Fable 2 developer diary video - emotions, the dog, in-game footage

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UpInFlames

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#1 UpInFlames
Member since 2004 • 13301 Posts

You can watch the first in a series of Fable 2 developer diary videos right here.

Peter Molyneux and the rest of Lionhead's crew talk about emphasizing emotions and how the gameworld reacts to everything you do. There's also some talk about the dog unveiled at GDC.

"We could have given you this dog and made him controllable by you, that would have been the easy thing to do," Molyneux added. "But we've been brave about this, we've given you no control over the dog."

Finally, as a special treat - the video includes some wonderful in-game footage of Bowerstone and Brightwood areas.

 

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Archangel3371

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#2 Archangel3371
Member since 2004 • 46852 Posts
Yeah I downloaded and watched this from Marketplace the other day and it's looking pretty good. The way they did the dog in this game sounds very intriguing and I hope they manage to pull it off.
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toment

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#3 toment
Member since 2005 • 8396 Posts

Is this the same footage that was shown around the time GDC was happening? I'm not clicking if it's the dog-video.
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F1Lengend

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#4 F1Lengend
Member since 2005 • 7909 Posts
This is one of my most anticipated games.  This genre is limitless in potential so im always up for a new one.  I will watch, thanks
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11Marcel

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#5 11Marcel
Member since 2004 • 7241 Posts

I just had to laugh at molyneux at this one. Just repeating all the time - "just think about it... you've got no control over the dog...."

It may become awesome however. I've still not seen any of the earlier promises in this vid however. I hope they aren't silently dropping them.

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F1Lengend

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#7 F1Lengend
Member since 2005 • 7909 Posts

I don't really want to hear about a dog. How big is the scope of this game, is it an open world? Will there be actual interesting dungeons?

dvader654

Why does there have to be dungeons.  I hope there are none!  This aint zelda son :P 

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gaminggeek

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#8 gaminggeek
Member since 2003 • 14223 Posts
LOL I don't know why but that made me laugh: "But we've been brave about this, we've given you no control over the dog."
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UpInFlames

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#9 UpInFlames
Member since 2004 • 13301 Posts
rather than all these ways you can effect the game world.dvader654

For me, that's one of the most interesting aspects of gaming, period - especially RPG's. To have the gameworld change according to your actions and its inhabitants react to you differently is much more exciting to me than a dungeon's layout or whatever. My favorite example he gave was let's say you're walking through the woods and encounter a small trading post. You could perhaps do some business there, and there's a possibility that when you return to the same spot years later, you'd find a thriving settlement. On the other hand, if you killed the trader and ransacked the post, the forest would claim the spot once more. I don't know if he'll manage to pull it off, but that's the kind of stuff I want out of a game like this.

As for the scope, supposedly it's everything the original was supposed to be and more. When showcasing Bowerstone, Molyneux said you could wind up owning every single house/shop you could see - and that there would be quests attached to them.

 

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UpInFlames

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#10 UpInFlames
Member since 2004 • 13301 Posts

LOL I don't know why but that made me laugh: "But we've been brave about this, we've given you no control over the dog."gaminggeek

Watch the video, it actually makes perfect sense considering what he's trying to accomplish. Letting you control the dog with simple button presses would indeed be the easy way out.

 

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gaminggeek

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#13 gaminggeek
Member since 2003 • 14223 Posts

[QUOTE="gaminggeek"]LOL I don't know why but that made me laugh: "But we've been brave about this, we've given you no control over the dog."UpInFlames

Watch the video, it actually makes perfect sense considering what he's trying to accomplish. Letting you control the dog with simple button presses would indeed be the easy way out.

 

I just (tried) to watch it. They started talking about love, and then the video jammed (thank heavens). I was never the biggest Fable fan in the first place. I'll have to take a wait and see approach.

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PhoenixMDK

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#14 PhoenixMDK
Member since 2005 • 3258 Posts

Most of the discussion wasn't that interesting if you've already seen all the GDC footage regarding the dog and Molyneux waxing lyrical about love - not that it's a bad idea, just that we already heard the same stuff a few months ago.

