dreamcast never reach it's limits?

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sufle

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#1 sufle
Member since 2005 • 49 Posts
the dreamcast last about 2 years, and in it's last year many games were cancelled, some people said that soul calibur used all the system power, I'm not sure if a launch game can do that, my opinion it's no, it was not maxed, soul calibur looks great but I think the dreamcast can improve that.
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sonic_xa

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#2 sonic_xa
Member since 2005 • 163 Posts
shenmue 2 looked alot better than soul ...imo
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krunkfu2

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#3 krunkfu2
Member since 2007 • 4218 Posts

I know Hal;f-Life was cancelled a week before it's release; you can see commercials for it on youtube.

Panzer Dragoon Orta, Virtua Fighter 4, ToeJam and Earl 3, and Jet Set Radio Future were all set to release on the system, but never did.

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gokuofheaven

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#4 gokuofheaven
Member since 2004 • 3452 Posts
if you think about it...shenmue was originally for sega saturn but then was cancelled and brought over to the dreamcast from ground up. Basically that's what happened to virtua fighter 4 and panzer dragoon orta.
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joeywiz

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#5 joeywiz
Member since 2008 • 188 Posts
Dreamcast was definitely one of my favorite systems. If it had been more popular, there would have been so many more great games. I still play mine from time to time. Code Veronica was awesome on there.
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JetLagz28

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#6 JetLagz28
Member since 2004 • 646 Posts
Not maxed out, takes developers at least 3-4 years to max out a system, sometimes longer (God of War 2 on the PS2 for example, maxed out the system 7 years later).
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sufle

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#7 sufle
Member since 2005 • 49 Posts
I remember also max payne and soul reaver 2 got cancelled, :(
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st1ka

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#8 st1ka
Member since 2008 • 8179 Posts
did any console ever reached its limit?
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Panzer_Zwei

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#9 Panzer_Zwei
Member since 2006 • 15498 Posts

The system topped it's graphic capabilities quite early, that's why there wasn't any clear graphical genarition progression within the games.

The Dreamcast wasn't even able to do Model 3 properly, thinking games like Panzer Dragoon Orta or Virta Fighter 4 on the DC would have looked anything alike to what they ended up looking on the other consoles just make-believe.

I know Hal;f-Life was cancelled a week before it's release; you can see commercials for it on youtube.

Panzer Dragoon Orta, Virtua Fighter 4, ToeJam and Earl 3, and Jet Set Radio Future were all set to release on the system, but never did.

krunkfu2

Half-Life was one of the worst looking Dreamcast games. It looked no better than a slightly enhanced N64 game, filled with awful textures and slowdown. It loaded every 5 minutes and was night unplayable with the DC controller.

Hence why it got canned.

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krunkfu2

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#10 krunkfu2
Member since 2007 • 4218 Posts

The system topped it's graphic capabilities quite early, that's why there wasn't any clear graphical genarition progression within the games.

The Dreamcast wasn't even able to do Model 3 properly, thinking games like Panzer Dragoon Orta or Virta Fighter 4 on the DC would have looked anything alike to what they ended up looking on the other consoles just make-believe.

[QUOTE="krunkfu2"]

I know Hal;f-Life was cancelled a week before it's release; you can see commercials for it on youtube.

Panzer Dragoon Orta, Virtua Fighter 4, ToeJam and Earl 3, and Jet Set Radio Future were all set to release on the system, but never did.

Panzer_Zwei

Half-Life was one of the worst looking Dreamcast games. It looked no better than a slightly enhanced N64 game, filled with awful textures and slowdown. It loaded every 5 minutes and was night unplayable with the DC controller.

Hence why it got canned.

Yea, I know it looked bad, and FP controls on the DC take some getting used to, but i still wanted to play it (still never have).

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suijin2

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#11 suijin2
Member since 2008 • 42 Posts
GO DREAMCAST!!!!!!! but yeah you nvr reached limit you coulda done more in my opinion but it would be hard since the games and the internet and stuff still love the DREAMCAST i think its better then xbox1
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UltimateXShadow

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#12 UltimateXShadow
Member since 2005 • 2312 Posts

did any console ever reached its limit?st1ka

Well, the consoles that lasted more than 5 years usually had at least one game that exhausted all of their potential power. Take a look at the NES with its impressive Kirby's Adventure. Do you think that the NES could have handled more?

