Well, I gave it some thought, and I guess that maybe Flappy Bird is NOT an example of poor game design. In fact, since things don't really come out of left field, it's a fair experience. However, I still think the game could've been a bit better if all of the pipes were in the same exact order each time. That's just me, though.
This is what I mean when I say "trial and error."
Cat Mario - https://www.youtube.com/watch?v=0NecGquJlMU
Unfair Platformer - https://www.youtube.com/watch?v=F273w87w87U
I Wanna Be the Guy - https://www.youtube.com/watch?v=OuFOFjPCmuA
Those three games are examples. Now, granted those games were designed to be that way, but it REALLY bothers me when those types of mechanics are implemented into games without proper warning. Basically, it's when a game doesn't necessarily give you any time to react to it, and you cannot learn it's there until you die.
I feel like it should be 100% possible to try and be able to complete a game on the first try without even dying once. That doesn't mean the game should be extremely easy, but I don't think ANYTHING should come out of left field. You should see it coming, and you should be able to react to it in time.
Now, here's examples of GREAT game design that actually give players the chance to overcome any approaching obstacles.
The Impossible Game - https://www.youtube.com/watch?v=BXO1J3y2i6w
Super Meat Boy - https://www.youtube.com/watch?v=go-CKNCS8k8
Basically, stuff like that. You get a chance to react, but it doesn't make it entirely too easy.
Thoughts?
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