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[QUOTE="BranKetra"]Chrono Trigger Final Fantasy VII, VIII, IX, and X Lunar: Silver Star StoryGreySeal9
Final Fantasy X's OST is my favorite video game soundtrack, but FFX doesn't have an overworld.
I realize that, but I couldn't help but list it. It's great.1. Terra's Theme - Final Fantasy VI
2. Dream of the Shore Near Another World - Chrono Cross
3. To a Vast World - Dragon Quest VIII
4. Final Fantasy VII - Overworld
5. Where Am I Going - Super Mario RPG
6. Devote for Nature - Radiata Stories
7. Overworld- Final Fantasy IV
8. OverWorld Galuf's World - Final Fantasy V
9. Searching For Friends - Final Fantasy VI
10. Your Affection - Persona 4
11. Memories of the City - Persona 3
[QUOTE="dbz987"]
11. Memories of the City - Persona 3
Ragnarok1051
This by far. I love this song so much.
I got kind of mad at that song for taking away my, "I never felt like so miserable. I never felt like thinking this would last forever..." but it is a really beautiful track.
[QUOTE="Ragnarok1051"]
[QUOTE="dbz987"]
11. Memories of the City - Persona 3
GreySeal9
This by far. I love this song so much.
I got kind of mad at that song for taking away my, "I never felt like so miserable. I never felt like thinking this would laster forever..." but it is a really beautiful track.
Persona 3 did a fantastic job of twisting your emotions. One minute you're feeling lonely and in despair, and the next you're going through a battle with an upbeat song.[QUOTE="GreySeal9"][QUOTE="Ragnarok1051"]
This by far. I love this song so much.
Ragnarok1051
I got kind of mad at that song for taking away my, "I never felt like so miserable. I never felt like thinking this would laster forever..." but it is a really beautiful track.
Persona 3 did a fantastic job of twisting your emotions. One minute you're feeling lonely and in despair, and the next you're going through a battle with an upbeat song.It did that with the plot as well.
[spoiler] Like when you're celebrating beating the last shadow and then everything goes to sh!t. [/spoiler]
It did that with the plot as well. GreySeal9I didn't see that part coming at all. The story was really great with awesome characters.
[QUOTE="GreySeal9"]It did that with the plot as well. Ragnarok1051I didn't see that part coming at all. The story was really great with awesome characters.
I didn't see it coming either, but the funny thing is that my brother, who watched me play it (tho he'd often leave during Tartarus :lol: ), insisted that...
[spoiler] The Chairman was going to be bad. I was dissapointed when he turned out to be a villain because I liked the guy. [/spoiler]
But yeah, the game had one of my favorite casts by far. My favorite character was Yukari (and then Aigis after that; Aigis was so adorable), but I really loved all the characters with the exception of Fuuka, who was a little cliche, and Ken, who was a good character but not all that likeable.
[QUOTE="GreySeal9"]It did that with the plot as well. Ragnarok1051I didn't see that part coming at all. The story was really great with awesome characters. Should I know what you guys are talking about?
Should I know what you guys are talking about?[QUOTE="DerveCreaves"][QUOTE="Ragnarok1051"] I didn't see that part coming at all. The story was really great with awesome characters. GreySeal9
Persona 3.
What system?What system?[QUOTE="DerveCreaves"][QUOTE="GreySeal9"]
Persona 3.
GreySeal9
PlayStation 2.
There's also a PSP version.
Did you review that to?Did you review that to?[QUOTE="DerveCreaves"][QUOTE="GreySeal9"]
PlayStation 2.
There's also a PSP version.
GreySeal9
Yeah, it's in my sig.
I don't see a sig.I don't see a sig.[QUOTE="DerveCreaves"][QUOTE="GreySeal9"]
Yeah, it's in my sig.
GreySeal9
You must have sigs turned off.
Anyway, here's the review.
The first three paragraphs of your review. I have to play the first two games first don't I?[QUOTE="GreySeal9"][QUOTE="DerveCreaves"] I don't see a sig.DerveCreaves
You must have sigs turned off.
Anyway, here's the review.
The first three paragraphs of your review. I have to play the first two games first don't I?Not at all. The story is completely standalone. I've never played the first two games.
The first three paragraphs of your review. I have to play the first two games first don't I?[QUOTE="DerveCreaves"][QUOTE="GreySeal9"]
You must have sigs turned off.