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st1ka

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#13 st1ka
Member since 2008 • 8179 Posts

[QUOTE="st1ka"]did any console ever reached its limit?UltimateXShadow

Well, the consoles that lasted more than 5 years usually had at least one game that exhausted all of their potential power. Take a look at the NES with its impressive Kirby's Adventure. Do you think that the NES could have handled more?

the fact that the console died soon after only proves that we will never know
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l34052

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#14 l34052
Member since 2005 • 3906 Posts

The DC certainly wasnt maxed out after only a couple years of life. There were games that pushed it like Shenmue and RE:CV and Soul Caliber but they were all early in the consoles life and showed a mere glimpse of what could have been expected had it lived on.

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Badmutha

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#15 Badmutha
Member since 2002 • 1096 Posts

There was some japanese shooter called Rekka Summer Carnival '92. I played it on an emulator, but the things going on in that game were far beyond what I thought the NES could do.

Full-screen multi-jointed bosses with rotation effects, on the NES?!? Yeah, I think it beats Kirby.

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Articuno76

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#16 Articuno76
Member since 2004 • 19799 Posts
There was defintely a clear 2nd generation of Dreamcast games (Sonic Adventure 2, PSO (Same engine I believe or at least very similar looking) and Headhunter). TBH I think Headhunter was taking the system as far as it could reasonably go.
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famicommander

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#17 famicommander
Member since 2008 • 8524 Posts
Does it really matter? We know it was less powerful than the PS2, so we also know that they weren't going to squeeze anything stunning out of it no matter how long it lasted.
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trick6952

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#18 trick6952
Member since 2005 • 1488 Posts
it could of done better if it would of had a DVD rom instead of those stupid GD-rom discs that sega decided to use which was stupid
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flipin_jackass

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#19 flipin_jackass
Member since 2004 • 9772 Posts
nope. i expected a lot more from it. i actually wanted it more than ps2.
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FB3

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#20 FB3
Member since 2008 • 403 Posts
Test Drive Le Mans (Dreamcast version, of course) used lighting and graphical techniques unmatched anywhere else at the time. I still look at the car models in that game and they still amaze me. The detail in the courses, the speed, the lighting that changes throughout the race, and rarely did it ever stutter at all. I think that particular game pushed the console, though it likely could've gone even farther I believe. It could've done great things, though Sega had dues to pay for their past mistakes and the pint-sized console didn't get a chance to prove itself.
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rf_switch

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#21 rf_switch
Member since 2004 • 27 Posts

Soul Calibur wasn't really a launch game. First generation yes. But not launch. Only launch in the US. But in Japan where the DC came out in Nov. 98 a good 10 months before Soul Calibur.

But anyways...The DC was apparently easy to program so maxing it out would have been easier than with the Saturn which was a pain for people to program for.

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SpaceMountain86

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#22 SpaceMountain86
Member since 2006 • 728 Posts

Of course it wasn't maxed out. It barely had a 2 year life, if even that. A console can't be maxed out in that short of a time. Every time I hear someone say Dreamcast a tear comes to my eye and I feel hatred for Sony and how they pretty much killed any momentum Sega got going with their system. I guess it's not their fault, though. It was uneducated consumers that overpaid for a system that just flat out was not as fun as the Dreamcast.

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stevencompton

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#23 stevencompton
Member since 2003 • 1461 Posts

if you think about it...shenmue was originally for sega saturn but then was cancelled and brought over to the dreamcast from ground up. Basically that's what happened to virtua fighter 4 and panzer dragoon orta.gokuofheaven

Yeah, Shenmue on the Saturn looked amazing (youtube video), definately the best graphics I've seen on a Saturn (though never released on Saturn). I think that games like Sonic Adventure 2 and Shenmue 2 were close to the Dreamcast's limits; they still look good today to me and I can't imagine Dreamcast games progressing much further past those graphics (though I sure they would have).

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Senor_Kami

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#24 Senor_Kami
Member since 2008 • 8529 Posts
I say not. I'm not sure if the PS2 was stronger than the DC, but I can say that Sonic Adventure looks as good as most PS2 games and SC2 looks better than most PS2 games. I think the DC could still improve. I don't know of any system that gets maxed out in only two years.
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mgreco_1988

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#25 mgreco_1988
Member since 2008 • 107 Posts
its not a matter of whether or not they were using all of the systems power. its about how well the developers learn to streamline and script the games more efficiently.
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nVidiaGaMer

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#26 nVidiaGaMer
Member since 2006 • 7793 Posts
Soul Calibur maxed out the dreamcast. PS2 > Dreamcast anyday.
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MecaShadow

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#27 MecaShadow
Member since 2005 • 429 Posts

No, the Dreamcast was never maxed out by any of the games released in the US.

