Eurogamer: PS4 games have access to only 4.5GB of RAM. (Out of 8GB)

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S0lidSnake

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#51 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

[QUOTE="dvader654"]So I guess this is bad? All third party games would have been similar so since the 360 had limits the pa4 would have had the exact same ones. For first party it says by can use extra ram. Whatever, I didn't u sweatband the 8G thing, I don't understand this not do I care. The games will be there regardless.dvader654

You should care. They are selling you a $400 console with a 1.6Ghz processor (albeit 8 core) and a high end GPU from 2010. 2010!

THe only impressive thing about this console was the GDDR5 RAM. But guess what? Instead of using the GRAPHICS RAM for games, they are saving 44% of it just so you can run Netflix and youtube in the background while you play video games. 

Does that include running gaikai and vita streaming cause that is very important to games.

Gaikai streaming shouldnt take many CPU/GPU resources let alone RAM. You can try it on your laptop right now. Run a demo on Onlive and see how much RAM it's using. Besides, i doubt they will allow you to run a PS4 game AND a PS3 game on Gaikai at the same time.

The Wii U can stream stuff to the controller and it only has 1GB of OS RAM. I dont think streaming stuff to the Vita would take up that much RAM. It's probably handled by the omboard video encoder chip.

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firefox59

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#52 firefox59
Member since 2005 • 4530 Posts

[QUOTE="Vari3ty"]

So the only significant difference remaining (other than exclusives) is one has Kinect and one does not...

S0lidSnake

$399 vs $499

1,200 GFlops GPU vs 1,840 Gflops GPU

DDR3 VS GDDR5 RAM

No he's right. The only difference right now is Kinect making the Xbox One $100 more. The RAM and potential Flops is negligible because of the consoles differing architecture.
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S0lidSnake

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#54 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

[QUOTE="Vari3ty"]

So the only significant difference remaining (other than exclusives) is one has Kinect and one does not...

firefox59

$399 vs $499

1,200 GFlops GPU vs 1,840 Gflops GPU

DDR3 VS GDDR5 RAM

No he's right. The only difference right now is Kinect making the Xbox One $100 more. The RAM and potential Flops is negligible because of the consoles differing architecture.

Both have the same architecture.

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Pedro

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#55 Pedro
Member since 2002 • 73994 Posts

2.85 GB. Thats my Windows RAM usage when running Steam, Hitman ABsolution (2nd Chapter CHinaTown High Settings at 1080p), Skype, Five Chrome tabs and Immortals running on Netflix. And thats with the Windows OS overhead.

If Vita can suspend a game to run the internet browser with 256MB of RAM, if PS3 OS takes 50MB and runs Youtube, Netflix and Hulu with no problems then it is NOT illogical to expect the PS4 to be able to suspend the game and run Netflix in the background with 1GB of RAM. After all, it was rumored that the PS4 only had .5GB of RAM allocated to the OS when they had 4GB of RAM in the devkits.

It's not a deal breaker. Just Sony being untruthful about the specs.

S0lidSnake

Then there isn't a problem. And how is Sony being untruthful about the specs? You have stated that you can do all those task simultaneously with 2.8GB of RAM so 4.5GB is more than enough to run ONE GAME.

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S0lidSnake

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#56 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

2.85 GB. Thats my Windows RAM usage when running Steam, Hitman ABsolution (2nd Chapter CHinaTown High Settings at 1080p), Skype, Five Chrome tabs and Immortals running on Netflix. And thats with the Windows OS overhead.

If Vita can suspend a game to run the internet browser with 256MB of RAM, if PS3 OS takes 50MB and runs Youtube, Netflix and Hulu with no problems then it is NOT illogical to expect the PS4 to be able to suspend the game and run Netflix in the background with 1GB of RAM. After all, it was rumored that the PS4 only had .5GB of RAM allocated to the OS when they had 4GB of RAM in the devkits.

It's not a deal breaker. Just Sony being untruthful about the specs.

Pedro

Then there isn't a problem. And how is Sony being untruthful about the specs? You have stated that you can do all those task simultaneously with 2.8GB of RAM so 4.5GB is more than enough to run ONE GAME.

They are being disingenuous. The talked up the 8GB of RAM more than the GPU/CPU. They talked about a console made for gamers. Games, games, games. They talked about listening to developers who wanted 8GB of RAM. Then they turn around and dedicate 44% of this RAM to the OS? Not to mention 2 out of the 8 CPU cores cannot be used by games.

Here's the thing. Whatever they said, it misled the consumers into thinking the PS4 was a gamer's machine. They consistently took shots at the Xbone's tv and multmedia focus. And it worked, gamers shat on the Xbone specs, its multimedia focus PS4, its 3GB OS overhead, Kinect 2 and OS taking up 2 CPU cores. As a result, it outsold the Xbone preorders 3 to 1. And now we find out that this f*cking thing has LESS RAM available for games than the Xbone and you dont think that's not a big deal? Dedicating 2 cores to the OS was already bad enough. Not sure what kind of gamer's console would dedicate 25% of the already limited CPU resources to the playing netflix.

