Bioshock Infinite vs. The Last of Us?

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Pffrbt

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#51 Pffrbt
Member since 2010 • 6612 Posts

Fantastic--it's the most realistic AI portrayal of the human, and less-human, species in any video game released to date. Chalk up a win to the LoU.edgewalker16

This makes for amazingly shitty, tedious, unfun gameplay though. When you've got enemies that kill the player on contact, or are placing the player in arenas with about fifty enemies that can easily overwhelm, it's pretty terrible idea to make them behave completely unpredictably, and sometimes just have them detect the player for no reason at all. The game doesn't benefit from this at all. It's junk.

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Pffrbt

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#52 Pffrbt
Member since 2010 • 6612 Posts

[QUOTE="Blueresident87"]

Why do people feel the need to compare every single popular game, they're totally different

MiguelNoche

I couldn't have said it better. 3rd person vs. a 1st person. (and I don't play 1st person)

Just think of them as both being in the "boring shooter with a pretty good story" catagory.

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Granny_Spanked

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#53 Granny_Spanked
Member since 2013 • 1341 Posts
[QUOTE="Shmiity"]

[QUOTE="Lulu_Lulu"] It wasn't "Amazing Grace" didn't you preorder the Game to get the Soundtrack ?

Lulu_Lulu

Read more carefully man. Its a TAKE on amazing grace. Absolutely. The lyrics are different. The melody is way too close for it not to be. That scene is so gorgeous.

I thought it was Amazing Grace too. But the melody, although different, still sounded more like its original song than Amazing Grace.

No its not an original song, and the original version of this song sounds nothing like that. The song is "Will the Circle be Unbroken," originally by the Carter Family, and there is two separate renditions in the game, choral version and with Elizabeth/Booker in the credits.
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Legolas_Katarn

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#54 Legolas_Katarn
Member since 2003 • 15556 Posts

[QUOTE="edgewalker16"] Fantastic--it's the most realistic AI portrayal of the human, and less-human, species in any video game released to date. Chalk up a win to the LoU.Pffrbt

This makes for amazingly shitty, tedious, unfun gameplay though. When you've got enemies that kill the player on contact, or are placing the player in arenas with about fifty enemies that can easily overwhelm, it's pretty terrible idea to make them behave completely unpredictably, and sometimes just have them detect the player for no reason at all. The game doesn't benefit from this at all. It's junk.

I didn't like the game but I have no idea what you are talking about, your making it sound like the game is challenging and I don't remember trial and error gameplay. I don't remember very good gameplay but I never had any problems like that.
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Pffrbt

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#55 Pffrbt
Member since 2010 • 6612 Posts

I didn't like the game but I have no idea what you are talking about, your making it sound like the game is challenging and I don't remember trial and error gameplay. I don't remember very good gameplay but I never had any problems like that.Legolas_Katarn

The game isn't challenging. It's just tedious and trial and error. Multiple times while I was playing Clickers would just become alerted to me for no reason (which makes these segments incredibly monotonous because if you try moving faster than a beached whale on your third attempt they'll get you). I've had entire areas full of Clickers become alerted to me while I was standing still not even remotely near them.

I've also had 50 hunters become alerted to me on the floor below me in a building because I lightly brushed against a plastic bottle.

It's just obnoxious.

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Lulu_Lulu

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#56 Lulu_Lulu
Member since 2013 • 19564 Posts
[QUOTE="Lulu_Lulu"][QUOTE="Shmiity"]

Read more carefully man. Its a TAKE on amazing grace. Absolutely. The lyrics are different. The melody is way too close for it not to be. That scene is so gorgeous.

Granny_Spanked
I thought it was Amazing Grace too. But the melody, although different, still sounded more like its original song than Amazing Grace.

No its not an original song, and the original version of this song sounds nothing like that. The song is "Will the Circle be Unbroken," originally by the Carter Family, and there is two separate renditions in the game, choral version and with Elizabeth/Booker in the credits.