However, the best example of the Dreamcast's true untapped capabilities comes from a game called Under Defeat (released only in Japan in 2006... yes, I said that right, 2006) which showcases numerous effects and other graphical goodies that most would consider impossible on the Dreamcast.

Info: http://en.wikipedia.org/wiki/Under_Defeat

Screens (yeah, these are from the Dreamcast):

Video:

http://video.google.com/videoplay?docid=-1915022668163440655

While I dout even this game maxed out the Dreamcast, it shows what could have been done had the Dreamcast been allowed to survive here in the US for a longer period of time.

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shaggyaz

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#28 shaggyaz
Member since 2004 • 2279 Posts

maxed out? defianatley not.It usually takes about four years of dev experience to get the most out of a console

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smart-design

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#29 smart-design
Member since 2008 • 92 Posts
I think it could of gone further
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gokuofheaven

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#30 gokuofheaven
Member since 2004 • 3452 Posts
not even close. If the Dreamcast ran for another 5 more years then you would have seen the hardware being pushed to the max. Sega would have had so many possibilities....Shinobi, Nightshade...which all ended up on PS2 :(
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nVidiaGaMer

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#31 nVidiaGaMer
Member since 2006 • 7793 Posts

maxed out? defianatley not.It usually takes about four years of dev experience to get the most out of a console

shaggyaz

Maxing out is usually true with Sony consoles because there arcitecture is always tough to work with. Super Mario 64 maxed out the N64. Soul Calibur maxed out the DC. Etc. Newer consoles are tougher to work with and require more time. PS2 wasn't maxed out till GOW II which was only last year.

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krunkfu2

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#32 krunkfu2
Member since 2007 • 4218 Posts
[QUOTE="shaggyaz"]

maxed out? defianatley not.It usually takes about four years of dev experience to get the most out of a console

nVidiaGaMer

Maxing out is usually true with Sony consoles because there arcitecture is always tough to work with. Super Mario 64 maxed out the N64. Soul Calibur maxed out the DC. Etc. Newer consoles are tougher to work with and require more time. PS2 wasn't maxed out till GOW II which was only last year.

wow

god of war 2 looks exactly the same as the first

there were better looking games on both the DC and N64, play more of them before you spew some more

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nVidiaGaMer

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#33 nVidiaGaMer
Member since 2006 • 7793 Posts
[QUOTE="nVidiaGaMer"][QUOTE="shaggyaz"]

maxed out? defianatley not.It usually takes about four years of dev experience to get the most out of a console

krunkfu2

Maxing out is usually true with Sony consoles because there arcitecture is always tough to work with. Super Mario 64 maxed out the N64. Soul Calibur maxed out the DC. Etc. Newer consoles are tougher to work with and require more time. PS2 wasn't maxed out till GOW II which was only last year.

wow

god of war 2 looks exactly the same as the first

there were better looking games on both the DC and N64, play more of them before you spew some more

GOW 2 does look better then the first. Same with MGS 2 and MGS 3. Same with Gran Turismo 3 and Gran Turismo 4. The same with Tekken 4 and Tekken 5. Each of the previous ones looks inferior to the newer one. Dreamcast was less powerful then the PS2 therefore Sonic, Crazy Taxi, and Soul Calibur maxed it out.

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krunkfu2

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#34 krunkfu2
Member since 2007 • 4218 Posts
[QUOTE="krunkfu2"][QUOTE="nVidiaGaMer"][QUOTE="shaggyaz"]

maxed out? defianatley not.It usually takes about four years of dev experience to get the most out of a console

nVidiaGaMer

Maxing out is usually true with Sony consoles because there arcitecture is always tough to work with. Super Mario 64 maxed out the N64. Soul Calibur maxed out the DC. Etc. Newer consoles are tougher to work with and require more time. PS2 wasn't maxed out till GOW II which was only last year.

wow

god of war 2 looks exactly the same as the first

there were better looking games on both the DC and N64, play more of them before you spew some more

