@Ish_basic said:
And you also can't leave your entire story up to files, either, which is what so many FPS like to do nowadays.
This, so much. Oh my god, you could not be so right about this.
I mean, for god's sake, one of the reasons why I played the Bioshock games in the first place was because of people praising the story. Then I play the game and so much of the story is confined to audio logs and files, which are hidden in desks and garbage cans. Thereby forcing me to spend so much time rummaging for ****ing trash just to play the game.
And again, it's one thing if a freaking Doom game wants to flesh out the story in audio logs or computer files. It's freaking Doom, no one cares about the story in the first place, so you'd might as well ignore that shit and just shoot demons. But Bioshock? A game which has so largely been prtaised BECAUSE of its story? And to then confine so much of that "story" to random trash that I happen to find in desks and garbage cans? That actually REALLY sort of annoyed me about these games. Do you have any idea how much time I spent completely stopping the flow of the game in order to look for trash? Do you have any idea how much of my game time was spent looking at the ****ing ground just so I didn't miss any files?
And shit, it wasn't even the files. It was ****ing ammo and money left lying around too. So even if I didn't give a shit about the story and just wanted to kill stuff, I'm STILL sort of compelled to spend my time looking at the ground and rummaging through every goddamn trash can. Don't get me wrong, I actually liked the games. And that actually makes me MORE angry. The games were good enough that they should have found a better way to handle this shit than to make me stop the flow of the game in order to go looking through trash cans for story files and ammo. Surely they could have handled this shit in a more natural manner that serves to actually get me more invested in the story instead of getting ****ing tired of looking down at the ***ing ground.
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