However the video is worth watching for hi-def game footage right at the end. It's really gorgeous, and although the draw distance in town isn't *huge*, it's incredibly detailed.

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UpInFlames

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#15 UpInFlames
Member since 2004 • 13301 Posts

Well thats where the whole difference in philosophy comes in.  What actions are you really performing when you do business and later its thriving.  Basically all you are doing is dialogue choices, there is nothing there from a gameplay standpoint.  Now its nice to have but only if there is something worth playing around it.  Will having that new town have it thrive and have someone create some special item that you would need to access some new level  or something, then its worth it but if its just superficial like everything in the first game it really means nothing.dvader654

Seriously dvader, sometimes I think you really need to take your head out of the gameplay aspect and look at the bigger picture. Gameplay mechanics are just that...mechanics, tools for you to use in order to accomplish greater things. They don't make a game, just like graphics don't either. It's always a combination of loads of different things. The example he used means everything because it makes you believe something is really happening around you, that you aren't just mindlessly wandering through a static world.

 

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Lord_Nihilus0

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#16 Lord_Nihilus0
Member since 2007 • 154 Posts
I think this game could to turn out to be a masterpiece personally. It does sound very interesting to me how you have a dog and how you can have a family and how the world changes depending on what choices you make. Also, the way that the dog and your family change with you. I'm going to go watch the video now...
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GodModeEnabled

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#17 GodModeEnabled
Member since 2005 • 15314 Posts
I think it looks cool so far, however Flamey please forgive me.... I am remaining skeptical until the final product/review. All of this was promised with the first Fable. I want this game to turn out good in a big way but im taking the wait and see approach here too.
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yomi_basic

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#19 yomi_basic
Member since 2002 • 3915 Posts
 

I think it looks cool so far, however Flamey please forgive me.... I am remaining skeptical until the final product/review. All of this was promised with the first Fable. I want this game to turn out good in a big way but im taking the wait and see approach here too.GodModeEnabled

Yea, he talked up the first Fable a lot and although it was a good game it really didn't approach what was promised.

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MarcusAntonius

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#20 MarcusAntonius
Member since 2004 • 15667 Posts

making the game intersting to play rather than all these ways you can effect the game world. 

dvader654

Then I'm guessing you missed the entire point of the premise of Fable.

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MarcusAntonius

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#21 MarcusAntonius
Member since 2004 • 15667 Posts
 

[QUOTE="GodModeEnabled"]I think it looks cool so far, however Flamey please forgive me.... I am remaining skeptical until the final product/review. All of this was promised with the first Fable. I want this game to turn out good in a big way but im taking the wait and see approach here too.yomi_basic

Yea, he talked up the first Fable a lot and although it was a good game it really didn't approach what was promised.

Agreed. Classic Moleyneux, the man always talks up a better game than he makes. Fable wasn't a bad game, but like you said, it just didn't come close to living up to its promise.

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UpInFlames

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#22 UpInFlames
Member since 2004 • 13301 Posts

I think it looks cool so far, however Flamey please forgive me.... I am remaining skeptical until the final product/review. All of this was promised with the first Fable. I want this game to turn out good in a big way but im taking the wait and see approach here too.GodModeEnabled

There's no need for you to apologize or anything, I realize a lot of people were let down by the original and have every right to be skeptical. Personally, I loved Fable despite its obvious shortcommings. It's hard for me not to get excited though, as this is exactly what I want out of gaming, you know?

Thats the way I am approaching this game, I want to hear a lot more on the combat, on what skills your character can have, on how big the game world will be, types of enemies, thats what I want to hear, not about the dog.

Again thats just me.  Its not that I don't want the game world to react to you or it have the best emotions put into a game.  Its that I hope they focus more on the gameplay aspect cause that was a big weak point of the first.  If they get the gameplay part right then everything else clicks into place and you have one potential GOTY contender, but if the core is not there then I don't know what to think.dvader654

I understand where you're coming from and in a way I agree...hell, I want to hear about those aspects as well. But this was just one in a series of development diary videos which focused on one aspect of the game. Fable 2 is still a long way away, I'm sure there'll be a lot of talk about that stuff in the meantime. But this sort of thing is just super exciting to me.

