@Evil_Saluki:
Why has your character got a shrunken head? It looks ridiculous, I guess we have to ignore that.
I thought pit fall deaths from narrow ledges was a bad thing in games. I got the idea, got to be careful not to fall off a ledge, but who likes that in their games?
Why is the melee combat so sluggish? Even with what's suppose to be a light loaded fast dagger fighter, you still fight like your in treacle? Is that good? Is this the awesome melee combat people kept ranting about? So urm, do you unlock more attacks later, or do I have to play the game with the same 2 melee swings?
I like the edge of the seat feeling you get while dodging and hitting those big fat baddies that litter the game, but the intensity isn't so much as respect to the creatures attacks, but fear of my own slug movements and worrying i'll press a wrong button and have a 5 second animation of me hitting thin air or using a health-stone.
I get the feeling the bows on this game are weak on purpose to make up for the creatures bad pathing?
yeah, shrunken head annoys me, too. It's like they didn't want to take the time to make male and female meshes for bodies or armor so they just made everything bulky.
To the melee combat, there's some fairly heavy input lag. Using a spear can be annoying as I find myself constantly ending up with the shield thrust when I don't want it because the game takes so long to read that I've dropped the shield. And plenty of times I've been hit even though I know I had my shield up by an attack that can usually be blocked harmlessly. And then the game likes to queue up your inputs, so if you pushed the dodge button again because it wasn't reacting quickly enough the first time (and no, wasn't in the middle of an animation), you'll end up with two rolls when the game catches up. You couldn't even play a decent action game under these conditions...DMC, Bayonetta. What saves it is that everything moves so damn slow, with extended recoveries and attack chains.
The bow mechanic is flawed. They made them weak because you can buy arrows and stockpile them and they don't want you to cheese your way through the difficulty. The better route would have been to treat the bow like they treat every other weapon and magic...that is, you prepare your two quivers at a bonfire (and maybe there are equipable quivers as static items and not consumables that vary with respect to what arrows they carry and how many...maybe blacksmithing increases arrow count), and you have a set number of uses which recharges when you revisit the bonfire. Then they could have scaled bow damage as they did with other weapons and allowed bow-wielding to become a primary option.
The thing that gets me about DS is that most would agree that increasing enemy health and damage is a poor way to ratchet up difficulty. And yet, that's DS's only trick. The AI is dumb as a rock and the variation is slim. I can only imagine what this game would look like with good collision where enemy blows hurt nearby enemies. You could just walk in a room, step back and let them kill each other with their 30 yard hitboxes. As it stands, they just attack through each other, which is cheap. Basic tactics in fighting while outnumbered involve using chokepoints and taking angles that prevent attacks by putting one enemy behind another...In DS that just makes it tougher...the guy in front serves as a human shield, eating up your blow, while the guy behind him attacks right through his friend's chest and nails you with a shot that shaves 50% off your bar. You can learn to deal with it, but if you prefer more realistic combat, maybe you don't want to.
There's a lot of shoddiness to the game, and it just comes down to what you're willing to put up with as the source of game difficulty. Some people will be okay with how DS generates it difficulty. I think it's annoying, but not frustrating... patience solves most problems. I appreciate the exploration and the way they just drop you in the world to figure out where to go and what's going on, so I put up with everything else. Dragon's Dogma is more fun though, and I think playing that has made DS2 harder for me to enjoy than DS1.
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