Somewhat beloved story developer to many with games offering romance options, and character choices.
Mis-communication, egotistical management, lies, angry employees, disrespect to customers, and now a recent confession shows Bioware is in shambles
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Within two days Anthem will have released for six weeks. EA, and Bioware held sale figures hostage claiming 'it's doing ok' PR. This could heed another EA butcher. So why the big deal?
"Six weeks= six million sales"- EA. A tough order for any game that's not a Rockstar or Call of Duty project, and yet EA had unrealistic expectations for Anthem as did Bioware. . . Or did they?
Well based on behind the scenes information from a recent Kotaku Q.A. Turns out Bioware for the most part was silently screaming into a pillow for help, knowing Anthem was never going to be the game they was forced to promote.
A lot at Bioware hated using Frostbite engine. Have done for almost a decade. Ambitious ideas from all projects using that engine crushed. Many of the team(s) also commonly got taken off Anthem to work on EAs cash-cow; Fifa. This and more killed developer moral and had done since Dragon Age: Inquisition_
While I'm not the biggest fan of even pre-Frostbite Bioware. I think this paints a picture of EAs inability to communicate with developers or get with the times. Bioware had a fan following, and they exploited the fans they gathered (still do with a select few). Killing whatever reputation Bioware gained over the decades. Doesn't help that they didn't come clean to the publisher_
Ninteen Bioware members/ and former tell why Anthem could never succeed
*Case any of you are too lazy to read the full thing. I grabbed some quotes that should spark some depth of situation. So if you don't take my word for it, take Biowares, while I've seen some defend Andromeda and Anthem. You know somethings wrong when the team(s) didn't even like what they made.
I actually cannot count the amount of ‘stress casualties’ we had on Mass Effect: Andromeda or Anthem. at BioWare means someone had such a mental breakdown from the stress they’re just gone for one to three months. Some come back, some don’t
We needed [Dragon Age: Inquisition] to fail in order for people to realize that this isn’t the right way to make games.
I think most people on the team felt like we didn’t know exactly what the game was or what it was supposed to be because it kept changing so much.
Using Frostbite to build an online-only action game, which this BioWare had never done before
Nobody you actually work with designed it, so you don’t know why this thing works the way it does, why this is named the way it is
It’s hard enough to make a game,” said a third BioWare developer. “It’s really hard to make a game where you have to fight your own tool set all the time.
It was level design, story, and world-building that got screwed the most, in that things kept changing and they had to rebuild a lot all the time
This article also telling the long fan rumor of a 'B-Team' to be complete gibberish. Bioware went back and forward with each project till the other studios closing. What really happened is poor management and focus.
Visceral Games did a similar interview with Kotaku pre-closure so do you think this is a sign of things to come?
Case and point. EA suck, and honestly Bioware wasn't much better. They had seven years with only excuses.
Let me know how you feel below and if you are a Bioware fan? What's your thoughts with current Bioware
*No suprise EA/ Bioware have made a PR statement dismissing the Kotaku article, even contradicting what actual Bioware staff mentioned. It's unbelievable EA/Bioware PR don't even take any form of responsibility. Shruging it off as another day at the office.
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