Yep today Doom is 20 years old. I still remember when I first played the game as a kid and after so many years it's still a great classic. It's a game that I never get tired of playing. It's the game that helped pushed the fps genre forward.
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I remember when it was new. Awesome shooter, best one ever made at the time. Quake is actually the grandfather of FPS games because of it's 3D engine, Doom was kinda like the prequel. Even though the enemies were all 2D sprites, the game was still bad-ass for its time.
Such a revolutionary game, and miraculously, such a replayable game still. An adrenaline pumping experience to run fast through the intelligently designed levels and well placed enemies, dodging projectiles and relying on your quick reflexes and memorization, blasting through with a great array of varied weapons wile at the same time focusing on maneuverability and defense.
It's ridiculous how well this game has aged. There's no filler, no pace breaker and no cutscenes. Just jump in, and in 5 seconds you're playing. It just never gets old. On and off, i'll probably be playing this game for the rest of my life. I still haven't played it with the Brutal Doom mod, one of the more popular ones. I've seen videos of it, and it's basically Doom on an unfathomable amount of steroids.
Also, Doom I & II where meant to be played on Ultra-Violence to truly see how enjoyable this game can be.
An amazing series of games. I'm still surprised there hasn't been a re-release of the black sheep in the Doom family Doom 64, it really shows the difference in style from Doom I, II and Final to Doom 3. It's pretty much the missing link of the Doom evolution. Also kind of surprised Steam isn't having a sale on the Doom family today.
For those that haven't played Doom 64, there's the fantastic (and completely unofficial) Doom 64 Ex that lets you play it on PC in all it's glory.
The Brutal Doom mod is well worth checking out, even if you've played Doom to death (or even especially if you have). It completely changes the flow and feel of the game, as Lucianu already said it really is like Doom on steroids. It's amazing that 20 years after release it still has a following, not just playing it but dedicated enough to be porting and improving the engine. It's an amazing example of both the modding scene in general and how open sourcing your game engine can benefit not just you and your game but everyone. The sheer number of developers that cut their teeth on 3D engine design through pouring over the Doom and other id tech engines source code, often porting it to obscure or new platforms, is mind boggling 20 years after it was released.
There are few other games that have had such a profound effect on the entire video game industry. Happy Birthday Doom!
And their nightmare mode is awwwesome. I remember I used to be so reluctant towards nightmare mode back in the 90's. Now it's damn near therapy.
IGN put out a great video for the 20th anniversary of Doom with Ryan McCaffrey interviewing John Romero for an hour and a half while they complete the first episode in Co-op.
http://www.youtube.com/watch?v=YUU7_BthBWM
@dvader654: I just got a deal on the Masters of Doom book: $1 with free shipping. Pretend you're jealous :P
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