[QUOTE="Grammaton-Cleric"]Well, as much as I respect you personally, on this I think you are dead wrong. The combat in GOW isn't the most nuanced but dismissing it as button-mashy is a bit excessive; I actually think the combat straddles the line between casual and hardcore quite well, letting anybody pound the buttons but also giving the more experienced action-junkie the freedom to perform some wicked combos. By all accounts, the demo for GOWIII suggests the combat system will offer even more variety and frankly, I've never understood the whole button-mash argument to begin with because from my perspective, button mashing means the person playing isn't really interested in exploring or experiencing the game in a meaningful way to begin with and might as well play something else. I mean, you can also mash in a fighting game but that ultimately goes against the grain of what was intended by the developer.
The boss fights in the GOW franchise have been anything but unimaginative; actually, I'd assert the contrary: they've been downright inventive and the only valid criticism I could levy against them is their ease. As for the platforming elements, puzzles and timed tasks, again, I think they are generally very well crafted and play accordingly. I think there is a reason why this franchise gets so much respect and I certainly don't feel it's due to it being overrated, especially when you consider how many other top notch action franchises and games occupy the market. I do agree that certain games offer better core combat, including DMC, Ninja Gaiden, and even Bayonetta, but as a whole, when you consider narrative, presentation and gameplay, the GOW games deserve all of the accolades they receive because they are well rounded and polished endeavors.
And honestly, if GOW deserves a score in the 7-8 range then Dante's Inferno is at best a solid 5, especially when you consider how derivative it is of GOW.UpInFlames
The button-mashing argument to me means that mindlessly mashing on buttons is a legitimate gameplay strategy. Sure, you can mash buttons in Ninja Gaiden or Dead or Alive, but you won't get anywhere. You will lose. You cannot button-mash your way through those games. Button mashing will get you to the very end of God of War (and to drive the point home, Mortal Kombat).
God of War's puzzles are fine, I never complained about those. I truly hated the platforming elements which were basic and crude. They also destroyed the pacing thanks to their extreme reliance on trial and error (and more often than not, dumb luck) as well as being surprisingly unforgiving in an otherwise easy, fast-paced game. As for the timed tasks, well, timed tasks just universally suck as far as I'm concerned, but those found in God of War came off as particularly annoying.
I think God of War owes most of its appeal to the stellar presentation. And there's absolutely nothing wrong with that. The gameplay is more than adequate. I just can't understand this downplaying of Dante's Inferno as if God of War is so obviously superior. Dante's Inferno ain't no Saints Row and God of War sure as hell ain't no Grand Theft Auto. :P
The problem here is that you are still comparing DI to a five year old game. yes, GOW1 came out five years ago. If GOW1 came out today with only three boss fights, with the same platforming elements and combat system, it wouldn't have people gushing over it like they did five years ago. GOW2 improved upon every single aspect of GOW1. There were 10-15 boss fights in GOW2, the platforming was improved A LOT with the addition of the grapple move, and slow mo.... the slow mo made puzzles a lot less frustrating. Some of the puzzles were actually genius. They also took the high production values of the first game and took it to a whole new level. I have yet to play a current gen game that does scale quite like GOW2. It's simply phenomenal.
Now still, that game came out 3 years ago. You cant say 'oh but DI should get a free pass because GOW2 did' because GOW2 came out three years ago. If GOW3 doesn't up the ante then I am sure a lot of people will come out and say it's more of the same. You actually have some people saying it after trying the demo. So there, even GOW3 doesn't get a free pass.
Oh and try button mashing in GOW2. Even on easy, you will have to use your block attacks, jump and evade out of the attacks. The boss fights were also really challenging. The thing is that GOW evolved, DI seems like it's trying to copy a 5 year old game.... right down to the graphics. No anti-aliasing, wtf?
I do think it's unfair that we are judging Dante Inferno the game based on our impressions of Dante Inferno the Demo. From my experience, action adventure games usually get more and more epic as they go on. And from the vids I've seen, some of the set pieces look absolutly stunning. So I am willing to give it a chance, but all these Cs and 7.5s aren't helping. :P
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