I never said it was an original song (or atleast I didn't mean to). Claiming that it sounds nothing like the original song is very bold statement. Look I'm not trying argue with you, theres no need to draw battle formations.
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JasonDarksavior

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#57 JasonDarksavior
Member since 2008 • 9323 Posts
Bioshock. I feel TLoU should have been a movie instead. I know I'm in the minority but I didn't think it was that good, but it's plot and story is just remarkable.
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Shame-usBlackley

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#58 Shame-usBlackley
Member since 2002 • 18266 Posts

The game isn't challenging. It's just tedious and trial and error. Multiple times while I was playing Clickers would just become alerted to me for no reason (which makes these segments incredibly monotonous because if you try moving faster than a beached whale on your third attempt they'll get you). I've had entire areas full of Clickers become alerted to me while I was standing still not even remotely near them.

I've also had 50 hunters become alerted to me on the floor below me in a building because I lightly brushed against a plastic bottle.

It's just obnoxious.

Pffrbt

All stealth games are trial and error. Hell, most GAMES are trial and error. Nights Into Dreams, a game you gave a 10, has a decent amount of trial and error to it. 

The other thing about The Last of Us is that it doesn't force you to play it as a stealth game. There's nothing stopping you from throwing a molotov into a group of enemies, shooting a few in the head, and then dropping a Clicker or two with a shiv. The game rewards stealth play, but it's far from the only option.

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rigbybot127

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#59 rigbybot127
Member since 2011 • 269 Posts

[QUOTE="Pffrbt"]

The game isn't challenging. It's just tedious and trial and error. Multiple times while I was playing Clickers would just become alerted to me for no reason (which makes these segments incredibly monotonous because if you try moving faster than a beached whale on your third attempt they'll get you). I've had entire areas full of Clickers become alerted to me while I was standing still not even remotely near them.

I've also had 50 hunters become alerted to me on the floor below me in a building because I lightly brushed against a plastic bottle.

It's just obnoxious.

Shame-usBlackley

All stealth games are trial and error. Hell, most GAMES are trial and error. Nights Into Dreams, a game you gave a 10, has a decent amount of trial and error to it. 

The other thing about The Last of Us is that it doesn't force you to play it as a stealth game. There's nothing stopping you from throwing a molotov into a group of enemies, shooting a few in the head, and then dropping a Clicker or two with a shiv. The game rewards stealth play, but it's far from the only option.

This is what I was talking about; how versatile the combat is, and how you can play it anyway you want; kinda like a Metal Gear Solid, but nowhere near as hard to run-n-gun it. I do always try for stealth, but when that fails, the gunplay and melee doesn't let me down, and every death of mine is always my fault, not the game's.
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edgewalker16

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#60 edgewalker16
Member since 2005 • 2286 Posts

[QUOTE="Legolas_Katarn"]I didn't like the game but I have no idea what you are talking about, your making it sound like the game is challenging and I don't remember trial and error gameplay. I don't remember very good gameplay but I never had any problems like that.Pffrbt

The game isn't challenging. It's just tedious and trial and error. Multiple times while I was playing Clickers would just become alerted to me for no reason (which makes these segments incredibly monotonous because if you try moving faster than a beached whale on your third attempt they'll get you). I've had entire areas full of Clickers become alerted to me while I was standing still not even remotely near them.

I've also had 50 hunters become alerted to me on the floor below me in a building because I lightly brushed against a plastic bottle.

It's just obnoxious.

 

Maybe you're just bad at it. Try throwing a bottle--waiting for 5 clickers to swarm the spot--then throw a Molotov.  In any case, the trial and error portion only happened to me twice and both of those moments were at the mine.

You really don't make a compelling argument because those are blatant exaggerations.  The only compaint of yours that I agree with is the "tedious" bit.  It can definitely drag on.  And on.

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Pffrbt

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#61 Pffrbt
Member since 2010 • 6612 Posts

All stealth games are trial and error.
No they aren't.
Hell, most GAMES are trial and error.
No they aren't.
Nights Into Dreams, a game you gave a 10, has a decent amount of trial and error to it.
No it doesn't. Stop taking the phrase "trial and error" at face value.

The other thing about The Last of Us is that it doesn't force you to play it as a stealth game.Shame-usBlackley

It essentially does if you don't want to constantly get destroyed.