Anyway, here's the review.
GreySeal9
Not at all. The story is completely standalone. I've never played the first two games.
Holy **** this series is no linear Final Fantasy. I avoided this series for years, believing the rumors it was a shallow anime sitcom taking place at a middle school. Obviously was completely wrong. This is what I am looking for in a Jrpg with all this debt, and it tries to have realistic days? Real-time side quests? Although you don't address exploration.[QUOTE="GreySeal9"][QUOTE="DerveCreaves"] The first three paragraphs of your review. I have to play the first two games first don't I?DerveCreaves
Not at all. The story is completely standalone. I've never played the first two games.
Holy **** this series is no linear Final Fantasy. I avoided this series for years, believing the rumors it was a shallow anime sitcom taking place at a middle school. Obviously was completely wrong. This is what I am looking for in a Jrpg with all this debt, and it tries to have realistic days? Real-time side quests? Although you don't address exploration.Well, there's really not much exploration. The game is more narrative-focused and it's structured so differently from other RPGs that terms like linear and non-linear don't really apply in the same way.
I don't know if I'd call the days realistic either. What's realistic is that the game operates on a year-long calender, but the days are actually not realistic since they don't operate on a clock. After school, you get to do one thing, then the game skips to evening where you can either go to the game's giant dungeon or go to sleep.
What do you mean by real-time sidequests?
Holy **** this series is no linear Final Fantasy. I avoided this series for years, believing the rumors it was a shallow anime sitcom taking place at a middle school. Obviously was completely wrong. This is what I am looking for in a Jrpg with all this debt, and it tries to have realistic days? Real-time side quests? Although you don't address exploration.[QUOTE="DerveCreaves"][QUOTE="GreySeal9"]
Not at all. The story is completely standalone. I've never played the first two games.
GreySeal9
Well, there's really not much exploration. The game is more narrative-focused and it's structured so differently from other RPGs that terms like linear and non-linear don't really apply in the same way.
I don't know if I'd call the days realistic either. What's realistic is that the game operates on a year-long calender, but the days are actually not realistic since they don't operate on a clock. After school, you get to do one thing, then the game skips to evening where you can either go to the game's giant dungeon or go to sleep.
What do you mean by real-time sidequests?
Sidequests change in realtime based on how you do them OR completed side quests have long term effects on the game If neither than nevermind. But still. What are the locations and how big are day? Is it just the school and the dungeons? Are the dungeons unique? or are they linear and look randomly generated?[QUOTE="GreySeal9"][QUOTE="DerveCreaves"] Holy **** this series is no linear Final Fantasy. I avoided this series for years, believing the rumors it was a shallow anime sitcom taking place at a middle school. Obviously was completely wrong. This is what I am looking for in a Jrpg with all this debt, and it tries to have realistic days? Real-time side quests? Although you don't address exploration.DerveCreaves
Well, there's really not much exploration. The game is more narrative-focused and it's structured so differently from other RPGs that terms like linear and non-linear don't really apply in the same way.
I don't know if I'd call the days realistic either. What's realistic is that the game operates on a year-long calender, but the days are actually not realistic since they don't operate on a clock. After school, you get to do one thing, then the game skips to evening where you can either go to the game's giant dungeon or go to sleep.
What do you mean by real-time sidequests?
Sidequests change in realtime based on how you do them OR completed side quests have long term effects on the game If neither than nevermind. But still. What are the locations and how big are day? Is it just the school and the dungeons? Are the dungeons unique? or are they linear and look randomly generated?There are definitely no real time sidequests. However, the social links can change based on how you approach them.
The locations are not very big at all. You have the school, your dorm, train stations, a mall with various shops, a movie theatre, restaraunts, stuff like that.
The dungeons are maze-like (so they aren't linear) but they are completely randomly-generated, so if you don't like randomly-generated dungeon floors, you'll probably want to avoid this game unless you are very interested in the basic idea of the story, the rather involved characterizations, or the social links.
I love the game, but I'm not going to lie to you and tell you it's like an WRPG cause it's definitely not.
Sidequests change in realtime based on how you do them OR completed side quests have long term effects on the game If neither than nevermind. But still. What are the locations and how big are day? Is it just the school and the dungeons? Are the dungeons unique? or are they linear and look randomly generated?[QUOTE="DerveCreaves"][QUOTE="GreySeal9"]
Well, there's really not much exploration. The game is more narrative-focused and it's structured so differently from other RPGs that terms like linear and non-linear don't really apply in the same way.