F*ck these guys. It's just as bad as Microsoft's stance. At least MS was upfront about their TV focus and made the reveal just about that. Sony positioned themselves as the savior of gaming and earned all the goodwill on false pretenses.

 

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Pedro

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#58 Pedro
Member since 2002 • 73994 Posts

They are being disingenuous. The talked up the 8GB of RAM more than the GPU/CPU. They talked about a console made for gamers. Games, games, games. They talked about listening to developers who wanted 8GB of RAM. Then they turn around and dedicate 44% of this RAM to the OS? Not to mention 2 out of the 8 CPU cores cannot be used by games.

Here's the thing. Whatever they said, it misled the consumers into thinking the PS4 was a gamer's machine. They consistently took shots at the Xbone's tv and multmedia focus. And it worked, gamers shat on the Xbone specs, its multimedia focus PS4, its 3GB OS overhead, Kinect 2 and OS taking up 2 CPU cores. As a result, it outsold the Xbone preorders 3 to 1. And now we find out that this f*cking thing has LESS RAM available for games than the Xbone and you dont think that's not a big deal? Dedicating 2 cores to the OS was already bad enough. Not sure what kind of gamer's console would dedicate 25% of the already limited CPU resources to the playing netflix.

F*ck these guys. It's just as bad as Microsoft's stance. At least MS was upfront about their TV focus and made the reveal just about that. Sony positioned themselves as the savior of gaming and earned all the goodwill on false pretenses.

 

S0lidSnake

I cannot recall Sony making the majority of those claims. These claims were made by gamers from my recollection and not from Sony. It is very unrealistic for anyone to assume that they would have dedicated 7GB for gaming when you have all the other simultaneous features running in the background. You simply have to concede to being a victim of hype and the intentional misrepresenting of information. The fact still remains that the majority of the resources of the sytem would be dedicated to gaming and that folks got carried away with the use of highly touted RAM that would most likely offer no real world advantage to that of the Xbox One. At the end of the day, gaming on system has not been undermined in anyway.

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ReddestSkies

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#59 ReddestSkies
Member since 2005 • 4087 Posts

2.85 GB. Thats my Windows RAM usage when running Steam, Hitman ABsolution (2nd Chapter CHinaTown High Settings at 1080p), Skype, Five Chrome tabs and Immortals running on Netflix. And thats with the Windows OS overhead.

S0lidSnake

Yep. I really don't understand what they plan to do with all that OS-exclusive RAM. It's a gaming console, who's going to do enough multitasking to use 3.5 GB of non-gaming related applications at the same time?

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shellcase86

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#60 shellcase86
Member since 2012 • 6890 Posts

Disappointing. I can only guess it's just a soft hold for future OS changes with them freeing up another gig or so of RAM for use, but still, I'm disappointed by this lack of communication.

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F1Lengend

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#62 F1Lengend
Member since 2005 • 7909 Posts

Maybe this will finally stop the insane PS4 RAM hype.

But it's not that big of a deal and it's pretty much what I expected. I always warned you not to take the hard specs at face value, that there are other things to consider, but you always acted as if you had it all figured out.

The PS4 and Xbox One will be almost identical in real-world performance.

UpInFlames

This doesn't really change anything from a multiplat game development standpoint. Unless devs were going to utilize the extra RAM the PS4 had on reserve that is which I doubt, at least not for the first year.  The GPU speed and RAM bandwidth (which is where the RAM hype is based on), is still much more superior on the PS4.  The potential to have noticabley better multiplats on Sonys system is there, its whether the developers take advantage of it or not.  That is imposisble to tell at this point, but thats another issue entirely. 

They are not almost identical in real world performance but they are likely almost identical in real world results.  I hope devs take advantage of the speed diff the same way I wanted devs taking advantage of PCs performance with multiplats.  Time will tell.

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Pedro

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#63 Pedro
Member since 2002 • 73994 Posts

This doesn't really change anything from a multiplat game development standpoint. Unless devs were going to utilize the extra RAM the PS4 had on reserve that is which I doubt, at least not for the first year.  The GPU speed and RAM bandwidth (which is where the RAM hype is based on), is still much more superior on the PS4.  The potential to have noticabley better multiplats on Sonys system is there, its whether the developers take advantage of it or not.  That is imposisble to tell at this point, but thats another issue entirely. 

They are not almost identical in real world performance but they are likely almost identical in real world results.  I hope devs take advantage of the speed diff the same way I wanted devs taking advantage of PCs performance with multiplats.  Time will tell.

F1Lengend

What does the faster RAM equates to in a real world application?

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CarnageHeart

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#64 CarnageHeart
Member since 2002 • 18316 Posts

Disappointing. The largest prediction I'd read before this was 2 GB. Hopefully Sony will parse down the OS or something as time goes on.