 

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MarcusAntonius

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#25 MarcusAntonius
Member since 2004 • 15667 Posts
[QUOTE="MarcusAntonius"][QUOTE="dvader654"]

making the game intersting to play rather than all these ways you can effect the game world. 

dvader654

Then I'm guessing you missed the entire point of the premise of Fable.

:roll: 

Let me ask you, what did you think of the original Fable, your complete review. I don't want the simple "it overpromised and underdelivered" answer, there was a lot more going on than just that. 

 

What does your repsonse have anthing to do with what I stated?

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AquaMantor

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#27 AquaMantor
Member since 2004 • 7571 Posts

I don't care about the dog. I never once cared about the dog. It's not neccessary, and it's possible that the game would be better off without it. Peter Molyneux seems to be more interested in the virtual pet aspect that he's trying to shove into this game than the game itself. In a game like Fable, I want to be a hero, not a dog's keeper.

Poor Molyneux. He has issues with this. He gets so caught up in certain aspects of a game that he loses his ability to think clearly. Either that, or he puts way too much in and doesn't focus on any of it at all. That's what happened with the original Fable.

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Thelittleraven

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#28 Thelittleraven
Member since 2006 • 692 Posts
I can't wait until it comes out. I've heard talk that the dog's appearance will change according to your actions.
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GodModeEnabled

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#29 GodModeEnabled
Member since 2005 • 15314 Posts
Well my thoughts on the first game was that it was fun, I had a good time with it. The graphics were colorfull and the towns/quests were cool. I liked the levelling system but some of the abilitys were broken. Max out your power for timestop and that strength one that makes you really big and nothing could touch you, it took the challenge out of the experience for me. I would focus on other abilitys and not use those powers because I knew that if I did I would win easily. So I guess I would like to see a better balance amongst the spells and enemies. The story was subpar but servicable, a greater focus on the story would certainly help the sequel. And lastly, the game felt rushed to me. I think this is in part from the length (I beat it in 9 hrs if I remember correctly) and the time effect where your guys ages constantly.... its a cool idea but I was like 140 year old man before half the game was over! My youth! o_0 I LOVE the good/evil aspect of the game too, becaue that gives it some replay value, definetly keep that. I would like to see the ability to choose between playing a man or a woman though, because in these types of games that gives it even more replay value. So lets see... balance the spells, up the difficulty a bit (it was far too easy), craft a more immersive, meaningfull story, double the length of the game (20hrs would be sweet), slow the aging process a bit, let me play as a woman if I want to and for god sakes this game is begging for a dragon boss fight! Overall an awesome experience that just needs some tweaking, im really looking forward to the sequel but like others hold some reservations about it.
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UpInFlames

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#30 UpInFlames
Member since 2004 • 13301 Posts

I don't care about the dog. I never once cared about the dog. It's not neccessary, and it's possible that the game would be better off without it. Peter Molyneux seems to be more interested in the virtual pet aspect that he's trying to shove into this game than the game itself. In a game like Fable, I want to be a hero, not a dog's keeper.AquaMantor

Considering that the dog will be sort of a replacement for a HUD (Fable 2 supposedly won't have a HUD whatsoever), I'd say that the dog will prove to be very helpful - it will point out places of interest and warn about enemies. Also, Molyneux specifically said how they didn't want players to babysit the dog, that's why you don't have any control over him whatsoever. If he gets injured, you can just leave him behind. Any interaction with the dog will be purely voluntary.

I LOVE the good/evil aspect of the game too, becaue that gives it some replay value, definetly keep that. I would like to see the ability to choose between playing a man or a woman though, because in these types of games that gives it even more replay value. So lets see... balance the spells, up the difficulty a bit (it was far too easy), craft a more immersive, meaningfull story, double the length of the game (20hrs would be sweet), slow the aging process a bit, let me play as a woman if I want to and for god sakes this game is begging for a dragon boss fight! Overall an awesome experience that just needs some tweaking, im really looking forward to the sequel but like others hold some reservations about it.GodModeEnabled

It needs to be a lot longer than 20 hours for me to consider it a true RPG - I finished the original in about 13 hours, and I did all the side-quests and fooled around in the world. A better storyline would definitely be much appreciated, more fleshed out characters as well. You will be able to play as a woman, and furthermore - if you do, you will be able to get pregnant and have a family. Your child will look up to you and grow up to be like you - good or bad, just like the dog. But I thought you never play as a female...?