I don't know if I'd call the days realistic either. What's realistic is that the game operates on a year-long calender, but the days are actually not realistic since they don't operate on a clock. After school, you get to do one thing, then the game skips to evening where you can either go to the game's giant dungeon or go to sleep.
What do you mean by real-time sidequests?
GreySeal9
There are definitely no real time sidequests. However, the social links can change based on how you approach them.
The locations are not very big at all. You have the school, your dorm, train stations, a mall with various shops, a movie theatre, restaraunts, stuff like that.
The dungeons are maze-like (so they aren't linear) but they are completely randomly-generated, so if you don't like randomly-generated dungeon floors, you'll probably want to avoid this game unless you are very nterested in the basic idea of the story or social links.
I love the game, but I'm not going to lie to you and tell you it's like an WRPG cause it's definitely not.
Are the shops mall and school just linear hallways?[QUOTE="GreySeal9"][QUOTE="DerveCreaves"] Sidequests change in realtime based on how you do them OR completed side quests have long term effects on the game If neither than nevermind. But still. What are the locations and how big are day? Is it just the school and the dungeons? Are the dungeons unique? or are they linear and look randomly generated?DerveCreaves
There are definitely no real time sidequests. However, the social links can change based on how you approach them.
The locations are not very big at all. You have the school, your dorm, train stations, a mall with various shops, a movie theatre, restaraunts, stuff like that.
The dungeons are maze-like (so they aren't linear) but they are completely randomly-generated, so if you don't like randomly-generated dungeon floors, you'll probably want to avoid this game unless you are very nterested in the basic idea of the story or social links.
I love the game, but I'm not going to lie to you and tell you it's like an WRPG cause it's definitely not.
Are the shops mall and school just linear hallways?No, not completely, tho there are definitely linear hallways because schools do in fact have hallways and hallways are linear by their very nature. Also, the shops are basically glorified menus.
Like I said, this game has very little exploration, so if that's what you want from it, I would advise you to avoid it. The game is more about the player's interaction with the story and utilizing Personas, which are kind of like Pokemon but far more adult. The Personas are based on mythological creatures, dieties and demons.
Are the shops mall and school just linear hallways?[QUOTE="DerveCreaves"][QUOTE="GreySeal9"]
There are definitely no real time sidequests. However, the social links can change based on how you approach them.
The locations are not very big at all. You have the school, your dorm, train stations, a mall with various shops, a movie theatre, restaraunts, stuff like that.
The dungeons are maze-like (so they aren't linear) but they are completely randomly-generated, so if you don't like randomly-generated dungeon floors, you'll probably want to avoid this game unless you are very nterested in the basic idea of the story or social links.
I love the game, but I'm not going to lie to you and tell you it's like an WRPG cause it's definitely not.
GreySeal9
No, not completely, tho there are definitely linear hallways because schools do in fact have hallways and hallways are linear by their very nature. Also, the shops are basically glorified menus.
Like I said, this game has very little exploration, so if that's what you want from it, I would advise you to avoid it. The game is more about the player's interaction with the story and utilizing Personas, which are kind of like Pokemon but far more adult. The Personas are based on mythological creatures, dieties and demons.
Make believe is adult now?(lol) But anyway, I was just saying that enough exploration where it would not be boring to be going around the game world to do quests and progress the story(In other words the opposite of the first FFXIII game.)[QUOTE="GreySeal9"][QUOTE="DerveCreaves"] Are the shops mall and school just linear hallways?DerveCreaves
No, not completely, tho there are definitely linear hallways because schools do in fact have hallways and hallways are linear by their very nature. Also, the shops are basically glorified menus.
Like I said, this game has very little exploration, so if that's what you want from it, I would advise you to avoid it. The game is more about the player's interaction with the story and utilizing Personas, which are kind of like Pokemon but far more adult. The Personas are based on mythological creatures, dieties and demons.
Make believe is adult now?(lol) But anyway, I was just saying that enough exploration where it would not be boring to be going around the game world to do quests and progress the story(In other words the opposite of the first FFXIII game.)You do realize that some of the most adult novels are make believe, right? :? Let's not be ridiculous please.
