find things wrong with your favorite games

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jsh020

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#1 jsh020
Member since 2010 • 1168 Posts

as the tital says, find somthing that you count as a con with your favorite games

FF X: yunalesca was a cheap fight

halo 2: the ending and spawning the disapointingly average sequal

burnout 3: some races you need to restart becouse of one crash messing up your position

medal of honor frontlines: was their even a plot? and it just kinda ends

gta 4: driving took some time to get used to

gta SA: come on some of those missions were the definition of fustrating

lunar star: most obvious betrayal ever

FF XIII: could care less about the towns but wish it was more open

tales of symphonia: lloyd was realy bland until the anime

far cry instincts: it just ends

far cry 2: im not even gonna pretend like this game was good let alone one of my favorites

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Buttons1990

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#2 Buttons1990
Member since 2009 • 3167 Posts

Mass Effect 1+2

- Not more to do.

- Serious lack of space "things" not a lot of space stations, large frigates, etc... All that codex backstory about frigates and super carriers, etc... I have never even seen one... And the supermassive Arcturus Station where the Systems Alliance and Systems Alliance Navy are headquartered - Where all Alliance vessels are constructed and launched, etc... Yet you never get to go there... I WANT TO SEE THAT DAMN SPACE STATION! I WANT TO GET OUT AND WALK AROUND ON IT! I WANT TO SEE A DREADNOUGHT!

NAO!

EDIT: I just realized... In Mass Effect 3... Earth is under attack... Considering the back story on the Arcturus station says it sits at a hub of several Mass Relays, including the one that leads to Earth... The Reapers would have to bypass it and the entire Alliance Fifth Fleet... OMGWTFBBQ SUPERMASSIVE SPACE BATTLES IN ME3 AHHHHHHHHHHHHH!!!!!!!!!!!!!

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jsh020

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#3 jsh020
Member since 2010 • 1168 Posts

Mass Effect 1+2

- Not more to do.

- Serious lack of space "things" not a lot of space stations, large frigates, etc... All that codex backstory about frigates and super carriers, etc... I have never even seen one... And the supermassive Arcturus Station where the Systems Alliance and Systems Alliance Navy are headquartered - Where all Alliance vessels are constructed and launched, etc... Yet you never get to go there... I WANT TO SEE THAT DAMN SPACE STATION! I WANT TO GET OUT AND WALK AROUND ON IT! I WANT TO SEE A DREADNOUGHT!

NAO!

EDIT: I just realized... In Mass Effect 3... Earth is under attack... Considering the back story on the Arcturus station says it sits at a hub of several Mass Relays, including the one that leads to Earth... The Reapers would have to bypass it and the entire Alliance Fifth Fleet... OMGWTFBBQ SUPERMASSIVE SPACE BATTLES IN ME3 AHHHHHHHHHHHHH!!!!!!!!!!!!!

Buttons1990

now that you mention it holy crap mass effetc had almmost nothing to do with space, and why is ther eonly like 4 worlds that are actualy charted, everything else is a desolant wasteland

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Buttons1990

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#4 Buttons1990
Member since 2009 • 3167 Posts

[QUOTE="Buttons1990"]

Mass Effect 1+2

- Not more to do.

- Serious lack of space "things" not a lot of space stations, large frigates, etc... All that codex backstory about frigates and super carriers, etc... I have never even seen one... And the supermassive Arcturus Station where the Systems Alliance and Systems Alliance Navy are headquartered - Where all Alliance vessels are constructed and launched, etc... Yet you never get to go there... I WANT TO SEE THAT DAMN SPACE STATION! I WANT TO GET OUT AND WALK AROUND ON IT! I WANT TO SEE A DREADNOUGHT!

NAO!

EDIT: I just realized... In Mass Effect 3... Earth is under attack... Considering the back story on the Arcturus station says it sits at a hub of several Mass Relays, including the one that leads to Earth... The Reapers would have to bypass it and the entire Alliance Fifth Fleet... OMGWTFBBQ SUPERMASSIVE SPACE BATTLES IN ME3 AHHHHHHHHHHHHH!!!!!!!!!!!!!

jsh020

now that you mention it holy crap mass effetc had almmost nothing to do with space, and why is ther eonly like 4 worlds that are actualy charted, everything else is a desolant wasteland

Mass Effect 2 was better with the planets than ME1... There aren't any desolate wastelands... But there are also a lot less planets you can land on as well... Anyways... In Mass Effect 3 - Need more space stuff... Need more city scapes, need more Earth... Two games in and I haven't landed on Earth yet.

