Bloodborne - First Impressions

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mastermetal777

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#1  Edited By mastermetal777
Member since 2009 • 3236 Posts

Fans of the Souls series will be quick to compare Bloodborne to its older brothers Demon's Souls and Dark Souls. I know I did. The health meter and stamina bars, the quick equip system, and most of the way you go about fighting in the game is fairly similar. However, after playing a few hours of the game, I've noticed several key differences in the gameplay that make Bloodborne not only better than the previous games, but also easier to get into. The narrative I won't talk about because, as with the previous games, it's just as vague and mysterious as ever.

  • Combat is highly aggressive now. No longer are you compelled to use a shield for most of the game, as the enemies in this game don't really give you enough time to dodge, let alone defend yourself. Instead, you have to cut through enemies as fiercely as possible. Attack them fast and hard, and you will succeed. The enemies will be attempting to do the same to you (and will succeed many, many times in ripping you apart). Instead of dodge-rolling, there's quick-stepping, and makes the strategy less about the counterattack and more about gaining better footing, learning to parry (which are what your guns are useful for), and being faster than your foes, much like a hack-n-slash game.
  • The health regain system. After getting hit, you have a limited window during which, if you attack enemies, you can regain the health you just lost, up to a certain limit if you've been taking a lot of hits. This brings an interesting strategic factor in whether or not its wise to attack enemies to gain your health back, or if the damage inflicted on you is worth charging in only to get smacked around again.
  • No one gameplay style is better than the other. Using magic is no longer the "easy mode" of the game. Everyone has a fair chance to be good at the game without resorting to specific builds or classes (there aren't even classes anymore, only backgrounds for base stats that don't vary much). However you want to play, that's your right.
  • Dying no longer inflicts stat reductions or health penalties. That's right, gone are the cons of death seen in the Souls games. You die, you revive, and...well you're the same person. No stat reductions, no losing health, nothing like that. You just come back ready for more. This is likely due to the dream-like state of the world of Yharnam, narrative-wise, instead of a world in constant decay as seen in the Souls series.
  • Stats themselves have been simplified. You only have six to work with for leveling: strength, vitality, endurance, skill (for using special weapons), arcane (for magic powers), and bloodtinge (how strong your guns are). Leveling is much like it is in the Souls series, but it's much easier due to the Hunter's Dream (similar to the Nexus in Demon's Souls).
  • Until you die to (or somehow beat) your first boss, you don't get to level up at all. The majority of the first section of Bloodborne is basically there for you to get used to the new gameplay mechanics, such as the more aggressive style, the health regain system (which works beautifully), and learning how to quick-step.
  • Fewer weapons this time around, but they all transform. I use the Saw Cleaver at the moment, which works as both a short saw sword and a heavier longsword. You can even used the transformation button as an attack to clear out enemies faster.
  • Regaining health is also done through blood vials which are found almost everywhere, but only give you about a third of your health back. In the middle of battle, I would recommend using the regain system.
  • No more equipment burden. Items no longer have a weight to them, so you no longer need to worry about certain armor pieces being too heavy for you to use at the moment. Any item you find that's better, just equip it (the same doesn't apply so much to weapons because they're based on your stats, but by the time you find new weapons, you'll be able to wield them easily if you've been leveling your character well enough).
  • In order to summon people into co-op with you, you need insight, which are this game's version of humanity.
  • You can now sell items for blood echoes (souls). That's right, you can FINALLY SELL ITEMS!

This is everything I've encountered so far, and I believe they learned a lot from how people played Dark Souls and even Demon's Souls. Even though the former games are excellent in their own rights, I firmly believe that Bloodborne has already surpassed them in terms of gameplay, narrative, accessibility, and challenge.

To those who are playing the game, what do you think?

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Lulu_Lulu

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#2 Lulu_Lulu
Member since 2013 • 19564 Posts

Blood Borne sounds awesome....

However I disagrree about Dark Souls..... its not an excellent game in its own right......or in any othet right.

Also..... you didn't mention if theres a pause function ?

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mastermetal777

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#3 mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu: I only listed the differences.

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Lulu_Lulu

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#4 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777:

Somebody needs to smack Miyazaki with a shoe..... still no Pause button.

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mastermetal777

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#5 mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu: it's an online game. No online game/mode I know of has the ability to pause itself. And besides, that's what the hub world is for: relaxing in a creepy cemetery before going back to the city and getting your face ripped off again.