And anyway, I'm not saying it's the most adult thing out there, just more so than Pokemon. Pokemon is aimed at kids, Persona is not.
The game is definitely not as one-note as FFXIII. FFXIII is just combat, combat, combat. Persona is not like that.
Make believe is adult now?(lol) But anyway, I was just saying that enough exploration where it would not be boring to be going around the game world to do quests and progress the story(In other words the opposite of the first FFXIII game.)[QUOTE="DerveCreaves"][QUOTE="GreySeal9"]
No, not completely, tho there are definitely linear hallways because schools do in fact have hallways and hallways are linear by their very nature. Also, the shops are basically glorified menus.
Like I said, this game has very little exploration, so if that's what you want from it, I would advise you to avoid it. The game is more about the player's interaction with the story and utilizing Personas, which are kind of like Pokemon but far more adult. The Personas are based on mythological creatures, dieties and demons.
GreySeal9
You do realize that some of the most adult novels are make believe, right? :? Let's not be ridiculous please.
And anyway, I'm not saying it's the most adult thing out there, just moreso than Pokemon. Pokemon is aimed at kids, Persona is not.
The game is definitely not as one-note as FFXIII. FFXIII is just combat, combat, combat. Persona is not like that.
Ridiculous? We apparently disconnected because we apparently aren't talking about the same thing, I meant something entirely different but back to questions about buying the series. (FFXIII Had combat?) I am just wondering if the game was super linear since you said there was not much exploration, what I am really trying to ask you was that when you said that you had all these locations and everything changed everyday, would it prevent the game from being repetitive for 70+ hours? Because in a game like FFXIII or something like a few DC jrpgs, the games have many locations but seem to fall flat in things actually happening and keeping the player engaged, and usually by the 4th hours you are getting bored doing the same thing again and again, Now what I believe you said, correct me if I am wrong, is that the game and its locations change daily excluding the plot and with the plot, so I take it that it willl keep the game from being to linear FOCUSED and prevent the feeling of boredom and repetition?[QUOTE="GreySeal9"]Ridiculous? We apparently disconnected because we apparently aren't talking about the same thing, I meant something entirely different but back to questions about buying the series. (FFXIII Had combat?) I am just wondering if the game was super linear since you said there was not much exploration, what I am really trying to ask you was that when you said that you had all these locations and everything changed everyday, would it prevent the game from being repetitive for 70+ hours? Because in a game like FFXIII or something like a few DC jrpgs, the games have many locations but seem to fall flat in things actually happening and keeping the player engaged, and usually by the 4th hours you are getting bored doing the same thing again and again, Now what I believe you said, correct me if I am wrong, is that the game and its locations change daily excluding the plot and with the plot, so I take it that it willl keep the game from being to linear FOCUSED and prevent the feeling of boredom and repetition?DerveCreaves
The "exploration" in the Persona games has more to do with interaction with other individuals, the areas are not many but there are up to 20? individuals that you can create bonds with, and most of them dont have that much of an order to do so, wich means you can interact with the ones you like only, many have pretty unique "paths" and stories and the more you interact with them the more you get to know them, you can go to movies, games, etc too with them. By doing this the combat changes (kinda) since your "summons" or personas become stronger and you can craete stronger versions with more Experienc with the interactions you have on the "real world".
Also, how you increase you stats (outside battle), like knowledge by studying, courage, etc... all this doesnt really have an order and can change from game to game to adapt to your likings. Part of the exploration in Persona is realated to you balancing out your social interactions, your stat upgrades, and your actual combat and leveling up.
[QUOTE="GreySeal9"][QUOTE="DerveCreaves"] Make believe is adult now?(lol) But anyway, I was just saying that enough exploration where it would not be boring to be going around the game world to do quests and progress the story(In other words the opposite of the first FFXIII game.)DerveCreaves
You do realize that some of the most adult novels are make believe, right? :? Let's not be ridiculous please.
And anyway, I'm not saying it's the most adult thing out there, just moreso than Pokemon. Pokemon is aimed at kids, Persona is not.
The game is definitely not as one-note as FFXIII. FFXIII is just combat, combat, combat. Persona is not like that.