GOW 2 does look better then the first. Same with MGS 2 and MGS 3. Same with Gran Turismo 3 and Gran Turismo 4. The same with Tekken 4 and Tekken 5. Each of the previous ones looks inferior to the newer one. Dreamcast was less powerful then the PS2 therefore Sonic, Crazy Taxi, and Soul Calibur maxed it out.

wow

that was some horrible logic

I don't even want to continue this argument

you're too blind

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MecaShadow

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#35 MecaShadow
Member since 2005 • 429 Posts
[QUOTE="krunkfu2"][QUOTE="nVidiaGaMer"][QUOTE="shaggyaz"]

maxed out? defianatley not.It usually takes about four years of dev experience to get the most out of a console

nVidiaGaMer

Maxing out is usually true with Sony consoles because there arcitecture is always tough to work with. Super Mario 64 maxed out the N64. Soul Calibur maxed out the DC. Etc. Newer consoles are tougher to work with and require more time. PS2 wasn't maxed out till GOW II which was only last year.

wow

god of war 2 looks exactly the same as the first

there were better looking games on both the DC and N64, play more of them before you spew some more

GOW 2 does look better then the first. Same with MGS 2 and MGS 3. Same with Gran Turismo 3 and Gran Turismo 4. The same with Tekken 4 and Tekken 5. Each of the previous ones looks inferior to the newer one. Dreamcast was less powerful then the PS2 therefore Sonic, Crazy Taxi, and Soul Calibur maxed it out.

I smell a Playstation fanboy.

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joeywiz

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#36 joeywiz
Member since 2008 • 188 Posts
I do wish Dreamcast could have gotten more support later in it's short life. To me, it was the last system that really was focused on the "fun" of video games. I get the same feeling playing Dreamcast as I did playing earlier systems such as the NES and Genesis. All of the new systems try to hard to be home entertainment/media centers. That is why I have a computer! I want fun games! I definitely think they could have pushed the capabilities of the system with more support.
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DMC2677

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#37 DMC2677
Member since 2007 • 209 Posts

I don't really know about if SC really maxed out the DC (rest in peace) but look at some important factors that ultimately decided the spunky little system's fate:

1.) The mere whisper of the PS2, NOT EVEN THE SYSTEM ITSELF, killed any chance it had.

2.) Piracy. It was wwaaayyy too easy to burn games for it, thus hampering software sales.

3.) They never got the on-line capabilities up too par, even though you'll have to admit, was potentially cool (SEGA Channel).

4.) No where near the necessary 3rd party support to stay in the race.

And 5.) The Saturn left too much a bad impression to everyone from consumers to developers so any other SEGA consoles were unfortunately doomed from the start. (Also not necessarily having a good launch library does nothing to help the cause.)

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Articuno76

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#38 Articuno76
Member since 2004 • 19799 Posts
[QUOTE="krunkfu2"][QUOTE="nVidiaGaMer"][QUOTE="shaggyaz"]

maxed out? defianatley not.It usually takes about four years of dev experience to get the most out of a console

nVidiaGaMer

Maxing out is usually true with Sony consoles because there arcitecture is always tough to work with. Super Mario 64 maxed out the N64. Soul Calibur maxed out the DC. Etc. Newer consoles are tougher to work with and require more time. PS2 wasn't maxed out till GOW II which was only last year.

wow

god of war 2 looks exactly the same as the first

there were better looking games on both the DC and N64, play more of them before you spew some more

GOW 2 does look better then the first. Same with MGS 2 and MGS 3. Same with Gran Turismo 3 and Gran Turismo 4. The same with Tekken 4 and Tekken 5. Each of the previous ones looks inferior to the newer one. Dreamcast was less powerful then the PS2 therefore Sonic, Crazy Taxi, and Soul Calibur maxed it out.

You don't really seem to understand what this thread is about...

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gokuofheaven

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#39 gokuofheaven
Member since 2004 • 3452 Posts

I don't really know about if SC really maxed out the DC (rest in peace) but look at some important factors that ultimately decided the spunky little system's fate:

1.) The mere whisper of the PS2, NOT EVEN THE SYSTEM ITSELF, killed any chance it had.

2.) Piracy. It was wwaaayyy too easy to burn games for it, thus hampering software sales.

3.) They never got the on-line capabilities up too par, even though you'll have to admit, was potentially cool (SEGA Channel).

