Bioshock Infinite Review

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Lulu_Lulu

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#51  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@ ShangTsung7

Since you depend on Liz then technically shes baby sitting you.

As for the Original Bioshock's gameplay, Jack and Delta carried WAY TOO MANY WEAPONS AND PLASMIDS and yeah I know using the Weapon wheel pauses the game so I could choose the Weapon/Plasmid, but the was so unintuitive: especially in Biosock 1 where you had to double tap the the trigger, once to switch and again to use (not a good strategy agains moving enemies), I prefer the Mass Effect three, quick fire short cut system, even melee had its on spot on the wheel: what if an enemy gets the drop on you ? Infinite you o only carried two weapons so switching back and for in between was a breeze and didn't feel like cheating because you couldn't pause the game to switch. Vigors still use the wheel but atleast then you could quick switch in between two of them, and using Melee is much simpler now that its been assigned its own button intstead of a scrambling for it in the wheel. As for moving around, The Skyrail puts Infinite in the lead now that getting around the battlefield is much faster and cool than Delta and is Lead boots. Infinte gameplay was great, its the overall design is where it fell apart and Bioshock Won.

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ShangTsung7

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#52  Edited By ShangTsung7
Member since 2014 • 250 Posts

@Lulu_Lulu said:

@ ShangTsung7

Since you depend on Liz then technically shes baby sitting you.

As for the Original Bioshock's gameplay, Jack and Delta carried WAY TOO MANY WEAPONS AND PLASMIDS and yeah I know using the Weapon wheel pauses the game so I could choose the Weapon/Plasmid, but the was so unintuitive: especially in Biosock 1 where you had to double tap the the trigger, once to switch and again to use (not a good strategy agains moving enemies), I prefer the Mass Effect three, quick fire short cut system, even melee had its on spot on the wheel: what if an enemy gets the drop on you ? Infinite you o only carried two weapons so switching back and for in between was a breeze and didn't feel like cheating because you couldn't pause the game to switch. Vigors still use the wheel but atleast then you could quick switch in between two of them, and using Melee is much simpler now that its been assigned its own button intstead of a scrambling for it in the wheel. As for moving around, The Skyrail puts Infinite in the lead now that getting around the battlefield is much faster and cool than Delta and is Lead boots. Infinte gameplay was great, its the overall design is where it fell apart and Bioshock Won.

1. Bioshock 2 sucked ass thru a straw, not quite as bad as Infinite but close, i was talking specifically about the original, the sequel could have/would have been great had they focused on the actual game rather than online mp to satisfy the COD kiddies.. coulda, woulda, shoulda.

2. the "weapon wheel" as you call it does not give you a "cheat" ability.. lol omg seriously? cheating? how? it freezes you as well as them so once again i can't understand nor comprehend your strange opinion..

3. COD style 2 weapon only is BORING, my goodness does this system make a game boring, i can understand how it makes things more realistic but seriously m8 you can shoot an angelic spirit thingy out of your hand which causes others to commit suicide! i think realism is out the window here and speaking of plasmids..

4. plasmids are practically non existent, the inability to carry eve or "vigor" vials on hand like you could in the previous games means they're more of a "bonus attack" if you will.. something you get for a short time early on and once its gone.. ITS GONE.. that was one of my biggest gripes about this game, wtf were they thinking more less taking out one of the main things that made this series so epic and addicting?

EDIT- oh and i almost forgot, as for "Liz" she's an AI controlled npc so no.. she is most certainly NOT babysitting you.. lol

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Lulu_Lulu

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#53 Lulu_Lulu
Member since 2013 • 19564 Posts

@ ShangTsung7

2:The Weapon Wheel is Cheating, but thats just my oppinion. I'm more of a Realtime Afficionado.

1:And what was wrong with Bioshock 2 compared to the original ?

:3 Yeah it was boring, but was streamined and easier to use.

4: Partialy True, The Vigors were very usefull, just not as creatively as Bioshock. Plus they only run out if you don't extent your eve bar.

Liz is most definately Baby Sitting Booker, always collecting resources for him. Unless you just ignore her everytime she offers to help.

But seriously though, what didn't you like about Bioshock 2, it improved everysingle one of the Original's mechanics. It was way less redundant.

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Mesomorphin

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#54 Mesomorphin
Member since 2013 • 903 Posts

Anyone calling Bioshock infinite, is obviously seeking attention, and has clearly never actually played a broken, buggy BAD GAME.

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Lulu_Lulu

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#55 Lulu_Lulu
Member since 2013 • 19564 Posts

@ Mesomorphin

It is possible to have a bug free bad game. Design Oversights and Counter Intuitive features should be allowed to a factor in a bad game. Mind you Biosock had more bugs than Infinite did.

and lets not get started on RPGs and Survival Horror.

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ShangTsung7

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#56  Edited By ShangTsung7
Member since 2014 • 250 Posts

@Lulu_Lulu said:

@ ShangTsung7

2:The Weapon Wheel is Cheating, but thats just my oppinion. I'm more of a Realtime Afficionado.

1:And what was wrong with Bioshock 2 compared to the original ?

:3 Yeah it was boring, but was streamined and easier to use.

4: Partialy True, The Vigors were very usefull, just not as creatively as Bioshock. Plus they only run out if you don't extent your eve bar.