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Lulu_Lulu

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#6 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777:

No..... Titanfall is an Online Game.

World of Warcraft is an Online Game.

DESTINY is an Online game.

Blood Borne is a game with Seemless random multiplayer. and not everybody is even going to play it online so yeah..... shoe to Miyazaki's face... now.

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mastermetal777

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#7 mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu: it's built on online servers just like Dark Souls and Demon's Souls. Just because you can play alone doesn't change that fact.

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jdc6305

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#8 jdc6305
Member since 2005 • 5058 Posts

I like bloodborne and all but I still prefer the soul series. I like the customization of the souls series better and I like the PVP more.

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Lulu_Lulu

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#9 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777:

so is Gears of War..... but you can still pause it......

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mastermetal777

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#10 mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu: either way, it's not terrible not to have a pause button. The game has enough safe places for you to relax and grab a drink.

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MiguelNoche

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#11 MiguelNoche
Member since 2005 • 226 Posts

I've never played a Soul series and picked this up. I played for hours last night and made zero progress. I was unbelievably frustrated. I'm far from new to gaming. I'll go back in tonight, but if I encounter the same frustrations this early on, it'll be on ebay by tomorrow. :-(

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Doozie78

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#12 Doozie78
Member since 2014 • 1123 Posts

@MiguelNoche said:

I've never played a Soul series and picked this up. I played for hours last night and made zero progress. I was unbelievably frustrated. I'm far from new to gaming. I'll go back in tonight, but if I encounter the same frustrations this early on, it'll be on ebay by tomorrow. :-(

I would recommend if you manage to make it so far, heading down into the sewers...there are a couple helpful things down there that will help you early on. The difficulty in the sewers is very manageable for a lvl 10 player. You may not have made it this far but keep it in mind when you do find yourself heading down some ladders towards who knows what.

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Pedro

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#13 Pedro
Member since 2002 • 73863 Posts

@Lulu_Lulu said:

Blood Borne sounds awesome....

However I disagrree about Dark Souls..... its not an excellent game in its own right......or in any othet right.

Also..... you didn't mention if theres a pause function ?

I am dissatisfied with your Dark Souls complaints. Please try to be more brutal next time or else ;).

Judging from your impressions OP, Bloodborne sounds more like an upgrade to the souls series. The only keep back now is the awful loading times.

Also this is not an online game, its a game that has online features. Online games CANNOT be played independent of servers this game can.

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mastermetal777

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#14 mastermetal777
Member since 2009 • 3236 Posts

@Pedro: the load times are getting a patch so they're already aware of the issue lol. And I was misinformed about the online thing. As for the pausing (or lack thereof) I've never been bothered by it.

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Pedro

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#15 Pedro
Member since 2002 • 73863 Posts

@mastermetal777 said:

@Pedro: the load times are getting a patch so they're already aware of the issue lol. And I was misinformed about the online thing. As for the pausing (or lack thereof) I've never been bothered by it.

I wonder how long that is going to take, the patch that is. I tempted to buy the game but loading times can easily make it a no go for me. The lack of pausing is always a problem regardless of the game. There are so many times which I wish I can pause some online games.

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xantufrog

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#16  Edited By xantufrog  Moderator
Member since 2013 • 17898 Posts

I like the no-pause. I wouldn't want all games to have no pause, but it fits these games.

I feel like while they clearly suspend a lot of disbelief, the Souls type games also are pointedly real in some ways that I appreciate. For example, I like that you can't just run head-first gunz blazing and hope to win. If you run everywhere, through every doorway, you will have something nasty kill you. Some call that a cheap death ("what the heck, I went through the door and was pounced on by a hiding monster!"), but I don't see it as cheap - in real life, if you were in a hostile combat zone, would you seriously run with your head up through doorways? No way! You'd slow down and peak around the corners inside before entering, and you'd definitely be prepared to dive back if you found a nasty surprise waiting to pounce.

Likewise, you can't stand in the middle of battlefield and just hit pause. If you want to stop, go to a safe place.

Mind you, with Suspend and Resume you now effectively DO have a pause (assuming BB will support it), but still.

Anyway, I like pause. I'm a busy man, sometimes you need to pause to go do something else. It happens. But I like how Souls games encourage you to commit.

