From different people with early copy same information, 4 hours and the story is weak from what i hear
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Hmm thats too bad. Its very common these days though. Is there anything else to keep you coming back? That was the biggest problem I had with the first one. It had no replayability after playing it once.
I wouldn't have minded 4 hours as much if the story was good. But it being bad makes this a huge disappointment seeing that the story was the strongest aspect of the first.
...so its a single player game sold at 60$, but its only 4 hours long? Are their any other gamemodes or activity's to the game?
Flat-out unacceptable in this day and age.
Hell...to be fair, movies are rarely more than 4 hours long either, but movies generally also cost less than $25 instead of $60. Lower the price to $30 and that seems reasonable. At $60, that's insane. This is particularly true if the story sucks. If it's a crappy story and only 4 hours of gameplay, then what is the reason for spending $60?
The demo is one of the most polished and enjoyable things I've played this year so I can accept the length if the rest of the game plays just as well.
That said, Vanquished can also be blown through in equal time and that is one of the best games of the year. Ultimately, If the core is solid, I'll play it more than once.
As to the story, I don't play games for stories. TFU1 had a narrative that was, at best, serviceable fan fiction and I certainly don't require some profound and sweeping epic to justify the hacking and slashing of storm troopers and the crumpling of tie fighters with the force.
I'll take 4-5 hours of polished quality over 15 hours of padded, bloated and uninspired mechanics anytime.
4 HOURS???? Is this a joke. That is disgraceful. How can this be accepted as a legit game. It has been hyped up so much by the developers and they bring out something so unworthy
There's been no official confirmation about the length of the game save a few posted play-through streams online. The Game Informer review, which hated the story, didn't mention anything about the length being that short so it seems likely the actual completion time on Normal will be 5-6 hours.
Regardless, it's disappointing to read so many of you dismissing this game over length. If you choose not to but this game because you don't feel it's long enough to warrant purchase that of course is your prerogative but the way some of you are hurling derision and slander at what appears to be a quality title is ridiculous.
I think the game will be a blast, as I loved the demo. I just don't think that a 4-5 hour game is worth a $60.00 price tag, despite how fun it is. I simply like to get more bang for my buck as a consumer. What is so ridiculous about that?
ironcreed
The decision not to purchase the game based on its alleged brevity isn't ridiculous at all.
Calling the game out as unworthy, tossing derision at it, etc. however is ridiculous when the game appears to be as polished and well-made as the demo suggests.
Go back and read some of the posts in this thread and you'll get a better understanding as to the source of my own personal annoyance. The demo was amazing and even if the full game is too short for some people to pay full price for, there is no way it deserves to be slandered given how many other brief games are released and receive universal praise.
And both Dead Rising's were fixed at 6 hours long. Length has no bearing on quality. A game can be an hour long, and infinitely replayable and still be fun. A game could last someone 5 hours, and they feel that single playthrough was justified and enjoyable.
This is the problem with modern gamers... they seem to derive value from the ability of a game to act as a time sink, and don't get value from actual enjoyment/fun.
well hopefully if the combat is better than the first it will have at least the same amount of re-playability for me. the story may not be brilliant but im pretty sure i'll be concentrating more on the mass lightsabre killings.
And both Dead Rising's were fixed at 6 hours long. Length has no bearing on quality. A game can be an hour long, and infinitely replayable and still be fun. A game could last someone 5 hours, and they feel that single playthrough was justified and enjoyable.
This is the problem with modern gamers... they seem to derive value from the ability of a game to act as a time sink, and don't get value from actual enjoyment/fun.foxhound_fox
There are also standard expectations. Would you be willing to pay $60 for a single 90 minute long movie? Most people wouldn't. When the standard price for movies is about $20, there just needs to be more content to justify the price.
Exact same thing here. If the game only cost $30, nobody would be complaining that it's only 4 hours long. But it's not $30, it's $60. At that price, people should be able to expect more content.