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Pffrbt

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#62 Pffrbt
Member since 2010 • 6612 Posts

Maybe you're just bad at it.
It's difficult to be bad at something that decides your punishment completely unrelated to anything you're doing.

Try throwing a bottle--waiting for 5 clickers to swarm the spot--then throw a Molotov.
Tried it, multiple times. Half the time Clickers would just ignore where I threw the bottle and then turn to walk towards me. This game has the most useless f*cking distraction mechanics.

You really don't make a compelling argument because those are blatant exaggerations.edgewalker16

They aren't blatant exaggerations if they're literally what happened while I was playing.

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rigbybot127

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#63 rigbybot127
Member since 2011 • 269 Posts

Sounds more like bad luck than anything. I played through the first time on hard, and never faced any of these problems. The gameplay was one of my favorite parts, though nothing trumps the excellent narrative.

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Shame-usBlackley

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#64 Shame-usBlackley
Member since 2002 • 18266 Posts

[QUOTE="Shame-usBlackley"]All stealth games are trial and error.
No they aren't.
Hell, most GAMES are trial and error.
No they aren't.
Nights Into Dreams, a game you gave a 10, has a decent amount of trial and error to it.
No it doesn't. Stop taking the phrase "trial and error" at face value.

The other thing about The Last of Us is that it doesn't force you to play it as a stealth game.Pffrbt

It essentially does if you don't want to constantly get destroyed.

Yes, they ARE. Most games are built on the premise of success through repetition -- trying something over and over again until you learn how to mechanically and behaviorally best the AI or constructs of the game. 

Nights is totally trial and error. For example, when in side scrolling mode, the camera is zoomed in on the player to the point where you cannot see the entire field. Thus you must fly around and explore the upper and lower parts of the field to fly through the hoops. The problem is that in doing so, you have to remember which portion has them where, because, as I said, the camera is too drawn in to show you them all at once -- if you're at the top of the screen, the bottom is obscured, and vice-versa. So if you want to fly through the majority (or all) of them, you have to play the level repeatedly, because the game doesn't allow you to find them all based on skill, but memory and repeated playthroughs. Success through repetition.  

If you got destroyed when you alerted enemies in TLoU, that has more to do with you sucking at the game, not the other way around. The game can definitely be played both ways. During my first run through, there were plenty of times when I'd gotten tired of sneaking and decided to go Rambo for a bit, and the game handles that style of play just fine, assuming the player isn't acting like a jackass.

It isn't The Last of Us' fault you fail at action sequences any more than it would be Nights' fault that a player with poor short-term recall couldn't find all the hoops to fly through. 

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HipHopBeats

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#65 HipHopBeats
Member since 2011 • 2850 Posts

TLOU all the way. Infinite was an overall disappointment. Good story and detailed graphics but subpar gameplay.

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Hakumen21

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#66 Hakumen21
Member since 2013 • 359 Posts

Why do people feel the need to compare every single popular game, they're totally different

Blueresident87

What's wrong with comparing games of the same gen? This sounds like the whiney morons that moan about how BF3 and COD can't be compared.. they're both military FPS. Why not compare anyways?

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deactivated-5ac102a4472fe

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#67 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

Out of those two? TLoU. Neither were earthshattering, but quite good games none the less.

TLoU generally felt more ballanced with vision and execution.

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lilasianwonder

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#68 lilasianwonder
Member since 2007 • 5982 Posts

I liked The Last of Us more.

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edgewalker16

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#69 edgewalker16
Member since 2005 • 2286 Posts

[QUOTE="edgewalker16"]Maybe you're just bad at it.
It's difficult to be bad at something that decides your punishment completely unrelated to anything you're doing.

Try throwing a bottle--waiting for 5 clickers to swarm the spot--then throw a Molotov.
Tried it, multiple times. Half the time Clickers would just ignore where I threw the bottle and then turn to walk towards me. This game has the most useless f*cking distraction mechanics.

You really don't make a compelling argument because those are blatant exaggerations.Pffrbt



It worked for me.  Every time.  You're either a phenomenal troll or just impatient in a game that punishes impatience.