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S0lidSnake

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#65 S0lidSnake
Member since 2002 • 29001 Posts

I cannot recall Sony making the majority of those claims. 

Pedro

Well too bad. I am not going to refresh your memory by digging through the internet for quotes. It's mindboggling to me that you choose to ignore Sony's MAIN PITCH to gamers... this is a console designed for gamers with a focus on games. You have to be living under a rock to miss that.

Sometimes I feel you argue with me just to f*ck with me. If you believe I am a victim of my own hype well I couldn't care less. 

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IndianaPwns39

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#66 IndianaPwns39
Member since 2008 • 5037 Posts

A few things to remember about this. 1. This is likely space saving at the start of the gen because the OS isn't fully optimized. Last gen both systems had their OS see major improvements that opened up more RAM. 2. Sony must know that no games releasing at launch need more than 5 gigs of Ram and thus they can cap it early and unlock it as needed. The article even says this. I'd expect about 6 gigs to be available to developers in 2-3 years. 3. Few games really need 5 gigs of RAM. It's the GPU that matters most. People are getting worked up over nothing.LordOfPoms

This. Seems like things are being blown out of proportion.

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Pedro

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#67 Pedro
Member since 2002 • 73994 Posts

Well too bad. I am not going to refresh your memory by digging through the internet for quotes. It's mindboggling to me that you choose to ignore Sony's MAIN PITCH to gamers... this is a console designed for gamers with a focus on games. You have to be living under a rock to miss that.

Sometimes I feel you argue with me just to f*ck with me. If you believe I am a victim of my own hype well I couldn't care less. 

S0lidSnake

Solid, how does this news change anything? Is the system being crippled? Are your games going to suffer? You earlier claimed that you can do so much stuff simultaneously with 2.8GB of RAM and you are upset that games on the PS4 "only" have access to 4.5GB of RAM. I really don't see the problem. You overacting to the news. 

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S0lidSnake

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#69 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

Well too bad. I am not going to refresh your memory by digging through the internet for quotes. It's mindboggling to me that you choose to ignore Sony's MAIN PITCH to gamers... this is a console designed for gamers with a focus on games. You have to be living under a rock to miss that.

Sometimes I feel you argue with me just to f*ck with me. If you believe I am a victim of my own hype well I couldn't care less. 

Pedro

Solid, how does this news change anything? Is the system being crippled? Are your games going to suffer? You earlier claimed that you can do so much stuff simultaneously with 2.8GB of RAM and you are upset that games on the PS4 "only" have access to 4.5GB of RAM. I really don't see the problem. You overacting to the news. 

KZSF is using 4.5GB of RAM right now and it looks like this... see shit. 

kz2.jpg~original

Now I am not saying that adding more RAM would magically make it look better but more RAM is NEVER a bad thing. Good developers would always figure out ways to use it. And they did ask for more RAM. Gearbox, Crytek, EA all wanted 8GB of RAM. Did they want nearly half of it to be taken away from them and given to google and netflix? I very much doubt that. 

At the end of the day, this is a downgrade. PLain and simple. 

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Shame-usBlackley

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#70 Shame-usBlackley
Member since 2002 • 18266 Posts

Disappointing. The largest prediction I'd read before this was 2 GB. Hopefully Sony will parse down the OS or something as time goes on.

CarnageHeart

Precisely. Fvcking bloated OS's are the bane of people who actually buy these systems to play games on. Besides, most of the console OS's are always shitty anyway. 

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Shame-usBlackley

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#71 Shame-usBlackley
Member since 2002 • 18266 Posts

[QUOTE="Pedro"]

[QUOTE="S0lidSnake"]

Well too bad. I am not going to refresh your memory by digging through the internet for quotes. It's mindboggling to me that you choose to ignore Sony's MAIN PITCH to gamers... this is a console designed for gamers with a focus on games. You have to be living under a rock to miss that.

Sometimes I feel you argue with me just to f*ck with me. If you believe I am a victim of my own hype well I couldn't care less. 

S0lidSnake

Solid, how does this news change anything? Is the system being crippled? Are your games going to suffer? You earlier claimed that you can do so much stuff simultaneously with 2.8GB of RAM and you are upset that games on the PS4 "only" have access to 4.5GB of RAM. I really don't see the problem. You overacting to the news. 

KZSF is using 4.5GB of RAM right now and it looks like this... see shit. 

kz2.jpg~original

Now I am not saying that adding more RAM would magically make it look better but more RAM is NEVER a bad thing. Good developers would always figure out ways to use it. And they did ask for more RAM. Gearbox, Crytek, EA all wanted 8GB of RAM. Did they want nearly half of it to be taken away from them and given to google and netflix? I very much doubt that. 

At the end of the day, this is a downgrade. PLain and simple. 