Ridiculous? We apparently disconnected because we apparently aren't talking about the same thing, I meant something entirely different but back to questions about buying the series. (FFXIII Had combat?) I am just wondering if the game was super linear since you said there was not much exploration, what I am really trying to ask you was that when you said that you had all these locations and everything changed everyday, would it prevent the game from being repetitive for 70+ hours? Because in a game like FFXIII or something like a few DC jrpgs, the games have many locations but seem to fall flat in things actually happening and keeping the player engaged, and usually by the 4th hours you are getting bored doing the same thing again and again, Now what I believe you said, correct me if I am wrong, is that the game and its locations change daily excluding the plot and with the plot, so I take it that it willl keep the game from being to linear FOCUSED and prevent the feeling of boredom and repetition?Combat=battles. FFXIII had battles, did it not?
The locations themselves don't change that much and there are not many of them. What changes is the characters and your relationships with them. Also, some days are totally routine, while other days have unexpected surprises, but the surprises are mostly related to the plot and social links. You can do the social links in any order you want and you can approach them in the way you want. You don't even have to do them if you don't want to, but then your Personas will suck.
The dungeon crawling does get very repetitive, but the social links make up for it.
Ridiculous? We apparently disconnected because we apparently aren't talking about the same thing, I meant something entirely different but back to questions about buying the series. (FFXIII Had combat?) I am just wondering if the game was super linear since you said there was not much exploration, what I am really trying to ask you was that when you said that you had all these locations and everything changed everyday, would it prevent the game from being repetitive for 70+ hours? Because in a game like FFXIII or something like a few DC jrpgs, the games have many locations but seem to fall flat in things actually happening and keeping the player engaged, and usually by the 4th hours you are getting bored doing the same thing again and again, Now what I believe you said, correct me if I am wrong, is that the game and its locations change daily excluding the plot and with the plot, so I take it that it willl keep the game from being to linear FOCUSED and prevent the feeling of boredom and repetition?[QUOTE="DerveCreaves"][QUOTE="GreySeal9"]
You do realize that some of the most adult novels are make believe, right? :? Let's not be ridiculous please.
And anyway, I'm not saying it's the most adult thing out there, just moreso than Pokemon. Pokemon is aimed at kids, Persona is not.
The game is definitely not as one-note as FFXIII. FFXIII is just combat, combat, combat. Persona is not like that.
GreySeal9
Combat=battles. FFXIII had battles, did it not?
The locations themselves don't change that much and there are not many of them. What changes is the characters and your relationships with them. Also, some days are totally routine, while other days have unexpected surprises, but the surprises are mostly related to the plot and social links. You can do the social links in any order you want and you can approach them in the way you want. You don't even have to do them if you don't want to, but then your Personas will suck.
The dungeon crawling does get very repetitive, but the social links make up for it.
:\Combat requires input from the player, autobattle is not input from the player. Which is used 80% of the games combat except to heal or use inventory items. Wait, are you defending FFXIII? Ok, so then I should probably see to the first game first. I'll see if it's available later and try it. Now on a related topic, what Jrpgs fit into the categories I described before?[QUOTE="DerveCreaves"][QUOTE="GreySeal9"]
Ridiculous? We apparently disconnected because we apparently aren't talking about the same thing, I meant something entirely different but back to questions about buying the series. (FFXIII Had combat?) I am just wondering if the game was super linear since you said there was not much exploration, what I am really trying to ask you was that when you said that you had all these locations and everything changed everyday, would it prevent the game from being repetitive for 70+ hours? Because in a game like FFXIII or something like a few DC jrpgs, the games have many locations but seem to fall flat in things actually happening and keeping the player engaged, and usually by the 4th hours you are getting bored doing the same thing again and again, Now what I believe you said, correct me if I am wrong, is that the game and its locations change daily excluding the plot and with the plot, so I take it that it willl keep the game from being to linear FOCUSED and prevent the feeling of boredom and repetition?Marmotas
The "exploration" in the Persona games has more to do with interaction with other individuals, the areas are not many but there are up to 20? individuals that you can create bonds with, and most of them dont have that much of an order to do so, wich means you can interact with the ones you like only, many have pretty unique "paths" and stories and the more you interact with them the more you get to know them, you can go to movies, games, etc too with them. By doing this the combat changes (kinda) since your "summons" or personas become stronger and you can craete stronger versions with more Experienc with the interactions you have on the "real world".