Think of it this way...suppose that the game was only 30 MINUTES long, and it still costs $60. Surely, at SOME point, you'd agree that the game is too short to justify the price. And if that's the case, you wouldn't be disagreeing in principle. All you'd be doing is disagreeing on the limit at which the game's price exceeds the value given by its content. Four hours might not be too short for you, but it is too short for others.
The thing is this...if a game is only an hour long, and it's fun, then it's fun. But...it's not the only fun game out there. I'm sure that gamers can find a game that's equally as fun, and is a lot longer than an hour.
I thought the demo was pretty good (definitely an improvement over the yawn-inducing original), but not compelling enough to buy it at full price even if it were 20 hours long. Being so short isn't going to help either (by the way, it doesn't matter to me if it's actually 4, 5, 6, 7 or 8 hours long, that's still horribly short in my book).
In my opinion, short games usually don't come off as "all killer, no filler", but as a testament to the developer's inability to provide enough variety to keep things fresh or the game design's failure to carry the weight past the 5-hour mark.
[QUOTE="foxhound_fox"]
And both Dead Rising's were fixed at 6 hours long. Length has no bearing on quality. A game can be an hour long, and infinitely replayable and still be fun. A game could last someone 5 hours, and they feel that single playthrough was justified and enjoyable.
This is the problem with modern gamers... they seem to derive value from the ability of a game to act as a time sink, and don't get value from actual enjoyment/fun.MrGeezer
There are also standard expectations. Would you be willing to pay $60 for a single 90 minute long movie? Most people wouldn't. When the standard price for movies is about $20, there just needs to be more content to justify the price.
Exact same thing here. If the game only cost $30, nobody would be complaining that it's only 4 hours long. But it's not $30, it's $60. At that price, people should be able to expect more content.
Think of it this way...suppose that the game was only 30 MINUTES long, and it still costs $60. Surely, at SOME point, you'd agree that the game is too short to justify the price. And if that's the case, you wouldn't be disagreeing in principle. All you'd be doing is disagreeing on the limit at which the game's price exceeds the value given by its content. Four hours might not be too short for you, but it is too short for others.
The thing is this...if a game is only an hour long, and it's fun, then it's fun. But...it's not the only fun game out there. I'm sure that gamers can find a game that's equally as fun, and is a lot longer than an hour.
TFUII isn't 30 minutes or an hour. It's a 4-5 hour game, which is hardly unusual by any rubric you care to employ. Plenty of games released feature campaigns that are relatively the same length and given how subjective completion times are, it's perfectly feasible that the full game is actually closer to 6-7 hours for most people to finish.
As to the notion that there are other games just as "fun", I've played (and owned) just about all of the major action/adventure releases for the year and this game seems pretty special so I would argue that the experience cannot be easily replicated.
Again, I have no problem with people deciding not to buy the game based on length but trashing it is nonsensical.
[QUOTE="ironcreed"]
I think the game will be a blast, as I loved the demo. I just don't think that a 4-5 hour game is worth a $60.00 price tag, despite how fun it is. I simply like to get more bang for my buck as a consumer. What is so ridiculous about that?
Grammaton-Cleric
The decision not to purchase the game based on its alleged brevity isn't ridiculous at all.
Calling the game out as unworthy, tossing derision at it, etc. however is ridiculous when the game appears to be as polished and well-made as the demo suggests.
Go back and read some of the posts in this thread and you'll get a better understanding as to the source of my own personal annoyance. The demo was amazing and even if the full game is too short for some people to pay full price for, there is no way it deserves to be slandered given how many other brief games are released and receive universal praise.
OK, I get what you are saying. I do think the game will be a blast, I just hate it that it is so short for a $60.00 game. Yes, I constantly hear the argument that quality is greater than quantity and that is a fair point. However, not everyone enjoys playing a 4 hour game over and over again, no matter how good it is. Beyond that, 'quality' is different for everyone, so I simply cannot stand it when someone tries to define what should and should not be considered quality and value for everyone.