Liz is most definately Baby Sitting Booker, always collecting resources for him. Unless you just ignore her everytime she offers to help.

But seriously though, what didn't you like about Bioshock 2, it improved everysingle one of the Original's mechanics. It was way less redundant.

online mp ruined Bioshock 2 just like it ruins every game it touches, the Bioshock series was no exception, it was way too short, the story sucked, the gameplay felt rushed "obviously cause it was, thank you multiplayer" even the graphics and sound effects suffered and if you deny that then you really are just pretending.. what didn't suck about Bioshock 2? still.. Infinite was far worse and surprisingly it didn't even get the multi-treatment, proving that games which focus solely on the story itself CAN still suck when the devs decide to be jackasses and change everything about it that was great.

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Lulu_Lulu

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#57 Lulu_Lulu
Member since 2013 • 19564 Posts

@ ShangTsung7

Oh, you're one of those Multiplayer Haters.

It was 10 Hours minimum, also why do you think its length is related to the quality ?

"The Story Sucked" is not answer, Bioshock 2 had a nice safe and simple story, find a Little Sister, it didn't suck, but they did play it safe.

The Gameplay was much better, especially since they dropped that weapon that shoots liquid Fire, Electricity, Ice. It also has duel weilding which allows for more efficiency when using both Weapons and Plasmids simultetaneously.

The Big Daddy Drill is also miles better than the Wrench, and has three attack methods compared to the wrench wich only had one. Bioshock 2 built upon the concept of Little Sisters, now you can adopt them, the downside is it was an Escort mission, the upside is it allows for far more elaborate traps to be set and tripped now that you know exactly where the enemies are going to be.

Hacking is now done in real time, although its much simpler, it isn't anyless difficult and is much faster now.

Plus three new enemies, I didn't like'em but variety is always good.

Sound and Graphics, well I don't know, but the water looks good as it did before. Sound, I wouldn't know, I got normal people ears.

Most of what you said was either an oppinion or a flat out lie. If you hate it because of Multiplayer than cool. But thats just the way you feel, not the way it is.

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ShangTsung7

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#58 ShangTsung7
Member since 2014 • 250 Posts

@Lulu_Lulu said:

@ ShangTsung7

Oh, you're one of those Multiplayer Haters.

It was 10 Hours minimum, also why do you think its length is related to the quality ?

"The Story Sucked" is not answer, Bioshock 2 had a nice safe and simple story, find a Little Sister, it didn't suck, but they did play it safe.

The Gameplay was much better, especially since they dropped that weapon that shoots liquid Fire, Electricity, Ice. It also has duel weilding which allows for more efficiency when using both Weapons and Plasmids simultetaneously.

The Big Daddy Drill is also miles better than the Wrench, and has three attack methods compared to the wrench wich only had one. Bioshock 2 built upon the concept of Little Sisters, now you can adopt them, the downside is it was an Escort mission, the upside is it allows for far more elaborate traps to be set and tripped now that you know exactly where the enemies are going to be.

Hacking is now done in real time, although its much simpler, it isn't anyless difficult and is much faster now.

Plus three new enemies, I didn't like'em but variety is always good.

Sound and Graphics, well I don't know, but the water looks good as it did before. Sound, I wouldn't know, I got normal people ears.

Most of what you said was either an oppinion or a flat out lie. If you hate it because of Multiplayer than cool. But thats just the way you feel, not the way it is.

10 hours!? lmfao!! maybe if you take two steps every 20 minutes.. now i know you're full of bs, as i said in an earlier post everyone is entitled to their own opinion, regardless of how ridiculous it might be and based on the reply you just gave theirs no reason in me commenting further, good day m8. ;)

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Lulu_Lulu

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#59  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@ ShangTsung7

Yes. 10 hours. You didn't finnish it did you ?

And as I said, whats wrong with it being short ? Mind the Original was accused of dragging on after the plot twist.

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Mesomorphin

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#60 Mesomorphin
Member since 2013 • 903 Posts

@Lulu_Lulu said:

@ Mesomorphin

It is possible to have a bug free bad game. Design Oversights and Counter Intuitive features should be allowed to a factor in a bad game. Mind you Biosock had more bugs than Infinite did.

and lets not get started on RPGs and Survival Horror.

Those features can defintly be considered as "bad" or "negative" however they dont make the game itself bad, perhaps maybe just "decent", however Bioshock infinite is far from such a low rank, it is amazing!

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blamix99

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#61 blamix99
Member since 2011 • 2685 Posts

my rating for 2013 games

The Last of Us - 10

Dota 2 - 9

Path of Exile - 8

DMC - 9

Metal Gear Rising - 7

Bioshock Infinite - 7

God of War Ascension - 8

GTA V - 9

Super Mario 3D World - 9

Assassins Creed 4 - 9

Ni No Kuni - 9

Batman Arkham Origins - 7

Beyond 2 Souls - 7

The Puppeteer - 8

Splinter Cell Black List - 9

Rayman Legends - 9

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SpiderLuke

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#62 SpiderLuke
Member since 2006 • 719 Posts

I loved it too. One of my favorite games this year.

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Lulu_Lulu

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#63  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@ Mesomorphin

Perhaps, but why is it amazing ? Or are you using the word subjectively ?

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Lulu_Lulu

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#64  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@ blamix99

I hate rating games, especially across multiple genres. The numbers just aren't good enough.