 

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SteelAttack

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#31 SteelAttack
Member since 2005 • 10520 Posts

If he gets injured, you can just leave him behind. Any interaction with the dog will be purely voluntary. UpInFlames

And here is where the tricky part comes, according to Molyneux, if the dog gets injured, and you choose to leave him behind, he will follow you, no matter how long will it take to reach you again, injured and all. No matter what you do (or not do) to the dog, he won't leave your side. But you won't control him. Molyneux wants us to grow some sort of bond with this dog feature, to become emotionally attached to him. Maybe he plans to kill it before the end. 


But I thought you never play as a female...?UpInFlames

Life is full of surprises, isn't it? :P 

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nopalversion

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#32 nopalversion
Member since 2005 • 4757 Posts
So looking forward to this game. I just feel that it has the potential to fulfill that elusive next-gen dream.
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UpInFlames

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#33 UpInFlames
Member since 2004 • 13301 Posts

And here is where the tricky part comes, according to Molyneux, if the dog gets injured, and you choose to leave him behind, he will follow you, no matter how long will it take to reach you again, injured and all. No matter what you do (or not do) to the dog, he won't leave your side. But you won't control him. Molyneux wants us to grow some sort of bond with this dog feature, to become emotionally attached to him. Maybe he plans to kill it before the end.SteelAttack

Yeah, Molyneux told this gripping story about the injured dog scratching on your door, but let's face it - this is supposedly a very big game and you're constantly on the move...there's no way an injured dog will ever catch up with you. Even if he does, you can just move on again and leave him behind (if you're really such a cold, heartless bastard). No comment on the "Molyneux is going to kill my dog!" conspiracy. :wink:

 

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Archangel3371

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#34 Archangel3371
Member since 2004 • 46852 Posts
I really love the whole concept he's trying to do with the dog. I'll probably spend alot of time bonding with my dog which is why I really want to see his idea pan out. Dogs are my favourite pet and with all the time I plan on spending with my dog in the game I'm really hoping he doesn't kill him off in the game as I would be quite sad but it would certainly create an emotional response from the game. Now I'm already concerned about my dog's well-being.
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martin_f

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#35 martin_f
Member since 2005 • 2605 Posts
I hope the dog is customizable! Id really like to model my dog into the game. I know he can change given your influence on him and your alignment you know thigns such as growing horns etc.
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MarcusAntonius

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#37 MarcusAntonius
Member since 2004 • 15667 Posts
[QUOTE="MarcusAntonius"][QUOTE="dvader654"][QUOTE="MarcusAntonius"][QUOTE="dvader654"]

making the game intersting to play rather than all these ways you can effect the game world. 

dvader654

Then I'm guessing you missed the entire point of the premise of Fable.

:roll: 

Let me ask you, what did you think of the original Fable, your complete review. I don't want the simple "it overpromised and underdelivered" answer, there was a lot more going on than just that. 

 

What does your repsonse have anthing to do with what I stated?

Cause I am actually sharing my ideas about the game, if you don't like it EXPLAIN WHY. Instead doing some pointless comment how about you provide a worthy addition to this discussion, this is a board to discuss things after all is it not.  Share your view, what do you expect from Fable, did you like the way the first game was designed, what do you want to see, etc. Or you can go back to pointless remarks, your call.

Why the antisocial behavior?

I was merely providing the bait for a more detailed response, from which what I thought was a bizarre comment to make by criticizing the whole concept of the game for not liking it. The formula wasn't perfect, but if worked on and tweaked enough, the next Fable could be magnificent.