I am not saying that length in and of itself determines quality. I just expect more content for the price of games today because I am not the type of gamer who would replay this 20 times. I usually only do that sort of thing with role playing games or other open world, content packed games like GTA. That is just me, and it in no way means that I am 'out of touch', lol.
TFUII isn't 30 minutes or an hour. It's a 4-5 hour game, which is hardly unusual by any rubric you care to employ. Plenty of games released feature campaigns that are relatively the same length and given how subjective completion times are, it's perfectly feasible that the full game is actually closer to 6-7 hours for most people to finish.
As to the notion that there are other games just as "fun", I've played (and owned) just about all of the major action/adventure releases for the year and this game seems pretty special so I would argue that the experience cannot be easily replicated.
Again, I have no problem with people deciding not to buy the game based on length but trashing it is nonsensical.
Grammaton-Cleric
And again, some people find it unacceptable to spend $60 on a game which only offers around 4 hours of game time. The fact that YOU have no problem spending that much money on a game of that length does not make it unreasonable for someone else to take issue with it.
[QUOTE="Grammaton-Cleric"]
TFUII isn't 30 minutes or an hour. It's a 4-5 hour game, which is hardly unusual by any rubric you care to employ. Plenty of games released feature campaigns that are relatively the same length and given how subjective completion times are, it's perfectly feasible that the full game is actually closer to 6-7 hours for most people to finish.
As to the notion that there are other games just as "fun", I've played (and owned) just about all of the major action/adventure releases for the year and this game seems pretty special so I would argue that the experience cannot be easily replicated.
Again, I have no problem with people deciding not to buy the game based on length but trashing it is nonsensical.
MrGeezer
And again, some people find it unacceptable to spend $60 on a game which only offers around 4 hours of game time. The fact that YOU have no problem spending that much money on a game of that length does not make it unreasonable for someone else to take issue with it.
There's a difference between a thoughtful critique of the game's alleged brevity versus slandering the game as a whole, which remains my point of contention with many of the more juvenile insults that have been hurled at this title. Setting aside the fact that no reputable site has thus far claimed the game is actually 4 hours, TFUII appears to be vastly improved in almost every way and thus a quality experience, even if some don't feel the experience justifies the price. (Which, as I stated, is their personal prerogative)
I will state that length, while perhaps a fair rubric in terms of personal monetary investment, should rarely be the determining factor in assessing a game's overall quality.
There's a difference between a thoughtful critique of the game's alleged brevity versus slandering the game as a whole, which remains my point of contention with many of the more juvenile insults that have been hurled at this title. Setting aside the fact that no reputable site has thus far claimed the game is actually 4 hours, TFUII appears to be vastly improved in almost every way and thus a quality experience, even if some don't feel the experience justifies the price. (Which, as I stated, is their personal prerogative)
I will state that length, while perhaps a fair rubric in terms of personal monetary investment, should rarely be the determining factor in assessing a game's overall quality.
Grammaton-Cleric
I reread the replies just to make sure, and I only see ONE comment which even comes close to doing that.
The other comments are basically saying that for them, 4 hours of gameplay doesn't justify $60. That's it. No one's saying, "it's only 4 hours long, then the whole game is worthless."
[QUOTE="ArmageddonsRaid"]4 hours is a joke Metamania
Again, length has nothing to do with it. Some of the shortest games out there can also turn out to be the best for some people. As long as the gameplay remains fun to them, who cares about length?
Would you pay $60 for a 20 minute long (albeit very fun) game demo?
[QUOTE="Metamania"]
[QUOTE="ArmageddonsRaid"]4 hours is a joke MrGeezer
Again, length has nothing to do with it. Some of the shortest games out there can also turn out to be the best for some people. As long as the gameplay remains fun to them, who cares about length?
Would you pay $60 for a 20 minute long (albeit very fun) game demo?
If the game is fun in itself, then why not? A demo is only a teaser, NOT the full game.