Also, how you increase you stats (outside battle), like knowledge by studying, courage, etc... all this doesnt really have an order and can change from game to game to adapt to your likings. Part of the exploration in Persona is realated to you balancing out your social interactions, your stat upgrades, and your actual combat and leveling up.
Ah, that cleared a few things.[QUOTE="GreySeal9"][QUOTE="DerveCreaves"] Ridiculous? We apparently disconnected because we apparently aren't talking about the same thing, I meant something entirely different but back to questions about buying the series. (FFXIII Had combat?) I am just wondering if the game was super linear since you said there was not much exploration, what I am really trying to ask you was that when you said that you had all these locations and everything changed everyday, would it prevent the game from being repetitive for 70+ hours? Because in a game like FFXIII or something like a few DC jrpgs, the games have many locations but seem to fall flat in things actually happening and keeping the player engaged, and usually by the 4th hours you are getting bored doing the same thing again and again, Now what I believe you said, correct me if I am wrong, is that the game and its locations change daily excluding the plot and with the plot, so I take it that it willl keep the game from being to linear FOCUSED and prevent the feeling of boredom and repetition?DerveCreaves
Combat=battles. FFXIII had battles, did it not?
The locations themselves don't change that much and there are not many of them. What changes is the characters and your relationships with them. Also, some days are totally routine, while other days have unexpected surprises, but the surprises are mostly related to the plot and social links. You can do the social links in any order you want and you can approach them in the way you want. You don't even have to do them if you don't want to, but then your Personas will suck.
The dungeon crawling does get very repetitive, but the social links make up for it.
:\Combat requires input from the player, autobattle is not input from the player. Which is used 80% of the games combat except to heal or use inventory items. Wait, are you defending FFXIII? Ok, so then I should probably see to the first game first. I'll see if it's available later and try it. Now on a related topic, what Jrpgs fit into the categories I described before?I thought FFXIII was pretty lackluster for an FF game (so, no, I'm not 'defending it' even tho it wouldn't really matter if I was), but by combat I meant battles, so again, let's not be ridiculous. You know what I meant and are being needlessly pendantic. But then again, I'm pretty sure you're a StatusShuffle/Another48Hours account, so....yeah...
:\Combat requires input from the player, autobattle is not input from the player. Which is used 80% of the games combat except to heal or use inventory items. Wait, are you defending FFXIII? Ok, so then I should probably see to the first game first. I'll see if it's available later and try it. Now on a related topic, what Jrpgs fit into the categories I described before?[QUOTE="DerveCreaves"][QUOTE="GreySeal9"]
Combat=battles. FFXIII had battles, did it not?
The locations themselves don't change that much and there are not many of them. What changes is the characters and your relationships with them. Also, some days are totally routine, while other days have unexpected surprises, but the surprises are mostly related to the plot and social links. You can do the social links in any order you want and you can approach them in the way you want. You don't even have to do them if you don't want to, but then your Personas will suck.
The dungeon crawling does get very repetitive, but the social links make up for it.
GreySeal9
I thought FFXIII was pretty lackluster for an FF game (so, no, I'm not 'defending it' even tho it wouldn't really matter if I was), but by combat I meant battles, so again, let's not be ridiculous. You know what I meant and are being needlessly pendantic. But then again, I'm pretty sure you're a StatusShuffle/Another48Hours account, so....yeah...
I am the one that brought up combat now you what does what you said have to do with anything? The most common complaint about XIII is theautobattle system making the combat lesser of combat, read reviews. Also, my other question.\, about the Jrpgs that fit what I am looking for?Ah, that cleared a few things.DerveCreaves
Its not that its not linear, but in this line you make the choices on how to progress. Lets say you dont feel like fighting one day, then that day you go with a friend and study, next day you feel like going out with someone else, so you do it. Or only feel like upgrading stats or maybe this time you do want to fight, and so on.
Persona moves on a day-per-day basis, and you get to make a couple of choices each day in basically any combination, despite this choices the game will keep moving forward, but it will give you the chance to have actual imput on what will happen those days. Sure, there are scripted days that have certain story-related events, but the rest is anything goes.
Unlike in FF13, that the game keeps moving forward and wont let you change absolutely anything about it as you move on, basically making your presense pointless.
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Btw, might i suggest to get Persona 4?, i found it more involving than 3 to be honest. Youtube it or read the review here and see if you like what you see.
