Mass Effect 2 - The streamlined leveling and inventory barely constitute an rpg. The side missions were all bland and had no story relevance at all. One of the main selling points of the game was the choices you made effect the story, but all they really did was allow a cameo. Even the final decision at the end of the first game doesn't have an impact as the council just ingores you. The dlc exploitation was ridiculous, charging for a character, $10 for a 2 hour side mission. Don't even say it's not neccesary they don't make you pay for it, when the shadow broker allegedly puts the sequence in motion for the third game. Not to mention the content was in development during the main game's production.
Final Fantasy XIII - The story was just one big deus ex machina with no real rhyme or reason for any of the occurences. The battle system was nothing but bare essentials that provided no real challenge. Only being able to control one character and no MP made removed all the strategy, and the combat boil down to spam status, attack, heal, repeat. There was very little in terms of character modification as the game resticted when you could use specific classes and even how far you could develop them.
Bioshock 2 - The gameplay remained largely unchanged from the first installment with no major falws nor major improvements. The problem was mostly with the story. The first game had one the most impressive stories I've seen in a game to date focusing on psychology, philosophy and morality, however 2's story just felt tacked on as an afterthought with the same tired cliche of evil people being evil because it's fun, and characters having no reason for being there. The ending had no sense of closure and the game didn't even have a final boss just another wave of enemies, not to mention the story characters weren't referenced once out of sight. You meet Tennanbaum early in the game as a throwback and she never appears again, the same goes for the new characters with the needless morality choice where you decide if they live or die.
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