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IndianaPwns39

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#5 IndianaPwns39
Member since 2008 • 5037 Posts

Castlevania: Symphony of the Night has laughably bad voice acting. It created a few iconic moments, but there are more later on that are cringe worthy.

Uncharted 2's cover system can be irritating in some spots, the story is too similar to the first, and co op could be a bit fleshed out.

Vampire the Masquerade: Bloodlines is insanely buggy before patches, and areas are disappointingly tiny.

Dead Space offers little in the ways of replayability.

Morrowind's journal is terrible. Directions were horrendous to begin with, but to flip through several pages just to remember what you're supposed to do was irritating.

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Ashley_wwe

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#6 Ashley_wwe
Member since 2003 • 13412 Posts
Gears of War series - trying to get away from enemies or a Hammer of Dawn (mainly online), and you just get stuck to every single wall without even meaning to, meaning you can't get away. It's worse when you are the last human player alive. The early Resident Evil titles - ink ribbons. I have always disliked those things. But even as they are a big and reliable part of the early RE games, it shows how awesome RE is if I still love the early titles :D. Guitar Hero/Rock Band games - the character creation does get better and better every time, especially at its' peak in Rock Band 3, but I still wish that it was a bit more advanced, such as the WWE CAWs. I want to make a band, meaning I want to be able to make myself look like me more :P. WWE SmackDown! vs. RAW series - the repetitive AI. By repetitive I mean they sometimes keep doing the same actions again and again for no reason. Also the online has always been laggy a lot of the time, even after 5 (or 7 if you count Legends of WrestleMania and All Stars, although I still need to get All Stars), they still haven't it right (even after promising it in the early developmental stages of SvR 2011). Call of Duty series - not every game seems to have this "problem" as much as the others do, but most of them do. The worst ones for this would be CoD2 and 3 on the Xbox 360 in particular. That problem would be the checkpoints. You can do loads and loads and be happy with yourself and thinking "I must just not have noticed the game giving me a checkpoint" as after that 5+ minutes of shooting and pushing forward you believe you should have got one, but you don't and get sent right back. This is at its' worst in CoD3 I would say. Still a fantastic game though. That is just some of them :).
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LankyKong

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#7 LankyKong
Member since 2011 • 2678 Posts

Dead Space: the jump scares are obvious.

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elm_street_kid

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#8 elm_street_kid
Member since 2003 • 1354 Posts
When I look down at the controller, it doesn't say "SEGA" on it.
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drochnathair

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#9 drochnathair
Member since 2008 • 412 Posts

The voice acting in Silent Hill 2 could really be better than it is.

The Mako sequences in Mass Effect are kinda clumsy.

Persona 3 could really use separate "friend" and "girlfriend" paths for your female acquaintances.

SMT: Nocturne could be less punishing. Nah, that's part of the charm.

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locknload17

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#10 locknload17
Member since 2010 • 166 Posts

Half-Life 2 - Friendly NPCs can sometimes group up in corridors. The highway section runs a bit too long.

Grim Fandango - Tank controls. Some bugs.

Shadow of the Colossus - Some camera control issues. Controls on the horse aren't as smooth as they could have been, especially during sharp turns during battles.

Planescape Torment - Occasional bugs. Almost, turns you into a cynic of other games people hail as having "great stories" since other games storylines and dialogue pale in comparison to this game, even over a decade later.

System Shock 2 - Killer psy-monkeys seemed kinda lame. Cliffhanger ending which will never be resolved.

Okami - Brilliant and amazing game, but man, some of the cutscenes and dialogue go on...and on...and on.

Vampire: The Masquerade - Bloodlines - Really buggy upon release, pretty much requires a community patch to be playable and the last portion of the game is was so unpolished and rushed, you might as well cheat through the latter area. Clunky controls, combat and UI. Poor character animations. Graphics haven't aged well, despite being on Source Engine. Areas feel constricted and tiny, especially since it's supposed to be L.A.. Latter portion of the game feels rushed and lacks polish and pales in comparison to the great first half (though the great ending makes up for this).

The Longest Journey - Some puzzles are completely nonsense. Beginning drags a little.

Prince of Persia (2008 ) - The crappy epilogue DLC. No sequel yet despite cliffhanger ending in both the main game and epilogue DLC.

Beyond Good & Evil 2 - Cliffhanger ending that has yet to be resolved.

Silent Hill 1 / 2 / 3 - Tank controls.

Silent Hill - The voice acting is pretty bad.

Silent Hill 2 - Seemingly minor and inconsequential things can have a MAJOR impact on the ending you get without any real indication the player of choice. For example, simply examining a seemingly simple item in your inventory a certain number of times can have a major impact can swing your towards a completely different ending then what you were leaning towards.