It is, and for what? Having a giant RAM hogging OS is like taking someone out to a five star restaurant where the salad costs $60 and the steak is only bite-sized. The OS is the transition for getting to the meat of why someone buys the fvcking machine for God's sake. Why are these companies so fvcking stupid and can't see this? Give me a goddamned 64k splash page and use the RAM for shit I CARE ABOUT. 

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Shame-usBlackley

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#72 Shame-usBlackley
Member since 2002 • 18266 Posts

[QUOTE="Pedro"]

[QUOTE="S0lidSnake"]

Well too bad. I am not going to refresh your memory by digging through the internet for quotes. It's mindboggling to me that you choose to ignore Sony's MAIN PITCH to gamers... this is a console designed for gamers with a focus on games. You have to be living under a rock to miss that.

Sometimes I feel you argue with me just to f*ck with me. If you believe I am a victim of my own hype well I couldn't care less. 

dvader654

Solid, how does this news change anything? Is the system being crippled? Are your games going to suffer? You earlier claimed that you can do so much stuff simultaneously with 2.8GB of RAM and you are upset that games on the PS4 "only" have access to 4.5GB of RAM. I really don't see the problem. You overacting to the news. 

This.

NOT this. 

The system is going to be less future-proof down the road as a result. It may not mean much now, but in five years, you're going to miss that extra memory, D.

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Pedro

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#73 Pedro
Member since 2002 • 73994 Posts

KZSF is using 4.5GB of RAM right now and it looks like this... see shit. 

kz2.jpg~original

Now I am not saying that adding more RAM would magically make it look better but more RAM is NEVER a bad thing. Good developers would always figure out ways to use it. And they did ask for more RAM. Gearbox, Crytek, EA all wanted 8GB of RAM. Did they want nearly half of it to be taken away from them and given to google and netflix? I very much doubt that. 

At the end of the day, this is a downgrade. PLain and simple. 

S0lidSnake

We are currently gaming on 512MB of RAM and look at the results we are getting. 4.5GB is more than enough RAM for running a game only. Another fact is that the 8GB was never going to be used soley for games. Such an assumption by anyone including devs is simply illogical. You are assuming that Killzone final is using 4.5GB in the same manner you assumed that around 7GB was going to be dedicated to gaming. This is a gaming system it is not a PC so by default the need for more RAM is unecessary. Isn't this one of the main advantages of console gaming? Again you are blowing things way out of proportion and now you making non factual illogical assumptions of this update; not downgrade since the specs have not changed.

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Pedro

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#74 Pedro
Member since 2002 • 73994 Posts

NOT this. 

The system is going to be less future-proof down the road as a result. It may not mean much now, but in five years, you're going to miss that extra memory, D.

Shame-usBlackley

If devs are able to still make games on a 512MB 2006 system to this date I think they would be fine with 4.5GB in five years. 

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Pedro

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#75 Pedro
Member since 2002 • 73994 Posts

Precisely. Fvcking bloated OS's are the bane of people who actually buy these systems to play games on. Besides, most of the console OS's are always shitty anyway. 

Shame-usBlackley

DO you have any facts to your illogical and baseless claim that the OS is bloated? What particular feature of the OS is creating this demand for more memory? :|

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Shame-usBlackley

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#76 Shame-usBlackley
Member since 2002 • 18266 Posts

[QUOTE="Shame-usBlackley"]

NOT this. 

The system is going to be less future-proof down the road as a result. It may not mean much now, but in five years, you're going to miss that extra memory, D.

Pedro

If devs are able to still make games on a 512MB 2006 system to this date I think they would be fine with 4.5GB in five years. 

I can name a dozen games released this year on consoles that would've benefitted from more RAM. It's not a matter of the RAM being there -- it's THERE, it's that it's being used to power a bunch of horseshit, that's what's so frustrating. But, come on, Pedro -- you're a PC guy, I don't know any PC guys who have ever taken a shit on more RAM. 

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Shame-usBlackley

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#77 Shame-usBlackley
Member since 2002 • 18266 Posts

[QUOTE="Shame-usBlackley"]

Precisely. Fvcking bloated OS's are the bane of people who actually buy these systems to play games on. Besides, most of the console OS's are always shitty anyway. 

Pedro

DO you have any facts to your illogical and baseless claim that the OS is bloated? What particular feature of the OS is creating this demand for more memory? :|

It's 3.5 gigs on a GAME console. Is that not bloated?

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KHAndAnime

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#78 KHAndAnime
Member since 2009 • 17565 Posts

[QUOTE="S0lidSnake"]

KZSF is using 4.5GB of RAM right now and it looks like this... see shit. 

kz2.jpg~original

Now I am not saying that adding more RAM would magically make it look better but more RAM is NEVER a bad thing. Good developers would always figure out ways to use it. And they did ask for more RAM. Gearbox, Crytek, EA all wanted 8GB of RAM. Did they want nearly half of it to be taken away from them and given to google and netflix? I very much doubt that. 