I don't see how such an innocuous comment as I made before could have prompted such an angry response. Perhaps you ought to take a day off from the forums to simmer down a bit, and I say that as a helpful suggestion rather than tossing flames your way. Posting here is supposed to be enjoyable.;)

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F1Lengend

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#38 F1Lengend
Member since 2005 • 7909 Posts

I honostly dont know why you guys say things like "I don't care about the dog. I never once cared about the dog. It's not neccessary, and it's possible that the game would be better off without it."  Im not trying to pick on you aqua but a lot of people have this same opinion so i used it. 

Personally i think we should embrace this because its trying to do something different.  You guys basically want the same thing over and over?  Just give it a chance, it could be good.  Theres a lot of other games that can give you the same ol.  The most important aspect that needs to be improved imo is the combat.  Fables was dull so i hope they make it better.  I remember that vid peter demonstrated where you can pick up a chair and hit an enemy with it, and it was really interactive, and it was stressing realism so you could kill someone with just a few hits.  I think hat sounds awsome and i hope they put it in.  Obviously it could still be challenging, there would be a lot more blocking so its not like you just press A twice, but i9t actually takes skill. 

 

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Angry_Beaver

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#39 Angry_Beaver
Member since 2003 • 4884 Posts
[QUOTE="MarcusAntonius"][QUOTE="dvader654"][QUOTE="MarcusAntonius"][QUOTE="dvader654"]

making the game intersting to play rather than all these ways you can effect the game world. 

dvader654

Then I'm guessing you missed the entire point of the premise of Fable.

:roll: 

Let me ask you, what did you think of the original Fable, your complete review. I don't want the simple "it overpromised and underdelivered" answer, there was a lot more going on than just that. 

 

What does your repsonse have anthing to do with what I stated?

Cause I am actually sharing my ideas about the game, if you don't like it EXPLAIN WHY. Instead doing some pointless comment how about you provide a worthy addition to this discussion, this is a board to discuss things after all is it not.  Share your view, what do you expect from Fable, did you like the way the first game was designed, what do you want to see, etc. Or you can go back to pointless remarks, your call.

Hey man, calm down. If you're going to criticize someone about posts that don't--according to you--contribute to the discussion, then I'm going to have to call you out on all those E3, etc. posts of yours that were comprised almost solely of "OMG OMG OMG OMG OMG" or the like. I know someone made a post like that that Skylock or someone deleted because it contributed nothing to discussion. On the other hand, Marcus is asking you something that should get meaningful discussion GOING.

The major emphasis in Fable was on how the game world reacted [superficially] to the player's actions, I believe. I don't remember much of the coverage, but I don't remember Molyneux emphasizing the combat, dungeons, and other elements of "gameplay". Combat sucked, I thought. In my opinion, so much of the game was superficial-only, though it's been a while since I've played much of it. Not my kind of game. I'll play Zelda and The Elder Scrolls happily, though. And honestly, I can't see a hybrid between the two play styles associated with those games working out at all well.

Things I'd like Lionhead to focus on this time around: combat, character interaction, depth, LIGHTING THAT DOESN'T FREAKING HURT MY EYES, LENGTH, and LOAD TIMES. Damn, there's so much that could be improved, even before they get/got to introducing new elements.

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GodModeEnabled

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#40 GodModeEnabled
Member since 2005 • 15314 Posts
It needs to be a lot longer than 20 hours for me to consider it a true RPG - I finished the original in about 13 hours, and I did all the side-quests and fooled around in the world. A better storyline would definitely be much appreciated, more fleshed out characters as well. You will be able to play as a woman, and furthermore - if you do, you will be able to get pregnant and have a family. Your child will look up to you and grow up to be like you - good or bad, just like the dog. But I thought you never play as a female...?UpInFlames
Eh, id rather have a meaty, full, adventure at 20 hrs than a super long one anyways. I guess im just moving past the point where I have time for 100 hr games, so shorter ones are appreciated. Ok, ill compromise...... 30 hrs. But if the game is really awesome ill play it no matter the lack of length (a la god of war) or infusion of soul crushing dear god o mama please have an end raaaaaaar length (Oblivion) Woo I always wanted to get pregnant! Er.... I mean that sounds cool o_0 ..... I like to play as women my second playthrough usually. Sometimes I mix it up though. I usually always play evil women though... cause I have a thing for evil women I guess. By the gods ill find a husband to breed with and beat his ass all the way to the kitchen to make me supper! :evil:
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#41 GodModeEnabled
Member since 2005 • 15314 Posts
I hope the dog is customizable! Id really like to model my dog into the game. I know he can change given your influence on him and your alignment you know thigns such as growing horns etc.martin_f
Apparently if you become really evil the dog changes with you and starts laughing and pissing on the corpses of your murdered foes. GOTY.
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GodModeEnabled