KotOR - Playing "dark side" doesn't feel as complex as it could of been. To me, instead of coming off as a clever form of evil, you simply come off as a big jerk.

BioShock - The "evil" ending is completely stupid and makes no sense...and the "good" ending, though technically decent enough, has the sort of cheese factor like something out of a sappy Lifetime TV movie.

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PalmPixi

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#11 PalmPixi
Member since 2011 • 361 Posts

This is not hard. Same as movies.

Shadow of the colossu - Framerate issues, reptitive structure, colorless.

Guild Wars - No voice chat, limited friends list, invisible walls.

actually... I'm done. This is too hard for me to do lol.

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wiouds

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#12 wiouds
Member since 2004 • 6233 Posts

ME2 - whiny teammates. THe item system was borning and took so much away from the game. The power up system give no real meaningful different within a cl.ass.

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evil_angel74

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#13 evil_angel74
Member since 2007 • 988 Posts

Hmm.

  • Final Fantasy VIII - The plot loses a bit of it's momentum and charm during Disc 3 (or 4?).
  • Final Fantasy X - The animations sometimes are way out of sync with the voicework.
  • Uncharted 2 - The plot isn't really that outstanding. I like the writing, just not the actual plotline.
  • Mirror's Edge - Shorter than it could've been, when you miss a jump or something it messes up the flow of the whole run.
  • RDR and GTA - Travelling can get a bit tedious.
  • Civilization IV - It doesn't have as many features as Civ V, and I can't get back into it, despite enjoying it more than V.
  • Batman AA - Going to and from places in this was not very good or fun at all.
  • Oblivion - Not enough diversity for a 25sq km world.
  • Just Cause - Combat is a bit crap. Making soft toys fight has more oomph than Just Cause 2 does.
  • Psychonauts - Some of the character models are really unappealing to look at.

There's more, but that'll do for now.

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_Tobli_

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#14 _Tobli_
Member since 2007 • 5733 Posts

FFIX: The lack of an option to decide the summoning duration.

Trance should have been more interesting. Zidane's was fine, but then you look at vivi's lame double cast.....

Okami:Boss fights could have been better i suppose. The only ones that sticks out positively in my mind was the one where the boss had the drawing ability.

Primal: transitions between land and water was awkward, and the water level had some of the issues you might expect from a water level.

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Donniebeast

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#15 Donniebeast
Member since 2011 • 25 Posts

Dead Space: the jump scares are obvious.

LankyKong
This but i still love the atomsphere.
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19elderscroll86

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#16 19elderscroll86
Member since 2011 • 751 Posts

Hmm.

Final Fantasy VIII - The plot loses a bit of it's momentum and charm during Disc 3 (or 4?).Final Fantasy X - The animations sometimes are way out of sync with the voicework.Uncharted 2 - The plot isn't really that outstanding. I like the writing, just not the actual plotline.Mirror's Edge - Shorter than it could've been, when you miss a jump or something it messes up the flow of the whole run.RDR and GTA - Travelling can get a bit tedious.Civilization IV - It doesn't have as many features as Civ V, and I can't get back into it, despite enjoying it more than V.Batman AA - Going to and from places in this was not very good or fun at all. Oblivion - Not enough diversity for a 25sq km world.Just Cause - Combat is a bit crap. Making soft toys fight has more oomph than Just Cause 2 does.Psychonauts - Some of the character models are really unappealing to look at.

There's more, but that'll do for now.

evil_angel74
What, how can you say oblivion doesn't have enough diversity, you have snow up north, summer in the middle, swamp it the east, and ocean/beach in the west. Have you played morrowind, that game though awsome was just a hude wasteland.
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Darkwanderer000

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#17 Darkwanderer000
Member since 2011 • 213 Posts

Pokemon: Random encounters, turn-based battles are really outdated and old now. Graphics still haven't progressed beyond the GBA era. Storyline is pretty much the same in every single main-series game.

Morrowind: Combat was obnoxious as hell. Lots of bugs. Needs a lot of mods. I absolutly hated Morrowind when I first played it, before I got the PC version.

Final Fantasy: See the first two items for Pokemon. Though I've heard the newer games are better at this (need to play them...sigh).

World of Warcraft: Blizzard loves nerfing your class every other major patch. Ginormous MUDflation after the expansions that Blizzard shows no intention of fixing. Horrible community ever since WOTLK (not really a fault with the game itself, though).

Mario Platformers: Um, sorry I can't think of anything here. These games are pretty much perfect.:)

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brickdoctor

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#18 brickdoctor
Member since 2008 • 9746 Posts

Mass Effect 2 - Exceedingly linear for an RPG. Story isn't as good as in other Bioware games.

