Dragon Age has shown the DLC trend is becoming a bad thing

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Black_Knight_00

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#1 Black_Knight_00
Member since 2007 • 78 Posts

All of us who have played the fantastic Dragon Age Origins had to cope with the restrictive inventory system, for those of you who don't know what I'm talking about, the game limits the number of item types you can carry: items stack but each type takes one of about 70 slots, which may seem a lot to fill but, since the game has hundreds of items, you'll get overencumbered real quick. The problem is you can't store your items anywhere, unlike games like Oblivion, Diablo and Fallout, where you can drop/store items and retrieve them later, here the only way to free inventory space is to sell stuff or discard it for good Resident Evil style, never to be recovered. What's really bad is that some items you'll find will only become usable much later in the game and you'll be forced to carry them around as a useless burden until then.

In response to the players' lamentations, Bioware lead system designer Georg Zoeller said:

Originally there was a small storage chest in the party camp, until we realized that due to the fact that there are several versions of the camp area [...] and that people were losing their items (as they were stored in the area).

By the time this problem was discovered, we had not enough time to fix the problem [...]

So, although Zoeller ultimately declines responsibility, Bioware admits they couldn't solve the inventory issue in time for release and that's fine, that's what patches are for, right? Right? Wrong: although the storage chest is now once again available, it's included in the Warden's Keep DLC that costs $7 (or 560 microsoft points).

Do you see where this is going? They can allow themselves to sell a $60/€70 game with a declared design flaw they expect you to pay to correct. Why couldn't the chest be added in a free patch? It would have been a way to say "look, gamers, we know the inventory was a bit inconvenient, here: we fixed it", but they chose to include it as a separate purchase.

I know it's a small thing and you can beat the game no problem without chest, but doesn't it foreshadow what they might do in the future with this DLC business?

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lostrib

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#2 lostrib
Member since 2009 • 49999 Posts

I havent played dragon age yet, but i agree with what your saying. I'm not a big fan of the way DLC is going

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deactivated-5ac102a4472fe

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#3 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

"is becomming"? In most cases DLC is utter cr*p minute changes for a very high price, I think I can think of 2-3 games overall who did put out some decent or worthwhile DLC.

Most attrocias are the DLC that is basicly unlockables allready on the disk you bought, making it impossible to defend in the first place.

The Dragonage DLC is somewhat in the middle, its not earthshattering, and the reasoning is kinda "Meh" but atleast it does offer up something that can be useful, altho I would have liked to see it all in the game itself and not as DLC.

And yes, I am looking at you Capcom when it comes to cruddy DLC :P

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MrGeezer

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#4 MrGeezer
Member since 2002 • 59765 Posts

Even patches are unacceptable, as far as I'm concerned. I had to deal with that "downloading patches" garbage when I was a PC Gamer, and that's a load of garbage.

Of course, with PC games it is sometimes unavoidable. Everyone's PC is different, so it's hard to anticipate every problem someone might have. But with consoles, it's unacceptable. They shouldn't be releasing games that have these kinds of problems, period. If you don't have time to fix it before release, then delay the game and then fix the problem before releasing it.

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hiphops_savior

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#5 hiphops_savior
Member since 2007 • 8535 Posts
One problem, the chest is available for free as a mod.
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Memoryitis

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#6 Memoryitis
Member since 2006 • 2221 Posts

You do know there are back packs right, not that big of a deal

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bekkilyn

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#7 bekkilyn
Member since 2009 • 72 Posts
Unless it's a game that I've really been anticipating and I won't mind buying twice (once for the preorder and twice for the GOTY edition), I'm at the point where I'll just wait until the GOTY (or equivalent) editions where the game has been out for a long time and all of the DLC is included with the new release of the game. With few exceptions, it's mostly not worth it to me to buy games when they first come out.
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warmaster670

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#8 warmaster670
Member since 2004 • 4699 Posts

Even patches are unacceptable, as far as I'm concerned. I had to deal with that "downloading patches" garbage when I was a PC Gamer, and that's a load of garbage.

