@RyviusARC said:
As I get older I have a harder time with suspension of disbelief.
I gain more knowledge and raise my standards for what I consider to be of good quality.
I remember playing FFX when it first came out and as a teen I enjoyed the gameplay and story, but when I went back to replay it a couple of years ago my impression of the game was a lot different.
The voice acting seemed a whole lot worse, the script was poorly done and the characters seemed too unrealistic for me to connect with.
I used to love JRPGs but I rarely touch them anymore because of how unrealistic the premise of just about every game is with teenagers being able to save the world.
It reminds me of a book I read where one of the characters was a female in her late teens who only had a few months of training with a sword and bow yet was easily able to take on multiple elite hardened guards who had decades of war experience.
Most kids would not be critical of such stuff and think it was "awesome!" but I just cringe when I see stuff like that in a story driven game that is trying to take itself seriously.
Some games I can ignore for being ridiculous if they are not trying to be serious about it at all but those games are few.
The thing about the voice acting is that it was praised by even most adults back in 2001/2002. And a big reason why was because, by early 2000's gaming standards, the voice acting was as good as it gets. The difference isn't just that we've grown up, but that we've gotten used to higher-quality voice acting over the years. It's a bit like going back to watching 80's blockbusters like Star Wars or Indiana Jones, which are full of cheesy dialogues by today's standards, yet most adults back then loved those dialogues.
However, I think a bigger issue is, like most JRPG's, FFX was localized and dubbed into English, rather than being a native English-language game. As a result, there is always going to be a cultural disconnect. A lot of expressions and mannerisms that are "normal" and "realistic" in Japanese culture would seem "unusual" or "unrealistic" in Western cultures, and vice-versa, since many Japanese gamers had similar complaints about WRPG's like Mass Effect, such as the characters behaving in a "peculiar" or "unrealistic" manner. From a Western perspective, FFX is probably one of the most jarring examples of this, since FFX is far more loved in Japan than it is in the West, either because the Japanese script and voice acting was much better than the English localization, or simply because FFX culturally resonates with Japanese audiences more than it does with Western audiences. Most teenagers wouldn't notice or pay attention to the cultural differences the way adults would, so we wouldn't have picked up on the peculiar cultural differences back then like we would today.
And finally, I think you are under-estimating what teenagers are capable up. Up until the 19th century, there wasn't even any such thing as "teenagers" or "adolescence", but most people were considered "adults" the moment they hit puberty. It wasn't until the early 20th century that the concept of "adolescence" started gaining popularity, largely due to the increasing life expectancy of the average human being at the time. When it comes to combat in particular, up until the 20th century, most soldiers were teenagers. Even in the Vietnam War, the average age of a soldier was reportedly only around 19-20. And while the average age of Western soldiers have increased since then, a lot of developing countries still involve younger fighters, especially in Middle-Eastern conflicts which frequently involve teenage fighters. In Japan's case, despite having the highest life expectancy in the world, it seems like they still haven't moved on much from the traditional view of teenagers being adults.
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