Blizzard puts up a $25 WoW mount, people clog the servers trying to get one.

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muthsera666

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#51 muthsera666
Member since 2005 • 13271 Posts
Fools. Honestly, there isn't any other way to put it.Heirren
Yes, there is. Consumers who selected to purchase a product that you neither like nor support.
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deactivated-57ad0e5285d73

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#52 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"]Fools. Honestly, there isn't any other way to put it.muthsera666
Yes, there is. Consumers who selected to purchase a product that you neither like nor support.

Don't dissect just a peice of what I had said. Let me put it this way: From what I gather from reading your posts on this forum, you like to collect games. You find enjoyment in a wide assortment of genres, and you even enjoy some of the games that are scoffed at by others. I remember you stating elsewhere how you like the fact that you can go to the used game shop and get a few original xbox games for cheap.

Now, if gamers are so willing to put down $25 on an in-game animal, within a game that they ALREADY pay $15/month for, who is to say that somewhere down the line when you go and pick up a used game, say for $9.99, that developers won't somehow digitally attach an additional "activation" fee--thus making them money on used game sales as well. Find a deal for $3.99, YAY--oh, wait, I have to connect to the internet and authorize my console to play this? The way download content is heading is NOT good for gaming.

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muthsera666

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#53 muthsera666
Member since 2005 • 13271 Posts

[QUOTE="muthsera666"][QUOTE="Heirren"]Fools. Honestly, there isn't any other way to put it.Heirren
Yes, there is. Consumers who selected to purchase a product that you neither like nor support.

Don't dissect just a peice of what I had said. Let me put it this way: From what I gather from reading your posts on this forum, you like to collect games. You find enjoyment in a wide assortment of genres, and you even enjoy some of the games that are scoffed at by others. I remember you stating elsewhere how you like the fact that you can go to the used game shop and get a few original xbox games for cheap.

Now, if gamers are so willing to put down $25 on an in-game animal, within a game that they ALREADY pay $15/month for, who is to say that somewhere down the line when you go and pick up a used game, say for $9.99, that developers won't somehow digitally attach an additional "activation" fee--thus making them money on used game sales as well. Find a deal for $3.99, YAY--oh, wait, I have to connect to the internet and authorize my console to play this? The way download content is heading is NOT good for gaming.

They can't anymore. Xbox Live is shut down. :D I see your point to a degree, but selling a virtual item is much different than instigating activation feels. Free-to-play MMORPs have been doing microtransactions for years, and this is really no different.

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deactivated-57ad0e5285d73

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#54 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"][QUOTE="muthsera666"] Yes, there is. Consumers who selected to purchase a product that you neither like nor support.muthsera666

Don't dissect just a peice of what I had said. Let me put it this way: From what I gather from reading your posts on this forum, you like to collect games. You find enjoyment in a wide assortment of genres, and you even enjoy some of the games that are scoffed at by others. I remember you stating elsewhere how you like the fact that you can go to the used game shop and get a few original xbox games for cheap.

Now, if gamers are so willing to put down $25 on an in-game animal, within a game that they ALREADY pay $15/month for, who is to say that somewhere down the line when you go and pick up a used game, say for $9.99, that developers won't somehow digitally attach an additional "activation" fee--thus making them money on used game sales as well. Find a deal for $3.99, YAY--oh, wait, I have to connect to the internet and authorize my console to play this? The way download content is heading is NOT good for gaming.

They can't anymore. Xbox Live is shut down. :D I see your point to a degree, but selling a virtual item is much different than instigating activation feels. Free-to-play MMORPs have been doing microtransactions for years, and this is really no different.

Yeah yeah, but you know what I mean. It's certainly possible for some kind of activation fee to happen, considering how connected todays consoles are. I wasn't referring to the original xbox in particular, bt more so the direction DLC poplarity will go.

And you are right, microtransactions have been around for years, but what has happened over these same years? Prices have increased and content that could have been included on the disc(sometimes it IS on the disc) has been cut from release for the sole purpose to sell it later as DLC.

You really think that Blizzard selling an in-game pet for $25, knowing everyone almost MUST buy it to further themselves in the game, is NOT taking advantage of its fans?