MrGeezer

Then dont take teh 5 minutes to patch and enjoy your buggier game.

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Greyfeld

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#9 Greyfeld
Member since 2008 • 3007 Posts
While I think this argument is a bit misleading, because there are plenty of backpacks to expand your inventory limit (by the end of my playthrough, I think I had a 130 space inventory), I was also a bit aggrivated that they added the chest to a paid DLC section. Hell, a modder was able to stick the storage chest right in the camp with no issues... have to wonder what kind of monkeys they have working on these games that they get out-coded by a user.
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Black_Knight_00

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#10 Black_Knight_00
Member since 2007 • 78 Posts

You do know there are back packs right, not that big of a deal

Memoryitis
Yeah, I found one right after posting this thread. Still, the storage crate should have been included in the 'out of the box' game, period. As someone said, they should have delayed the game a couple weeks and fixed it.
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CarnageHeart

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#11 CarnageHeart
Member since 2002 • 18316 Posts

I don't think held bacl DLC, even cases as outrageous as that of DA, invalidate DLC as a concept.

DLC is like games. Some of it is worth the asking price, most of it isn't, and not everyone will agree on what is 'worth it'.

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Diablo-B

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#12 Diablo-B
Member since 2009 • 4063 Posts

Patches are different from a DLC. Games come out with patches to fix bugs they didn't catch in testing. Fable 2 had to come out with 2 or 3 to fix bugs for example. Some DLC are good some aren't. As far as the Dragon Age storage issue you can store stuff without Warden's Keep. First off you can bye upgrades to your bag so that it can carry up to 120 items. Second, if you don't want something in your inventory you can sell it to a vendor and it will be stored at that vendor for the rest of the game. If you want it back just return to the vendor and buy it back for the same price you sold it for. Its kinda like a convenient bank system. The same was true in Bioware's Mass Effect.

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Mercenary848

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#13 Mercenary848
Member since 2007 • 12143 Posts

I have no problem with the way DLC is as a whole(though it strains me wallet), but it does seem cheap you have to pay for something they already were trying to work on. Hopeully its free by the time I get it. Certain things we should not have to spend extra for.

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Deadly_Fatalis

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#14 Deadly_Fatalis
Member since 2006 • 1756 Posts
I have a feeling someone is going to make a mod that will basically replicate what that chest will do.
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Rec-neps

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#15 Rec-neps
Member since 2006 • 505 Posts

The nexus mod site has all of that including a respec mod that will let you respec your character and anyone in your party so your not stuck with points your not using. I've had one of those storage containers in my camp for probably 2 in half weeks now.

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MrGeezer

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#16 MrGeezer
Member since 2002 • 59765 Posts

Then dont take teh 5 minutes to patch and enjoy your buggier game.

warmaster670

Apparently developers are sort of forgetting why casual gamers often loathe PC games.

When I buy a console, no. I don't want to spend ANY time looking for the right patch because the game was released before it was ready. This whole "release it now, patch it later" crap is just a way for developers to get away with laziness. First it's rushing games out the door with known issues. Next it's gonna come down to games getting released WITHOUT the issues be known. Then the developers will just sit back, let the public serve as unpaid beta testers, and THEN make patches for the issues that enough people complained about.

When I get a console game, I expect to pop it in, do not a damn thing, and then for the game to work right. This has been the expectation for DECADES. But now, suddenly everyone is just a-okay with their games being released with known problems.

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Aero5555

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#17 Aero5555
Member since 2006 • 1333 Posts

The only good I see outta DLC (other than classic games re-released and good download-exclusive games) is the added content for rhythm games (tracks/songs).