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Lulu_Lulu

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#17 Lulu_Lulu
Member since 2013 • 19564 Posts

@Pedro:

I can't just turn it on...... somebody has to lie first. :)

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#18 DaVillain  Moderator
Member since 2014 • 58601 Posts

Nice post Mastermetal777. I'll download bloodborne Friday night cause I'm busy at work and trying to finish up my backlog of games so I won't be distracted. Is the loading time really that bad as other review say?

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Lulu_Lulu

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#19 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777:

It is terrible to not have a pause button when you're not engaged with anyone online. Besides..... the baby is not going to wait for me to cleanup a bunch of crows and run into a corner before he starts crying his lungs out....... is this game designed for people who don't know how to manage their priorities ?

Miyazaki is an Ass.

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mastermetal777

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#20 mastermetal777
Member since 2009 • 3236 Posts

@davillain-: well on average they last about 20 - 30 seconds. They're getting patched soon though.

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#21 DaVillain  Moderator
Member since 2014 • 58601 Posts

@mastermetal777: Cool, that shouldn't be a problem.

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#22 Archangel3371  Online
Member since 2004 • 46852 Posts

Great impressions, this game looks and sounds awesome. This will be the first game that I get when I get a PS4. I love the Demon's Souls and Dark Souls games so I'm sure to love this as well. The inability to pause these games never bothered me. While it's not something that I'd want in every game there are certain times where I can live with it.

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Lulu_Lulu

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#23  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@xantufrog:

The majority of people playing these games are not Service People......... running around like stupid headless chickens is exactly what we would in the war zone... We are scared.... we don't wana be there..... and we will probably get ourselves killed......

But that is not what These games are emulating...... the enemies are unimaginative and brain dead stupid..... nobody's trying to run into them...... we're trying to run past them...... especially around the 3rd or 4rth time a boss kills you because the camera glitches out or something equally stupid like that........

Miyazaki, Recognizing this annoyance in players, decides to add even more enemies in even tighter spaces and places the bonfires even further away from the parts that are most likely to cause cheap deaths because appearently wasting everybody's time is whats Hardcore Now.........

This is one aspect of these games that should never be praised...... welll unless you have nothing better to do than exploit the game's AI.

Is Blood Borne any different ?

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xantufrog

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#24  Edited By xantufrog  Moderator
Member since 2013 • 17898 Posts

@Lulu_Lulu said:

@xantufrog:

The majority of people playing these games are not Service People......... running around like stupid headless chickens is exactly what we would in the war zone... We are scared.... we don't wana be there..... and we will probably get ourselves killed......

My point is just that the games are made for people that want to role play NOT being chicken nerds. Pretend we aren't what we are for a few hours ;-) It's made for people that want to act out being a smart, brave warrior.

I know you hate Souls - I'm not trying to get into a whole "thing" with you on it - I can't change your mind and don't want to. Everyone has different tastes and I love that.

I agree, btw, that being an adult with babies and stuff is exactly why no pause option is problematic. It doesn't work for every gamer to be sure.

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Lulu_Lulu

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#25 Lulu_Lulu
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@xantufrog:

The baby wasn't mine..... I just kinda temporarily baby sitting.... he was asleep so all was good..... but he decides to wake up right when I jumped into the Abyss......

Do I be all Hardcore and Kill the Four Kings like a ninja.... or do I do the responsible thing and go get his mom (I'm terrible with babies) ?

Tastes aside there are some pretty obvious problems that From Software Just can't be bothered to fix..... they know even the most hardcore of hardcore fans don't want to deal with specific things but they just keep reoccurring in their games for some reason....

Its one thing not liking a game..... but not understanding it is something else entirely......

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#26 firefox59
Member since 2005 • 4530 Posts

@mastermetal777 said:

@davillain-: well on average they last about 20 - 30 seconds. They're getting patched soon though.

http://www.eurogamer.net/articles/2015-03-24-bloodborne-dev-working-on-a-patch-to-improve-load-times

40 seconds. That's inexcusable. It's something they knew about and they went ahead and launched the game anyways because 'we can just patch it later.' This trend is getting ridiculous. Everyone was complaining about needing an online connection but now with all these massive patches (and day 1 patches) you can't play the game without an internet connection anyways.

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#27  Edited By BassMan
Member since 2002 • 18730 Posts

My first impressions...

The frame pacing issues and loading times are brutal. It is bad enough the game is 30fps, but when it can't even do a smooth 30 fps, that is pathetic. The use of chromatic aberration and overall look of the game is disappointing as well. Got to wait for a patch now...