4.) No where near the necessary 3rd party support to stay in the race.

And 5.) The Saturn left too much a bad impression to everyone from consumers to developers so any other SEGA consoles were unfortunately doomed from the start. (Also not necessarily having a good launch library does nothing to help the cause.)

DMC2677

1) in actuality the system did die after ps2 was released. Sega was just threatened by Sony because they offered a DVD player with-in the PS2.

2) if Sega utilized some sort of protection system like Sega Saturn's, then the Dreamcast would have been much harder to pirate games on.

3) the sega channel was great...sonic adventure holiday patches were so great. Even though it was 56k modem, sega was great for bringing games online first in that generation.

4) sega never needed 3rd party support to begin with, their first party titles were amazingly strong

5) sega saturn might have had it's downs but dreamcast fixed most of it...

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Panzer_Zwei

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#40 Panzer_Zwei
Member since 2006 • 15498 Posts

4) sega never needed 3rd party support to begin with, their first party titles were amazingly stronggokuofheaven

Everyone needs 3rd party support.

SEGA always strong third party support and exclusive developers on the Mega Drive and Saturn. With the exception of the Master System where third parties were legally binded to Nintendo. the Dreamcast had the worst party support of any SEGA console.

5) sega saturn might have had it's downs but dreamcast fixed most of it...gokuofheaven

The Dreamcast didn't fixed anything. It made everything worse The Saturn was SEGA's most popular console in Japan even beating the N64. It pissed everyone when SEGA dropped the Saturn support in early 1998 and pretty much all third party left them. The Dreamcast didn't got half the games the Saturn got. Even first party developing interest was lackluster compared to the Mega Drive and Saturn.

Dreamcast was practically SEGA's worst console. And it was in fact their worst perfoming console, since most of the units sold were sold at bargain-bin price or were refurbished units.

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Foreverzero143

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#41 Foreverzero143
Member since 2008 • 101 Posts
Dreamcast in my opinion was the first true "next gen console"
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-Wheels-

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#42 -Wheels-
Member since 2005 • 3137 Posts

Dreamcast in my opinion was the first true "next gen console"Foreverzero143

What about the PS1 and N64? Those systems blew away the 16bit era in terms of graphics. I'll never be in that much awe over graphics again.

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gokuofheaven

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#43 gokuofheaven
Member since 2004 • 3452 Posts
[QUOTE="gokuofheaven"]

4) sega never needed 3rd party support to begin with, their first party titles were amazingly strongPanzer_Zwei

Everyone needs 3rd party support.

SEGA always strong third party support and exclusive developers on the Mega Drive and Saturn. With the exception of the Master System where third parties were legally binded to Nintendo. the Dreamcast had the worst party support of any SEGA console.

5) sega saturn might have had it's downs but dreamcast fixed most of it...gokuofheaven

The Dreamcast didn't fixed anything. It made everything worse The Saturn was SEGA's most popular console in Japan even beating the N64. It pissed everyone when SEGA dropped the Saturn support in early 1998 and pretty much all third party left them. The Dreamcast didn't got half the games the Saturn got. Even first party developing interest was lackluster compared to the Mega Drive and Saturn.

Dreamcast was practically SEGA's worst console. And it was in fact their worst perfoming console, since most of the units sold were sold at bargain-bin price or were refurbished units.

well of course everyone needs 3rd party support but i'm saying they didn't necessarily need them. Most of them that were rated in the high 8's and 9's were first party titles.

as much as Sega Saturn sold in Japan and however popular it was, that part stays on that side of the world. As of domestic - united states - saturn was known for basically Virtua Fighter, Daytona USA, Panzer Dragoon & Sonic. Now Dreamcast in the U.S. had the first online capability that was very active (thanks to phantasy star online), the graphics, fighters & shooters were improved much more from Saturn, most of their titles were in the range of 8-9+ out of 10.

Even if developers left SEGA because of Saturn's downfall, it obviously didn't stop SEGA from creating the Dreamcast.

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Panzer_Zwei

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#44 Panzer_Zwei
Member since 2006 • 15498 Posts
[QUOTE="Panzer_Zwei"][QUOTE="gokuofheaven"]

4) sega never needed 3rd party support to begin with, their first party titles were amazingly stronggokuofheaven

Everyone needs 3rd party support.