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Ernheim

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#18 Ernheim
Member since 2008 • 25 Posts
It's not like the DLC was only the chest, although of course it should have gone into a patch (and it's not like the inventory is all that annoying either, if you sell everything unnecessary and leave all the bad loot it's not that difficult to stay under the limit). I don't like the way DLC is going though, one thing that is pissing me off is the Stone Prisoner; if they were going to give it away free, why not put it on the disc. I haven't connected my xbox to live, and because of that I'm missing out on something that was included in the box. Which is really freaking annoying.
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MrGeezer

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#19 MrGeezer
Member since 2002 • 59765 Posts

It's not like the DLC was only the chest, although of course it should have gone into a patch (and it's not like the inventory is all that annoying either, if you sell everything unnecessary and leave all the bad loot it's not that difficult to stay under the limit). I don't like the way DLC is going though, one thing that is pissing me off is the Stone Prisoner; if they were going to give it away free, why not put it on the disc. I haven't connected my xbox to live, and because of that I'm missing out on something that was included in the box. Which is really freaking annoying.Ernheim

One of my biggest problems with patches.

My PS3 isn't connected to the internet. It's not GOING to be connected to the internet. I CAN'T download patches to fix a problem.

My PS2 wasn't connected to the internet, my Playstation wasn't connected to the internet, my Genesis wasn't connected to the internet, and we can keep on going. Back in the day, games with problems were called BAD GAMES. Not "good games that just need a patch".

**** that.

What are the estimates on the number of people who DON'T have their consoles hooked up to the internet? I'm not going to download additional content. I'm not going to go back to my PC gaming days where I sometimes had to go through huge amounts of crap to find specific patches to fix a specific issue that sometimes didn't pop up until I was already hours into the game. That was always the big appeal of console games. I bought them to play games, and that's it.

So here's the question. Is gaming going into a direction in which people like me are pretty much gone? Has the nature of console gaming really changed to the point where I (and people like me) ought to just give up and drop out? Has the market changed to the point where there's simply no longer any place in the console market for people like me?

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StaticPenguin

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#20 StaticPenguin
Member since 2004 • 3433 Posts

All the people whining about the first day DLC make me giggle.

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Black_Knight_00

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#21 Black_Knight_00
Member since 2007 • 78 Posts

[QUOTE="warmaster670"]

Then dont take teh 5 minutes to patch and enjoy your buggier game.

MrGeezer

Apparently developers are sort of forgetting why casual gamers often loathe PC games.

When I buy a console, no. I don't want to spend ANY time looking for the right patch because the game was released before it was ready. This whole "release it now, patch it later" crap is just a way for developers to get away with laziness. First it's rushing games out the door with known issues. Next it's gonna come down to games getting released WITHOUT the issues be known. Then the developers will just sit back, let the public serve as unpaid beta testers, and THEN make patches for the issues that enough people complained about.

When I get a console game, I expect to pop it in, do not a damn thing, and then for the game to work right. This has been the expectation for DECADES. But now, suddenly everyone is just a-okay with their games being released with known problems.

Exactly. Also, imagine a future when publishers will deliberately retail a game with issues and make you pay for the patch that solves them. Someone will say they'd never do that, well, he'd better get off the clouds and face reality: they're just waiting for the market (us) to be numb enough.
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weezyfb

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#22 weezyfb
Member since 2009 • 14703 Posts
its only 4 bucks wa wa wah. thats the cost of entertainment
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-DirtySanchez-

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#23 -DirtySanchez-
Member since 2003 • 32760 Posts

Even patches are unacceptable, as far as I'm concerned. I had to deal with that "downloading patches" garbage when I was a PC Gamer, and that's a load of garbage.

Of course, with PC games it is sometimes unavoidable. Everyone's PC is different, so it's hard to anticipate every problem someone might have. But with consoles, it's unacceptable. They shouldn't be releasing games that have these kinds of problems, period. If you don't have time to fix it before release, then delay the game and then fix the problem before releasing it.

