Does anyone else hate the insane amount of collecting in platformers?

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gmoneybball91

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#1 gmoneybball91
Member since 2008 • 365 Posts
I love platformers but it seems like in most of them, you have to collect a bunch of stuff. I just like the overall feel of platformers, and i like the diversity of the gameplay in many of them too, but it just seems that sometimes collecting ruins the game a bit for me. I get that some of it is necessary but too much is just tedious. I was playing Donkey Kong 64 a bit a go, and I freaking love that game! But I get so frustrated at all the dumb shiit you have to find, in order for the story to move on. Does anyone else share this hatred? Oh and a recommendation of platformers that don't involve a **** of collecting would be nice.
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LankyKong

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#2 LankyKong
Member since 2011 • 2678 Posts

Oh and a recommendation of platformers that don't involve a **** of collecting would be nice.gmoneybball91

The Sly games.

I don't really mind collecting items, it adds more play time.

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Emerald_Warrior

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#3 Emerald_Warrior
Member since 2008 • 6581 Posts

I feel exactly the same. It seems a lot of the 3D Platformers like this annoy me, because a lot of objects are off the beaten path so it just takes too much freaking time, killing the fun factor. Most 2D platformers also involve collecting, but it doesn't bother me as much because it's usually on the path you're already on anyways so you just get the stuff as you do your normal gameplay.

Pac-Man World games on PS2/XBox/Gamecube are great 3D platformers that you should check. It does have collecting items involved, but not way off the beaten path. It's all on the way. So it's fun.

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TheTrueMagusX1

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#4 TheTrueMagusX1
Member since 2009 • 2560 Posts

I feel exactly the same. It seems a lot of the 3D Platformers like this annoy me, because a lot of objects are off the beaten path so it just takes too much freaking time, killing the fun factor. Most 2D platformers also involve collecting, but it doesn't bother me as much because it's usually on the path you're already on anyways so you just get the stuff as you do your normal gameplay.

Pac-Man World games on PS2/XBox/Gamecube are great 3D platformers that you should check. It does have collecting items involved, but not way off the beaten path. It's all on the way. So it's fun.

Emerald_Warrior

Exactly, thats why I did not care for games like Donky Kong 64 and what not. The emphasis is not on the timing and on the general mechanics of a what a platformer should be.....

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JuarN18

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#5 JuarN18
Member since 2007 • 4981 Posts

I do, collecting musical notes in banjo kazooie is BS

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amari24

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#6 amari24
Member since 2007 • 1899 Posts

Depends, but some games go overboard with it... I noticed this with most platformer games on the N64 like Donkey Kong.

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nameless12345

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#7 nameless12345
Member since 2010 • 15125 Posts

Well collecting stuff is a inseperable part of the genre. Just as you collected coins in Mario you collected rings in Sonic, bananas in Donkey Kong and so on. DK64 gets often criticized for the amount of collecting it contains but I personally enjoyed it. It's not like you have to collect every banana out there to progress.

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TheTrueMagusX1

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#8 TheTrueMagusX1
Member since 2009 • 2560 Posts

Well collecting stuff is a inseperable part of the genre. Just as you collected coins in Mario you collected rings in Sonic, bananas in Donkey Kong and so on. DK64 gets often criticized for the amount of collecting it contains but I personally enjoyed it. It's not like you have to collect every banana out there to progress.

nameless12345

Why am I not surprised with your statements? Again lacking of any knowledge. We are not talking about coins, but actual items to progress in the game. For example you needed bananas to collect to even progress to a Boss Fight in the boss fights and some times the level design was horrendous that this was just an unneccesary for a boss fight. Games like DoRemi Fantasy:Milons Doki Doki Fantasy have fantastic design, but placing collectibles and making essential collectible items that are neccessary to progress that are well...hidden as if they ae secret items, thats just bad placement.

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Amnesiac23

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#9 Amnesiac23
Member since 2006 • 8470 Posts
Whether or not I enjoy it depends on the game. Some games over do the collecting and put the collectibles in terrible locations.
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AvatarMan96

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#10 AvatarMan96
Member since 2010 • 7324 Posts

Finding 100 freakin items in Tak (the yorbels or whatever) is driving me INSANE (I only have 60)

But only some games drive me nuts with this issue

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gmoneybball91

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#11 gmoneybball91
Member since 2008 • 365 Posts

I do, collecting musical notes in banjo kazooie is BS

JuarN18
the only reason I don't mind banjo is because they don't expect you to have very many notes for the note doors.
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nameless12345

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#12 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

Well collecting stuff is a inseperable part of the genre. Just as you collected coins in Mario you collected rings in Sonic, bananas in Donkey Kong and so on. DK64 gets often criticized for the amount of collecting it contains but I personally enjoyed it. It's not like you have to collect every banana out there to progress.

