Hmmm.....the JRPG, quite possibly my favorite genre of all-time. ASK_Story I'm going to tell you with what's wrong with them, it's just not that they lost their charm and inspiration....they just flat out suck nowadays.
Seriously JRPG's *for consoles* use nothing but tired and broken formulas.
But how did they get like this?
Only two things:
Money
Casual Fans
First of all I'd like to point out that NOONE should give me "It's nostaligia" BS. This is because I started getting into JRPG's during the PS2 era and then later tried the older ones from the PSone and the SNES and I can honestly say they blow all these new JRPG's out of the water in everyway shape and form even graphics *refering to art-style though*.
What basically happen was that when the PS2 hit casuals fans of the genre pushed and urged companies to "progress" *I swear to God this "natural progression" garbage is killing gaming* This ment make the games in 3D, put it in 3rd person, take out random battles, make it have a real-time combat system, have it open-world, include voice acting, more pretty cutscenese,have cutting edge graphics. Now there's just one problem, many of those things go against the genre itself. How can you have a JRPG open-world? A JRPG is ment to be linear to make you hone your skills on enemies and bosses, solve puzzles, and progress the story, how can you do that in a complete open world setting? 3rd Person, as said before they're linear why would you want the game to be 3rd person to only see one hallway?
As you probably already realized these things made JRPG's much more expensive to create, so many developers saw through it to dumb down the gameplay so it could be more accesible, try to make the game more appealilng so they'd stop making "kooky" characters, stop putting in deep and complicated stories, and try to cover all this up by adding neat little graphics and effects. Eventually all this became too much and now the genre, a once known as the disputible most polished and hardcore respectable gerne back in the 90's is now nothing more then an utter laughing stock in the industry.
Now I don't mean to offend anyone, but the following is what I think of these games.
We have games like Dawn of Mana that had nothing but pretty graphics and purposeless level system *every time you start a new area it erases your stats:|*
We have Kingdom Hearts which is probably the worst 3D JRPG I've ever played, it has a broken combat system with complety useless characters in your party with gameplay that includes nothing but clear one room while trying to find a way out. And I've heard the sequels worse because it's repeititve.........
We have Final Fantasy XII which pretty much is one of the most hated games amongst the series by JRPG fans due to the fact that it's you know......not really a JRPG.
We have Final Fantasy X while had a good story, had a sense that you were only pushing the analog stick up while traveling through the whole game.
We have Star Ocean III, while the game had a cool combat system, it had horrible dungeon design just to have people be "wow'ed" by their size, and the story......no comment.
The only reason the genre became of this is because it listened to the fans screams of "bigger levels, no more random battles, graphics I want the pretty graphics!" I'm sure if JRPG's followed their original formula they would've progress just like any other genre in gaming and retaining their amazing quality. Now here is where I get upset. Most people say it's because "The genre is getting stagnant, there's no variety" Well if you looked at all the games I listed which were the "premier JRPG's" of the PS2 they are all very different. Actually the JRPG genre *especially counting the handheld world* has more variety then ever it's just that fact that most of them *especially the console ones* have one thing in common......they all suck. But why do they suck? Because the gameplay is broken. Why would I want to explore a small area in 3rd person? Why would I run around hacking and slashing the enemy? Why would I want enemies to suddenly appear when I'm exploring? Simple this isn't gameplay for a game of today.........no.........this is gameplay for a 2D GAME!
I've pretty much noticed that almost every game people have listed in here as being "great" is 2D. JRPG's, like fighting, platformers, adventure, shoot-em-ups, beat-em-ups, and puzzle is another fine example of how 3D isn't superior to 2D at all. It prooves that 3D only doesn't do well in some areas *as does 2D* and JRPG's just are one of them. Linear exploration and perfect progression can only be fun and done in 2D, hack-n-slash combat is only fun in 2D, exploring an area with limited space is only fun in 2D, random battles are only fun in 2D *DQVIII was the exception not the rule*. This is what I see with the complaints, just put the genre back where it belongs. I mean when you play a JRPG it's like someone up higher said, it's like you're reading a book or manga, not only the majority want to feel like they're watching an anime not a movie, also it makes the game cheaper to create giving the developer more freedom to add classic characters to the story and complicate and add depth to the battle system and be forced to rely on combat and story and character development for the game instead of pretty graphics and effects to have players be "wow'ed".
I've noticed that lately the genre looks to be getting much better in the future *mostly on the Nintendo DS*, and looking at it, it's because they are putting them back into 2D or 3D overhead, how the genre SHOULD be.
Anyway I've also noticed that there's another certain genre that may follow the same path as of JRPG's. I think some of you will figure it out. :)
Well that's what I think of this matter, anyone agree?
Log in to comment