They aren't blatant exaggerations if they're literally what happened while I was playing.

Pffrbt




The game is fresh in my mind--feel free to point out the area where this happens and I'll admit I'm wrong.  Y'know, most people wouldn't argue with you if your assessment of the game weren't based on things that don't actually exist.

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Pffrbt

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#70 Pffrbt
Member since 2010 • 6612 Posts

Yes, they ARE.Shame-usBlackley

No they aren't. You don't understand the term "trial and error". There's a difference between learning the game as you play, and the game instantly punishing you with death for something you couldn't possibly have done anything about. The Last of Us is trial and error because it has enemies that kill instantly that are unpredictable and will sometimes arbitrarily decide to just come after you.

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thetravman

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#71 thetravman
Member since 2003 • 3592 Posts

Damn, it bothers to tell which is better. My first playthrough of both, I was disappointed. Infinite felt like a step back from the original regarding gameplay. That's not as bad as it sounds because Bioshock is one of my favourite games this generation. Not as good, but Infinte was still great. The Last of Us is getting ridiculous amount of praise so I had high expectations going into the game. In the end, I question if I was playing the same game as others because it felt underwhelming. Maybe my expectations were unreasonable. However, when I think about the game afterwards, I started to appreciate what it was. I can't say I ever played another game like it. Not 9.6 good like on Metacritic, but good.

If I had to choose, I'd say Infinite wins but not by much.

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juradai

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#72 juradai
Member since 2003 • 2783 Posts

[QUOTE="Shame-usBlackley"]Yes, they ARE.Pffrbt

No they aren't. You don't understand the term "trial and error". There's a difference between learning the game as you play, and the game instantly punishing you with death for something you couldn't possibly have done anything about. The Last of Us is trial and error because it has enemies that kill instantly that are unpredictable and will sometimes arbitrarily decide to just come after you.

It seems that stealth game play isn't quite your thing. That's fine. It requires a degree of commitment and patience that is only appreciated by those that like that play style. When I played through The Last If Us I found that I had options but the most patient one was the best one. Whenever I rushed I ended up dying rather quickly, whether it be by the infected or the human survivors. The great thing about The Last of Us is that it was more like a puzzle in which you had to learn the playing field but the approach to solving the puzzle ends up being a different solution depending on the player's style. However, the player is given no leniency in regards to their choice and therefore had to suffer the consequences of their decisions when approaching the infected or human survivors. That's something I like to call accountability. It's becoming more rare in games but it was refreshing to see it in this one. Perhaps one day you might appreciate it or still come to loathe it, but regardless, The Last of Us stands on its own merits and the gameplay is solid. It's funny, I recall having this same response when a little game called Manhunt came out. Great game, but based on your response to The Last of Us, it would most assuredly knock the cool out of your walk.
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Shame-usBlackley

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#73 Shame-usBlackley
Member since 2002 • 18266 Posts

[QUOTE="Shame-usBlackley"]Yes, they ARE.Pffrbt

No they aren't. You don't understand the term "trial and error". There's a difference between learning the game as you play, and the game instantly punishing you with death for something you couldn't possibly have done anything about. The Last of Us is trial and error because it has enemies that kill instantly that are unpredictable and will sometimes arbitrarily decide to just come after you.

LOL, no, it is you that doesn't understand the term:

"Trial and error is a fundamental method of solving problems.[1] It is characterised by repeated, varied attempts which are continued until success,[2] or until the agent stops trying. It is an unsystematic method which does not employ insight, theory or organised methodology."

The definition mirrors my usage of the term, not yours. Besides, instant deaths are not qualifiers or disquailfiers of trial and error. And besides THAT, The Last of Us telegraphs when a Clicker is going to attack and it is up to you, the player, to be prepared to deal with one, be it through fight or flight. You can pretty much melee your way out of any situation in the game. I'm not trying to be mean, but it appears to me that you just suck at The Last of Us. Which is fine, but that's a problem with you, not the game. 