The game itself seems solid. It sucks that it is brought down by the PS4. This game should be on PC.

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#28 DaVillain  Moderator
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@firefox59 said:

@mastermetal777 said:

@davillain-: well on average they last about 20 - 30 seconds. They're getting patched soon though.

http://www.eurogamer.net/articles/2015-03-24-bloodborne-dev-working-on-a-patch-to-improve-load-times

40 seconds. That's inexcusable. It's something they knew about and they went ahead and launched the game anyways because 'we can just patch it later.' This trend is getting ridiculous. Everyone was complaining about needing an online connection but now with all these massive patches (and day 1 patches) you can't play the game without an internet connection anyways.

My guess is that Software didn't want to start another delay since Bloodborne got delay from February to March so they look at it, well fix it later so I doubt Sony would let them delay it any longer.

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MiguelNoche

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#29 MiguelNoche
Member since 2005 • 226 Posts

@doozie78: OK - before I hit ebay, like I said - where are these sewers? I can't get out of Central Yharnam.

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mastermetal777

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#30 mastermetal777
Member since 2009 • 3236 Posts

@MiguelNoche: if you find the bridge to the first boss, it's on the other side of said bridge

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#31 MiguelNoche
Member since 2005 • 226 Posts

@mastermetal777: I played for hours last night and hours tonight. I'm throwing in the towel. This isn't for me., sadly. Listing it on ebay now.

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Doozie78

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#32  Edited By Doozie78
Member since 2014 • 1123 Posts

This shows you how to get to the sewers, it's really simple. Okay...it's not simple, but it's possible. Theoretically.

https://www.youtube.com/watch?v=mZJ8Ayyzeyw

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#33  Edited By JustPlainLucas
Member since 2002 • 80441 Posts

@mastermetal777 said:

@Lulu_Lulu: it's built on online servers just like Dark Souls and Demon's Souls. Just because you can play alone doesn't change that fact.

Being able to play offline makes it an offline game. The fact that you can be connected to play it is a feature, not the main attraction. An online game is an MMORPG, like FFXIV that you CAN'T play offline at all.

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#34 TrevorZyla
Member since 2015 • 76 Posts

Without a doubt the best game on the PS4, and one of the few games that I have played probably since The Last of Us that has not disappointed me in the slightest.

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#35  Edited By Pedro
Member since 2002 • 73863 Posts

Its funny no-one mention insane use of ragdoll in the game. Its a bit distracting when enemies are piling on each other into a glitch fest. Also the gun is a bit flawed since you cannot shoot enemies that are grounded from the first shot. Its still plagued with the lack of purpose that is found in Dark Souls games. It makes me wonder if this mechanic would be acceptable in any other game.

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#36 Pedro
Member since 2002 • 73863 Posts

@MiguelNoche said:

@mastermetal777: I played for hours last night and hours tonight. I'm throwing in the towel. This isn't for me., sadly. Listing it on ebay now.

Please share your issues with the game.

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Macutchi

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#37  Edited By Macutchi
Member since 2007 • 11190 Posts

and like always, england gets it after everyone else. still not out until tomorrow over here :/

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Lulu_Lulu

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#38  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@Pedro:

What would be the point..... its not like From Software is going to address any of them..... they'll just do the exact opposite.

Edit: It seems like he encountered a common issue With From Softwares Games.... he doesn't know where to To go Next........

See what I mean...... its just like Dark Souls and trying to Find the stupid Bells of Awakenning.

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mastermetal777

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#39 mastermetal777
Member since 2009 • 3236 Posts

@Pedro: I actually like the ragdolling. I find it a great way to lighten the mood after a tense encounter. As for the purpose of the game it's actually kinda straightforward. You hear about a cathedral and you find it. And from there you keep getting more clues as to how you should progress. Just gotta pay attention just like in Dark Souls

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MirkoS77

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#40 MirkoS77
Member since 2011 • 17968 Posts

@mastermetal777 said:

Until you die to (or somehow beat) your first boss, you don't get to level up at all. The majority of the first section of Bloodborne is basically there for you to get used to the new gameplay mechanics, such as the more aggressive style, the health regain system (which works beautifully), and learning how to quick-step.

Nice, long OP.

