It depends on your definition of "Fighter."
If you define fighting games as strictly between 2 people on a 2D plane, you're going to be throwing out a lot of candidates other people deeply value as fighters. What about 3D fighters? Aren't they fighting games? Samurai Shodown features items in the matches, does that make it not a fighter either?
If your definition of a fighting games is limited to what you yourself define as a fighting game, your scope will be very limited. I did not spend 10 years of my life playing Smash Bros. and mastering combos to have other people tell me it's not a fair judge of skill with certain regards to X and Y.
So long as your goal is to eliminate your opponent in a controlled relatively close environment using skills that involve hitting and/or special moves, I would call that a fighter.
But people can choose to be close-minded as much as they want. If Smash Bros. isn't as "hardcore" as they'd like it to be, I would suggest looking at how other modern fighters are embracing the whole "easy to learn, difficult to master mantra." Blazblue has a "Special" button. In previous generations, people would have balked at the idea of simply having a button for a special move, but they'd be missing all the aspects of such a decision and how it shapes the game.
I love Street Fighter. I love Marvel vs. Capcom. I love Smash Brothers. I consider them to all be necessarily different but equally valid entries into the fighting game canon. Each one of them requires a certain level of mastery if you intend to be serious about the game.
Log in to comment