At the end of the day, this is a downgrade. PLain and simple. 

Pedro

We are currently gaming on 512MB of RAM and look at the results we are getting. 4.5GB is more than enough RAM for running a game only. Another fact is that the 8GB was never going to be used soley for games. Such an assumption by anyone including devs is simply illogical. You are assuming that Killzone final is using 4.5GB in the same manner you assumed that around 7GB was going to be dedicated to gaming. This is a gaming system it is not a PC so by default the need for more RAM is unecessary. Isn't this one of the main advantages of console gaming? Again you are blowing things way out of proportion and now you making non factual illogical assumptions of this update; not downgrade since the specs have not changed.

Why argue with someone who is obviously trolling?
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Pedro

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#79 Pedro
Member since 2002 • 73994 Posts

It's 3.5 gigs on a GAME console. Is that not bloated?

Shame-usBlackley

3.5 gigs is NOT only for the OS its for ALL of the multi-tasking features that would be available on the system at launch and for future applications.

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Shame-usBlackley

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#80 Shame-usBlackley
Member since 2002 • 18266 Posts

[QUOTE="Shame-usBlackley"]

It's 3.5 gigs on a GAME console. Is that not bloated?

Pedro

3.5 gigs is NOT only for the OS its for ALL of the multi-tasking features that would be available on the system at launch and for future applications.

Correct, and I say fvck that shlt. I'm buying the goddamned thing to play games on, if you put 8 gigs of RAM in there, make the vast majority of it for gaming. 

And taking nearly half of 8 gigs of RAM IS bloated. How much RAM does Windows 8 take to run, Pedro? (I will be back in a few minutes, have to take a call).

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S0lidSnake

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#81 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="Shame-usBlackley"]

It's 3.5 gigs on a GAME console. Is that not bloated?

Pedro

3.5 gigs is NOT only for the OS its for ALL of the multi-tasking features that would be available on the system at launch and for future applications.

OS, multi tasking, apps, balls who gives a shit? It's NOT for GAMES. End of Story. 

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Pedro

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#82 Pedro
Member since 2002 • 73994 Posts

I can name a dozen games released this year on consoles that would've benefitted from more RAM. It's not a matter of the RAM being there -- it's THERE, it's that it's being used to power a bunch of horseshit, that's what's so frustrating. But, come on, Pedro -- you're a PC guy, I don't know any PC guys who have ever taken a shit on more RAM. 

Shame-usBlackley

Its because I know how PCs work I can accept the changes made. Most people who claim to be knowledgeable of about computers have a tendency to overspec for applications for the "who knows what you may need it for situation" when in reality does situations would never occur because the application of the system would not have a need for it.

4.5GB is undoubtedly a lot now and it would be sufficient in the future. The system is dedicating more RAM for gaming that the initially rumored specs which was pegged at 4GB(shared between gaming and other applications including the OS). Now the system has 4.5GB dedicated specifically for gaming. This is 9 more than times the amount of RAM that is currently available on existing systems because it is not shared with anything else. 

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Pedro

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#83 Pedro
Member since 2002 • 73994 Posts

OS, multi tasking, apps, balls who gives a shit? It's NOT for GAMES. End of Story. 

S0lidSnake

Part of that memory is being used for gaming such as game recording, all of the PSN networking and social features that need resources for swift response time instead of the lag mess we currently have when accessing the XMB during a game, background downloading, voice chat while playing a game etc. All of this would be done outside of the dedicated 4.5GB. 

Its ironic that the "supposed" console hater/playstation 4 hater is defending the PS4.

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S0lidSnake

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#84 S0lidSnake
Member since 2002 • 29001 Posts

We are currently gaming on 512MB of RAM and look at the results we are getting. 4.5GB is more than enough RAM for running a game only. Another fact is that the 8GB was never going to be used soley for games. Such an assumption by anyone including devs is simply illogical. You are assuming that Killzone final is using 4.5GB in the same manner you assumed that around 7GB was going to be dedicated to gaming. This is a gaming system it is not a PC so by default the need for more RAM is unecessary. Isn't this one of the main advantages of console gaming? Again you are blowing things way out of proportion and now you making non factual illogical assumptions of this update; not downgrade since the specs have not changed.

Pedro

I dont know where you have been, but I have been playing shitty console games this entire gen. 512MB is not enough. 

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Pedro

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#85 Pedro
Member since 2002 • 73994 Posts

Correct, and I say fvck that shlt. I'm buying the goddamned thing to play games on, if you put 8 gigs of RAM in there, make the vast majority of it for gaming. 

And taking nearly half of 8 gigs of RAM IS bloated. How much RAM does Windows 8 take to run, Pedro? (I will be back in a few minutes, have to take a call).