The Orange Box - Lots of load times. Team Fortress 2 is pretty much dead. (I have the PS3 version.)

Metal Gear Solid 3 - Some of the worst controls and camera in any game, ever.

SMB3 - I can't play it for more than 30 minutes without my NES freezing.

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lazyathew

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#19 lazyathew
Member since 2007 • 3748 Posts

Tales of the Abyss: Skits have no voice acting, and scroll automatically, so I sometimes miss stuff.

Final Fantasy X: Cinamatics cannot be skipped. Making death at a climactic boss battle very punishing.

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TGM_basic

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#20 TGM_basic
Member since 2003 • 6299 Posts

The only flaw in an otherwise flawless game.

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vadicta

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#21 vadicta
Member since 2007 • 4354 Posts

No More Heroes: Its 360 port isn't avalable in the states

Resident Evil 4: It keeps forcimg me to re-buy it

Vanquish: The challenges are pretty crap

Shadow of the Collosus: The horse was a far from obvious fight

Dead Rising: Psychopaths would come back after killing them

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Roweanos313

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#22 Roweanos313
Member since 2009 • 593 Posts

super mario land- no save system

tetris(gameboy)- no block holding system

pokemon- in later gens the pokemo are repititions of the old and look exactly like the creature they are supposed to be, some time irritating battles

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turtlethetaffer

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#23 turtlethetaffer
Member since 2009 • 18973 Posts

Zelda's story is more or less the same every time.

Peach hasn't found a way to stop Bowser from kidnapping her.

Okami has some control issues.

Resident Evil (the originals) are kind of clunky to play.

Story could still be better in Pokemon.

Dead Space, simply put, isn't that scary.

Majora's Mask ended.

Knights in the Nightmare has a tough learning curve, and you must be anal retentive about everything in order to suceed.

Crono doesn't talk in Chrono Trigger.

Scribblenauts could still be improved upon even more.

i don't care for the plots of the AC games.

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BlackDevil99

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#24 BlackDevil99
Member since 2003 • 2329 Posts

dragon age 2: repeated dungeons
Mass Effect: not infinite in scope
Half-Life 2: ummm, nothing?

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Ashley_wwe

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#25 Ashley_wwe
Member since 2003 • 13412 Posts
Ooh yes, I have another one to add from yesterday. That would be a problem that is seen in the GTAIII era of GTA games... especially in San Andreas. That problem would be the fact that when you are driving fast, everything goes blurry and you will be driving on air with invisible or very blurry buildings, and you can often crash in to a wall which brings the entire world back. Great games, but that is a bit annoying to be honest :P. The Tomb Raider Legend version on the Xbox 360. Not all the time, but often enough the games music will stop playing on the main menu, and then you try to quit to dashboard and the whole Xbox 360 locks up. A very bad bug in the game :(.
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TGM_basic

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#26 TGM_basic
Member since 2003 • 6299 Posts

Some others...

WWF No Mercy - Game erasing glitch. Damn that thing got me good sometimes.

Guitar Hero III - Can only play "Devil Went Down to Georgia" as a boss battle. And multiplayer required to unlock certain songs is lame, too.

Metroid: Other M - If they just removed those pointless sections where you're frozen in place and forced to look around for something, this game would be damn near perfect.

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DJChuy

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#27 DJChuy
Member since 2010 • 1851 Posts

Persona 3 & 4: The pacing and dungeon crawling. Dungeon crawling is bland and basically never changes throughout the whole game (70 hrs of it). I would like to see some gimmicks and traps because it gets boring and repetitive. Alongside that, there are times where the story just doesn't go anywhere. In Persona 3, you're sometimes waiting for the plot to advance. Persona 4's plot, on the other hand, loses direction at times. Also, I find the first three hours of P4 annoying, so I don't replay this game because the first three hours. Hopefully, Persona 5 has better pacing, a good opening and dungeon-crawling like Nocturne's.

Metal Gear Solid 1: The camera and controls can be a little annoying.

Metal Gear Solid 2: Story was okay, but it went downhill during the final hours of the game.

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ImBananas

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#28 ImBananas
Member since 2009 • 1793 Posts

Metal Gear Solid 3 - Some of the worst controls and camera in any game, ever.

brickdoctor
Its' controls seem fine to me except the CQC, before I looked in the thing that showed you some of the techniques I didn't know how to grapple an enemy and keep him alive for more than a few seconds, it was like, "AHA! I HAVE YOU NOW! *kssshh*...oops."
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DarkCatalyst

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#29 DarkCatalyst
Member since 2002 • 21074 Posts

NHL 11. I think it's easier to nitpick when you do love a game.