[QUOTE="Shame-usBlackley"]All stealth games are trial and error.
No they aren't.
Hell, most GAMES are trial and error.
No they aren't.
Nights Into Dreams, a game you gave a 10, has a decent amount of trial and error to it.
No it doesn't. Stop taking the phrase "trial and error" at face value.
The other thing about The Last of Us is that it doesn't force you to play it as a stealth game.Pffrbt
It essentially does if you don't want to constantly get destroyed.
Yes, they ARE. Most games are built on the premise of success through repetition -- trying something over and over again until you learn how to mechanically and behaviorally best the AI or constructs of the game.Â
Nights is totally trial and error. For example, when in side scrolling mode, the camera is zoomed in on the player to the point where you cannot see the entire field. Thus you must fly around and explore the upper and lower parts of the field to fly through the hoops. The problem is that in doing so, you have to remember which portion has them where, because, as I said, the camera is too drawn in to show you them all at once -- if you're at the top of the screen, the bottom is obscured, and vice-versa. So if you want to fly through the majority (or all) of them, you have to play the level repeatedly, because the game doesn't allow you to find them all based on skill, but memory and repeated playthroughs. Success through repetition. Â
If you got destroyed when you alerted enemies in TLoU, that has more to do with you sucking at the game, not the other way around. The game can definitely be played both ways. During my first run through, there were plenty of times when I'd gotten tired of sneaking and decided to go Rambo for a bit, and the game handles that style of play just fine, assuming the player isn't acting like a jackass.
It isn't The Last of Us' fault you fail at action sequences any more than it would be Nights' fault that a player with poor short-term recall couldn't find all the hoops to fly through.Â
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