MrGeezer

well welcome to the online gen where the gamers arnt just the consumers anymore but the system and game testers aswell

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190586385885857957282413308806

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#24 190586385885857957282413308806
Member since 2002 • 13084 Posts
The PC version already has a mod where you can download one to place in your camp. Also throughout the game there are backpacks to purchase that expand the amount you can carry. In my one file I'm up to 120-130 items capacity. The "pay for small things" DLC trend was started on consoles so I think it's poetic justice in effect. micro transactions on PSN and XBL have proved that console gamers are willing to pay for Horse Armor and Extra Money in games. As long as PC devs keep making games that come with a toolset where people can create what's lacking in a game, I won't mind. I'll still pick up the DLC I want based on what game it's for and how much I like the game.
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kilaan

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#25 kilaan
Member since 2003 • 845 Posts
I was majorly against DLC since it was first introduced in Oblivion. $2 for a horse armor mod? The problem is people were buying it up like crazy and as long as people keep buying it, the developers will keep releasing it. You have no one to blame except your fellow gamers who have no problems being nickel and dimed until an already pricey game at $60 dollars turns into a major expense at $100 plus dollars.
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wizdom

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#26 wizdom
Member since 2003 • 10111 Posts
[QUOTE="Black_Knight_00"]

All of us who have played the fantastic Dragon Age Origins had to cope with the restrictive inventory system, for those of you who don't know what I'm talking about, the game limits the number of item types you can carry: items stack but each type takes one of about 70 slots, which may seem a lot to fill but, since the game has hundreds of items, you'll get overencumbered real quick. The problem is you can't store your items anywhere, unlike games like Oblivion, Diablo and Fallout, where you can drop/store items and retrieve them later, here the only way to free inventory space is to sell stuff or discard it for good Resident Evil style, never to be recovered. What's really bad is that some items you'll find will only become usable much later in the game and you'll be forced to carry them around as a useless burden until then.

In response to the players' lamentations, Bioware lead system designer Georg Zoeller said:

Originally there was a small storage chest in the party camp, until we realized that due to the fact that there are several versions of the camp area [...] and that people were losing their items (as they were stored in the area).

By the time this problem was discovered, we had not enough time to fix the problem [...]

So, although Zoeller ultimately declines responsibility, Bioware admits they couldn't solve the inventory issue in time for release and that's fine, that's what patches are for, right? Right? Wrong: although the storage chest is now once again available, it's included in the Warden's Keep DLC that costs $7 (or 560 microsoft points).

Do you see where this is going? They can allow themselves to sell a $60/€70 game with a declared design flaw they expect you to pay to correct. Why couldn't the chest be added in a free patch? It would have been a way to say "look, gamers, we know the inventory was a bit inconvenient, here: we fixed it", but they chose to include it as a separate purchase.

I know it's a small thing and you can beat the game no problem without chest, but doesn't it foreshadow what they might do in the future with this DLC business?

It holds 70 but you can purchase bags that allow you to carry 100+, personally I think your being too nitpicky, sure it sucks a little but overall I don't find this to be a big deal.
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spike6958

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#27 spike6958
Member since 2005 • 6701 Posts

How can you complain about been ripped off, Dragon Age has LOADS of reply value, it has 6 diffrent starts, so many choices to make every playthrough different, and the best story of any game this gen, the reason for the Stone Prisioner DLC, is to try and get more people to buy new games rather than buying second hand or pirating, and besides, im at the end of the game with my Dwarf and havn't run out of item space, and I didn't even know there where backpacks to increase your space, and the ammount of enjoyment I have had from Dragon Age I would be happy to by DLC to further enjoy the game regardless of an item chest that I would never use, and it's not like there charging a lot for the DLC unlike the mostly worthless map packs for game like Halo 3.

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Ish_basic

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#28 Ish_basic
Member since 2002 • 5051 Posts

As a solution to a glitchy camp chest causing some players to lose items, why didn't BioWare just expand the player inventory by x-amount instead of "fixing" the problem of limited inventory with $5 DLC. That reasoning to me sounds like total BS...more like, it was an answer to the question "how are we gonna get people to buy our crappy 15 minute Warden's Keep DLC?"

I don't get it, anyway. Why limit inventory space at all? Is micromanaging backpacks something gamers clamor for? No. Maybe I'm just old school..but back in the p-n-p days, we had bags of holding. If you don't know what that is..it's like the mother of all fanny packs...you could put a car in those little velvet drawstring purses and hang it from your belt. Better yet, you could put a midget holding another bag of holding into your bag of holding and walk around like one of thos Russian egg-people dolls.