[QUOTE="Grammaton-Cleric"]
TFUII isn't 30 minutes or an hour. It's a 4-5 hour game, which is hardly unusual by any rubric you care to employ. Plenty of games released feature campaigns that are relatively the same length and given how subjective completion times are, it's perfectly feasible that the full game is actually closer to 6-7 hours for most people to finish.
As to the notion that there are other games just as "fun", I've played (and owned) just about all of the major action/adventure releases for the year and this game seems pretty special so I would argue that the experience cannot be easily replicated.
Again, I have no problem with people deciding not to buy the game based on length but trashing it is nonsensical.
MrGeezer
And again, some people find it unacceptable to spend $60 on a game which only offers around 4 hours of game time. The fact that YOU have no problem spending that much money on a game of that length does not make it unreasonable for someone else to take issue with it.
Except where is the source? I have seen no official source for this claim. I've heard a lot of things about upcoming games from friends and randoms over the net, but most of it turned out to be false. Until we play it for ourselves or see an official review, this claim holds no weight.Except where is the source? I have seen no official source for this claim. I've heard a lot of things about upcoming games from friends and randoms over the net, but most of it turned out to be false. Until we play it for ourselves or see an official review, this claim holds no weight. julianwelton
And I wasn't talking about whether or not the claim is TRUE. I was addressing the attitude that being overly short shouldn't count against the game.
If the game is fun in itself, then why not? A demo is only a teaser, NOT the full game.
Metamania
You're SERIOUSLY trying to tell me that you'd be willing to pay $60 for a single level that lasts all of 20 minutes?
If I was making a game, only finished the first level, and then I slapped it onto a disc and tried to sell it for $60, you're honestly telling me that you'd buy it as long as it was fun?
I looked star wars force unleashed 2 vid on the wii i saw online multiplayer but it was 2d like super smash bros brawl. idk about the ps3 or xbox 360 or ds or psp
[QUOTE="julianwelton"]Except where is the source? I have seen no official source for this claim. I've heard a lot of things about upcoming games from friends and randoms over the net, but most of it turned out to be false. Until we play it for ourselves or see an official review, this claim holds no weight. MrGeezer
And I wasn't talking about whether or not the claim is TRUE. I was addressing the attitude that being overly short shouldn't count against the game.
I meant to click "Quick Reply", but thats irrelevant. My point is everyone is getting all worked up over this claim when the OP didn't even have a source. He basically just said the game is 4 hours, and apparently every idiot on forums is going to take this guy on his word, lol. Off topic, I heard someone say Obama released a sex tape. But I trust you all will take me at my word without any sort of proof, right?P.S. I'm not calling you an idiot Geezer. I understand your argument is that 4 hours (if true) wouldn't warrant a $60 purchase.
I beat the force unleashed 1 on the wii in about four or five hours, so this is more of the same, mind you a lot of people didn't like the first.
I reread the replies just to make sure, and I only see ONE comment which even comes close to doing that.
The other comments are basically saying that for them, 4 hours of gameplay doesn't justify $60. That's it. No one's saying, "it's only 4 hours long, then the whole game is worthless."
MrGeezer
There was more than one snide comment about the game, the developers, or the overall quality of the game based on the alleged shortness of the final product.
And since you obviously want to pursue the issue of quantity versus quality, why is it that you keep comparing a 4-6 hour title to some hypothetical game where the full experience is somewhere between 20 minutes and an hour? How is that even remotely relevant to the topic at hand? You keep referring to this notion where a line is supposedly drawn in terms of the appropriate length of a full priced game, yet your theoretical example is so infantile in construction that there is no viable discussion that can come of it.
4-5 hours, assuming that playtime is actually correct, while certainly on the shorter side of the spectrum, is hardly a radical departure for action games. Vanquished received the same complaints early on when some people claimed it could be beaten inside of five hours and yet when the full game landed, it not only turned out to be longer than what most thought but the core was so good most didn't seem to care.