Shame-usBlackley

Do you have a skill of missing the regurgitated point I have made over and over? The need for additional RAM is not because of a bloated OS. Stop repeating that point because its incorrect. Is Windows 8 bloated because I need 8Gigs of RAM to run 30 programs simulateanously or is it because I am running 30 programs simulataneously that is causing the need for 8Gigs of RAM?

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Pedro

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#86 Pedro
Member since 2002 • 73994 Posts

I dont know where you have been, but I have been playing shitty console games this entire gen. 512MB is not enough. 

S0lidSnake

Now you just being plain silly. I don't know why gamers like yourself have a tendency of riding the Drama Queen bus on a daily basis. It must be tiring. :|

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S0lidSnake

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#87 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

OS, multi tasking, apps, balls who gives a shit? It's NOT for GAMES. End of Story. 

Pedro

Part of that memory is being used for gaming such as game recording, all of the PSN networking and social features that need resources for swift response time instead of the lag mess we currently have when accessing the XMB during a game, background downloading, voice chat while playing a game etc. All of this would be done outside of the dedicated 4.5GB. 

Its ironic that the "supposed" console hater/playstation 4 hater is defending the PS4.

Definitely ironic. 

I couldnt care less about all those features above. They do not enhance the game in anyway. When they announced video recording, they specifically mentioned how a separate chip handles the compression the upload and that it borrows little to no resources from the main gaming hardware. This was obviously a lie if 3.5GB of RAM is being dedicated for features like these. The Vita can do background downloading, party chat with upto EIGHT people, let's you run five apps at once including facebook, skype, netflix, internet with ZERO lag. I dont think you can suspend the game to run Netflix but every other app can easily be suspended while you play a game.

Vita has 256MB of RAM. 

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S0lidSnake

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#88 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

I dont know where you have been, but I have been playing shitty console games this entire gen. 512MB is not enough. 

Pedro

Now you just being plain silly. I don't know why gamers like yourself have a tendency of riding the Drama Queen bus on a daily basis. It must be tiring. :|

I dont get why gamers like yourself have a tendency to bend over and take it up the ass from these mega corporations who are clearly trying to sell you a product that is not what it seems. I saw the same thing when MS announced Always online and used games DRM, forced kinect and a $500 price tage. People defended that shit. I am not surprised people are defending this. 

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Pedro

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#89 Pedro
Member since 2002 • 73994 Posts

Definitely ironic. 

I couldnt care less about all those features above. They do not enhance the game in anyway. When they announced video recording, they specifically mentioned how a separate chip handles the compression the upload and that it borrows little to no resources from the main gaming hardware. This was obviously a lie if 3.5GB of RAM is being dedicated for features like these. The Vita can do background downloading, party chat with upto EIGHT people, let's you run five apps at once including facebook, skype, netflix, internet with ZERO lag. I dont think you can suspend the game to run Netflix but every other app can easily be suspended while you play a game.

Vita has 256MB of RAM. 

S0lidSnake

If you are so up in arms about something that WOULD NOT AFFECTING YOUR GAMING ON THE SYSTEM, then I hope you cancelled your pre-order. :o

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Pedro

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#90 Pedro
Member since 2002 • 73994 Posts

I dont get why gamers like yourself have a tendency to bend over and take it up the ass from these mega corporations who are clearly trying to sell you a product that is not what it seems. I saw the same thing when MS announced Always online and used games DRM, forced kinect and a $500 price tage. People defended that shit. I am not surprised people are defending this. 

S0lidSnake

LOL. Its always a good idea to whine about things that can truly have a negative effect on gaming such as the policies MS recently reversed. However, this is not the case with this. You are getting all caught up with specs and ignoring the application. Your failure to logically separate and understand the difference between the two is root cause of your irrational outburst and overeaction. This normally happens when people like yourself look at specs and only specs. If you have a deeper understanding of the application of these specs you would NOT BE YELLING and SCREAMING over this current update. :D

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S0lidSnake

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#91 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

I dont get why gamers like yourself have a tendency to bend over and take it up the ass from these mega corporations who are clearly trying to sell you a product that is not what it seems. I saw the same thing when MS announced Always online and used games DRM, forced kinect and a $500 price tage. People defended that shit. I am not surprised people are defending this. 

Pedro

LOL. Its always a good idea to whine about things that can truly have a negative effect on gaming such as the policies MS recently reversed. However, this is not the case with this. You are getting all caught up with specs and ignoring the application. Your failure to logically separate and understand the difference between the two is root cause of your irrational outburst and overeaction. This normally happens when people like yourself look at specs and only specs. If you have a deeper understanding of the application of these specs you would NOT BE YELLING and SCREAMING over this current update. :D

lol you and your condesending posts again. As if you have this incredibly deep knowledge of how these PC components work when just six months ago you refused to believe that a CPU and GPU could exist on the same die or that Sony would go with 8GB of RAM. 