SEGA always strong third party support and exclusive developers on the Mega Drive and Saturn. With the exception of the Master System where third parties were legally binded to Nintendo. the Dreamcast had the worst party support of any SEGA console.

5) sega saturn might have had it's downs but dreamcast fixed most of it...gokuofheaven

The Dreamcast didn't fixed anything. It made everything worse The Saturn was SEGA's most popular console in Japan even beating the N64. It pissed everyone when SEGA dropped the Saturn support in early 1998 and pretty much all third party left them. The Dreamcast didn't got half the games the Saturn got. Even first party developing interest was lackluster compared to the Mega Drive and Saturn.

Dreamcast was practically SEGA's worst console. And it was in fact their worst perfoming console, since most of the units sold were sold at bargain-bin price or were refurbished units.

well of course everyone needs 3rd party support but i'm saying they didn't necessarily need them. Most of them that were rated in the high 8's and 9's were first party titles.

as much as Sega Saturn sold in Japan and however popular it was, that part stays on that side of the world. As of domestic - united states - saturn was known for basically Virtua Fighter, Daytona USA, Panzer Dragoon & Sonic. Now Dreamcast in the U.S. had the first online capability that was very active (thanks to phantasy star online), the graphics, fighters & shooters were improved much more from Saturn, most of their titles were in the range of 8-9+ out of 10.

Even if developers left SEGA because of Saturn's downfall, it obviously didn't stop SEGA from creating the Dreamcast.

Too bad the games and third party support for SEGA consoles came from Japan not the United States.

Like I mentioned before, even the first party line-up was lackluster compared to all of the games that they developed for the Saturn. Nothing was really better on the Dreamcast. The Saturn had the best fighters of it's generation and the only way to play them properly was with the Saturn. no other console could've handled them. Almost all fighters from the Dreamcast got ported to other consoles. The SHMUPS on the Saturn were a whole world better than anything that came on the Dreamcast.

Their strongest exlusive third party support from companies like Treausre and Game Arts was minimal. While other companies that strongly supported the Saturn like Atlus and Konami retired their support almost totally. Even companies like Camelot abandoned them.

The Mega Drive and Saturn were consoles that carried their fan-base through an entire generation with excellent progressive game releases. The Dreamcast was a console that got most of it's praise after it died because people felt sorry for it for getting discountinued, and love to go on about how much potential it supposedly had.

There's just no comparison.

Even if developers left SEGA because of Saturn's downfall, it obviously didn't stop SEGA from creating the Dreamcast.gokuofheaven
Yes, which led them to stop making consoles.

Good call from their part. :|

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RELL1K

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#45 RELL1K
Member since 2006 • 415 Posts
Soul Calibur maxed out the dreamcast. PS2 > Dreamcast anyday.nVidiaGaMer
Yeah except it wasn't the PS2 that ruined it for the Dreamcast it was the PSONE. I back SpaceMountain8's comment about uneducated consumers buying PsOnes that lead the the Dreamcast's demise. Think where we would be had the Dreamcast been a success? Our current gen systems would be more powerful than they are today IMO.
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gokuofheaven

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#46 gokuofheaven
Member since 2004 • 3452 Posts
[QUOTE="gokuofheaven"][QUOTE="Panzer_Zwei"][QUOTE="gokuofheaven"]

4) sega never needed 3rd party support to begin with, their first party titles were amazingly strongPanzer_Zwei

Everyone needs 3rd party support.

SEGA always strong third party support and exclusive developers on the Mega Drive and Saturn. With the exception of the Master System where third parties were legally binded to Nintendo. the Dreamcast had the worst party support of any SEGA console.

5) sega saturn might have had it's downs but dreamcast fixed most of it...gokuofheaven

The Dreamcast didn't fixed anything. It made everything worse The Saturn was SEGA's most popular console in Japan even beating the N64. It pissed everyone when SEGA dropped the Saturn support in early 1998 and pretty much all third party left them. The Dreamcast didn't got half the games the Saturn got. Even first party developing interest was lackluster compared to the Mega Drive and Saturn.

