Fools. Honestly, there isn't any other way to put it.HeirrenYes, there is. Consumers who selected to purchase a product that you neither like nor support.
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Fools. Honestly, there isn't any other way to put it.HeirrenYes, there is. Consumers who selected to purchase a product that you neither like nor support.
[QUOTE="Heirren"]Fools. Honestly, there isn't any other way to put it.muthsera666Yes, there is. Consumers who selected to purchase a product that you neither like nor support.
Don't dissect just a peice of what I had said. Let me put it this way: From what I gather from reading your posts on this forum, you like to collect games. You find enjoyment in a wide assortment of genres, and you even enjoy some of the games that are scoffed at by others. I remember you stating elsewhere how you like the fact that you can go to the used game shop and get a few original xbox games for cheap.
Now, if gamers are so willing to put down $25 on an in-game animal, within a game that they ALREADY pay $15/month for, who is to say that somewhere down the line when you go and pick up a used game, say for $9.99, that developers won't somehow digitally attach an additional "activation" fee--thus making them money on used game sales as well. Find a deal for $3.99, YAY--oh, wait, I have to connect to the internet and authorize my console to play this? The way download content is heading is NOT good for gaming.
[QUOTE="muthsera666"][QUOTE="Heirren"]Fools. Honestly, there isn't any other way to put it.HeirrenYes, there is. Consumers who selected to purchase a product that you neither like nor support.Don't dissect just a peice of what I had said. Let me put it this way: From what I gather from reading your posts on this forum, you like to collect games. You find enjoyment in a wide assortment of genres, and you even enjoy some of the games that are scoffed at by others. I remember you stating elsewhere how you like the fact that you can go to the used game shop and get a few original xbox games for cheap.
Now, if gamers are so willing to put down $25 on an in-game animal, within a game that they ALREADY pay $15/month for, who is to say that somewhere down the line when you go and pick up a used game, say for $9.99, that developers won't somehow digitally attach an additional "activation" fee--thus making them money on used game sales as well. Find a deal for $3.99, YAY--oh, wait, I have to connect to the internet and authorize my console to play this? The way download content is heading is NOT good for gaming.
They can't anymore. Xbox Live is shut down. :D I see your point to a degree, but selling a virtual item is much different than instigating activation feels. Free-to-play MMORPs have been doing microtransactions for years, and this is really no different.
Don't dissect just a peice of what I had said. Let me put it this way: From what I gather from reading your posts on this forum, you like to collect games. You find enjoyment in a wide assortment of genres, and you even enjoy some of the games that are scoffed at by others. I remember you stating elsewhere how you like the fact that you can go to the used game shop and get a few original xbox games for cheap.[QUOTE="Heirren"][QUOTE="muthsera666"] Yes, there is. Consumers who selected to purchase a product that you neither like nor support.muthsera666
Now, if gamers are so willing to put down $25 on an in-game animal, within a game that they ALREADY pay $15/month for, who is to say that somewhere down the line when you go and pick up a used game, say for $9.99, that developers won't somehow digitally attach an additional "activation" fee--thus making them money on used game sales as well. Find a deal for $3.99, YAY--oh, wait, I have to connect to the internet and authorize my console to play this? The way download content is heading is NOT good for gaming.
They can't anymore. Xbox Live is shut down. :D I see your point to a degree, but selling a virtual item is much different than instigating activation feels. Free-to-play MMORPs have been doing microtransactions for years, and this is really no different.
Yeah yeah, but you know what I mean. It's certainly possible for some kind of activation fee to happen, considering how connected todays consoles are. I wasn't referring to the original xbox in particular, bt more so the direction DLC poplarity will go.
And you are right, microtransactions have been around for years, but what has happened over these same years? Prices have increased and content that could have been included on the disc(sometimes it IS on the disc) has been cut from release for the sole purpose to sell it later as DLC.
You really think that Blizzard selling an in-game pet for $25, knowing everyone almost MUST buy it to further themselves in the game, is NOT taking advantage of its fans?
[QUOTE="muthsera666"][QUOTE="Heirren"]Don't dissect just a peice of what I had said. Let me put it this way: From what I gather from reading your posts on this forum, you like to collect games. You find enjoyment in a wide assortment of genres, and you even enjoy some of the games that are scoffed at by others. I remember you stating elsewhere how you like the fact that you can go to the used game shop and get a few original xbox games for cheap.Now, if gamers are so willing to put down $25 on an in-game animal, within a game that they ALREADY pay $15/month for, who is to say that somewhere down the line when you go and pick up a used game, say for $9.99, that developers won't somehow digitally attach an additional "activation" fee--thus making them money on used game sales as well. Find a deal for $3.99, YAY--oh, wait, I have to connect to the internet and authorize my console to play this? The way download content is heading is NOT good for gaming.Heirren
They can't anymore. Xbox Live is shut down. :D I see your point to a degree, but selling a virtual item is much different than instigating activation feels. Free-to-play MMORPs have been doing microtransactions for years, and this is really no different.
Yeah yeah, but you know what I mean. It's certainly possible for some kind of activation fee to happen, considering how connected todays consoles are. I wasn't referring to the original xbox in particular, bt more so the direction DLC poplarity will go.And you are right, microtransactions have been around for years, but what has happened over these same years? Prices have increased and content that could have been included on the disc(sometimes it IS on the disc) has been cut from release for the sole purpose to sell it later as DLC.
You really think that Blizzard selling an in-game pet for $25, knowing everyone almost MUST buy it to further themselves in the game, is NOT taking advantage of its fans?
I'm pretty sure that the mount is not required to play... And if a couple hundred thousand people buy it, that's far from the number of total subscribers. As long as consumers continue to purchase what these companies put out there, we only have other consumers to blame. If no one bought it, they wouldn't offer it again.
Honestly? Let them charge what the market will bear for whatever in-game items they want. I'm not offended.
If they've set the price too high, they won't have many sales. Clearly, in the case of the TRH, they set the price just right. Good for them, welcome to the new economy of selling virtual world goods for real world money.
You might consider me insane then, I probably spent at least 50$ on downloadable items and such in White Knight Chronicles to upgrade my georama. There reason is though that they DO help me in game. I hope that this horse at least makes you move faster, otherwise it does seem quite pointless if it has no worthwhile use.
It doesn't bother me at all that people choose to buy this. What bothers me is the precedent it sets. Rarely does something like this happen one time and everybody goes on about their businesses. This falls in line with the over-abundance of DLC infiltrating any and all games these days.
How much more will gamers continue to take? What happened to getting the full-experience for the standard retail cost? Those days are long gone .. and off-the-chart-profit-making DLC like this is the reason why.
I haven't ran into a DLC situation yet where the consumer truly benefited. Because of the profitability of DLC .. marketing executives are impacting the way talented game designers design games and the industry has become watered down because of it.
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