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Pffrbt

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#74 Pffrbt
Member since 2010 • 6612 Posts

It worked for me.  Every time.  You're either a phenomenal troll or just impatient in a game that punishes impatience.
Patience has nothing to do with the fact that tossing a bottle only causes enemies to either turn to look at it for a vague amount of time, or to completely ignore it and continue on their path towards you.

The game is fresh in my mind--feel free to point out the area where this happens and I'll admit I'm wrong.edgewalker16

The Graveyard: I was crouching at the entrance, not even moving or near any Clickers, and suddenly every single Clicker in the area decided to start charging at me, and then run past me to go stand around when I entered.

The library full of hunters: I had killed all of them on the upper floor without being detected, then as I was sneaking along I bumped into a plastic bottle that could barely even be seen in the darkness. Despite this noise being barely even audible and not even suspicious sounding in the first place, every single hunter came charging at me. I would've easily overwhelmed had I not crouched out on a ledge that could only be reached via window, where they all took turns hoping out the window for me to kill them one at a time.

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Pffrbt

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#75 Pffrbt
Member since 2010 • 6612 Posts

The definition mirrors my usage of the term, not yours.
No, that actually goes along perfectly with what I was saying and not yours.

And besides THAT, The Last of Us telegraphs when a Clicker is going to attack and it is up to you, the player, to be prepared to deal with one
What if it arbitrarily decides to attack me from behind, which has happened multiple times despite me not being near them, them not facing me, and me not making any noise.

be it through fight or flight.
Fight: Clicker will arbitrarily decide that attack won't work this time and kill you.

Flight: Every other f*cking enemy (clickers included) comes after you.

You can pretty much melee your way out of any situation in the game.
Unless it's a clicker or if the game just decides that isn't going to work.

I'm not trying to be mean, but it appears to me that you just suck at The Last of Us.Shame-usBlackley

I can't really suck at the game if nearly every death is the result of something out of my control.

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Shame-usBlackley

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#76 Shame-usBlackley
Member since 2002 • 18266 Posts

[QUOTE="Shame-usBlackley"]The definition mirrors my usage of the term, not yours.
No, that actually goes along perfectly with what I was saying and not yours.

And besides THAT, The Last of Us telegraphs when a Clicker is going to attack and it is up to you, the player, to be prepared to deal with one
What if it arbitrarily decides to attack me from behind, which has happened multiple times despite me not being near them, them not facing me, and me not making any noise.

be it through fight or flight.
Fight: Clicker will arbitrarily decide that attack won't work this time and kill you.

Flight: Every other f*cking enemy (clickers included) comes after you.

You can pretty much melee your way out of any situation in the game.
Unless it's a clicker or if the game just decides that isn't going to work.

I'm not trying to be mean, but it appears to me that you just suck at The Last of Us.Pffrbt

I can't really suck at the game if nearly every death is the result of something out of my control.

Your definition of trial and error was based around what the game was doing to you, not the other way around. 

Clickers telegraph their presence with their sound. If you're getting killed by one sneaking up on you, that's your fault. You do know that the right stick swings the camera around right? Also, even at top speed, Clickers only move at about the speed of drunken toddlers. It's not like Joel can't ditch one way easily...

I don't know how you can fail a quick time event that uses the same button everytime, but whatever...

Never experienced the game not working. So either I'm just super lucky or you suck. I'm betting on the latter.

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rigbybot127

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#78 rigbybot127
Member since 2011 • 269 Posts

How did this thread turn from a versus between two games, to teaching someone how to play The Last of Us?

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edgewalker16

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#79 edgewalker16
Member since 2005 • 2286 Posts

How did this thread turn from a versus between two games, to teaching someone how to play The Last of Us?

rigbybot127
We are a very accomodating crowd--when someone needs help fighting clickers we help them. Or using stealth. Or moving in general. XD
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Jagged3dge

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#80 Jagged3dge
Member since 2008 • 3895 Posts

Never played TLoU, but I can say that the gameplay in Bioshock Infinite got tedious after a while.  And I found myself only continuing just to see what happened at the end.  Which is suprising since gameplay trumps story for me so I usually have no problem putting a game aside if the gameplay is a drag despite a well-produced storyline.  The recycled enemies and that terrible final mission really left a bad taste in my mouth. Â