I like DLC a lot...I just had a blast with the new Borderlands stuff...but Bioware has been terrible in the DLC department...total rip-offs in terms price paid/content receieved. Doesn't diminish my enjoyment of DA or ME..both games I've put many hours into...i'll just remember to ignore any DLC from BioWare in the future.

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wizdom

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#29 wizdom
Member since 2003 • 10111 Posts

How can you complain about been ripped off, Dragon Age has LOADS of reply value, it has 6 diffrent starts, so many choices to make every playthrough different, and the best story of any game this gen, the reason for the Stone Prisioner DLC, is to try and get more people to buy new games rather than buying second hand or pirating, and besides, im at the end of the game with my Dwarf and havn't run out of item space, and I didn't even know there where backpacks to increase your space, and the ammount of enjoyment I have had from Dragon Age I would be happy to by DLC to further enjoy the game regardless of an item chest that I would never use, and it's not like there charging a lot for the DLC unlike the mostly worthless map packs for game like Halo 3.

spike6958
Because that's what the new breed of gamers do whin about gamers that have over a 100hrs of replay value in them.
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_Bear

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#30 _Bear
Member since 2002 • 18760 Posts

No one is being forced to buy this, its not even needed, you just expand your back pack as suggested by my buddy smerlly.

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moose_knuckler

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#31 moose_knuckler
Member since 2007 • 5722 Posts
I'd say it started back with Call of Duty 2. Most were SP maps dragged to MP with a cost of 800 MS points (still I believe) per pack. My favorite CoD but that's still totally annoying.
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Megaman5364

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#32 Megaman5364
Member since 2009 • 2912 Posts

I like DLC, like the MGS4 Database and the free LBP stuff

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Ikouze

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#33 Ikouze
Member since 2009 • 2027 Posts

Lol yeah a friend of mines was telling me about this the other day. Apparently, the devoplrs are intentinally leaving out features in teh game that were supposed to be there in the first place and charging you for the DLC so those features can be added back. What a huge rip.

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thisguy51

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#34 thisguy51
Member since 2006 • 5319 Posts
Totally agree op. But theres nothing we can do.
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Pixel-Pirate

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#35 Pixel-Pirate
Member since 2009 • 10771 Posts

DLC has always been a bad thing and if it becomes a ruling force in gaming, I hope gaming dies off.

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Pixel-Pirate

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#36 Pixel-Pirate
Member since 2009 • 10771 Posts

Totally agree op. But theres nothing we can do.thisguy51

Don't buy the game. Sadly most people would rather be ripped off than be deprived playing an average game.

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ShenlongBo

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#37 ShenlongBo
Member since 2004 • 3800 Posts

Totally agree op. But theres nothing we can do.thisguy51
This is what they're counting on. There is something we can do: stop buying DLC. All of it, across the board. Maybe forever, but at least until we make it clear that we're not going to let them fleece us.

People will still buy it, though. Kinda makes me sick the way people will complain about being ripped off... and then proceed to get ripped off.

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Blodbad_DK

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#38 Blodbad_DK
Member since 2005 • 105 Posts

[QUOTE="warmaster670"]

Then dont take teh 5 minutes to patch and enjoy your buggier game.

MrGeezer

Apparently developers are sort of forgetting why casual gamers often loathe PC games.

When I buy a console, no. I don't want to spend ANY time looking for the right patch because the game was released before it was ready. This whole "release it now, patch it later" crap is just a way for developers to get away with laziness. First it's rushing games out the door with known issues. Next it's gonna come down to games getting released WITHOUT the issues be known. Then the developers will just sit back, let the public serve as unpaid beta testers, and THEN make patches for the issues that enough people complained about.

When I get a console game, I expect to pop it in, do not a damn thing, and then for the game to work right. This has been the expectation for DECADES. But now, suddenly everyone is just a-okay with their games being released with known problems.

Console games are patched automatically, you don't have to look for anything.

I can understand that you expect a finished product, but at the same time you must realize how much more complex games are now then they were a decade ago. No amount of testing can guarantee that no bugs exist. All games have a virtually infinite number of situations and testers have to come across the buggy ones by chance. Some are bound to slip through.