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#42 GodModeEnabled
Member since 2005 • 15314 Posts
[QUOTE="dvader654"][QUOTE="MarcusAntonius"][QUOTE="dvader654"][QUOTE="MarcusAntonius"][QUOTE="dvader654"]

making the game intersting to play rather than all these ways you can effect the game world. 

MarcusAntonius

Then I'm guessing you missed the entire point of the premise of Fable.

:roll: 

Let me ask you, what did you think of the original Fable, your complete review. I don't want the simple "it overpromised and underdelivered" answer, there was a lot more going on than just that. 

 

What does your repsonse have anthing to do with what I stated?

Cause I am actually sharing my ideas about the game, if you don't like it EXPLAIN WHY. Instead doing some pointless comment how about you provide a worthy addition to this discussion, this is a board to discuss things after all is it not.  Share your view, what do you expect from Fable, did you like the way the first game was designed, what do you want to see, etc. Or you can go back to pointless remarks, your call.

Why the antisocial behavior?

I was merely providing the bait for a more detailed response, from which what I thought was a bizarre comment to make by criticizing the whole concept of the game for not liking it. The formula wasn't perfect, but if worked on and tweaked enough, the next Fable could be magnificent.

I don't see how such an innocuous comment as I made before could have prompted such an angry response. Perhaps you ought to take a day off from the forums to simmer down a bit, and I say that as a helpful suggestion rather tossing flames your way. Posting here is supposed to be enjoyable.;)

Not to flame or anything, but your posts usually consist of sarcastic little snippets attacking other posters, rather than contributing to any meangingfull discussion. Rather than talking about Fable really all you have done is come in and criticised his opinion of the game, which is fine ... but can get annoying when done all the time. And the only reason im even interjecting is because most other people lack the testicular fortitude to tell someone straight to their face their shortcomings, man up, deal with it and move on man.
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Angry_Beaver

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#43 Angry_Beaver
Member since 2003 • 4884 Posts
[QUOTE="MarcusAntonius"][QUOTE="dvader654"][QUOTE="MarcusAntonius"][QUOTE="dvader654"][QUOTE="MarcusAntonius"][QUOTE="dvader654"]

making the game intersting to play rather than all these ways you can effect the game world. 

GodModeEnabled

Then I'm guessing you missed the entire point of the premise of Fable.

:roll: 

Let me ask you, what did you think of the original Fable, your complete review. I don't want the simple "it overpromised and underdelivered" answer, there was a lot more going on than just that. 

 

What does your repsonse have anthing to do with what I stated?

Cause I am actually sharing my ideas about the game, if you don't like it EXPLAIN WHY. Instead doing some pointless comment how about you provide a worthy addition to this discussion, this is a board to discuss things after all is it not.  Share your view, what do you expect from Fable, did you like the way the first game was designed, what do you want to see, etc. Or you can go back to pointless remarks, your call.

Why the antisocial behavior?

I was merely providing the bait for a more detailed response, from which what I thought was a bizarre comment to make by criticizing the whole concept of the game for not liking it. The formula wasn't perfect, but if worked on and tweaked enough, the next Fable could be magnificent.

I don't see how such an innocuous comment as I made before could have prompted such an angry response. Perhaps you ought to take a day off from the forums to simmer down a bit, and I say that as a helpful suggestion rather tossing flames your way. Posting here is supposed to be enjoyable.;)

Not to flame or anything, but your posts usually consist of sarcastic little snippets attacking other posters, rather than contributing to any meangingfull discussion. Rather than talking about Fable really all you have done is come in and criticised his opinion of the game, which is fine ... but can get annoying when done all the time. And the only reason im even interjecting is because most other people lack the testicular fortitude to tell someone straight to their face their shortcomings, man up, deal with it and move on man.