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F1Lengend

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#92 F1Lengend
Member since 2005 • 7909 Posts

[QUOTE="F1Lengend"] This doesn't really change anything from a multiplat game development standpoint. Unless devs were going to utilize the extra RAM the PS4 had on reserve that is which I doubt, at least not for the first year.  The GPU speed and RAM bandwidth (which is where the RAM hype is based on), is still much more superior on the PS4.  The potential to have noticabley better multiplats on Sonys system is there, its whether the developers take advantage of it or not.  That is imposisble to tell at this point, but thats another issue entirely. 

They are not almost identical in real world performance but they are likely almost identical in real world results.  I hope devs take advantage of the speed diff the same way I wanted devs taking advantage of PCs performance with multiplats.  Time will tell.

Pedro

What does the faster RAM equates to in a real world application?

Better streaming capabilites, theoretically less pop in and better draw distances. Just generally smoother experiences that would benefit game developers with one less bottleneck to worry about.  Personally I'm annoyed that they need that much RAM for "other" things, but at this point its still ambigious with 2 full gigs of RAM in limbo.  One gig for developers who need it?  What the hell does that mean.  And one gig for future OS reserve, which means the OS is currently running on 1.5 gigs...MORE than enough.  All that means in the future, those 2 gigs could potentially open up for developers if Sony realized they didn't need more than 1.5 gigs for the OS.  I could understand leaving some room for potential features down the line but that entire gig for developers (I'm guessing first party?) should be completely available now, without restriction. 


Funny how when MS starts reversing policies and starts to build some momentum, Sony begins to flutter. 

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Vari3ty

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#93 Vari3ty
Member since 2009 • 11111 Posts

I'd like to see Sony address this sooner rather than later. A user on reddit brought up a good point:

"The situation is a bit curious. Sony has revealed that the decision to increase the total system memory to 8 GB was done just before their Playstation event on February 20th. This implies that in the fall of 2012, Sony's software engineers were operating under the assumption that the system would have a total of 4 GB of RAM. If that were the case, the OS, when it was being developed at that time, certainly couldn't have required 3.5 GB - that only would have left 500 MB for games. Leaks have shown that when the PS4 was planned to have only 4 GB of total RAM, the OS only required roughly 512 MB, leaving developers with access to about 3.5 GB of memory. Sony then doubled the total system RAM, but developers are purportedly only given another ~1 GB or so to work with. How did the RAM requirements for the OS increase so quickly? Were some of the current features, such as gameplay recording and instant app/game switching, not actually planned until the decision was made to go to 8 GB of system memory? We need confirmation on this, because something just doesn't seem to add up."

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F1Lengend

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#94 F1Lengend
Member since 2005 • 7909 Posts

I'd like to see Sony address this sooner rather than later. A user on reddit brought up a good point:

"The situation is a bit curious. Sony has revealed that the decision to increase the total system memory to 8 GB was done just before their Playstation event on February 20th. This implies that in the fall of 2012, Sony's software engineers were operating under the assumption that the system would have a total of 4 GB of RAM. If that were the case, the OS, when it was being developed at that time, certainly couldn't have required 3.5 GB - that only would have left 500 MB for games. Leaks have shown that when the PS4 was planned to have only 4 GB of total RAM, the OS only required roughly 512 MB, leaving developers with access to about 3.5 GB of memory. Sony then doubled the total system RAM, but developers are purportedly only given another ~1 GB or so to work with. How did the RAM requirements for the OS increase so quickly? Were some of the current features, such as gameplay recording and instant app/game switching, not actually planned until the decision was made to go to 8 GB of system memory? We need confirmation on this, because something just doesn't seem to add up."

Vari3ty

Its not 3.5 gigs for the OS, its 2.5 gigs "potentially", with 1 gig of "flexbile" ram for developers to use at their discretion (still unknown what this means).  Someone on GAF brought up an interesting theory where that 1 gig can be used for the OS when not in game and then available to games once a game is launched.  That would be pretty awesome imo.  Obviously whatever the OS was running while not in game would have to be scaled back or removed during gameplay but that shouldn't be an issue.  Its all speculation at this point though.

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Shame-usBlackley

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#95 Shame-usBlackley
Member since 2002 • 18266 Posts

[QUOTE="S0lidSnake"]

Definitely ironic. 

I couldnt care less about all those features above. They do not enhance the game in anyway. When they announced video recording, they specifically mentioned how a separate chip handles the compression the upload and that it borrows little to no resources from the main gaming hardware. This was obviously a lie if 3.5GB of RAM is being dedicated for features like these. The Vita can do background downloading, party chat with upto EIGHT people, let's you run five apps at once including facebook, skype, netflix, internet with ZERO lag. I dont think you can suspend the game to run Netflix but every other app can easily be suspended while you play a game.

Vita has 256MB of RAM. 

Pedro

If you are so up in arms about something that WOULD NOT AFFECTING YOUR GAMING ON THE SYSTEM, then I hope you cancelled your pre-order. :o

LOL, how can you say it's not going to affect his gaming? Do you know for certain that there is not a developer out there who feels they need 6 or 7 of those planned gigs of RAM for their game? And you're seriously going to argue that in four or five years there still won't be? LOL.