Ultimately, this entire uproar is predicated on some d-bag streaming the entire game online for the express purpose of rapidly plowing through it. The Game Informer review, which loved the gameplay but hated the story, made no mention of such brevity. This negative response is knee-jerk reactionary blather, most of which doesn't bother to acknowledge that the core of this game, short or not, is damn good.
There was more than one snide comment about the game, the developers, or the overall quality of the game based on the alleged shortness of the final product.
And since you obviously want to pursue the issue of quantity versus quality, why is it that you keep comparing a 4-6 hour title to some hypothetical game where the full experience is somewhere between 20 minutes and an hour? How is that even remotely relevant to the topic at hand? You keep referring to this notion where a line is supposedly drawn in terms of the appropriate length of a full priced game, yet your theoretical example is so infantile in construction that there is no viable discussion that can come of it.
4-5 hours, assuming that playtime is actually correct, while certainly on the shorter side of the spectrum, is hardly a radical departure for action games. Vanquished received the same complaints early on when some people claimed it could be beaten inside of five hours and yet when the full game landed, it not only turned out to be longer than what most thought but the core was so good most didn't seem to care.
Ultimately, this entire uproar is predicated on some d-bag streaming the entire game online for the express purpose of rapidly plowing through it. The Game Informer review, which loved the gameplay but hated the story, made no mention of such brevity. This negative response is knee-jerk reactionary blather, most of which doesn't bother to acknowledge that the core of this game, short or not, is damn good.
Grammaton-Cleric
Very simply put, there is game content out there that is short as hell. People do make 20 minute long game discs, and these have been sold for money. That kind of stuff actually exists.
What you do NOT see is these demos getting sold for $60 a pop. And don't tell me that it's a ridiculous idea, because game companies would LOVE to be able to do it. They would LOVE to be able to sell a level on its own, price it like an entire game, and then to never even bother releasing the rest of the game if sales of previous levels aren't high enough. If game companies could sell single levels for $60 a pop, then you bet your ass that they would do it.
But they DON'T do it because PEOPLE WON'T BUY IT.
If you EVER at any point admit that $60 is too much to pay for a single level, then you are validating the argument that length absolutely matters. There is absolutely no qualitative difference whatsoever between someone thinking that $60 is too much to pay for 20 minutes of gameplay, and someone thinking that $60 is too much to pay for four hours of gameplay. BOTH PEOPLE still have a line they're drawing at which if the game isn't long enough then it's simply not worth their money. The only difference is in where that line is.
Secondly, it doesn't matter if 4 hour long gameplay is not unprecedented. The people saying that this doesn't justify TFU2's price aren't gonna be buying full price for other 4 hour long games either. You might have a point if those people were routinely buying 4 hour long games and then treating TFU2 differently, but there's nothing in any of the comments to suggest that that's the case. If they think that a 4 hour long game isn't worth a $60 purchase, then the number of 4 hour long games out there is completely irrelevant.
And please show me one single post which says that brevity equals a lack of quality. I've seen maybe one post which could be interpretted as saying such, with every other post saying nothing more than that 4 hours isn't worth a purchase.
Very simply put, there is game content out there that is short as hell. People do make 20 minute long game discs, and these have been sold for money. That kind of stuff actually exists.
What you do NOT see is these demos getting sold for $60 a pop. And don't tell me that it's a ridiculous idea, because game companies would LOVE to be able to do it. They would LOVE to be able to sell a level on its own, price it like an entire game, and then to never even bother releasing the rest of the game if sales of previous levels aren't high enough. If game companies could sell single levels for $60 a pop, then you bet your ass that they would do it.
But they DON'T do it because PEOPLE WON'T BUY IT.
If you EVER at any point admit that $60 is too much to pay for a single level, then you are validating the argument that length absolutely matters. There is absolutely no qualitative difference whatsoever between someone thinking that $60 is too much to pay for 20 minutes of gameplay, and someone thinking that $60 is too much to pay for four hours of gameplay. BOTH PEOPLE still have a line they're drawing at which if the game isn't long enough then it's simply not worth their money. The only difference is in where that line is.