I am a programmer myself and I can tell you; even small games there can be a lot of bugs which are provoked by the strangest circumstances. To find them you have to play the game in a very specific way. Then some bugs may appear periodic because they depend on some random factor or timing.

Just be happy that it is at all possible to patch games post-launch. We haven't always had that luxury. Old games had bugs too.

On topic: I really really hate the way bioware is pushing their DLC. Very bad trend and I'm not going to reward it by purchasing anything. The in-game salesman is just sooo bad taste. Also the meteor random encounter which is in the main game, the special item you get mentions that maybe a smith will be able to fashion something from it. Turns out you need to get the Wardens keep DLC to get access to that smith (correct me if another smith can do it). They are trying to goad me into buying it. I don't care how cheap it is, I do not approve of this way to push it.

I'm ok with DLC, WHEN IT IS OPTIONAL! That quest giver and that meteor should not be in the game unless you HAVE bought it. The way it is is insulting.

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MrGeezer

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#39 MrGeezer
Member since 2002 • 59765 Posts

Console games are patched automatically, you don't have to look for anything.

I can understand that you expect a finished product, but at the same time you must realize how much more complex games are now then they were a decade ago. No amount of testing can guarantee that no bugs exist. All games have a virtually infinite number of situations and testers have to come across the buggy ones by chance. Some are bound to slip through.

I am a programmer myself and I can tell you; even small games there can be a lot of bugs which are provoked by the strangest circumstances. To find them you have to play the game in a very specific way. Then some bugs may appear periodic because they depend on some random factor or timing.

Just be happy that it is at all possible to patch games post-launch. We haven't always had that luxury. Old games had bugs too.

On topic: I really really hate the way bioware is pushing their DLC. Very bad trend and I'm not going to reward it by purchasing anything. The in-game salesman is just sooo bad taste. Also the meteor random encounter which is in the main game, the special item you get mentions that maybe a smith will be able to fashion something from it. Turns out you need to get the Wardens keep DLC to get access to that smith (correct me if another smith can do it). They are trying to goad me into buying it. I don't care how cheap it is, I do not approve of this way to push it.

I'm ok with DLC, WHEN IT IS OPTIONAL! That quest giver and that meteor should not be in the game unless you HAVE bought it. The way it is is insulting.

Blodbad_DK

I do see your point.

However, if a developer DOES find a problem, and then eliminates a feature because there isn't enough time to fix it, then the game isn't ready.

Delay it a week or a month, then release it.

If they simply didn't find the problem until the game was almost ready for release, that's one thing. But didn't they supposedly limit the game BECAUSE they already knew about the problem?

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Greyfeld

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#40 Greyfeld
Member since 2008 • 3007 Posts
[QUOTE="spike6958"]

How can you complain about been ripped off, Dragon Age has LOADS of reply value, it has 6 diffrent starts, so many choices to make every playthrough different, and the best story of any game this gen, the reason for the Stone Prisioner DLC, is to try and get more people to buy new games rather than buying second hand or pirating, and besides, im at the end of the game with my Dwarf and havn't run out of item space, and I didn't even know there where backpacks to increase your space, and the ammount of enjoyment I have had from Dragon Age I would be happy to by DLC to further enjoy the game regardless of an item chest that I would never use, and it's not like there charging a lot for the DLC unlike the mostly worthless map packs for game like Halo 3.

wizdom
Because that's what the new breed of gamers do whin about gamers that have over a 100hrs of replay value in them.

