[QUOTE="Socijalisticka"]
[QUOTE="contracts420"]
lol I'd love to hear your reasoning behind this.
contracts420
The intention behind Bioshock was to streamline the System Shock 2 model for a modern audience, which is understandable, but in result it suffers as does every other FPS-RPG hybrid in existence: not being competent as a FPS, or an RPG. The fundamental essence of SS2 was scarce-resource management. As the resources necessary for character progression are extremely limited, every choice you make comes at a substantial cost. If you invest in a tech build, you severely limit yourself with other options. Unlike in Bioshock, if you don't invest in hack, you simply cannot hack. Even every hack you perform comes at a substantial cost (in precious nanites). You may not obtain the items you need, you may not even succeed in a hacking attempt. Oh and unlike in Bioshock the game doesn'tpause in realtime while you're hacking. Ammo is limited, weapons degrade, health restoration comes at a price.
In Bioshock, Adam and Eve are plentiful enough that it lacks any meaningful restriction how a player can interact in the game world. If you confront an obstacle, the game hands you the necessary tool to overcome it. There are no sacrifices, no alternatives. In SS2, you may or may not overcome an obstacle based on how you build your character. In Bioshock, you could get all the plasmids you could ever need, and on top of that you can SWITCH between plasmids through a gene bank. Imagine in a RPG if you could respec your character at any time and at no cost. Speaking of no costs, the game doesn't punish you at all for DYING, you essentially are GOD.
I could go on forever (haven't even begun on the FPS elements), but I need to sleep. Oh and I know you're thinking the narrative, but don't bother. It's a complete retelling of System Shock 2.
I fail to understand how Bioshock is not a competent FPS game.
When creating Bioshock the team decided to abandon the uneccesary fluff that comes with RPG elements and instead focus on crafting a more atmoshpheric FPS. The developer intended that the player be able to accomplish whatever task is presented to them without having to build their character in any specific way. Instead giving the player upgrades to their existing skills rather than locking the player or limiting the players control. Wether you prefer this or the method of character building in SS2, it by no means makes Bioshock worse, as a matter of fact it makes Bioshock a more friendly title allowing you to use whatever you want at any given time without limiting your abilities. This is not a bad thing.
I will completetly agree that the plot of both tiles is very similiar and hits the same marks. This is not up for debate.
You seem to undermine Bioshock for not bearing the trappings of a Survival-Horror title. Most of the points you try to make in SS2' favor are actually reasons why Bioshock IS a far superior FPS game.
Had there been no emphasis on choice, had the plasmids and gene tonics been just granted to the player, had the gene bank not been implemented, had Irrational not place so much emphasis on horror, you'd be right. It's clear that they've attempted to recapture the success of Shock 2. All these genre elements, RPG, action, and horror, come to undermine eachother. And therein lies my criticism.
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