Secondly, it doesn't matter if 4 hour long gameplay is not unprecedented. The people saying that this doesn't justify TFU2's price aren't gonna be buying full price for other 4 hour long games either. You might have a point if those people were routinely buying 4 hour long games and then treating TFU2 differently, but there's nothing in any of the comments to suggest that that's the case. If they think that a 4 hour long game isn't worth a $60 purchase, then the number of 4 hour long games out there is completely irrelevant.
And please show me one single post which says that brevity equals a lack of quality. I've seen maybe one post which could be interpretted as saying such, with every other post saying nothing more than that 4 hours isn't worth a purchase.
MrGeezer
Firstly, I'd love to know the titles of these allegedly full price games that contain 20 minutes of content. I've been playing games for three decades and the only possible titles I could come up with are older games that relied on difficulty to compensate for length.
The notion that there is no "qualitative difference" between a person unwilling to pay 60 dollars for 20 minutes versus 60 dollars for 4 hours is, in a word, nonsense. There is no software being sold at 60 dollars a pop for 20 minutes of game play because at some point, even the most enthusiastic and eager consumer identifies price gouging. By contrast, plenty of games, both critically and commercially successful, hover around five to seven hours in length. Again, your 20-minute game analogy is entirely misplaced in this particular argument.
As to your assertion that people who deride this particular game's length would also opt to not purchase games of similar length, that's simply fallacious reasoning. You have absolutely no idea what their purchasing history is or what they'll buy in the future. From my own observations I can attest to the fact that plenty of people who attack a game for a specified flaw are just as likely to purchase another game featuring a similarly perceived flaw. The issue of length and the dollar-to-hour ratio of monetary value is an oft-discussed topic yet these types of games continue to sell just fine.
Lastly, all this talk of the game not selling well, the game only being worth a rental, the developers being lazy, etc., all equates to an attack on the quality of the game which has been brought on by the revelation of the length. All of the derision being leveled at TFU II in this thread is predicated upon the completion time of the game, which implies that length equates quality.
The reality is that your own initial post calls the length (which has yet to be confirmed by a reputable source) "unacceptable", which means you have de-valued and judged the game entirely upon said length. Even more interesting is that you compare the cost of film to this particular game, which brings up an interesting point: the average film on DVD/Blueray is two hours (extras notwithstanding) and costs between 20-30 dollars. If TFU II is actually only 4 hours (not counting challenge levels) then it is entirely in line with the value of film.
Am I to assume you abstain from purchasing DVD's at full retail value in your stand against overpriced consumer goods? Do you also abstain from going to the movies, where the average cost of a ticket is now around 10-15 dollars for a one-time viewing that doesn't even entail ownership?
I'd sincerely love to know the answers to these questions because in reality, if you go to the movies or buy flicks at full retail price, then that line you keep alluding to is merely something you whip out to slam or deride certain games when convenient to do so.
I played through the first Force Unleashed game, and was left very disappointed. It's a hack and slash button-masher that really doesn't fit into the Star Wars universe that I grew up with. After playing Dark Forces, Jedi Knight, Jedi Outcast, and Jedi Academy, I was really shocked at the approach that Lucasarts took with this series. It's like God of War in the Star Wars universe. Pretty visuals, nice explosions, godlike superpowers and a protagonist who looks like Randy Orton from the WWE aren't enough to make a good game. If the game truly does take less than 6 hours to beat, then I will like it even less than the first game. Add to that the fact that the plot apparently revolves around Starkiller being "cloned" and coming back.. and I see a big mess.
The bottom line in my book is that the first game wasn't very good, and if the 2nd one has all this going against it, a few gameplay improvements can't save it.
I guess I'll read a few reviews this week and then probably play through Jedi Outcast and Academy again. That way I can be reminded of what a proper Star Wars game plays like.
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