Consoles can now do tesselation/adaptive LOD/sub-D. I'm excited.
Water looks great in the video!
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Overall the game looks good to me considering they didn't revamp the engine yet for next-gen consoles. I really like the adaptive LOD or subdivision on the gun scope. They will use it for when models get close up to you, but will tone it down when they get further away to allow for larger scenes and nice frame rates. That's cool. Should save a lot of processing power and allow for more detail up close. I hope they can make it smoother as we go on because I couldn't help it was a little jittery in at the reveal. There will be an even bigger jump for some of these series when they finish upgrading to next-gen engines, build from the ground up as we move forward into next-gen.
Don't read it if you're impressed with this:
[spoiler] Activision, you're going to have to do better than this especially since you bastards are one of the main publishers who don't want used games anymore. I guess it's not bad to know we have tesselation, especially the adaptive LOD or subdivision effect, as a multiplatform standard at launch on first generation games, but those rocks suck even after tesselation as does the ground in between! Can't even tell what the hell it is. What I can tell is that they took the time, and the ground and rocks were initially modeled in 3D but then they turned it into an all in one flat low res, messy ass texture so they could apply a cheap effect...muahahah. That's part of the reason why the game has that low-res look. Euclideon please save us and bring out your Unlimited Detail Engine for next gen consoles! Tesselation is sooo early 2000s. We could have unlimited rocks made of real geometry that don't behave like they're attached to a flat sheet of paper if they figure out even a hybrid engine.
2011 tech, without even using your GPU.
[/spoiler]
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