Features you wished every game had

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rragnaar

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#51 rragnaar
Member since 2005 • 27023 Posts
Every game should have a time counter for how long you have played the game.aspro73

That would be a great feature. Most of the time when I'm asked how much time I spent with a game I just have to make something up.
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deactivated-5967f36c08c33

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#52 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

Every game should have a time counter for how long you have played the game.aspro73

That's a great idea.Would be pretty useful for speed running.

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chronogamer27

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#53 chronogamer27
Member since 2006 • 1502 Posts
well i have xfire for pc games, and live eye for my 360, so im pretty much covered on time counter
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Spartan_crum

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#54 Spartan_crum
Member since 2007 • 60 Posts

Pausing during cutsenes.

Sometimes, I just want to pee, damn it!

mon_bus
I agree with save anywhere and cutscene playback and pause FREEROAMING DOWNTIME like GTA series...if you know what i mean, things to do inbetween missions or you can just run around killin ppl
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Gen-Gawl

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#55 Gen-Gawl
Member since 2004 • 3925 Posts

Think of one or 2 features you wished every single game had to make them more enjoyable.

1. Save anywhere. Okay I can understand not being able to save in the middle of a battle, but I think it's acceptable to allow you to save any time before or after the pockets of action.

2. Cutscene playback: Once you've seen a cutscene, ANY cutscence, it should be unlocked and viewable in the options menu. Is that too much to ask?

UT_Wrestler

Full construction set for users to create their own content. Like neverwinter nights and the elder scrolls.

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walrusgod

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#56 walrusgod
Member since 2007 • 337 Posts

Definitely cutscene skipping/pausing/subtitles (though I do have to admit more and more games are starting to do this).

Maybe not a "save anywhere" feature (that would take the difficulty out of some games), but rather maybe a "temporary save" feature, like the one used in Breath of Fire: Dragon Quarter. You could save anywhere, but when you loaded the temporary save file, that file was erased, and if you then died, you would restart from the last "hard save" spot. It would allow people to save and quit whenever they wanted, but it would not defang the difficulty level of some games (which sometimes relies on having you do multiple difficult tasks in a row).

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LordAndrew

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#57 LordAndrew
Member since 2005 • 7355 Posts

Cutscenes that can be paused and skipped. With optional subtitles too.

Adjustable volumes for music, voices, and sound effects.

And probably some other stuff that I'm forgetting.

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E3BigC

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#58 E3BigC
Member since 2004 • 411 Posts
Dude, every online game should have the saved films setup of Halo 3. Seriously, being able to look all around the battlefield is awesome. I kinda miss it when I do something really awesome and I can't save it like I can with Halo 3.AtomicTangerine
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twopic58

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#59 twopic58
Member since 2007 • 3710 Posts
Multiplayer with bots. And the ability to take pictures and save video clips from recent games like Halo 3.
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JustPlainLucas

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#60 JustPlainLucas
Member since 2002 • 80441 Posts
Save anywhere, and I'm good to go.
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Nifty_Shark

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#61 Nifty_Shark
Member since 2007 • 13137 Posts
debug mode, cheat codes, skulls (Halo 3 style so that you can activate them whenever). I wish more games allowed you to mess around with them.
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KhanhAgE

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#62 KhanhAgE
Member since 2004 • 1345 Posts
Quick save and Quick load.
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AdrianWerner

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#63 AdrianWerner
Member since 2003 • 28441 Posts
I've been watching some Sings of a Solar Empire beta vids and they have multiplayer savegame. It'[s such a simple yet brilliant idea that I'm shocked I didn't find it in any other game (maybe it is in some, but I don't remember any and it should be a standart must-have feature or every MP game)Every damn game should have that option, especialy if MP game sessions can take more than 5 minutes
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PuRe_CaNaDiaN_

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#64 PuRe_CaNaDiaN_
Member since 2003 • 204 Posts

Almost forgot and it might have been said sinceI posted, but...

The ability to play without a Heads Up Display (HUD). After playing B&W most elements on a HUD seem pointless or could have been put into the actual gameplay. Honestly, so many FPSs have a number that tells you how many bullets are left in your gun, but wouldn't you rather just sort of keep track mentally, or find out the hard way? I can understand that somethings (like life remaining) are often needed due to technical limitations, but I would like to see less numbers& textand more game screen.

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turbo1001

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#65 turbo1001
Member since 2007 • 164 Posts

Well....I would have to say customization to a certain degree. I hate being limited to having the same weapons over and over again, without any option to upgrade them somehow. Also a feature which lets you change yoyur appearance wouldn't go a miss..

Also the option to explore more, instead of going straight from one level to the next. GTA is one of my favourite games, simply because it has implemented that feature into it's gameplay straight away from the start of the game. Therefore you can play the game at your own pace and not feel pressured to attempt the next mission straightaway.

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King9999

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#66 King9999
Member since 2002 • 11837 Posts
This one applies mainly to console RPGs, but it would be really nice if they included a synopsis so that if you leave an RPG for while, you'll know what you have to do next when you play it again. This next one will probably never happen again, but I always loved the Second Quest from the original Zelda. Games these days can throw all kinds of extra goodies at you, but a Second Quest mode beats them all, every time.
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LordAndrew

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#67 LordAndrew
Member since 2005 • 7355 Posts

This one applies mainly to console RPGs, but it would be really nice if they included a synopsis so that if you leave an RPG for while, you'll know what you have to do next when you play it again.King9999

Yes. That's one of the things I desire as well. I left Tales of Phantasia for a while, and when I came back to it, I didn't know what was happening in the story or what I was supposed to do.