I have to disagree vehemently here though. This was an extremely poor design decision that lent itself to nothing but undue frustration and me almost giving up. At the beginning, I fight through that mob up the street, kill that troll banging behind the door, then those dogs with the patrolling guys, then finally go up on to the bridge to fight the two Lycans on the way to Mr. Towering tree trunk. I don't consider myself a bad player, but at the start with no leveling up it took me a good 15-20 minutes to get to the werewolves, ONE of which would've been hard enough to beat at that point, but two at once was a ridiculous expectation (especially because they can kill you in one hit with a lunge while you're preoccupied with another) with no stat or equipment upgrades past what is available in the shop.

The only reason I am playing BB at the moment is because after my 30-ish (no joke) attempt, I simply got so frustrated that I ran past all enemies to the boss in the futile hopes of being able to kill him. I was relegated to running past all because fighting them was, at that point.....pointless and not worth the risk for the ultimate likely reward of death that was mostly always assured. So I got to him, died in a few hits as expected. Awoke, the doll was alive.

LEVEL UP!

Then the game became fun if only because I could grind and level to enable myself to endure combat a bit better. It is absolutely zero fun to have to fight the same enemies over and over and over again and see no reward or sense of progression for it. I knew how to sidestep and all the mechanics by one or two deaths. You don't need to do that to teach people how to play.

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Lulu_Lulu

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#41  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@MirkoS77:

And yet in Blood Borne 2 they aren't going to change any of that........ I mean they could easily change it in Blood Borne with a Patch...... but then again Patching isn't From Software's fortè.

Best you can do is learn to love it.......... play it until Stockholm syndrome sets in. ;)

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#42 mastermetal777
Member since 2009 • 3236 Posts

@MirkoS77: it's to reinforce the fact that the gameplay is the most important thing to learn. This game isn't as reliant on leveling as most RPGs are. I made it to the Henwick area without going to level up much because the mechanics allow you to just slice everything to death. The game's focus is more on the combat than how much strength you have.

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#43 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777:

Then why bother with a level up system at all ?

If they wanted to reinforce that then the rest of the game would keep building upon the the way it started.... all gameplay... no stats.

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mastermetal777

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#44 mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu: because it's a hybrid. Deal with it

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Lulu_Lulu

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#45 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777:

You're starting to sound like one of those fanboy zealots..... highly uncharacteristic of you.

Anyway to put it simply: they lures into thinking stats don't matter then all of sudden they do ?

Miyazaki still trolling as usual.

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mastermetal777

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#46 mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu: but you don't have to level up either. Leveling in the Souls games is essentially the way you reduce the difficulty. Doesn't change the aggressive enemy patterns, but it's what it is.

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Lulu_Lulu

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#47  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777:

More health will allow you to take more hits..... if your dying alot less you won't be as frustrated.

Being able to do more dame means you can end fights a Whole lot quicker....... the longer the fights drag on the more likely you or the game is likely to **** up........

Stats make a huge difference...... otherwise why would From Software stifle them so much ?

and if they really didn t matter then they essentially just cluttered their game with a completely useless system...... perhaps they should have spent more time optimizing that damn thing instead of being their usual douchy selves.......

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Pedro

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#48  Edited By Pedro
Member since 2002 • 73863 Posts

@mastermetal777 said:

@Lulu_Lulu: but you don't have to level up either. Leveling in the Souls games is essentially the way you reduce the difficulty. Doesn't change the aggressive enemy patterns, but it's what it is.

Leveling is part of the game. If its so insignificant then it should not have been in there and you should NEVER waste time returning to Hunter's Dream and simply plow through the game without any upgrades.

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#49 firefox59
Member since 2005 • 4530 Posts

@Lulu_Lulu said:

@mastermetal777:

You're starting to sound like one of those fanboy zealots..... highly uncharacteristic of you.

Anyway to put it simply: they lures into thinking stats don't matter then all of sudden they do ?

Miyazaki still trolling as usual.

I was thinking the same thing. Anytime anyone says they don't like something, master comes right in and says he likes it. It's ok to admit there are problems with the game. I haven't played it, but enemies glitching due to ragdoll for example, IS a problem.

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#50 Lulu_Lulu
Member since 2013 • 19564 Posts

@firefox59:

I know right....

I don't rember who said it but someone said the ragdoll corpse piling up on top of each other was just there to lighten the mood.

Personally I think its annoying.

Anyway if they can't be honest about its flaws then its never going to get fixed......