And like Solid just pointed out, you can run a FvCKTON of apps and other things with a relatively tiny kernel of RAM. The fact that you're defending a 3.5 gig stash for non-gaming functions on a console is patently ridiculous Pedro, and that's no small feat given some of the shit I've seen come out of you. :P

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Shame-usBlackley

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#96 Shame-usBlackley
Member since 2002 • 18266 Posts

[QUOTE="Pedro"]

[QUOTE="S0lidSnake"]

I dont get why gamers like yourself have a tendency to bend over and take it up the ass from these mega corporations who are clearly trying to sell you a product that is not what it seems. I saw the same thing when MS announced Always online and used games DRM, forced kinect and a $500 price tage. People defended that shit. I am not surprised people are defending this. 

S0lidSnake

LOL. Its always a good idea to whine about things that can truly have a negative effect on gaming such as the policies MS recently reversed. However, this is not the case with this. You are getting all caught up with specs and ignoring the application. Your failure to logically separate and understand the difference between the two is root cause of your irrational outburst and overeaction. This normally happens when people like yourself look at specs and only specs. If you have a deeper understanding of the application of these specs you would NOT BE YELLING and SCREAMING over this current update. :D

lol you and your condesending posts again. As if you have this incredibly deep knowledge of how these PC components work when just six months ago you refused to believe that a CPU and GPU could exist on the same die or that Sony would go with 8GB of RAM. 

I have a question for Pedro -- would you still be fine if it took, say, 6 gigs of the 8 available and reserved them for non-gaming purposes? At what point would it become an issue for you, Pedro?

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Shame-usBlackley

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#97 Shame-usBlackley
Member since 2002 • 18266 Posts

[QUOTE="Shame-usBlackley"]

Correct, and I say fvck that shlt. I'm buying the goddamned thing to play games on, if you put 8 gigs of RAM in there, make the vast majority of it for gaming. 

And taking nearly half of 8 gigs of RAM IS bloated. How much RAM does Windows 8 take to run, Pedro? (I will be back in a few minutes, have to take a call).

Pedro

Do you have a skill of missing the regurgitated point I have made over and over? The need for additional RAM is not because of a bloated OS. Stop repeating that point because its incorrect. Is Windows 8 bloated because I need 8Gigs of RAM to run 30 programs simulateanously or is it because I am running 30 programs simulataneously that is causing the need for 8Gigs of RAM?

3.5 gigs for anything that isn't related to a game console IS bloated. That's the point YOU are missing.

And as far as missing regurgitated points...

The PlayStation 4 will reserve 3.5GB of its RAM for the operating system, a report on Eurogamer's Digital Foundry has said.

 

 

Sony's next-gen console comes with 8GB of GDDR5 memory, leaving 4.5GB of RAM guaranteed to developers of PlayStation 4 titles.

However, sources speaking to Digital Foundry said an additional GB of RAM can be used as flexible memory--giving developers up to 5.5GB of total RAM--but only if the PlayStation 4 operating system can still function without the extra memory.

Additional sources add that this 3.5GB requirement could be reduced once the work on the PlayStation 4 OS is complete and potentially streamlined.

Much of the allocated RAM for the OS will allow for some of the PlayStation 4's new system features, like application switching, and being able to pause and resume games.

The PlayStation 4 will launch globally later in 2013 for $399/399/£349.

A Sony representative was not immediately available for comment.

 

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SteelAttack

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#98 SteelAttack
Member since 2005 • 10520 Posts
That's some big-ass OS.
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firefox59

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#99 firefox59
Member since 2005 • 4530 Posts

Shame, Solid, so what you're really mad about was Sony saying this was a "gaming only" machine and now it has potentially less RAM then the Xbox One right? If what you're angry about is Sony's deception then I understand that, but 4.5 Gigs of RAM is A LOT. The OS and assorted apps need way more RAM than games do. Allocating more RAM to the OS is a better future-proofing strategy then 7 Gigs of RAM for games.

 

This actually helps Sony, I thought they might struggle with the games only approach, but with this they can potentially compete with MS for casuals. It's funny how the more time goes by the more similar these consoles become.

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Pedro

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#100 Pedro
Member since 2002 • 73994 Posts

lol you and your condesending posts again. As if you have this incredibly deep knowledge of how these PC components work when just six months ago you refused to believe that a CPU and GPU could exist on the same die or that Sony would go with 8GB of RAM. 

S0lidSnake

You don't need to be a PC genius to understand the basics; which your post seems to indicate regularly. In addition to that I NEVER said that CPU and GPU CANNOT exist on the same die. I found it the claim to be unlikely and also clearly stated that 8GB of RAM was an overkill for a gaming system. I guess I was right because Sony concluded the same :o.