[QUOTE="MarcusAntonius"][QUOTE="dvader654"][QUOTE="MarcusAntonius"][QUOTE="dvader654"] making the game intersting to play rather than all these ways you can effect the game world.Â
dvader654
Then I'm guessing you missed the entire point of the premise of Fable.
:roll:Â
Let me ask you, what did you think of the original Fable, your complete review. I don't want the simple "it overpromised and underdelivered" answer, there was a lot more going on than just that.Â
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What does your repsonse have anthing to do with what I stated?
Cause I am actually sharing my ideas about the game, if you don't like it EXPLAIN WHY. Instead doing some pointless comment how about you provide a worthy addition to this discussion, this is a board to discuss things after all is it not. Share your view, what do you expect from Fable, did you like the way the first game was designed, what do you want to see, etc. Or you can go back to pointless remarks, your call.
Hey man, calm down. If you're going to criticize someone about posts that don't--according to you--contribute to the discussion, then I'm going to have to call you out on all those E3, etc. posts of yours that were comprised almost solely of "OMG OMG OMG OMG OMG" or the like. I know someone made a post like that that Skylock or someone deleted because it contributed nothing to discussion. On the other hand, Marcus is asking you something that should get meaningful discussion GOING.
The major emphasis in Fable was on how the game world reacted [superficially] to the player's actions, I believe. I don't remember much of the coverage, but I don't remember Molyneux emphasizing the combat, dungeons, and other elements of "gameplay". Combat sucked, I thought. In my opinion, so much of the game was superficial-only, though it's been a while since I've played much of it. Not my kind of game. I'll play Zelda and The Elder Scrolls happily, though. And honestly, I can't see a hybrid between the two play styles associated with those games working out at all well.
Things I'd like Lionhead to focus on this time around: combat, character interaction, depth, LIGHTING THAT DOESN'T FREAKING HURT MY EYES, LENGTH, and LOAD TIMES. Damn, there's so much that could be improved, even before they get/got to introducing new elements.
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