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Feeling what Star Trek, DC, and Marvel fans have been for years.I stop care about the story the moment they open up the ideal that all possible outcomes happen in all the timelines. It means that the story can do what every it wants without putting an effort into it.
wiouds
The gameplay in Infinite felt a hell of a lot less creative than the original Bioshock's, and the original Bioshock already felt like a stripped-down version of everything we'd already played before that point, so...yeah, there was certainly nothing special about that aspect of the game.
The only plus I can think of was that the air-rails actually worked better than I thought they would - but only barely, since they were basically God Mode in every fight that didn't involve a big guy. Also, the actual scenario design was woeful - one constant stream of enemies after another, room after room, with very few variations across the entire game. Bleh.
Not just that, but once they started focusing on the alternate universes stuff, they completely abandoned the story and setting that they had been trying to set up for the first ten hours of the game. Everything about Columbia, the underlying themes of the game, the revolution....it was all just unnecessary padding, to fill in the gaps and add some gameplay between the intro and the 'shocking twist' conclusion.I stop care about the story the moment they open up the ideal that all possible outcomes happen in all the timelines. It means that the story can do what every it wants without putting an effort into it.
wiouds
It only got worse once they also insisted on there being unjustifiably stupid 'constants', as a way of weakly handwaving the enormous plot holes that arose from the 'infinite universes' stuff. [spoiler] (the worst being "Every possible universe that could ever exist contains a lighthouse as a gateway to a fantastic city, run by an evil man!") [/spoiler] Bleh to that as well.
Anyway, uh....Infinite was okay. It was playable, and it attempted something...well, not unique, but...interesting? I've certainly had more fun pointing out why the story doesn't work than I have with any other game's plot in a long time, so at least it got me thinking and talking about it?
Still, nothing about the game screamed genius to me. It all just screamed 'the developers didn't think this through'.
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Still, nothing about the game screamed genius to me. It all just screamed 'the developers didn't think this through'.
Planeforger
Parts of the games was a painted pool. What I mean by painted pool is they use a number of tricks to make something sounds deeper that it was. The way the twins talk also a a nice change to everyone else but iit was there to make it sounds something is not normal there.
I don't like bioshock for the reason it mocks what I beleive in. I'm not refering to gameplay and graphics, but something deeper.
I thought Bioshock Infinite was a great game. If I had any problems with the game they stemmed from combat, which I felt was quite good but needed to be toned down a bit. Between the Skyhook, tears, vigors, upgrades, weapons and melee I found it to be a sort of mini sandbox in terms of combat. But the world itself was the star of the show.
[QUOTE="Heinpienaar123"]That is correct friend.Legolas_KatarnHow?
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http://videogamesandthebible.com/2012/12/29/bioshock-and-the-bible-part-1-plasmids/
I just googled this, but there are much more than this, but I'm not going to play through and point everything out. There is just a crazy amount of stuff other than this which is part of the story line and so on.
How?[QUOTE="Legolas_Katarn"][QUOTE="Heinpienaar123"]That is correct friend.Heinpienaar123
Â
http://videogamesandthebible.com/2012/12/29/bioshock-and-the-bible-part-1-plasmids/
I just googled this, but there are much more than this, but I'm not going to play through and point everything out. There is just a crazy amount of stuff other than this which is part of the story line and so on.
I know that one is bad, but it's obvious enough to see for yourself. As mentioned I'm not going to play through the game pointing it out. The article missed the important stuff.
I thought it was a mixture of genius and boredom :lol:
The story is what really kept me going cause the gameplay got kinda stale midway through, a feeling I never had with the other Bioshock's gameplay. Â I ended up playing the game in fragments since I would lose interest if I played for long sessions (I've noticed this recent trend with a lot of new games though, a bit depressing).
Nevertheless, I thought the game was really well done and I plan on playing through it again on 1999 mode in the near future.
The 15 min Bioshock Infinite gameplay from E3 2011 must have been from an alternate universe because barely any of that made the final cut. Infinite was great story wise but subpar from a gameplay perspective.
Only 2 guns at a time?? Shields? No in game map? No real memorable villians like Sander Cohen or Andrew Ryan. Way less plasmids or vigors than the orginal. Big Daddies were way more of a threat than Inifnite's Handyman. Way more on rails, guided, linear experience than the original Bioshock.
That is correct friend.Heinpienaar123
Not to flame you, what you believe is your own and that's all good and fine. But I have to call you out on that for the following reason:
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I'm an Objectivist, while the notion of referring to it as a religion is to undermine what the Objectivism is all about, It's what I believe in. The entire concept of the original Bioshock was entirely centered around Objectivisim. I could easily went into a tirade about how the game was offensive to my ideals and beliefs, how it was decrying the entire concept and clearly saying such a way of life is impossible and foolish to even try.
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I did not do any of this. I was able to see that the games underlying narrative allowed the player to draw their own conclusion about it. I could just as easily claim that Bioshock in many ways supported the ideas behind Objectivism. Having playing Bioshock Infinite to completion twice, I can say the game allows the player to draw a conclusion in either direction regarding the religion it used as a source of inspiration for the story.
