me unfinished segments or unpolished mechanics, or anything by themselves. NOTHING kills excitement more. I mean seriously, if movies were shown to us in the making stages before their releases, with green screens and people dressed up in suits with motion capture bulbs all over their bodies, many would go absolutely ape shit, and rightly so. Yet for games, it's somehow accepted. I vehemently disagree with developer diaries until after the game has been released. They are the anti-thesis of generating hype and kill marketing. Why this even needs to be explained to these developers, I'll never understand. It's as if these developers have never been customers themselves.
Games reside within fiction. To expose that fiction as fiction by explicitly showing how it is fiction is one of the most clueless moves any developer can make.
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