[QUOTE="DerveCreaves"] Ah, that cleared a few things.Marmotas
Its not that its not linear, but in this line you make the choices on how to progress. Lets say you dont feel like fighting one day, then that day you go with a friend and study, next day you feel like going out with someone else, so you do it. Or only feel like upgrading stats or maybe this time you do want to fight, and so on.
Persona moves on a day-per-day basis, and you get to make a couple of choices each day in basically any combination, despite this choices the game will keep moving forward, but it will give you the chance to have actual imput on what will happen those days. Sure, there are scripted days that have certain story-related events, but the rest is anything goes.
Unlike in FF13, that the game keeps moving forward and wont let you change absolutely anything about it as you move on, basically making your presense pointless.
-----
Btw, might i suggest to get Persona 4?, i found it more involving than 3 to be honest. Youtube it or read the review here and see if you like what you see.
What's the difference between persona 3 and 4?[QUOTE="GreySeal9"][QUOTE="DerveCreaves"] :\Combat requires input from the player, autobattle is not input from the player. Which is used 80% of the games combat except to heal or use inventory items. Wait, are you defending FFXIII? Ok, so then I should probably see to the first game first. I'll see if it's available later and try it. Now on a related topic, what Jrpgs fit into the categories I described before?DerveCreaves
I thought FFXIII was pretty lackluster for an FF game (so, no, I'm not 'defending it' even tho it wouldn't really matter if I was), but by combat I meant battles, so again, let's not be ridiculous. You know what I meant and are being needlessly pendantic. But then again, I'm pretty sure you're a StatusShuffle/Another48Hours account, so....yeah...
I am the one that brought up combat now you what does what you said have to do with anything? The most common complaint about XIII is theautobattle system making the combat lesser of combat, read reviews. Also, my other question.\, about the Jrpgs that fit what I am looking for?I said FFXIII was just combat, combat, combat, meaning you pretty much just fight and do nothing else (besides watch cutscenes). You were the one that started focusing on the autobattle when it was pretty obvious I meant that the game didn't have much to do other than getting into battles.
Anyway, if you want an JRPG with huge locations and alot of exploration, check out Xenoblade Chronicles. It has no real time sidequests, but it has a ridiculously big world to explore and there are tons of beautiful locations that are huge and open.
What's the difference between persona 3 and 4?DerveCreaves
Basically everything, a new story, new characters, revamped combat system, new and rebalanced personas, new social links (people you go with), new places, different dungeons, etc. The core elements are kept, like the day-per-day advance, or the creation of social links and the combat elements, but most of it has been enhanced and all story-related elements completelly changed, its like going from a numbered FF to another.
I am the one that brought up combat now you what does what you said have to do with anything? The most common complaint about XIII is theautobattle system making the combat lesser of combat, read reviews. Also, my other question.\, about the Jrpgs that fit what I am looking for?[QUOTE="DerveCreaves"][QUOTE="GreySeal9"]
I thought FFXIII was pretty lackluster for an FF game (so, no, I'm not 'defending it' even tho it wouldn't really matter if I was), but by combat I meant battles, so again, let's not be ridiculous. You know what I meant and are being needlessly pendantic. But then again, I'm pretty sure you're a StatusShuffle/Another48Hours account, so....yeah...
GreySeal9
I said FFXIII was just combat, combat, combat, meaning you pretty much just fight and do nothing else (besides watch cutscenes). You were the one that started focusing on the autobattle when it was pretty obvious I meant that the game didn't have much to do other than getting into battles.
Anyway, if you want an JRPG with huge locations and alot of exploration, check out Xenoblade Chronicles. It has no real time sidequests, but it has a ridiculously big world to explore and there are tons of beautiful locations that are huge and open.
Like I said before, most people don't consider it combat because there is little input which is why lots of people hate it, so I assumed you would get what I was trying to make a joke out of, but that did not happen. Also, Xenoblade ok.[QUOTE="DerveCreaves"] What's the difference between persona 3 and 4?Marmotas
Basically everything, a new story, new characters, revamped combat system, new and rebalanced personas, new social links (people you go with), new places, different dungeons, etc. The core elements are kept, like the day-per-day advance, or the creation of social links and the combat elements, but most of it has been enhanced and all story-related elements completelly changed, its like going from a numbered FF to another.
Is it more explorish?Please Log In to post.
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