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So in full sincerity to you and with respect to your beliefs: I would still highly suggest you play the game through to completion if you haven't already, with as open a mind as you can manage. If you play the game expecting an attack on your beliefs, that's exactly what you will see because the game allows you to take the story that way if you choose to. If you play through the game and still feel the same way, then at least you can claim you gave the game an honest to god (no pun intended) chance.
Starting off in Bioshock I was amazed. A beautiful world and the ability to explore (limited). I was in awe for the first couple of hours. After those 2 hours though I was bored. The same old, bland shooting. Nothing seemed special about the game as I once previously thought. Did anyone feel the same about Bioshock?A_MExican21Bioshock Infinite was like Bioshock 1 , amazing at first, kinda ok at the middle, and then the ending was kinda cool. And i will never understand the people and gamespot staff, who went crazy and said it was the wheel reinvented and a milestone for gaming, its a decent game but nowhere near a game i will look back and think anything but "meeeh, nice game" like with 100´s of other games.
[QUOTE="A_MExican21"]Starting off in Bioshock I was amazed. A beautiful world and the ability to explore (limited). I was in awe for the first couple of hours. After those 2 hours though I was bored. The same old, bland shooting. Nothing seemed special about the game as I once previously thought. Did anyone feel the same about Bioshock?JacanukBioshock Infinite was like Bioshock 1 , amazing at first, kinda ok at the middle, and then the ending was kinda cool. And i will never understand the people and gamespot staff, who went crazy and said it was the wheel reinvented and a milestone for gaming, its a decent game but nowhere near a game i will look back and think anything but "meeeh, nice game" like with 100´s of other games.Yeah this ^^^^ I don't know why people jack off to this game as if it reinvented anything either.
I truly hate when E3 demos show of things that is not in the released game. But it looked liked they took this out because they went with a different comstock and whole different angel on things, bad idea, because those 15min was pretty epic and looked better then whole areas of the game.The 15 min Bioshock Infinite gameplay from E3 2011 must have been from an alternate universe because barely any of that made the final cut. Infinite was great story wise but subpar from a gameplay perspective.
Only 2 guns at a time?? Shields? No in game map? No real memorable villians like Sander Cohen or Andrew Ryan. Way less plasmids or vigors than the orginal. Big Daddies were way more of a threat than Inifnite's Handyman. Way more on rails, guided, linear experience than the original Bioshock.
HipHopBeats
Bioshock Infinite was like Bioshock 1 , amazing at first, kinda ok at the middle, and then the ending was kinda cool. And i will never understand the people and gamespot staff, who went crazy and said it was the wheel reinvented and a milestone for gaming, its a decent game but nowhere near a game i will look back and think anything but "meeeh, nice game" like with 100´s of other games.Yeah this ^^^^ I don't know why people jack off to this game as if it reinvented anything either. Spoony said it best, "It's no System Shock 2."[QUOTE="Jacanuk"][QUOTE="A_MExican21"]Starting off in Bioshock I was amazed. A beautiful world and the ability to explore (limited). I was in awe for the first couple of hours. After those 2 hours though I was bored. The same old, bland shooting. Nothing seemed special about the game as I once previously thought. Did anyone feel the same about Bioshock?wyan_
Great game, not genius, but no where near boring. The first game is still the best of the series though.
We must have been playing two different games.The 15 min Bioshock Infinite gameplay from E3 2011 must have been from an alternate universe because barely any of that made the final cut. Infinite was great story wise but subpar from a gameplay perspective.
Only 2 guns at a time?? Shields? No in game map? No real memorable villians like Sander Cohen or Andrew Ryan. Way less plasmids or vigors than the orginal. Big Daddies were way more of a threat than Inifnite's Handyman. Way more on rails, guided, linear experience than the original Bioshock.
HipHopBeats
+1, Exactly.I thought it was a mixture of genius and boredom :lol:
The story is what really kept me going cause the gameplay got kinda stale midway through, a feeling I never had with the other Bioshock's gameplay. Â I ended up playing the game in fragments since I would lose interest if I played for long sessions (I've noticed this recent trend with a lot of new games though, a bit depressing).
Nevertheless, I thought the game was really well done and I plan on playing through it again on 1999 mode in the near future.
Jagged3dge
I guess I just like the Bioshock gameplay more than most. I always found it really fast paced and exciting. Of course, the story and atmosphere are what really draw me to the series anyway, but I've never looked at the combat as being a flaw. BadNewsBenÂ
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For me the most disapointing element was the combat and the variation in enemies, i know its like with all games, and its still annoying and also if a game wants have the title "best and most inovative" they need to actually be better than other games and reinvent the combat.
In Bioshock it was the same shit, 4-5 grunts, 2-3 middle "bosses" and than 1-2 main boss enemy.Â
Same shit different package and thats why Bioshock Infinite wont be GOY imo.
I know the gaming journalist world have given them the title, but who really listen to their opinion.
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