Dreamcast was practically SEGA's worst console. And it was in fact their worst perfoming console, since most of the units sold were sold at bargain-bin price or were refurbished units.

well of course everyone needs 3rd party support but i'm saying they didn't necessarily need them. Most of them that were rated in the high 8's and 9's were first party titles.

as much as Sega Saturn sold in Japan and however popular it was, that part stays on that side of the world. As of domestic - united states - saturn was known for basically Virtua Fighter, Daytona USA, Panzer Dragoon & Sonic. Now Dreamcast in the U.S. had the first online capability that was very active (thanks to phantasy star online), the graphics, fighters & shooters were improved much more from Saturn, most of their titles were in the range of 8-9+ out of 10.

Even if developers left SEGA because of Saturn's downfall, it obviously didn't stop SEGA from creating the Dreamcast.

Too bad the games and third party support for SEGA consoles came from Japan not the United States.

Like I mentioned before, even the first party line-up was lackluster compared to all of the games that they developed for the Saturn. Nothing was really better on the Dreamcast. The Saturn had the best fighters of it's generation and the only way to play them properly was with the Saturn. no other console could've handled them. Almost all fighters from the Dreamcast got ported to other consoles. The SHMUPS on the Saturn were a whole world better than anything that came on the Dreamcast.

Their strongest exlusive third party support from companies like Treausre and Game Arts was minimal. While other companies that strongly supported the Saturn like Atlus and Konami retired their support almost totally. Even companies like Camelot abandoned them.

The Mega Drive and Saturn were consoles that carried their fan-base through an entire generation with excellent progressive game releases. The Dreamcast was a console that got most of it's praise after it died because people felt sorry for it for getting discountinued, and love to go on about how much potential it supposedly had.

There's just no comparison.

Even if developers left SEGA because of Saturn's downfall, it obviously didn't stop SEGA from creating the Dreamcast.gokuofheaven
Yes, which led them to stop making consoles.

Good call from their part. :|

Ok, well at least in my opinion, Sega Dreamcast had and still has better shooter and fighters compared to the Mega Drive & Saturn. As you have stated your opinion on which SEGA console is superior to you, i have stated mine. Although, i do enjoy games on the mega-drive and saturn....so no loss there.

It just seems like your responses are geared towards the lack of support for SEGA, but rather to ignore people's opinion's on their support for SEGA and/or Dreamcast.

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Panzer_Zwei

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#47 Panzer_Zwei
Member since 2006 • 15498 Posts
[QUOTE="Panzer_Zwei"][QUOTE="gokuofheaven"][QUOTE="Panzer_Zwei"][QUOTE="gokuofheaven"]

4) sega never needed 3rd party support to begin with, their first party titles were amazingly stronggokuofheaven

Everyone needs 3rd party support.

SEGA always strong third party support and exclusive developers on the Mega Drive and Saturn. With the exception of the Master System where third parties were legally binded to Nintendo. the Dreamcast had the worst party support of any SEGA console.

5) sega saturn might have had it's downs but dreamcast fixed most of it...gokuofheaven

The Dreamcast didn't fixed anything. It made everything worse The Saturn was SEGA's most popular console in Japan even beating the N64. It pissed everyone when SEGA dropped the Saturn support in early 1998 and pretty much all third party left them. The Dreamcast didn't got half the games the Saturn got. Even first party developing interest was lackluster compared to the Mega Drive and Saturn.

Dreamcast was practically SEGA's worst console. And it was in fact their worst perfoming console, since most of the units sold were sold at bargain-bin price or were refurbished units.

well of course everyone needs 3rd party support but i'm saying they didn't necessarily need them. Most of them that were rated in the high 8's and 9's were first party titles.

as much as Sega Saturn sold in Japan and however popular it was, that part stays on that side of the world. As of domestic - united states - saturn was known for basically Virtua Fighter, Daytona USA, Panzer Dragoon & Sonic. Now Dreamcast in the U.S. had the first online capability that was very active (thanks to phantasy star online), the graphics, fighters & shooters were improved much more from Saturn, most of their titles were in the range of 8-9+ out of 10.

Even if developers left SEGA because of Saturn's downfall, it obviously didn't stop SEGA from creating the Dreamcast.

Too bad the games and third party support for SEGA consoles came from Japan not the United States.

Like I mentioned before, even the first party line-up was lackluster compared to all of the games that they developed for the Saturn. Nothing was really better on the Dreamcast. The Saturn had the best fighters of it's generation and the only way to play them properly was with the Saturn. no other console could've handled them. Almost all fighters from the Dreamcast got ported to other consoles. The SHMUPS on the Saturn were a whole world better than anything that came on the Dreamcast.

