@Lulu_Lulu said:
@MrGeezer:
LoL.... damn dude why didn't you mention this much sooner.
Or do you like seeing us go through all that drama ? :(
Sorry, I didn't check out this thread until just recently.
But yeah, I personally LOATHE needless wastes of time. Some people like that stuff. Why not let everyone have the option to tailor their experience as they please?
I think Fallout 4 is a really good example of this done well. I recall you loathing stat-based RPG's (though I may be mistaken) and I know a lot of people have various problems with Fallout 4. But one thing I can say this game got very close to being spot on is the save system. I think this is especially important in games like Fallout 4 or MGS5, where the ability to customize your personal experience is one of the biggest points of the whole game. And yes, Fallout 4 (and other Fallout games) can absolutely be a trial and error experience where a single wrong move results in a very quick (or instant) death. But my point is that if I get blown up by a mine after clearing a room full of bad guys, don't make me have to clear the room full of bad guys again. The room full of bad guys isn't the part that I have to get better at, since I already successfully did that part. The only part that I have to get better at is the part where I died (in this case, the mine in the hallway). So let me fucking start at that point and stop making me repeat stuff that I already successfully did.
That's one of the nice things I liked about some old school games like Doom. They only make you waste as much time as you want, but it also doesn't make the game any easier unless you want it to. And regardless of what happens, you only have yourself to blame. Is the game too hard because you keep getting killed? Well, that's your fault for not saving often enough. It's manual save, no one's stopping you from saving whenever you feel like it. Is the game too easy because you have the ability to save whenever you want? Well, that's STILL your fault. Since it's a manual save, no one's forcing you to save. If you think the ability to save anywhere makes the game too easy, then exercise some goddamn self control and stop manually saving so goddamn often. The biggest downside I see to this is that some people may think that having to stop and manually save takes them out of the experience.
So, okay, fine. Put in automatic checkpoints, so you can still play the game without having to worry about stopping the game to save. The only condition being given the option to turn the auto-saves off.
EVERYONE wins. People who don't like to stop the game to manually save can simply play the game and let the auto-save handle everything.
Hardcore gamers who think the auto-save saves too often can simply turn off automatic checkpoints and go longer before saving.
Casual noobs who don't like wasting their time replaying stuff they already successfully did can save in between automatic checkpoints so that they only have to replay the parts that they're actually having trouble with.
Everyone wins. You want to make the game harder by forcing yourself to replay stuff that you're not having any trouble with? That's your choice. You have other stuff do do and loathe wasting your time replaying easy parts just to get to the part that's actually hard? That's your choice. Either way, you can't blame the game, you only have yourself to blame. The game isn't forcing you to waste any more time than you want, and it's not forcing the game to be any easier than you want by making you automatically save progress when you aren't ready.
Any way it goes, you STILL have to legitimately beat the hard parts in order to make progress. The ONLY difference here is how long a stretch of game you have to clear before having to repeat shit that you already did. Some people like that repetition, some people dislike that repetition, so put in some manual fucking save options, so that people only have to waste as much time as they want to. Then, if anyone has an issue with checkpoints being too close together or too far away, that's their own faults since they are the ones who decide when progress gets saved.
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