TheTrueMagusX1

Why am I not surprised with your statements? Again lacking of any knowledge. We are not talking about coins, but actual items to progress in the game. For example you needed bananas to collect to even progress to a Boss Fight in the boss fights and some times the level design was horrendous that this was just an unneccesary for a boss fight. Games like DoRemi Fantasy:Milons Doki Doki Fantasy have fantastic design, but placing collectibles and making essential collectible items that are neccessary to progress that are well...hidden as if they ae secret items, thats just bad placement.

No, the level design in DK64 was great. If you disagree, fine.

And I'm here to discuss games not to argue with you. So from now on I will just ignore your flame posts.

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KillerJuan77

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#13 KillerJuan77
Member since 2007 • 3823 Posts

Yes, maybe that's why I hated Sonic Unleashed and Banjo Tooie

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TheTrueMagusX1

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#14 TheTrueMagusX1
Member since 2009 • 2560 Posts

[QUOTE="TheTrueMagusX1"]

[QUOTE="nameless12345"]

Well collecting stuff is a inseperable part of the genre. Just as you collected coins in Mario you collected rings in Sonic, bananas in Donkey Kong and so on. DK64 gets often criticized for the amount of collecting it contains but I personally enjoyed it. It's not like you have to collect every banana out there to progress.

nameless12345

Why am I not surprised with your statements? Again lacking of any knowledge. We are not talking about coins, but actual items to progress in the game. For example you needed bananas to collect to even progress to a Boss Fight in the boss fights and some times the level design was horrendous that this was just an unneccesary for a boss fight. Games like DoRemi Fantasy:Milons Doki Doki Fantasy have fantastic design, but placing collectibles and making essential collectible items that are neccessary to progress that are well...hidden as if they ae secret items, thats just bad placement.

No, the level design in DK64 was great. If you disagree, fine.

And I'm here to discuss games not to argue with you. So from now on I will just ignore your flame posts.

Its not flaming its correcting your always consitently incorrect statements. Actually you do have to correct banannas to progress in that game, where as you have too. Again incorrect

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JuarN18

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#15 JuarN18
Member since 2007 • 4981 Posts
[QUOTE="JuarN18"]

I do, collecting musical notes in banjo kazooie is BS

gmoneybball91
the only reason I don't mind banjo is because they don't expect you to have very many notes for the note doors.

The note door before the last battle needs 810 music notes out of 900
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#16 AcidSoldner
Member since 2007 • 7051 Posts

[QUOTE="nameless12345"]

Well collecting stuff is a inseperable part of the genre. Just as you collected coins in Mario you collected rings in Sonic, bananas in Donkey Kong and so on. DK64 gets often criticized for the amount of collecting it contains but I personally enjoyed it. It's not like you have to collect every banana out there to progress.

TheTrueMagusX1

Why am I not surprised with your statements? Again lacking of any knowledge. We are not talking about coins, but actual items to progress in the game. For example you needed bananas to collect to even progress to a Boss Fight in the boss fights and some times the level design was horrendous that this was just an unneccesary for a boss fight. Games like DoRemi Fantasy:Milons Doki Doki Fantasy have fantastic design, but placing collectibles and making essential collectible items that are neccessary to progress that are well...hidden as if they ae secret items, thats just bad placement.

Agreed. I don't mind collecting stuff for progression, exploring the worlds can sometimes be fun, but at times it just feels like filler instead of actual gameplay. One of the reasons I enjoy the Ratchet and Clank series so much is because it hits a nice balance. You save to collect some stuff to progress the story and gameplay but it's never overbearing (at least IMO) but after everything is over and the main story/levels are completed there is a whole **** load of stuff to collect and do afterwards if you want.
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TheColbert

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#17 TheColbert
Member since 2008 • 3846 Posts
Not really. I love the Rare N64 games which are defiantly collecathons. I can understand if anyone didn't like it but it doesn't bother me.
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#18 Gamingclone
Member since 2009 • 5224 Posts

I love collecting items.

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#19 Guovssohas
Member since 2010 • 330 Posts
I really miss the collector platformers.
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#20 Red_Harl0w
Member since 2011 • 25 Posts
I only collect what's necessary to progress in the story of a game.
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#21 NodakJo2010
Member since 2010 • 1061 Posts

Try some of the spyro 3D games on the ps1. There is collecting involved if your gunnin for 100% but most of the main things that you need to find whether its Dragon Statues, Talimans, or Eggs (although in Spyro 2 and 3 the Talismans, orbs, and Eggs got a little creative) are not off the beaten path.

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#22 doubutsuteki
Member since 2004 • 3425 Posts

I love platformers but it seems like in most of them, you have to collect a bunch of stuff. I just like the overall feel of platformers, and i like the diversity of the gameplay in many of them too, but it just seems that sometimes collecting ruins the game a bit for me. I get that some of it is necessary but too much is just tedious. I was playing Donkey Kong 64 a bit a go, and I freaking love that game! But I get so frustrated at all the dumb shiit you have to find, in order for the story to move on. Does anyone else share this hatred? Oh and a recommendation of platformers that don't involve a **** of collecting would be nice.gmoneybball91

If there's a point to collecting the things that you have to collect, there's nothing wrong. If they're just there, they're probably there to divert attention from flaws in other areas of the game.