Their strongest exlusive third party support from companies like Treausre and Game Arts was minimal. While other companies that strongly supported the Saturn like Atlus and Konami retired their support almost totally. Even companies like Camelot abandoned them.

The Mega Drive and Saturn were consoles that carried their fan-base through an entire generation with excellent progressive game releases. The Dreamcast was a console that got most of it's praise after it died because people felt sorry for it for getting discountinued, and love to go on about how much potential it supposedly had.

There's just no comparison.

Even if developers left SEGA because of Saturn's downfall, it obviously didn't stop SEGA from creating the Dreamcast.gokuofheaven
Yes, which led them to stop making consoles.

Good call from their part. :|

Ok, well at least in my opinion, Sega Dreamcast had and still has better shooter and fighters compared to the Mega Drive & Saturn. As you have stated your opinion on which SEGA console is superior to you, i have stated mine. Although, i do enjoy games on the mega-drive and saturn....so no loss there.

It just seems like your responses are geared towards the lack of support for SEGA, but rather to ignore people's opinion's on their support for SEGA and/or Dreamcast.

What shooters were better exactly? :?

The Saturn had Radiant Silvergun, Battle Garegga, Soukyugurentai, Batsugun, DoDonPächi, Strikers 1945 II etc.. The Saturn had the support from the best of the best SHMUP developers of all time: Konami, Raizing, Technosoft, Cave etc. The Dreamcast had none.

I don't care for opinions, I care about facts. In your opinion the Super 32X could be the best system ever, but that's irrelevant.

The Dreamcast didn't had half the games or third party support that the Saturn had, and that's a "fact" that you can't twist, because both system libraries are there for everyone to see.

The Mega Drive and Saturn were systems that people could chose as their main gaming platform. They were systems that lived and progressed through their respective generations. The Dreamcast is a bargain-bin system that people buy out of curiousity nowadays for it's few good games it has.

It seems to me you have pretty low system standards to rate systems. Anyone could say systems like the 3DO weren't that bad because it had games Policenauts, Road Rash, Star Control etc.

The fact of the matter is that people buy the Dreamcast with no expectations whatsoever. They already know it failed, and whatever few bargain-bin games they find for their also cheap console is a bonus. But for people that actually expected something out of the system, it didn't came nothing less than a enormous disappointing.

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#48 nVidiaGaMer
Member since 2006 • 7793 Posts

[QUOTE="nVidiaGaMer"]Soul Calibur maxed out the dreamcast. PS2 > Dreamcast anyday.RELL1K
Yeah except it wasn't the PS2 that ruined it for the Dreamcast it was the PSONE. I back SpaceMountain8's comment about uneducated consumers buying PsOnes that lead the the Dreamcast's demise. Think where we would be had the Dreamcast been a success? Our current gen systems would be more powerful than they are today IMO.

Thats only one of the things. The main things that destroyed the Dreamcast are that it came out too early, there was no software, etc.

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#49 accel99
Member since 2008 • 25 Posts

i dont mean to necro post but heres proof the dreamcast wasnt pushed to the limit( even though if u guys used logic ud notice the dreamcast never used framebuffer/full screen effects aka bloom depth of field and so on,which were very possibleo n the dreamcast.)

soul reaver 2 developer talk about dc build:

AB: For Soul Reaver 2, we're not held back by PS1 and so we're able to upgrade all our content constraints without sacrificing 60fps. For example, Raziel is now around 3,000 polygons vs. 500 last time on PS1 and 800 on DC. The environments are roughly 8-10 times denser in terms of polys with around the same increase in the number of textures.

IGN DC: Soul Reaver 2 is currently slated to simultaneously hit the Dreamcast and PlayStation 2, and we've been told that the port will be limited by the strengths and weaknesses of both systems. What sort of advantages has the Dreamcast brought to the table, and conversely, have you had to hold back anything the Ps2 could have done because of the DC's less powerful hardware?

AB: We're keeping a pretty good balance between the two consoles. Early on, we were concerned that we'd have to adopt a "lowest common denominator" approach to stay within the constraints of both platforms, but that hasn't been the case at all. The Dreamcast programmers have really managed to push the DC engine to the limits and in just about every way it's keeping up with the PS2.

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#50 klidron02
Member since 2008 • 454 Posts
The Sonic Adventure/2 CGI looked incredible, still look quite good today.