That statement of general behavior might be true, but I think he had a point this time. Molyneux and co. were emphasizing the player's behavior's effect upon NPCs above all else, if I remember correctly (i.e. part of "the point" of the game).

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UpInFlames

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#44 UpInFlames
Member since 2004 • 13301 Posts

Eh, id rather have a meaty, full, adventure at 20 hrs than a super long one anyways. I guess im just moving past the point where I have time for 100 hr games, so shorter ones are appreciated. Ok, ill compromise...... 30 hrs. But if the game is really awesome ill play it no matter the lack of length (a la god of war) or infusion of soul crushing dear god o mama please have an end raaaaaaar length (Oblivion) Woo I always wanted to get pregnant! Er.... I mean that sounds cool o_0 ..... I like to play as women my second playthrough usually. Sometimes I mix it up though. I usually always play evil women though... cause I have a thing for evil women I guess. By the gods ill find a husband to breed with and beat his ass all the way to the kitchen to make me supper! :evil:GodModeEnabled

:lol: Dude, you have no idea how much I appreciate your rants.

Apparently if you become really evil the dog changes with you and starts laughing and pissing on the corpses of your murdered foes. GOTY.GodModeEnabled

How I managed not to point this out sooner is beyond me. This truly is, hands down, the single most important feature ever devised. And I'm not kidding here.

 

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MarcusAntonius

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#47 MarcusAntonius
Member since 2004 • 15667 Posts

Not to flame or anything, but your posts usually consist of sarcastic little snippets attacking other posters, rather than contributing to any meangingfull discussion. Rather than talking about Fable really all you have done is come in and criticised his opinion of the game, which is fine ... but can get annoying when done all the time. And the only reason im even interjecting is because most other people lack the testicular fortitude to tell someone straight to their face their shortcomings, man up, deal with it and move on man.GodModeEnabled

That's not me you're talking about, I don't know who you're talking about. I rarely attack other posters, so you've clearly mistaken me for someone else.

I didn't criticize anyone, so I'm not entirely sure if you even read my post. Man up, oh please. Dvader is the one guilty of copping out, not me. I asked him to explain his reasoning in so many words and he resorted to antisocial behavior, which is quite unfortunate.

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MarcusAntonius

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#48 MarcusAntonius
Member since 2004 • 15667 Posts

Thats a completely different situation, here I was commenting on what I want and he specifically posting about my opinions, rather that post something constructive he posted a pointless response.  I guess he wanted to say something, why else make that comment, but he didn't say anything.  Upinflames didn't agree with my comments either but he explained himself, thats the way to do it, is that so hard.

dvader654

I was merely providing the bait for a more detailed response, from which what I thought was a bizarre comment to make by criticizing the whole concept of the game for not liking it. The formula wasn't perfect, but if worked on and tweaked enough, the next Fable could be magnificent.

MarcusAntonius

You were saying? Again, there was no reason for such a harsh reaction.

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GodModeEnabled

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#49 GodModeEnabled
Member since 2005 • 15314 Posts
Apparently if you become really evil the dog changes with you and starts laughing and pissing on the corpses of your murdered foes. GOTY.GodModeEnabled
How I managed not to point this out sooner is beyond me. This truly is, hands down, the single most important feature ever devised. And I'm not kidding here.UpInFlames
Hahahaha, well actually it was you who mentioned this a while back, I remember some months ago in the first Fable 2 thread. I figured it was important enough for reiteration. :P On a serious note the more I think about the dog and its implementation into the gameplay, the more I see it as a purely good thing. I think it will be really awesome to have an ally like that the whole game, it will be cool to see how that turns out.
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MarcusAntonius

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#50 MarcusAntonius
Member since 2004 • 15667 Posts

As long as nothing bad happens to the dog I suppose I'm OK with it. Its like all the blood an dviolence and slaughter is fine just as long as no dogs are hurt.

Cats on the other hand........