First, I'd like to point out that DAO does NOT have a ton of replay value. Unless you consider playing through the same storyline over and over again, replayability. The origins are like 1-2 hours long, and once you get to the warden camp, it's the same damn storyline that you played through the first time, with the exception of being able to hear a few different lines of banter and unlocking a couple different races to help you fight the archdemon. I loved DAO, but its "replayability" is a load of bullcrap. Secondly, developers shouldn't be charging for content that's standard in every other game of the same genre. It's like if they released MW2, then made you pay an extra $5 DLC to be able to ride the vehicles. They tried to force the playerbase to pay for something that should have been included as part of the game from the beginning. And it's not as if they had to do extra work to create the storage box. It was ALREADY CODED. They just forced you to pay for it by tacking it on to a part of the DLC content, instead of adding it in a patch like they should have, as a company with integrity.
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Black_Knight_00

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#41 Black_Knight_00
Member since 2007 • 78 Posts
They tried to force the playerbase to pay for something that should have been included as part of the game from the beginning. And it's not as if they had to do extra work to create the storage box. It was ALREADY CODED. They just forced you to pay for it by tacking it on to a part of the DLC content, instead of adding it in a patch like they should have, as a company with integrity.Greyfeld
Precisely my point. Also, game coders should be able to code a storage box with their eyes closed by now. Hell, just copy and paste the one from resident evil /sarcasm
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#42 SpaceMoose
Member since 2004 • 10789 Posts

Yeah, that's bull****. I'm kind of taking a hard stance and not buying games where they do this kind of trivial DLC unless they are MMORPGs with no subscription fee.

Good DLC - GTA IV Chapters (though I never played GTA IV), Sins of a Solar Empire $10 "microexpansions", items in "free-to-play" MMORPGs, Fallout 3 DLC.

Bad DLC - Items in games you already paid money for, inventory slots, character costumes (unless they were dirt cheap, like $0.25 each), unit packs that don't really change a game enough to be considered expansions (Empire: Total War), horse armor, inventory slots, multiplayer mode (RE5).

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#43 Senor_Kami
Member since 2008 • 8529 Posts
But in your example, it seems like the options are: 1) Never have the feature at all since there isn't time to add it in 2) We'll make a DLC later on that includes this in a patch I don't think that they ever were going to make the decision to push the game back just for item limits... especially when super restrictive loot-ruining item limits seem to be the norm for modern WRPGs (Fallout 3, Oblivion, Mass Effect... basically every console WRPG this gen). I don't think DLC is a factor in this at all.
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Blodbad_DK

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#44 Blodbad_DK
Member since 2005 • 105 Posts

[QUOTE="Blodbad_DK"]

Console games are patched automatically, you don't have to look for anything.

I can understand that you expect a finished product, but at the same time you must realize how much more complex games are now then they were a decade ago. No amount of testing can guarantee that no bugs exist. All games have a virtually infinite number of situations and testers have to come across the buggy ones by chance. Some are bound to slip through.

I am a programmer myself and I can tell you; even small games there can be a lot of bugs which are provoked by the strangest circumstances. To find them you have to play the game in a very specific way. Then some bugs may appear periodic because they depend on some random factor or timing.

Just be happy that it is at all possible to patch games post-launch. We haven't always had that luxury. Old games had bugs too.

On topic: I really really hate the way bioware is pushing their DLC. Very bad trend and I'm not going to reward it by purchasing anything. The in-game salesman is just sooo bad taste. Also the meteor random encounter which is in the main game, the special item you get mentions that maybe a smith will be able to fashion something from it. Turns out you need to get the Wardens keep DLC to get access to that smith (correct me if another smith can do it). They are trying to goad me into buying it. I don't care how cheap it is, I do not approve of this way to push it.

I'm ok with DLC, WHEN IT IS OPTIONAL! That quest giver and that meteor should not be in the game unless you HAVE bought it. The way it is is insulting.

MrGeezer

I do see your point.

However, if a developer DOES find a problem, and then eliminates a feature because there isn't enough time to fix it, then the game isn't ready.

Delay it a week or a month, then release it.

If they simply didn't find the problem until the game was almost ready for release, that's one thing. But didn't they supposedly limit the game BECAUSE they already knew about the problem?

I don't believe for a second that the loot chest was left out because there was technical problemss with it if that's what you are referring to. And of course it is no coincidence that it is part of Wardens Keep either. The game is stock full "incentives" to buy wardens keep from the second you pop it in and it has been available from day one.

Again: I'm OK with DLC, just not like this.