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muthsera666

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#55 muthsera666
Member since 2005 • 13271 Posts

[QUOTE="muthsera666"][QUOTE="Heirren"]Don't dissect just a peice of what I had said. Let me put it this way: From what I gather from reading your posts on this forum, you like to collect games. You find enjoyment in a wide assortment of genres, and you even enjoy some of the games that are scoffed at by others. I remember you stating elsewhere how you like the fact that you can go to the used game shop and get a few original xbox games for cheap.

Now, if gamers are so willing to put down $25 on an in-game animal, within a game that they ALREADY pay $15/month for, who is to say that somewhere down the line when you go and pick up a used game, say for $9.99, that developers won't somehow digitally attach an additional "activation" fee--thus making them money on used game sales as well. Find a deal for $3.99, YAY--oh, wait, I have to connect to the internet and authorize my console to play this? The way download content is heading is NOT good for gaming.Heirren

They can't anymore. Xbox Live is shut down. :D I see your point to a degree, but selling a virtual item is much different than instigating activation feels. Free-to-play MMORPs have been doing microtransactions for years, and this is really no different.

Yeah yeah, but you know what I mean. It's certainly possible for some kind of activation fee to happen, considering how connected todays consoles are. I wasn't referring to the original xbox in particular, bt more so the direction DLC poplarity will go.

And you are right, microtransactions have been around for years, but what has happened over these same years? Prices have increased and content that could have been included on the disc(sometimes it IS on the disc) has been cut from release for the sole purpose to sell it later as DLC.

You really think that Blizzard selling an in-game pet for $25, knowing everyone almost MUST buy it to further themselves in the game, is NOT taking advantage of its fans?

I'm pretty sure that the mount is not required to play... And if a couple hundred thousand people buy it, that's far from the number of total subscribers. As long as consumers continue to purchase what these companies put out there, we only have other consumers to blame. If no one bought it, they wouldn't offer it again.

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Dire_Weasel

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#56 Dire_Weasel
Member since 2002 • 16681 Posts

Honestly? Let them charge what the market will bear for whatever in-game items they want. I'm not offended.

If they've set the price too high, they won't have many sales. Clearly, in the case of the TRH, they set the price just right. Good for them, welcome to the new economy of selling virtual world goods for real world money.

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SemiMaster

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#57 SemiMaster
Member since 2006 • 19011 Posts

You might consider me insane then, I probably spent at least 50$ on downloadable items and such in White Knight Chronicles to upgrade my georama. There reason is though that they DO help me in game. I hope that this horse at least makes you move faster, otherwise it does seem quite pointless if it has no worthwhile use.

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RGDT021

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#58 RGDT021
Member since 2008 • 939 Posts

*cough* suckers *cough*

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dchase2k8

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#59 dchase2k8
Member since 2008 • 82 Posts

It doesn't bother me at all that people choose to buy this. What bothers me is the precedent it sets. Rarely does something like this happen one time and everybody goes on about their businesses. This falls in line with the over-abundance of DLC infiltrating any and all games these days.

How much more will gamers continue to take? What happened to getting the full-experience for the standard retail cost? Those days are long gone .. and off-the-chart-profit-making DLC like this is the reason why.

I haven't ran into a DLC situation yet where the consumer truly benefited. Because of the profitability of DLC .. marketing executives are impacting the way talented game designers design games and the industry has become watered down because of it.

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GodModeEnabled

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#60 GodModeEnabled
Member since 2005 • 15314 Posts
Ooooh sparkle horsie, sparkle horsie! *claps*
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Michael-Smith

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#61 Michael-Smith
Member since 2009 • 909 Posts
Not sure what the big deal about this is. People pay for download content across all kinds of games on a daily basis. I don't see anybody making a big deal about Street Fighter 4 fans purchasing the DLC extra costumes or anything like that, so why is it such a fiasco when WoW does it? Because they made a lot of money? Of course they did, they have a lot of fans. Popular games make money! News at 11!
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muthsera666

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#62 muthsera666
Member since 2005 • 13271 Posts
[QUOTE="Michael-Smith"]Not sure what the big deal about this is. People pay for download content across all kinds of games on a daily basis. I don't see anybody making a big deal about Street Fighter 4 fans purchasing the DLC extra costumes or anything like that, so why is it such a fiasco when WoW does it? Because they made a lot of money? Of course they did, they have a lot of fans. Popular games make money! News at 11!

Exactly my feelings on the matter.