Do you like QTEs in a game?

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Rekunta

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#1 Rekunta
Member since 2002 • 8275 Posts

How do you feel about QTEs (Quick Time Events) in games? I believe Shenmue was the first to do them? I personally find that they add a lot to games, help them feel more immersive and help the player feel more connected, aware, and ready to react to what is to come. This keeps me on the edge of my seat while playing....never knowing when it will be necessary to think fast. I just finished Uncharted: Drake's Fortune, and there were parts that had QTEs that were very well done and surprising. I think Kojima could learn a lesson or two about keeping his games more interactive through QTEs while also expanding the story.....there were many times in that game where they would've worked great (not just as flashbacks either). I just keep thinking back to RE4 and the fight between Leon and Krauser.

What do you think about them? Yay, nay? Why?

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PAJ89

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#2 PAJ89
Member since 2003 • 2020 Posts
I think they were around before Shenmue (in an animated-looking game whose name escapes me, Dragon something?), but that's where I first saw them. I think they're great. In the Shenmue games, it kept you on your toes during cut-scenes and had some place in combat (Shenmue had plenty of QTE combat scenes, Shenmue II had a couple of fights that involved you doing a QTE to avoid an attack). I don't know if the Metal Gear faithful would welcome such a change to their cut-scenes, but it's great that more and more games have began to use them.
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Hegemonius

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#3 Hegemonius
Member since 2008 • 29 Posts
I like them, it keeps up the action. It really adds a kind of cinematic feel, especially during Leon and Krausers in RE4. And, it keeps you ready because you'll always have that feeling that you would need to dodge or quickly react to something.
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Bigboi500

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#4 Bigboi500
Member since 2007 • 35550 Posts
Yes. Shenmue 1 & 2 and Resident Evil 4 are my favorite games of all time.
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Planeforger

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#5 Planeforger
Member since 2004 • 20144 Posts

I'd prefer the ability to actually play in those sequences, rather than watching my character perform all of these ridiculous moves that I wouldn't normally be able to do.

Also, they get a bit tedious and annoying after a while.

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Meyer1100

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#6 Meyer1100
Member since 2008 • 273 Posts

i think that game that paj89 was thinking of was Dragon's Fable

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streak000

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#7 streak000
Member since 2007 • 6802 Posts

i think that game that paj89 was thinking of was Dragon's Fable

Meyer1100

No, I'm pretty sure he was referring to Dragon's Lair.

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Archangel3371

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#8 Archangel3371
Member since 2004 • 46947 Posts
[QUOTE="Meyer1100"]

i think that game that paj89 was thinking of was Dragon's Fable

streak000

No, I'm pretty sure he was referring to Dragon's Lair.

Yeah it was Dragon's Lair. Anyway I really like QTE's myself or I at least haven't come across any game that uses them where I was put off about them. I find them to be kind of exciting seeing your character pull off cool looking manuevers that wouldn't be possible or wouldn't look nearly as cool under normal gameplay mechanics.
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gamingqueen

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#9 gamingqueen
Member since 2004 • 31076 Posts
During cut-scenes or outside cut-scenes I hate QTE. It makes games linear and doesn't allow gamers to play games in different styles and ways. It makes games unchallenging and easy. It makes all games the same because once you learn how to press a button quick you'll do that in everygame with QTE so the experience you'll have from an action title is the same as a rythem game and puzzle game etc.
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gamingqueen

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#10 gamingqueen
Member since 2004 • 31076 Posts

I think they were around before Shenmue (in an animated-looking game whose name escapes me, Dragon something?), but that's where I first saw them. I think they're great. In the Shenmue games, it kept you on your toes during cut-scenes and had some place in combat (Shenmue had plenty of QTE combat scenes, Shenmue II had a couple of fights that involved you doing a QTE to avoid an attack). I don't know if the Metal Gear faithful would welcome such a change to their cut-scenes, but it's great that more and more games have began to use them.PAJ89

Also rythemic games like rappa the prappa and older DDR.

Metal gear's cut-scenes were somehow interactive because you could change the view and such.

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PAJ89

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#11 PAJ89
Member since 2003 • 2020 Posts

[QUOTE="PAJ89"]I think they were around before Shenmue (in an animated-looking game whose name escapes me, Dragon something?), but that's where I first saw them. I think they're great. In the Shenmue games, it kept you on your toes during cut-scenes and had some place in combat (Shenmue had plenty of QTE combat scenes, Shenmue II had a couple of fights that involved you doing a QTE to avoid an attack). I don't know if the Metal Gear faithful would welcome such a change to their cut-scenes, but it's great that more and more games have began to use them.gamingqueen

Also rythemic games like rappa the prappa and older DDR.

Metal gear's cut-scenes were somehow interactive because you could change the view and such.

True about Metal Gear, and Assassin's Creed did something similar with the memory glitches. Can't speak for Parrapa the Rappa (sp?) or DDR since I never played them, but I thought they were more in the mold of Guitar Hero (as in matching scrolling notes)?

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Rekunta

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#12 Rekunta
Member since 2002 • 8275 Posts

[QUOTE="PAJ89"]I think they were around before Shenmue (in an animated-looking game whose name escapes me, Dragon something?), but that's where I first saw them. I think they're great. In the Shenmue games, it kept you on your toes during cut-scenes and had some place in combat (Shenmue had plenty of QTE combat scenes, Shenmue II had a couple of fights that involved you doing a QTE to avoid an attack). I don't know if the Metal Gear faithful would welcome such a change to their cut-scenes, but it's great that more and more games have began to use them.gamingqueen

Also rythemic games like rappa the prappa and older DDR.

Metal gear's cut-scenes were somehow interactive because you could change the view and such.

See, I find that pressing buttons that actually alter the outcome of what will happen onscreen is much better than just changing the camera and such. It still makes me feel semi in control of what is going on, which adds to the feeling that there's interactivity. The one issue I have with QTEs is that they can be very trial/error dependent.